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authorapatrick@chromium.org <apatrick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-04-08 01:48:48 +0000
committerapatrick@chromium.org <apatrick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-04-08 01:48:48 +0000
commitf24a1e2b4c8e42794d1636e43bf033f8762410c0 (patch)
tree4f5e50b905149674e93d063a8b31c53e0905bf70 /content/common/gpu/OWNERS
parent31af5f2c16eb49136701e4a9d0b9625a12ba8b28 (diff)
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Moved code that runs in both the browser and GPU process from content/gpu to content/common/gpu.
Also renamed GpuRenderThread to GpuChannelManager since that is what it really does. The only remaining dependency from content/common/gpu to content/gpu is gpu_watchdog_thread.h. Once that dependency has been reversed it should be possible to move most or all of the code in content/gpu to chrome/gpu. TEST=build, WebGL works, run by trybots. BUG=none Review URL: http://codereview.chromium.org/6793054 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@80883 0039d316-1c4b-4281-b951-d872f2087c98
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diff --git a/content/common/gpu/OWNERS b/content/common/gpu/OWNERS
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+apatrick@chromium.org
+kbr@chromium.org