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author | ben@chromium.org <ben@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-03-23 04:05:01 +0000 |
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committer | ben@chromium.org <ben@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-03-23 04:05:01 +0000 |
commit | d07b6b5b992faad3506ac004503c11d25930cdca (patch) | |
tree | a5a795b8980d90e4a10208ad4f8eabe140ee3e5e /gfx/canvas.cc | |
parent | f2a13d89ca22cdbe3808bcb14e02d5baee8d33b3 (diff) | |
download | chromium_src-d07b6b5b992faad3506ac004503c11d25930cdca.zip chromium_src-d07b6b5b992faad3506ac004503c11d25930cdca.tar.gz chromium_src-d07b6b5b992faad3506ac004503c11d25930cdca.tar.bz2 |
Move app/gfx/canvas and app/gfx/font to gfx/.
TBR=darin
BUG=none
TEST=none
Review URL: http://codereview.chromium.org/1132006
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@42312 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'gfx/canvas.cc')
-rw-r--r-- | gfx/canvas.cc | 277 |
1 files changed, 277 insertions, 0 deletions
diff --git a/gfx/canvas.cc b/gfx/canvas.cc new file mode 100644 index 0000000..0099e4c --- /dev/null +++ b/gfx/canvas.cc @@ -0,0 +1,277 @@ +// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "gfx/canvas.h" + +#include <limits> + +#include "base/i18n/rtl.h" +#include "base/logging.h" +#include "gfx/font.h" +#include "gfx/rect.h" +#include "third_party/skia/include/core/SkShader.h" + +namespace gfx { + +bool Canvas::GetClipRect(gfx::Rect* r) { + SkRect clip; + if (!getClipBounds(&clip)) { + if (r) + r->SetRect(0, 0, 0, 0); + return false; + } + r->SetRect(SkScalarRound(clip.fLeft), SkScalarRound(clip.fTop), + SkScalarRound(clip.fRight - clip.fLeft), + SkScalarRound(clip.fBottom - clip.fTop)); + return true; +} + +bool Canvas::ClipRectInt(int x, int y, int w, int h) { + SkRect new_clip; + new_clip.set(SkIntToScalar(x), SkIntToScalar(y), + SkIntToScalar(x + w), SkIntToScalar(y + h)); + return clipRect(new_clip); +} + +bool Canvas::IntersectsClipRectInt(int x, int y, int w, int h) { + SkRect clip; + return getClipBounds(&clip) && + clip.intersect(SkIntToScalar(x), SkIntToScalar(y), SkIntToScalar(x + w), + SkIntToScalar(y + h)); +} + +void Canvas::TranslateInt(int x, int y) { + translate(SkIntToScalar(x), SkIntToScalar(y)); +} + +void Canvas::ScaleInt(int x, int y) { + scale(SkIntToScalar(x), SkIntToScalar(y)); +} + +void Canvas::FillRectInt(const SkColor& color, int x, int y, int w, int h) { + SkPaint paint; + paint.setColor(color); + paint.setStyle(SkPaint::kFill_Style); + paint.setXfermodeMode(SkXfermode::kSrcOver_Mode); + FillRectInt(x, y, w, h, paint); +} + +void Canvas::FillRectInt(int x, int y, int w, int h, const SkPaint& paint) { + SkIRect rc = {x, y, x + w, y + h}; + drawIRect(rc, paint); +} + +void Canvas::DrawRectInt(const SkColor& color, int x, int y, int w, int h) { + DrawRectInt(color, x, y, w, h, SkXfermode::kSrcOver_Mode); +} + +void Canvas::DrawRectInt(const SkColor& color, int x, int y, int w, int h, + SkXfermode::Mode mode) { + SkPaint paint; + paint.setColor(color); + paint.setStyle(SkPaint::kStroke_Style); + // Set a stroke width of 0, which will put us down the stroke rect path. If + // we set a stroke width of 1, for example, this will internally create a + // path and fill it, which causes problems near the edge of the