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author | jamesr@chromium.org <jamesr@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-06-22 23:49:56 +0000 |
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committer | jamesr@chromium.org <jamesr@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-06-22 23:49:56 +0000 |
commit | 1b4763145250bf02d592c6c7ffc3d3e36484f4c3 (patch) | |
tree | c9fec11f2ce8e5d48fd86a3bb1061c0726acbf54 /content/browser/web_contents/navigation_controller_impl.cc | |
parent | b05cf4a87d30d309ad7d60346ad64c31abf17c47 (diff) | |
download | chromium_src-1b4763145250bf02d592c6c7ffc3d3e36484f4c3.zip chromium_src-1b4763145250bf02d592c6c7ffc3d3e36484f4c3.tar.gz chromium_src-1b4763145250bf02d592c6c7ffc3d3e36484f4c3.tar.bz2 |
Return different IDs from TestWebGraphicsContext3D::createTexture
I'm adding stricter ASSERT()s on the WebKit side making sure that we correctly
matching createTexture()/deleteTexture() calls. This assumes that texture IDs
do not overlap, which is true (hopefully!) for all real contexts but not for
TestWebGraphicsContext3D. This makes the test context return different IDs.
Without it, aura_unittests hit ASSERT()s whenever my WebKit patch rolls into the tree.
BUG=none
TEST=run aura_unittests with the WebKit patch at https://bugs.webkit.org/show_bug.cgi?id=89045 applied
Review URL: https://chromiumcodereview.appspot.com/10635024
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@143740 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'content/browser/web_contents/navigation_controller_impl.cc')
0 files changed, 0 insertions, 0 deletions