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authorbrettw@chromium.org <brettw@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-07-15 04:33:51 +0000
committerbrettw@chromium.org <brettw@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-07-15 04:33:51 +0000
commita83476617999697763c3c02115d3d0f7ecfe050f (patch)
tree8a9ed3a54b3fa5db28dd894413d79b3850bb909a /gfx/blit.cc
parent2c79974a4526a43c2f33c42832c6817bd4e1d7f3 (diff)
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Add a function to scroll a platform canvas. This uses the platform scroll
functions when available, and on Linux implements a simple manual scroll function since Cairo/Skia doesn't provide one. BUG=none TEST=included unit test Review URL: http://codereview.chromium.org/2967008 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@52442 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'gfx/blit.cc')
-rw-r--r--gfx/blit.cc112
1 files changed, 107 insertions, 5 deletions
diff --git a/gfx/blit.cc b/gfx/blit.cc
index f355177..e930936 100644
--- a/gfx/blit.cc
+++ b/gfx/blit.cc
@@ -4,20 +4,50 @@
#include "gfx/blit.h"
-#if defined(OS_POSIX) && !defined(OS_MACOSX)
+#include "base/logging.h"
+#include "build/build_config.h"
+#include "gfx/point.h"
+#include "gfx/rect.h"
+#include "skia/ext/platform_canvas.h"
+#include "skia/ext/platform_device.h"
+
+#if defined(TOOLKIT_GTK)
#include <cairo/cairo.h>
#endif
#if defined(OS_MACOSX)
+#include "base/mac_util.h"
#include "base/scoped_cftyperef.h"
#endif
-#include "gfx/point.h"
-#include "gfx/rect.h"
-#include "skia/ext/platform_canvas.h"
-#include "skia/ext/platform_device.h"
namespace gfx {
+namespace {
+
+// Returns true if the given canvas has any part of itself clipped out or
+// any non-identity tranform.
+bool HasClipOrTransform(const skia::PlatformCanvas& canvas) {
+ if (!canvas.getTotalMatrix().isIdentity())
+ return true;
+
+ const SkRegion& clip_region = canvas.getTotalClip();
+ if (clip_region.isEmpty() || clip_region.isComplex())
+ return true;
+
+ // Now we know the clip is a regular rectangle, make sure it covers the
+ // entire canvas.
+ const SkBitmap& bitmap = canvas.getTopPlatformDevice().accessBitmap(false);
+ const SkIRect& clip_bounds = clip_region.getBounds();
+ if (clip_bounds.fLeft != 0 || clip_bounds.fTop != 0 ||
+ clip_bounds.fRight != bitmap.width() ||
+ clip_bounds.fBottom != bitmap.height())
+ return true;
+
+ return false;
+}
+
+} // namespace
+
void BlitContextToContext(NativeDrawingContext dst_context,
const Rect& dst_rect,
NativeDrawingContext src_context,
@@ -98,4 +128,76 @@ void BlitCanvasToCanvas(skia::PlatformCanvas *dst_canvas,
GetContextFromCanvas(src_canvas), src_origin);
}
+#if defined(OS_WIN)
+
+void ScrollCanvas(skia::PlatformCanvas* canvas,
+ const gfx::Rect& clip,
+ const gfx::Point& amount) {
+ DCHECK(!HasClipOrTransform(*canvas)); // Don't support special stuff.
+ HDC hdc = canvas->beginPlatformPaint();
+
+ RECT damaged_rect;
+ RECT r = clip.ToRECT();
+ ScrollDC(hdc, amount.x(), amount.y(), NULL, &r, NULL, &damaged_rect);
+
+ canvas->endPlatformPaint();
+}
+
+#elif defined(OS_POSIX)
+// Cairo has no nice scroll function so we do our own. On Mac it's possible to
+// use platform scroll code, but it's complex so we just use the same path
+// here. Either way it will be software-only, so it shouldn't matter much.
+
+void ScrollCanvas(skia::PlatformCanvas* canvas,
+ const gfx::Rect& in_clip,
+ const gfx::Point& amount) {
+ DCHECK(!HasClipOrTransform(*canvas)); // Don't support special stuff.
+ SkBitmap& bitmap = const_cast<SkBitmap&>(
+ canvas->getTopPlatformDevice().accessBitmap(true));
+ SkAutoLockPixels lock(bitmap);
+
+ // We expect all coords to be inside the canvas, so clip here.
+ gfx::Rect clip = in_clip.Intersect(
+ gfx::Rect(0, 0, bitmap.width(), bitmap.height()));
+
+ // Compute the set of pixels we'll actually end up painting.
+ gfx::Rect dest_rect = clip;
+ dest_rect.Offset(amount);
+ dest_rect = dest_rect.Intersect(clip);
+ if (dest_rect.size() == gfx::Size())
+ return; // Nothing to do.
+
+ // Compute the source pixels that will map to the dest_rect
+ gfx::Rect src_rect = dest_rect;
+ src_rect.Offset(-amount.x(), -amount.y());
+
+ size_t row_bytes = dest_rect.width() * 4;
+ if (amount.y() > 0) {
+ // Data is moving down, copy from the bottom up.
+ for (int y = dest_rect.height() - 1; y >= 0; y--) {
+ memcpy(bitmap.getAddr32(dest_rect.x(), dest_rect.y() + y),
+ bitmap.getAddr32(src_rect.x(), src_rect.y() + y),
+ row_bytes);
+ }
+ } else if (amount.y() < 0) {
+ // Data is moving up, copy from the top down.
+ for (int y = 0; y < dest_rect.height(); y++) {
+ memcpy(bitmap.getAddr32(dest_rect.x(), dest_rect.y() + y),
+ bitmap.getAddr32(src_rect.x(), src_rect.y() + y),
+ row_bytes);
+ }
+ } else if (amount.x() != 0) {
+ // Horizontal-only scroll. We can do it in either top-to-bottom or bottom-
+ // to-top, but have to be careful about the order for copying each row.
+ // Fortunately, memmove already handles this for us.
+ for (int y = 0; y < dest_rect.height(); y++) {
+ memmove(bitmap.getAddr32(dest_rect.x(), dest_rect.y() + y),
+ bitmap.getAddr32(src_rect.x(), src_rect.y() + y),
+ row_bytes);
+ }
+ }
+}
+
+#endif
+
} // namespace gfx