canvas. + paint.setStrokeWidth(SkIntToScalar(0)); + paint.setXfermodeMode(mode); + + SkIRect rc = {x, y, x + w, y + h}; + drawIRect(rc, paint); +} + +void Canvas::DrawLineInt(const SkColor& color, int x1, int y1, int x2, int y2) { + SkPaint paint; + paint.setColor(color); + paint.setStrokeWidth(SkIntToScalar(1)); + drawLine(SkIntToScalar(x1), SkIntToScalar(y1), SkIntToScalar(x2), + SkIntToScalar(y2), paint); +} + +void Canvas::DrawFocusRect(int x, int y, int width, int height) { + // Create a 2D bitmap containing alternating on/off pixels - we do this + // so that you never get two pixels of the same color around the edges + // of the focus rect (this may mean that opposing edges of the rect may + // have a dot pattern out of phase to each other). + static SkBitmap* dots = NULL; + if (!dots) { + int col_pixels = 32; + int row_pixels = 32; + + dots = new SkBitmap; + dots->setConfig(SkBitmap::kARGB_8888_Config, col_pixels, row_pixels); + dots->allocPixels(); + dots->eraseARGB(0, 0, 0, 0); + + uint32_t* dot = dots->getAddr32(0, 0); + for (int i = 0; i < row_pixels; i++) { + for (int u = 0; u < col_pixels; u++) { + if ((u % 2 + i % 2) % 2 != 0) { + dot[i * row_pixels + u] = SK_ColorGRAY; + } + } + } + } + + // First the horizontal lines. + + // Make a shader for the bitmap with an origin of the box we'll draw. This + // shader is refcounted and will have an initial refcount of 1. + SkShader* shader = SkShader::CreateBitmapShader( + *dots, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode); + // Assign the shader to the paint & release our reference. The paint will + // now own the shader and the shader will be destroyed when the paint goes + // out of scope. + SkPaint paint; + paint.setShader(shader); + shader->unref(); + + SkRect rect; + rect.set(SkIntToScalar(x), SkIntToScalar(y), + SkIntToScalar(x + width), SkIntToScalar(y + 1)); + drawRect(rect, paint); + rect.set(SkIntToScalar(x), SkIntToScalar(y + height - 1), + SkIntToScalar(x + width), SkIntToScalar(y + height)); + drawRect(rect, paint); + + rect.set(SkIntToScalar(x), SkIntToScalar(y), + SkIntToScalar(x + 1), SkIntToScalar(y + height)); + drawRect(rect, paint); + rect.set(SkIntToScalar(x + width - 1), SkIntToScalar(y), + SkIntToScalar(x + width), SkIntToScalar(y + height)); + drawRect(rect, paint); +} + +void Canvas::DrawBitmapInt(const SkBitmap& bitmap, int x, int y) { + drawBitmap(bitmap, SkIntToScalar(x), SkIntToScalar(y)); +} + +void Canvas::DrawBitmapInt(const SkBitmap& bitmap, int x, int y, + const SkPaint& paint) { + drawBitmap(bitmap, SkIntToScalar(x), SkIntToScalar(y), &paint); +} + +void Canvas::DrawBitmapInt(const SkBitmap& bitmap, int src_x, int src_y, + int src_w, int src_h, int dest_x, int dest_y, + int dest_w, int dest_h, + bool filter) { + SkPaint p; + DrawBitmapInt(bitmap, src_x, src_y, src_w, src_h, dest_x, dest_y, + dest_w, dest_h, filter, p); +} + +void Canvas::DrawBitmapInt(const SkBitmap& bitmap, int src_x, int src_y, + int src_w, int src_h, int dest_x, int dest_y, + int dest_w, int dest_h, + bool filter, const SkPaint& paint) { + DLOG_ASSERT(src_x + src_w < std::numeric_limits<int16_t>::max() && + src_y + src_h < std::numeric_limits<int16_t>::max()); + if (src_w <= 0 || src_h <= 0 || dest_w <= 0 || dest_h <= 0) { + NOTREACHED() << "Attempting to draw bitmap to/from an empty rect!"; + return; + } + + if (!IntersectsClipRectInt(dest_x, dest_y, dest_w, dest_h)) + return; + + SkRect