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author | ben@chromium.org <ben@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-06-23 23:04:23 +0000 |
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committer | ben@chromium.org <ben@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-06-23 23:04:23 +0000 |
commit | 3024338797b31cd0e0357878bcd5b084e4a8af69 (patch) | |
tree | cf20d1d15f3907bb625a7cd1e465bbc47118821e /gfx/canvas.cc | |
parent | 218f45da1c19e775cf72f46cc72f1c624927fd93 (diff) | |
download | chromium_src-3024338797b31cd0e0357878bcd5b084e4a8af69.zip chromium_src-3024338797b31cd0e0357878bcd5b084e4a8af69.tar.gz chromium_src-3024338797b31cd0e0357878bcd5b084e4a8af69.tar.bz2 |
Canvas refactoring part 2.
- Rename Canvas to CanvasSkia.
- Create a subclass Canvas that inherits from CanvasSkia for compatibility.
BUG=none
TEST=none
Review URL: http://codereview.chromium.org/2862025
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@50664 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'gfx/canvas.cc')
-rw-r--r-- | gfx/canvas.cc | 325 |
1 files changed, 0 insertions, 325 deletions
diff --git a/gfx/canvas.cc b/gfx/canvas.cc deleted file mode 100644 index 28bc231..0000000 --- a/gfx/canvas.cc +++ /dev/null @@ -1,325 +0,0 @@ -// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#include "gfx/canvas.h" - -#include <limits> - -#include "base/i18n/rtl.h" -#include "base/logging.h" -#include "gfx/font.h" -#include "gfx/rect.h" -#include "third_party/skia/include/core/SkShader.h" - -#if defined(OS_WIN) -#include "gfx/canvas_paint.h" -#endif - -namespace gfx { - -bool Canvas::GetClipRect(gfx::Rect* r) { - SkRect clip; - if (!getClipBounds(&clip)) { - if (r) - r->SetRect(0, 0, 0, 0); - return false; - } - r->SetRect(SkScalarRound(clip.fLeft), SkScalarRound(clip.fTop), - SkScalarRound(clip.fRight - clip.fLeft), - SkScalarRound(clip.fBottom - clip.fTop)); - return true; -} - -bool Canvas::ClipRectInt(int x, int y, int w, int h) { - SkRect new_clip; - new_clip.set(SkIntToScalar(x), SkIntToScalar(y), - SkIntToScalar(x + w), SkIntToScalar(y + h)); - return clipRect(new_clip); -} - -bool Canvas::IntersectsClipRectInt(int x, int y, int w, int h) { - SkRect clip; - return getClipBounds(&clip) && - clip.intersect(SkIntToScalar(x), SkIntToScalar(y), SkIntToScalar(x + w), - SkIntToScalar(y + h)); -} - -void Canvas::TranslateInt(int x, int y) { - translate(SkIntToScalar(x), SkIntToScalar(y)); -} - -void Canvas::ScaleInt(int x, int y) { - scale(SkIntToScalar(x), SkIntToScalar(y)); -} - -void Canvas::FillRectInt(const SkColor& color, int x, int y, int w, int h) { - SkPaint paint; - paint.setColor(color); - paint.setStyle(SkPaint::kFill_Style); - paint.setXfermodeMode(SkXfermode::kSrcOver_Mode); - FillRectInt(x, y, w, h, paint); -} - -void Canvas::FillRectInt(int x, int y, int w, int h, const SkPaint& paint) { - SkIRect rc = {x, y, x + w, y + h}; - drawIRect(rc, paint); -} - -void Canvas::DrawRectInt(const SkColor& color, int x, int y, int w, int h) { - DrawRectInt(color, x, y, w, h, SkXfermode::kSrcOver_Mode); -} - -void Canvas::DrawRectInt(const SkColor& color, int x, int y, int w, int h, - SkXfermode::Mode mode) { - SkPaint paint; - paint.setColor(color); - paint.setStyle(SkPaint::kStroke_Style); - // Set a stroke width of 0, which will put us down the stroke rect path. If - // we set a stroke width of 1, for example, this will internally create a - // path and fill it, which causes problems near the edge of the canvas. - paint.setStrokeWidth(SkIntToScalar(0)); - paint.setXfermodeMode(mode); - - SkIRect rc = {x, y, x + w, y + h}; - drawIRect(rc, paint); -} - -void Canvas::DrawLineInt(const SkColor& color, int x1, int y1, int x2, int y2) { - SkPaint