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authorjmadill <jmadill@chromium.org>2015-08-17 07:20:47 -0700
committerCommit bot <commit-bot@chromium.org>2015-08-17 14:21:26 +0000
commita814ea088d8c8f85485b3588996605767081cd79 (patch)
tree2866f49edbd4ed3193c0dd75f0812d54fa569a5e /content/common/gpu/gpu_messages.h
parente5e7aa9323e8391a36a2e2a624078279362f62c6 (diff)
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Revert of gpu: workaround force_cube_map_positive_x_allocation fixes Android crash. (patchset #10 id:180001 of https://codereview.chromium.org/1280163004/ )
Reason for revert: Causing failures on the Linux AMD GPU FYI bot. [ RUN ] GLCubeMapTextureTests/GLCubeMapTextureTest.ReadPixelsFromIncompleteFBO/5 Received signal 11 SEGV_MAPERR 000000000058 #0 0x000000486a35 base::debug::(anonymous namespace)::StackDumpSignalHandler() #1 0x7fe9b624ecb0 <unknown> #2 0x7fe9b31f6b9e <unknown> #3 0x7fe9b3209948 <unknown> #4 0x7fe9b31d9d02 <unknown> #5 0x7fe9b31d426e <unknown> #6 0x7fe9b2fec29b <unknown> #7 0x7fe9b268badd <unknown> #8 0x0000005138c6 gpu::gles2::Framebuffer::GetStatus() #9 0x000000537936 gpu::gles2::GLES2DecoderImpl::CheckFramebufferValid() Original issue's description: > gpu: workaround force_cube_map_positive_x_allocation fixes Android crash. > > Adreno Android (e.g. Nexus5) crashes on allocating a cube map texture bound to FBO, if > the CUBE_MAP_POSITIVE_X texture is not allocated yet. The Workaround forces to allocate > the CUBE_MAP_POSITIVE_X texture. > > Add new unittests to prevent regression. ANGLE crashes on GLCubeMapTextureTest.ReadPixels > It's will be fixed in ANGLE project. > > TEST=gl_tests.GLCubeMapTextureTests.* > BUG=518889 > > Committed: https://crrev.com/1eebeac3e05c2035139c04226b34cef745cfd822 > Cr-Commit-Position: refs/heads/master@{#343600} TBR=piman@chromium.org,zmo@google.com,kbr@chromium.org,sievers@chromium.org,dongseong.hwang@intel.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=518889 Review URL: https://codereview.chromium.org/1293123002 Cr-Commit-Position: refs/heads/master@{#343676}
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