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authorscottmg@chromium.org <scottmg@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-07-21 00:01:01 +0000
committerscottmg@chromium.org <scottmg@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-07-21 00:01:01 +0000
commit406e408bcfbcfd041e0c4e882c1085d013f0ac09 (patch)
tree837689561dbc179930a5029d147b1830c0facbc1 /content/browser/gamepad/gamepad_service.h
parenta8970b9c012ac43a5a846940799d97d302e72442 (diff)
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use NOTIFICATION_RENDERER_PROCESS_TERMINATED, not CLOSED for gamepad notification
_CLOSED is not sent on normal navigation so the background thread does not get paused (because GamepadService is not notified that the renderer using the gamepad api has gone away). _TERMINATED is sent on both close and navigation, so use it instead. R=jam@chromium.org Review URL: https://chromiumcodereview.appspot.com/10806051 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@147743 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'content/browser/gamepad/gamepad_service.h')
-rw-r--r--content/browser/gamepad/gamepad_service.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/content/browser/gamepad/gamepad_service.h b/content/browser/gamepad/gamepad_service.h
index 4a446b7..4e10112 100644
--- a/content/browser/gamepad/gamepad_service.h
+++ b/content/browser/gamepad/gamepad_service.h
@@ -48,8 +48,8 @@ class GamepadService : public NotificationObserver {
void Stop(const NotificationSource& source);
// Run on UI thread to receive/stop notifications of renderer closes.
- void RegisterForCloseNotification(RenderProcessHost* rph);
- void UnregisterForCloseNotification(const NotificationSource& source);
+ void RegisterForTerminationNotification(RenderProcessHost* rph);
+ void UnregisterForTerminationNotification(const NotificationSource& source);
// NotificationObserver overrides:
virtual void Observe(int type,