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authorjamesr@chromium.org <jamesr@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-12-13 23:30:22 +0000
committerjamesr@chromium.org <jamesr@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-12-13 23:30:22 +0000
commitc76fe6734b1b5e4985828c634e582063b0267eb9 (patch)
treeb447ac0e87aa8828b8664cbfa8195ae13821c918 /content/common/gpu/gpu_command_buffer_stub.cc
parentb597d9b28154b9a6a707b483c4fdab7efa8e7c47 (diff)
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Implicitly ensure backbuffer creation on draw
Instead of having a special IPC channel to ensure a backbuffer is allocated for a given GL context, we can create it implicitly on the first draw attempt into FBO 0. If this fails, the context is considered lost. BUG=181120 Review URL: https://codereview.chromium.org/112303002 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@240797 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'content/common/gpu/gpu_command_buffer_stub.cc')
-rw-r--r--content/common/gpu/gpu_command_buffer_stub.cc15
1 files changed, 0 insertions, 15 deletions
diff --git a/content/common/gpu/gpu_command_buffer_stub.cc b/content/common/gpu/gpu_command_buffer_stub.cc
index 4a1cbfd..44eaf90 100644
--- a/content/common/gpu/gpu_command_buffer_stub.cc
+++ b/content/common/gpu/gpu_command_buffer_stub.cc
@@ -213,8 +213,6 @@ bool GpuCommandBufferStub::OnMessageReceived(const IPC::Message& message) {
OnCreateVideoDecoder)
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_SetSurfaceVisible,
OnSetSurfaceVisible)
- IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_EnsureBackbuffer,
- OnEnsureBackbuffer)
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_RetireSyncPoint,
OnRetireSyncPoint)
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_SignalSyncPoint,
@@ -758,19 +756,6 @@ void GpuCommandBufferStub::OnSetSurfaceVisible(bool visible) {
memory_manager_client_state_->SetVisible(visible);
}
-void GpuCommandBufferStub::OnEnsureBackbuffer() {
- TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnEnsureBackbuffer");
- if (!surface_.get())
- return;
- if (surface_->DeferDraws()) {
- DCHECK(!IsScheduled());
- channel_->RequeueMessage();
- } else {
- if (!surface_->SetBackbufferAllocation(true))
- channel_->DestroySoon();
- }
-}
-
void GpuCommandBufferStub::AddSyncPoint(uint32 sync_point) {
sync_points_.push_back(sync_point);
}