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authordanakj@chromium.org <danakj@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-10-23 16:51:47 +0000
committerdanakj@chromium.org <danakj@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-10-23 16:51:47 +0000
commitd40305001bfd61bef7e118c8580895f68d36b163 (patch)
tree05a4a731233c5cb3deb56306019231e22d474deb /content/plugin/webplugin_proxy.cc
parentea75f30985b5b24627bed4c613a1ef403235aa02 (diff)
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Make gfx::Rect class operations consistently mutate the class they are called on.
Currently some methods mutate the class, and some return a new value, requiring API users to know what kind of method they are calling each time, and making inconsistent code. For example: gfx::Rect rect; rect.Inset(1, 1, 1, 1); rect = rect.Intersect(other_rect); rect.Offset(1, 1); Instead of: gfx::Rect rect; rect.Inset(1, 1, 1, 1); rect.Intersect(other_rect); rect.Offset(1, 1); We could go either way - making the class immutable or all methods return a new instance - but I believe it is better to instead make all methods mutate the class. This allows for shorter lines of code by avoiding having to repeat the object's name twice in order to change it. This patch changes gfx::Rect classes and all the callsites that uses these methods. It should make no change in behaviour, so no new tests added. R=sky BUG=147395 Review URL: https://codereview.chromium.org/11110004 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@163579 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'content/plugin/webplugin_proxy.cc')
-rw-r--r--content/plugin/webplugin_proxy.cc5
1 files changed, 3 insertions, 2 deletions
diff --git a/content/plugin/webplugin_proxy.cc b/content/plugin/webplugin_proxy.cc
index 364deed..c74af5b 100644
--- a/content/plugin/webplugin_proxy.cc
+++ b/content/plugin/webplugin_proxy.cc
@@ -176,11 +176,12 @@ void WebPluginProxy::InvalidateRect(const gfx::Rect& rect) {
// offscreen, so constrain invalidates to the plugin rect.
gfx::Rect plugin_rect = delegate_->GetRect();
plugin_rect.set_origin(gfx::Point(0, 0));
- const gfx::Rect invalidate_rect(rect.Intersect(plugin_rect));
+ plugin_rect.Intersect(rect);
+ const gfx::Rect invalidate_rect(plugin_rect);
#else
const gfx::Rect invalidate_rect(rect);
#endif
- damaged_rect_ = damaged_rect_.Union(invalidate_rect);
+ damaged_rect_.Union(invalidate_rect);
// Ignore NPN_InvalidateRect calls with empty rects. Also don't send an
// invalidate if it's outside the clipping region, since if we did it won't
// lead to a paint and we'll be stuck waiting forever for a DidPaint response.