paint; - paint.setColor(color); - paint.setStrokeWidth(SkIntToScalar(1)); - drawLine(SkIntToScalar(x1), SkIntToScalar(y1), SkIntToScalar(x2), - SkIntToScalar(y2), paint); -} - -void Canvas::DrawFocusRect(int x, int y, int width, int height) { - // Create a 2D bitmap containing alternating on/off pixels - we do this - // so that you never get two pixels of the same color around the edges - // of the focus rect (this may mean that opposing edges of the rect may - // have a dot pattern out of phase to each other). - static SkBitmap* dots = NULL; - if (!dots) { - int col_pixels = 32; - int row_pixels = 32; - - dots = new SkBitmap; - dots->setConfig(SkBitmap::kARGB_8888_Config, col_pixels, row_pixels); - dots->allocPixels(); - dots->eraseARGB(0, 0, 0, 0); - - uint32_t* dot = dots->getAddr32(0, 0); - for (int i = 0; i < row_pixels; i++) { - for (int u = 0; u < col_pixels; u++) { - if ((u % 2 + i % 2) % 2 != 0) { - dot[i * row_pixels + u] = SK_ColorGRAY; - } - } - } - } - - // First the horizontal lines. - - // Make a shader for the bitmap with an origin of the box we'll draw. This - // shader is refcounted and will have an initial refcount of 1. - SkShader* shader = SkShader::CreateBitmapShader( - *dots, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode); - // Assign the shader to the paint & release our reference. The paint will - // now own the shader and the shader will be destroyed when the paint goes - // out of scope. - SkPaint paint; - paint.setShader(shader); - shader->unref(); - - SkRect rect; - rect.set(SkIntToScalar(x), SkIntToScalar(y), - SkIntToScalar(x + width), SkIntToScalar(y + 1)); - drawRect(rect, paint); - rect.set(SkIntToScalar(x), SkIntToScalar(y + height - 1), - SkIntToScalar(x + width), SkIntToScalar(y + height)); - drawRect(rect, paint); - - rect.set(SkIntToScalar(x), SkIntToScalar(y), - SkIntToScalar(x + 1), SkIntToScalar(y + height)); - drawRect(rect, paint); - rect.set(SkIntToScalar(x + width - 1), SkIntToScalar(y), - SkIntToScalar(x + width), SkIntToScalar(y + height)); - drawRect(rect, paint); -} - -void Canvas::DrawBitmapInt(const SkBitmap& bitmap, int x, int y) { - drawBitmap(bitmap, SkIntToScalar(x), SkIntToScalar(y)); -} - -void Canvas::DrawBitmapInt(const SkBitmap& bitmap, int x, int y, - const SkPaint& paint) { - drawBitmap(bitmap, SkIntToScalar(x), SkIntToScalar(y), &paint); -} - -void Canvas::DrawBitmapInt(const SkBitmap& bitmap, int src_x, int src_y, - int src_w, int src_h, int dest_x, int dest_y, - int dest_w, int dest_h, - bool filter) { - SkPaint p; - DrawBitmapInt(bitmap, src_x, src_y, src_w, src_h, dest_x, dest_y, - dest_w, dest_h, filter, p); -} - -void Canvas::DrawBitmapInt(const SkBitmap& bitmap, int src_x, int src_y, - int src_w, int src_h, int dest_x, int dest_y, - int dest_w, int dest_h, - bool filter, const SkPaint& paint) { - DLOG_ASSERT(src_x + src_w < std::numeric_limits<int16_t>::max() && - src_y + src_h < std::numeric_limits<int16_t>::max()); - if (src_w <= 0 || src_h <= 0 || dest_w <= 0 || dest_h <= 0) { - NOTREACHED() << "Attempting to draw bitmap to/from an empty rect!"; - return; - } - - if (!IntersectsClipRectInt(dest_x, dest_y, dest_w, dest_h)) - return; - - SkRect dest_rect = { SkIntToScalar(dest_x), - SkIntToScalar(dest_y), - SkIntToScalar(dest_x + dest_w), - SkIntToScalar(dest_y + dest_h) }; - - if (src_w == dest_w && src_h == dest_h) { - // Workaround for apparent bug in Skia that causes image to occasionally - // shift. - SkIRect src_rect = { src_x, src_y, src_x + src_w, src_y + src_h }; - drawBitmapRect(bitmap, &src_rect, dest_rect, &paint); - return; - } - - // Make a bitmap shader that contains the bitmap we want to draw. This is - // basically what SkCanvas.drawBitmap does internally, but it gives us - // more