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authorapatrick@chromium.org <apatrick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-11-22 23:25:23 +0000
committerapatrick@chromium.org <apatrick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-11-22 23:25:23 +0000
commit290fc49d46142b94f9c7754c8c3cf36408b9a269 (patch)
treed42113d9b5be8c7e8e7ef94dbdb6d949a5325d69 /content/common/gpu/gpu_command_buffer_stub.h
parent5902f29b579cba7f1a11b2b6d02b5d3a1f4516cf (diff)
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Reland 110355 - Use shared D3D9 texture to transport the compositor's backing buffer to the browser process for presentation.
Implemented ImageTransportSurface for Linux (without texture sharing), XP, Vista and 7. XP. The non-texture sharing Linux and XP paths just present directly to the compositing child window owned by the browser process as before. PassThroughImageTransportSurface still needs a proper name. I will move it into its own file once that is decided. I moved AcceleratedSurfaceBuffersSwapped outside of the platform specific ifdefs and made the signature the same on all platforms for greater consistency. I removed the code related to sharing surfaces between processes and synchronizing resize and swapping out of GpuCommandBufferStub. It is all now in ImageTransportSurface implementations. Original Review URL: http://codereview.chromium.org/8060045 Review URL: http://codereview.chromium.org/8622004 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@111246 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'content/common/gpu/gpu_command_buffer_stub.h')
-rw-r--r--content/common/gpu/gpu_command_buffer_stub.h16
1 files changed, 3 insertions, 13 deletions
diff --git a/content/common/gpu/gpu_command_buffer_stub.h b/content/common/gpu/gpu_command_buffer_stub.h
index 6ece34f..f581593 100644
--- a/content/common/gpu/gpu_command_buffer_stub.h
+++ b/content/common/gpu/gpu_command_buffer_stub.h
@@ -65,6 +65,9 @@ class GpuCommandBufferStub
// Whether this command buffer can currently handle IPC messages.
bool IsScheduled();
+ // Set the swap interval according to the command line.
+ void SetSwapInterval();
+
gpu::gles2::GLES2Decoder* decoder() const { return decoder_.get(); }
gpu::GpuScheduler* scheduler() const { return scheduler_.get(); }
@@ -78,8 +81,6 @@ class GpuCommandBufferStub
// to the same renderer process.
int32 route_id() const { return route_id_; }
- void ViewResized();
-
gfx::GpuPreference gpu_preference() { return gpu_preference_; }
private:
@@ -117,22 +118,11 @@ class GpuCommandBufferStub
void OnSetSurfaceVisible(bool visible);
-#if defined(OS_MACOSX)
- void OnSwapBuffers();
-
- // Returns the id of the current surface that is being rendered to
- // (or 0 if no such surface has been created).
- uint64 GetSurfaceId();
-#endif
-
void OnCommandProcessed();
void OnParseError();
- void OnResize(gfx::Size size);
void ReportState();
- void SetSwapInterval();
-
// The lifetime of objects of this class is managed by a GpuChannel. The
// GpuChannels destroy all the GpuCommandBufferStubs that they own when they
// are destroyed. So a raw pointer is safe.