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authorhusky@google.com <husky@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2011-09-05 13:33:51 +0000
committerhusky@google.com <husky@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2011-09-05 13:33:51 +0000
commita2d451524eb8568b3e55b599645693b3d819a10c (patch)
tree6161b006635d4a24894564cfc7792385cd676f05 /content/renderer/gpu/renderer_gl_context.h
parent26333cbb1de1a723a889e13303895103a01baeb1 (diff)
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Fix build error in release mode.
I used a mix of NDEBUG and DHECK, but I didn't realise that DCHECKs are still compiled in release builds, and that the try bots don't catch this. Updated to use base::NonThreadSafe, which is both simpler and safer. TBR=kbr@chromium.org Review URL: http://codereview.chromium.org/7834021 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@99650 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'content/renderer/gpu/renderer_gl_context.h')
-rw-r--r--content/renderer/gpu/renderer_gl_context.h9
1 files changed, 3 insertions, 6 deletions
diff --git a/content/renderer/gpu/renderer_gl_context.h b/content/renderer/gpu/renderer_gl_context.h
index 33e8806..8b04fd2 100644
--- a/content/renderer/gpu/renderer_gl_context.h
+++ b/content/renderer/gpu/renderer_gl_context.h
@@ -14,12 +14,12 @@
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/weak_ptr.h"
+#include "base/threading/non_thread_safe.h"
#include "build/build_config.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gfx/size.h"
class GpuChannelHost;
-class MessageLoop;
class CommandBufferProxy;
class GURL;
class Task;
@@ -32,7 +32,8 @@ class GLES2Implementation;
}
}
-class RendererGLContext : public base::SupportsWeakPtr<RendererGLContext> {
+class RendererGLContext : public base::SupportsWeakPtr<RendererGLContext>,
+ public base::NonThreadSafe {
public:
// These are the same error codes as used by EGL.
enum Error {
@@ -199,10 +200,6 @@ class RendererGLContext : public base::SupportsWeakPtr<RendererGLContext> {
gpu::gles2::GLES2Implementation* gles2_implementation_;
Error last_error_;
int frame_number_;
-#ifndef NDEBUG
- // Used to assert that this object is used on a single thread.
- MessageLoop* message_loop_;
-#endif
DISALLOW_COPY_AND_ASSIGN(RendererGLContext);
};