control over quality and will use the mipmap in the source image if - // it has one, whereas drawBitmap won't. - SkShader* shader = SkShader::CreateBitmapShader(bitmap, - SkShader::kRepeat_TileMode, - SkShader::kRepeat_TileMode); - SkMatrix shader_scale; - shader_scale.setScale(SkFloatToScalar(static_cast<float>(dest_w) / src_w), - SkFloatToScalar(static_cast<float>(dest_h) / src_h)); - shader_scale.preTranslate(SkIntToScalar(-src_x), SkIntToScalar(-src_y)); - shader_scale.postTranslate(SkIntToScalar(dest_x), SkIntToScalar(dest_y)); - shader->setLocalMatrix(shader_scale); - - // Set up our paint to use the shader & release our reference (now just owned - // by the paint). - SkPaint p(paint); - p.setFilterBitmap(filter); - p.setShader(shader); - shader->unref(); - - // The rect will be filled by the bitmap. - drawRect(dest_rect, p); -} - -void Canvas::DrawStringInt(const std::wstring& text, - const gfx::Font& font, - const SkColor& color, - int x, int y, int w, int h) { - DrawStringInt(text, font, color, x, y, w, h, - gfx::Canvas::DefaultCanvasTextAlignment()); -} - -void Canvas::DrawStringInt(const std::wstring& text, - const gfx::Font& font, - const SkColor& color, - const gfx::Rect& display_rect) { - DrawStringInt(text, font, color, display_rect.x(), display_rect.y(), - display_rect.width(), display_rect.height()); -} - -void Canvas::TileImageInt(const SkBitmap& bitmap, int x, int y, int w, int h) { - TileImageInt(bitmap, 0, 0, x, y, w, h); -} - -void Canvas::TileImageInt(const SkBitmap& bitmap, int src_x, int src_y, - int dest_x, int dest_y, int w, int h) { - if (!IntersectsClipRectInt(dest_x, dest_y, w, h)) - return; - - SkPaint paint; - - SkShader* shader = SkShader::CreateBitmapShader(bitmap, - SkShader::kRepeat_TileMode, - SkShader::kRepeat_TileMode); - paint.setShader(shader); - paint.setXfermodeMode(SkXfermode::kSrcOver_Mode); - - // CreateBitmapShader returns a Shader with a reference count of one, we - // need to unref after paint takes ownership of the shader. - shader->unref(); - save(); - translate(SkIntToScalar(dest_x - src_x), SkIntToScalar(dest_y - src_y)); - ClipRectInt(src_x, src_y, w, h); - drawPaint(paint); - restore(); -} - -SkBitmap Canvas::ExtractBitmap() const { - const SkBitmap& device_bitmap = getDevice()->accessBitmap(false); - - // Make a bitmap to return, and a canvas to draw into it. We don't just want - // to call extractSubset or the copy constuctor, since we want an actual copy - // of the bitmap. - SkBitmap result; - device_bitmap.copyTo(&result, SkBitmap::kARGB_8888_Config); - return result; -} - -Canvas* Canvas::AsCanvas() { - return this; -} - -// static -int Canvas::DefaultCanvasTextAlignment() { - if (!base::i18n::IsRTL()) - return gfx::Canvas::TEXT_ALIGN_LEFT; - return gfx::Canvas::TEXT_ALIGN_RIGHT; -} - -//////////////////////////////////////////////////////////////////////////////// -// Canvas2, public: - -Canvas2* Canvas2::CreateCanvas() { - return new Canvas; -} - -Canvas2* Canvas2::CreateCanvas(int width, int height, bool is_opaque) { - return new Canvas(width, height, is_opaque); -} - -#if defined(OS_WIN) -// TODO(beng): move to canvas_win.cc, etc. -class CanvasPaintWin : public CanvasPaint, public CanvasPaint2 { - public: - CanvasPaintWin(gfx::NativeView view) : CanvasPaint(view) {} - - // Overridden from CanvasPaint2: - virtual bool IsValid() const { - return isEmpty(); - } - - virtual gfx::Rect GetInvalidRect() const { - return gfx::Rect(paintStruct().rcPaint); - } - - virtual Canvas2* AsCanvas2() { - return this; - } -}; -#endif - -CanvasPaint2* CanvasPaint2::CreateCanvasPaint(gfx::NativeView view) { -#if defined(OS_WIN) - return new CanvasPaintWin(view); -#else - return NULL; -#endif -} - -} // namespace gfx |