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authorkbr@chromium.org <kbr@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2014-01-31 00:49:49 +0000
committerkbr@chromium.org <kbr@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2014-01-31 00:49:49 +0000
commitf2e336a4de167f0618bb9e6c602037a52a10788c (patch)
treef90c60527cc10a67227ddf900969a582d1e1def1 /content/browser/browser_main_loop.cc
parentadeda57080446a169b93bd361978de3dbbed0f40 (diff)
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Revert 248049 "Ensure GL initialization only happens once, and p..."
Caused content_gl_tests to start failing on all Mac Release GPU bots. See Issue 339658 for details. > Ensure GL initialization only happens once, and provide common init path > > Currently tests initialize GL by calling into methods that should be > internal to the gl bindings code. Instead, everyone should go through > GLSurface::InitializeOneOff. > > Also GLSurface::InitializeOneOff early outs if it was already called, > leading to a pattern of initializing GL all over the place just in case > and not having a clear idea of where it should be set up. Instead, DCHECK > that it is not called more than once, and move calls to this method to > be during process startup for unit test suites instead of mid-test. > > This adds two test variants of InitializeOneOff for tests to call, that > set up OSMesa or Mock GL bindings, via GLSurface::InitializeOneOff. > > R=piman, sievers > BUG=270918 > > Committed: https://src.chromium.org/viewvc/chrome?view=rev&revision=247793 > > Review URL: https://codereview.chromium.org/135213003 TBR=danakj@chromium.org BUG=270918,339658 Review URL: https://codereview.chromium.org/151003002 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@248093 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'content/browser/browser_main_loop.cc')
-rw-r--r--content/browser/browser_main_loop.cc8
1 files changed, 0 insertions, 8 deletions
diff --git a/content/browser/browser_main_loop.cc b/content/browser/browser_main_loop.cc
index a4c3b72..cc8e6c5 100644
--- a/content/browser/browser_main_loop.cc
+++ b/content/browser/browser_main_loop.cc
@@ -70,7 +70,6 @@
#include "base/android/jni_android.h"
#include "content/browser/android/browser_startup_controller.h"
#include "content/browser/android/surface_texture_peer_browser_impl.h"
-#include "ui/gl/gl_surface.h"
#endif
#if defined(OS_MACOSX) && !defined(OS_IOS)
@@ -948,13 +947,6 @@ int BrowserMainLoop::BrowserThreadsStarted() {
#if !defined(OS_IOS)
HistogramSynchronizer::GetInstance();
-#if defined(OS_ANDROID)
- // On Android, GLSurface::InitializeOneOff() must be called before initalizing
- // the GpuDataManagerImpl as it uses the GL bindings. crbug.com/326295
- if (!gfx::GLSurface::InitializeOneOff())
- LOG(FATAL) << "GLSurface::InitializeOneOff failed";
-#endif
-
// Initialize the GpuDataManager before we set up the MessageLoops because
// otherwise we'll trigger the assertion about doing IO on the UI thread.
GpuDataManagerImpl::GetInstance()->Initialize();