diff options
author | apatrick@chromium.org <apatrick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-11-09 01:50:08 +0000 |
---|---|---|
committer | apatrick@chromium.org <apatrick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-11-09 01:50:08 +0000 |
commit | e09cee46b136f877390960323c84ef935ce5b7df (patch) | |
tree | dd1429752417d269b5b252bb3baea676e427cb05 /chrome/renderer/webgraphicscontext3d_command_buffer_impl.cc | |
parent | 04b7a5a3bcfe08aa22c33e341184dfbbd3c00646 (diff) | |
download | chromium_src-e09cee46b136f877390960323c84ef935ce5b7df.zip chromium_src-e09cee46b136f877390960323c84ef935ce5b7df.tar.gz chromium_src-e09cee46b136f877390960323c84ef935ce5b7df.tar.bz2 |
- Relanding 61718.
I disabled the GPU watchdog in three new cases:
- If the OSMesa software renderer is in use. This will disable it on bots.
- When running on valgrind, whether on a bot or locally.
- In debug builds
I added a GPU process initialization time to the GPU info.
I moved the GPU initialization code outside the watchdog protection because it
can take a long time and trigger the watchdog.
I increased the timeout. I set up a field trial with different timeouts to see
the rate of failure for each period.
Original CL description:
I added a watchdog thread that intermitently checks the main thread can respond
to tasks posted on its message queue.
I fixed some bugs that prevented GGL from failing when the GPU channel was
lost.
Added a command line swith to disable the watchdog thread for debugging
purposes.
TEST=try, local testing of all features
BUG=none
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@65461 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'chrome/renderer/webgraphicscontext3d_command_buffer_impl.cc')
-rw-r--r-- | chrome/renderer/webgraphicscontext3d_command_buffer_impl.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/chrome/renderer/webgraphicscontext3d_command_buffer_impl.cc b/chrome/renderer/webgraphicscontext3d_command_buffer_impl.cc index 5246bdc..f8725af 100644 --- a/chrome/renderer/webgraphicscontext3d_command_buffer_impl.cc +++ b/chrome/renderer/webgraphicscontext3d_command_buffer_impl.cc @@ -72,7 +72,7 @@ bool WebGraphicsContext3DCommandBufferImpl::initialize( GpuChannelHost* host = render_thread->EstablishGpuChannelSync(); if (!host) return false; - DCHECK(host->state() == GpuChannelHost::CONNECTED); + DCHECK(host->state() == GpuChannelHost::kConnected); // Convert WebGL context creation attributes into GGL/EGL size requests. const int alpha_size = attributes.alpha ? 8 : 0; |