dest_rect = { SkIntToScalar(dest_x), + SkIntToScalar(dest_y), + SkIntToScalar(dest_x + dest_w), + SkIntToScalar(dest_y + dest_h) }; + + if (src_w == dest_w && src_h == dest_h) { + // Workaround for apparent bug in Skia that causes image to occasionally + // shift. + SkIRect src_rect = { src_x, src_y, src_x + src_w, src_y + src_h }; + drawBitmapRect(bitmap, &src_rect, dest_rect, &paint); + return; + } + + // Make a bitmap shader that contains the bitmap we want to draw. This is + // basically what SkCanvas.drawBitmap does internally, but it gives us + // more control over quality and will use the mipmap in the source image if + // it has one, whereas drawBitmap won't. + SkShader* shader = SkShader::CreateBitmapShader(bitmap, + SkShader::kRepeat_TileMode, + SkShader::kRepeat_TileMode); + SkMatrix shader_scale; + shader_scale.setScale(SkFloatToScalar(static_cast<float>(dest_w) / src_w), + SkFloatToScalar(static_cast<float>(dest_h) / src_h)); + shader_scale.preTranslate(SkIntToScalar(-src_x), SkIntToScalar(-src_y)); + shader_scale.postTranslate(SkIntToScalar(dest_x), SkIntToScalar(dest_y)); + shader->setLocalMatrix(shader_scale); + + // Set up our paint to use the shader & release our reference (now just owned + // by the paint). + SkPaint p(paint); + p.setFilterBitmap(filter); + p.setShader(shader); + shader->unref(); + + // The rect will be filled by the bitmap. + drawRect(dest_rect, p); +} + +void Canvas::DrawStringInt(const std::wstring& text, + const gfx::Font& font, + const SkColor& color, + int x, int y, int w, int h) { + DrawStringInt(text, font, color, x, y, w, h, + gfx::Canvas::DefaultCanvasTextAlignment()); +} + +void Canvas::DrawStringInt(const std::wstring& text, + const gfx::Font& font, + const SkColor& color, + const gfx::Rect& display_rect) { + DrawStringInt(text, font, color, display_rect.x(), display_rect.y(), + display_rect.width(), display_rect.height()); +} + +void Canvas::TileImageInt(const SkBitmap& bitmap, int x, int y, int w, int h) { + TileImageInt(bitmap, 0, 0, x, y, w, h); +} + +void Canvas::TileImageInt(const SkBitmap& bitmap, int src_x, int src_y, + int dest_x, int dest_y, int w, int h) { + if (!IntersectsClipRectInt(dest_x, dest_y, w, h)) + return; + + SkPaint paint; + + SkShader* shader = SkShader::CreateBitmapShader(bitmap, + SkShader::kRepeat_TileMode, + SkShader::kRepeat_TileMode); + paint.setShader(shader); + paint.setXfermodeMode(SkXfermode::kSrcOver_Mode); + + // CreateBitmapShader returns a Shader with a reference count of one, we + // need to unref after paint takes ownership of the shader. + shader->unref(); + save(); + translate(SkIntToScalar(dest_x - src_x), SkIntToScalar(dest_y - src_y)); + ClipRectInt(src_x, src_y, w, h); + drawPaint(paint); + restore(); +} + +SkBitmap Canvas::ExtractBitmap() const { + const SkBitmap& device_bitmap = getDevice()->accessBitmap(false); + + // Make a bitmap to return, and a canvas to draw into it. We don't just want + // to call extractSubset or the copy constuctor, since we want an actual copy + // of the bitmap. + SkBitmap result; + device_bitmap.copyTo(&result, SkBitmap::kARGB_8888_Config); + return result; +} + +// static +int Canvas::DefaultCanvasTextAlignment() { + if (!base::i18n::IsRTL()) + return gfx::Canvas::TEXT_ALIGN_LEFT; + return gfx::Canvas::TEXT_ALIGN_RIGHT; +} + +} // namespace gfx |