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author | jbauman@chromium.org <jbauman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-04-07 03:10:13 +0000 |
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committer | jbauman@chromium.org <jbauman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-04-07 03:10:13 +0000 |
commit | fe8a0ce9d56facded166efad6ca4607d4df71893 (patch) | |
tree | ce225617864abda2f4407a813c3aa7e64ca5aa3b /content/browser/gpu/gpu_process_host.h | |
parent | b572ed45ad620f93f372b81019c3d5275f85b7a4 (diff) | |
download | chromium_src-fe8a0ce9d56facded166efad6ca4607d4df71893.zip chromium_src-fe8a0ce9d56facded166efad6ca4607d4df71893.tar.gz chromium_src-fe8a0ce9d56facded166efad6ca4607d4df71893.tar.bz2 |
Cache shared texture in browser
Doing CreateTexture every frame seems to cause a leak in the NVIDIA driver on some optimus systems, so instead cache the texture while it exists.
BUG=115422
TEST=
Review URL: http://codereview.chromium.org/10007024
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@131245 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'content/browser/gpu/gpu_process_host.h')
-rw-r--r-- | content/browser/gpu/gpu_process_host.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/content/browser/gpu/gpu_process_host.h b/content/browser/gpu/gpu_process_host.h index a2a2dc7..ab39961 100644 --- a/content/browser/gpu/gpu_process_host.h +++ b/content/browser/gpu/gpu_process_host.h @@ -25,6 +25,7 @@ class GpuMainThread; struct GPUCreateCommandBufferConfig; struct GpuHostMsg_AcceleratedSurfaceBuffersSwapped_Params; struct GpuHostMsg_AcceleratedSurfacePostSubBuffer_Params; +struct GpuHostMsg_AcceleratedSurfaceRelease_Params; class BrowserChildProcessHostImpl; @@ -121,6 +122,8 @@ class GpuProcessHost : public content::BrowserChildProcessHostDelegate, void OnAcceleratedSurfacePostSubBuffer( const GpuHostMsg_AcceleratedSurfacePostSubBuffer_Params& params); void OnAcceleratedSurfaceSuspend(int32 surface_id); + void OnAcceleratedSurfaceRelease( + const GpuHostMsg_AcceleratedSurfaceRelease_Params& params); #endif bool LaunchGpuProcess(const std::string& channel_id); |