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author | pkasting@chromium.org <pkasting@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-02-13 18:40:10 +0000 |
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committer | pkasting@chromium.org <pkasting@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-02-13 18:40:10 +0000 |
commit | 2fb6d466842f445078962a2f5aa4fa7af49d2313 (patch) | |
tree | 5c0a8fa678d4a36bb89a61f773f32b6ea5c7d8f0 /chrome/views/view.cc | |
parent | 830e2069f5c67d74cd4f2720438ea6a9609994c3 (diff) | |
download | chromium_src-2fb6d466842f445078962a2f5aa4fa7af49d2313.zip chromium_src-2fb6d466842f445078962a2f5aa4fa7af49d2313.tar.gz chromium_src-2fb6d466842f445078962a2f5aa4fa7af49d2313.tar.bz2 |
Make system menus show up at the right place for all frames, whether they're triggered by clicking the window icon or hitting alt-space. Make clicking the icon for windows without a non-client view (e.g. the Bookmark Manager on Aero Glass) bring up the system menu.
Clean up more dead code, verbose code, or unnecessary statics/members.
TEST=Right-click titlebars, hit alt-space, and left-click window icons (where present), for:
* Main window
* Dialogs, e.g. the bookmark manager
* Popups
* App windows
When right-clicking, a system menu should appear at the cursor. For the other cases, a system menu should appear at the system native location (roughly just below the titlebar).
Review URL: http://codereview.chromium.org/20225
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@9766 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'chrome/views/view.cc')
-rw-r--r-- | chrome/views/view.cc | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/chrome/views/view.cc b/chrome/views/view.cc index 59e5b73..8d1926f 100644 --- a/chrome/views/view.cc +++ b/chrome/views/view.cc @@ -1268,13 +1268,12 @@ void View::ConvertPointToView(const View* src, } // static -void View::ConvertPointToWidget(View* src, gfx::Point* p) { +void View::ConvertPointToWidget(const View* src, gfx::Point* p) { DCHECK(src); DCHECK(p); - View *v; gfx::Point offset; - for (v = src; v; v = v->GetParent()) { + for (const View* v = src; v; v = v->GetParent()) { offset.set_x(offset.x() + v->GetX(APPLY_MIRRORING_TRANSFORMATION)); offset.set_y(offset.y() + v->y()); } @@ -1282,14 +1281,14 @@ void View::ConvertPointToWidget(View* src, gfx::Point* p) { } // static -void View::ConvertPointFromWidget(View *source, gfx::Point* p) { +void View::ConvertPointFromWidget(const View* dest, gfx::Point* p) { gfx::Point t; - ConvertPointToWidget(source, &t); + ConvertPointToWidget(dest, &t); p->SetPoint(p->x() - t.x(), p->y() - t.y()); } // static -void View::ConvertPointToScreen(View* src, gfx::Point* p) { +void View::ConvertPointToScreen(const View* src, gfx::Point* p) { DCHECK(src); DCHECK(p); |