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author | jbates@chromium.org <jbates@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-09-02 01:38:59 +0000 |
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committer | jbates@chromium.org <jbates@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-09-02 01:38:59 +0000 |
commit | 400d323d53525a13fbfc47efa8a95c4b13cbccb9 (patch) | |
tree | f647ecce497271c180d9e62d88a4fcfb73328dc9 /chrome/renderer | |
parent | 95d9e253aeb47ef0004edc29c9a8c442106b9488 (diff) | |
download | chromium_src-400d323d53525a13fbfc47efa8a95c4b13cbccb9.zip chromium_src-400d323d53525a13fbfc47efa8a95c4b13cbccb9.tar.gz chromium_src-400d323d53525a13fbfc47efa8a95c4b13cbccb9.tar.bz2 |
Currently, base/timer.cc calls PostTask with FROM_HERE as the Location, so the original code that created the delayed callback is lost.
This change adds a tracked_objects::Location parameter to the APIs in base/timer.h so we can trace the PostTask callbacks. The other files are touched to add the FROM_HERE Location parameter.
Review URL: http://codereview.chromium.org/7812036
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@99284 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'chrome/renderer')
-rw-r--r-- | chrome/renderer/extensions/extension_dispatcher.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/chrome/renderer/extensions/extension_dispatcher.cc b/chrome/renderer/extensions/extension_dispatcher.cc index a21cabf..d2f06ef 100644 --- a/chrome/renderer/extensions/extension_dispatcher.cc +++ b/chrome/renderer/extensions/extension_dispatcher.cc @@ -79,7 +79,7 @@ void ExtensionDispatcher::WebKitInitialized() { // For extensions, we want to ensure we call the IdleHandler every so often, // even if the extension keeps up activity. if (is_extension_process_) { - forced_idle_timer_.Start( + forced_idle_timer_.Start(FROM_HERE, base::TimeDelta::FromSeconds(kMaxExtensionIdleHandlerDelayS), RenderThread::current(), &RenderThread::IdleHandler); } @@ -118,7 +118,7 @@ void ExtensionDispatcher::IdleNotification() { RenderThread::current()->idle_notification_delay_in_s()), kMaxExtensionIdleHandlerDelayS); forced_idle_timer_.Stop(); - forced_idle_timer_.Start( + forced_idle_timer_.Start(FROM_HERE, base::TimeDelta::FromSeconds(forced_delay_s), RenderThread::current(), &RenderThread::IdleHandler); } |