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authorbajones@chromium.org <bajones@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2014-01-21 23:01:24 +0000
committerbajones@chromium.org <bajones@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2014-01-21 23:01:24 +0000
commit8a784595d488e2443da7c4cadec11bd3def1e2f5 (patch)
tree91b26365e4b5348fb6c9e2423a5a6818fa5ccc4d /content/renderer/render_thread_impl.h
parent8f5d2eed12ca5168a5a177a64e3b125e51b9fab1 (diff)
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Removed requirement for the renderer to know it's process ID
Process ID is now patched into the latency info once it reaches the browser process BUG=333501 Review URL: https://codereview.chromium.org/140663003 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@246149 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'content/renderer/render_thread_impl.h')
-rw-r--r--content/renderer/render_thread_impl.h8
1 files changed, 0 insertions, 8 deletions
diff --git a/content/renderer/render_thread_impl.h b/content/renderer/render_thread_impl.h
index 3670165..e948d4c 100644
--- a/content/renderer/render_thread_impl.h
+++ b/content/renderer/render_thread_impl.h
@@ -12,7 +12,6 @@
#include "base/memory/memory_pressure_listener.h"
#include "base/metrics/user_metrics_action.h"
#include "base/observer_list.h"
-#include "base/process/process_handle.h"
#include "base/strings/string16.h"
#include "base/threading/thread_checker.h"
#include "base/timer/timer.h"
@@ -340,10 +339,6 @@ class CONTENT_EXPORT RenderThreadImpl : public RenderThread,
// Retrieve current gamepad data.
void SampleGamepads(blink::WebGamepads* data);
- // DO NOT USE THIS METHOD!
- // TODO(kbr): remove: crbug.com/333501
- base::ProcessId renderer_process_id() const;
-
// Called by a RenderWidget when it is created or destroyed. This
// allows the process to know when there are no visible widgets.
void WidgetCreated();
@@ -386,7 +381,6 @@ class CONTENT_EXPORT RenderThreadImpl : public RenderThread,
void OnNetworkStateChanged(bool online);
void OnGetAccessibilityTree();
void OnTempCrashWithData(const GURL& data);
- void OnSetRendererProcessID(base::ProcessId process_id);
void OnMemoryPressure(
base::MemoryPressureListener::MemoryPressureLevel memory_pressure_level);
#if defined(OS_ANDROID)
@@ -501,8 +495,6 @@ class CONTENT_EXPORT RenderThreadImpl : public RenderThread,
scoped_ptr<GamepadSharedMemoryReader> gamepad_shared_memory_reader_;
- base::ProcessId renderer_process_id_;
-
// TODO(reveman): Allow AllocateGpuMemoryBuffer to be called from
// multiple threads. Current allocation mechanism for IOSurface
// backed GpuMemoryBuffers prevent this. crbug.com/325045