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authorgman@chromium.org <gman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2009-12-03 00:30:36 +0000
committergman@chromium.org <gman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2009-12-03 00:30:36 +0000
commit8dc465e39dd10bd23a4f24481d2bf146404596a7 (patch)
treee0da44eaee7bd4402a9844e1b68c50149cd290dd /courgette/crc.cc
parentacaae862120b887d04432fd81e2c2c47cbd1256c (diff)
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Updates the picking library to have a PickManager and
support both not picking invisible objects and the option to pick even if invisible. The idea is you can do something like this // Make a picking manager var pm = o3djs.picking.createPickManager(rootTransform); ... // add a bunch of transforms. // generate picking objects. pm.update(); // Get the picking object that was created for some specific transform var info = pm.getTransformInfo(someTransform); // Set properties on that object related to picking info.pickEvenIfInvisible = true; I think this is just a first step. How an object should be defined as pickable is up for debate. As it is, you can basically override info.isPickable. as in info.isPickable = function() { // do something custom. } You can also start adding things easier like info.onPick = function() { // do something. } and then write code like info = pm.pick(worldRay); if (info) { info.onPick(); } While you could have done that before there was no easy way to find a the TransformInfo for a specific Transform. Now you can use PickManager.getTransformInfo Review URL: http://codereview.chromium.org/452027 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@33632 0039d316-1c4b-4281-b951-d872f2087c98
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