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authordanakj@chromium.org <danakj@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-10-31 18:33:24 +0000
committerdanakj@chromium.org <danakj@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-10-31 18:33:24 +0000
commitceb36f7d5cec71407b265aba887cd64216d24731 (patch)
treeea977c72eb7882c1629a5c78f56b1a9e7e3e6b60 /content/plugin/webplugin_proxy.cc
parent80211f670f34191d80b875086aaf7b5b06a743d4 (diff)
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Add Vector2d classes that represent offsets, instead of using Point.
Previously Point served two purposes, to be a position in 2d space, and also an offset from the origin. This introduces a Vector2d class to represent an offset, allowing typesafety checks for geometric operations. The following are now the case: Point +/- Vector = Point - A point plus/minus an offset gives you a point at a position offset by the vector. Vector +/- Vector = Vector - Two offsets can be added together to make a new offset. Point - Point = Vector - Subtracting one point from another gives you the offset between the two points. We add some new methods to perform these operations: Rect::OffsetFromOrigin() gives the offset between the position of the rect and the origin. Point::OffsetFromOrigin() gives the offset between the point and the origin. PointAtOffsetFromOrigin(Vector2d) converts a Vector2d to a Point at the given offset away from the origin. Rect::Offset(), Point::Add(), and Point::Subtract() now receive a Vector2d instead of a point. BUG=147395 R=sky Review URL: https://codereview.chromium.org/11269022 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@165198 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'content/plugin/webplugin_proxy.cc')
-rw-r--r--content/plugin/webplugin_proxy.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/content/plugin/webplugin_proxy.cc b/content/plugin/webplugin_proxy.cc
index c74af5b..0d5ed27 100644
--- a/content/plugin/webplugin_proxy.cc
+++ b/content/plugin/webplugin_proxy.cc
@@ -349,7 +349,7 @@ void WebPluginProxy::Paint(const gfx::Rect& rect) {
// Clear the damaged area so that if the plugin doesn't paint there we won't
// end up with the old values.
gfx::Rect offset_rect = rect;
- offset_rect.Offset(delegate_->GetRect().origin());
+ offset_rect.Offset(delegate_->GetRect().OffsetFromOrigin());
#if defined(OS_MACOSX)
CGContextSaveGState(windowless_context());
// It is possible for windowless_contexts_ to change during plugin painting