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authordanakj@chromium.org <danakj@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-09-13 22:29:16 +0000
committerdanakj@chromium.org <danakj@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-09-13 22:29:16 +0000
commitfa282ad09855ade5832411e0ee5a7cc64dda2484 (patch)
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parentbe70b395f0b474a01757f8dea88c2d1d3854c464 (diff)
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Revert 223140 "aura: When skipping frames, ensure next frame dam..."
compile errors that the trybots didn't catch?? > aura: When skipping frames, ensure next frame damages what was skipped. > > In the delegated path, if we skip a frame, we are just dropping the > damage. If the resize lock times out, we can end up swapping a partial > frame that is out of sync with the rest of the visible content. > > Since we always have all the quads available to us (unlike the old > double-buffered texture path), when we stop skipping a frame, just > damage the whole RenderWidgetHostView to ensure we draw the skipped > frames' damage. > > Refactors ResizeLock out so that we can fake it out in tests. > > Tests: > RenderWidgetHostViewAuraTest.SkippedDelegatedFrames > > R=jbauman, piman > BUG=288993 > Depends on: https://codereview.chromium.org/23506032/ > > Review URL: https://chromiumcodereview.appspot.com/23496042 TBR=danakj@chromium.org Review URL: https://codereview.chromium.org/23455052 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@223142 0039d316-1c4b-4281-b951-d872f2087c98
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