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author | ben@chromium.org <ben@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-06-25 16:33:23 +0000 |
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committer | ben@chromium.org <ben@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-06-25 16:33:23 +0000 |
commit | 74db48eb22cd8bfe4d028418d99e7aee6c220930 (patch) | |
tree | 94b62cc97d669cb965d2073c5d9a72a4a3c3ee04 /gfx/canvas.h | |
parent | 2abd00dd89a5cbc9af4a88a59269fdf9f988cf12 (diff) | |
download | chromium_src-74db48eb22cd8bfe4d028418d99e7aee6c220930.zip chromium_src-74db48eb22cd8bfe4d028418d99e7aee6c220930.tar.gz chromium_src-74db48eb22cd8bfe4d028418d99e7aee6c220930.tar.bz2 |
Canvas refactoring part 3.
- Replace Canvas instance users with CanvasSkia users.
- Rename Canvas2 to Canvas.
- Delete Canvas subclass of CanvasSkia.
This has created some ugliness around the fact that people that used SkCanvas methods on Canvas now have to go through AsCanvasSkia first. This is temporary ugliness that will be eradicated as I incrementally build out the new Canvas API.
BUG=none
TEST=none
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@50854 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'gfx/canvas.h')
-rw-r--r-- | gfx/canvas.h | 200 |
1 files changed, 184 insertions, 16 deletions
diff --git a/gfx/canvas.h b/gfx/canvas.h index 589d77d..d66db03 100644 --- a/gfx/canvas.h +++ b/gfx/canvas.h @@ -5,27 +5,195 @@ #ifndef GFX_CANVAS_H_ #define GFX_CANVAS_H_ -#include "gfx/canvas_skia.h" +#include <string> + +#include "gfx/native_widget_types.h" +// TODO(beng): remove this include when we no longer depend on SkTypes. +#include "skia/ext/platform_canvas.h" namespace gfx { -// Temporary compatibility shim, remove once Canvas2->Canvas. -class Canvas : public CanvasSkia { +class CanvasSkia; +class Font; +class Rect; + +// TODO(beng): documentation. +class Canvas { public: - Canvas(int width, int height, bool is_opaque) - : CanvasSkia(width, height, is_opaque) { - } - Canvas() : CanvasSkia() {} - - // Overridden from Canvas2: - Canvas* AsCanvas() { - return this; - } - - private: - DISALLOW_COPY_AND_ASSIGN(Canvas); + // Specifies the alignment for text rendered with the DrawStringInt method. + enum { + TEXT_ALIGN_LEFT = 1, + TEXT_ALIGN_CENTER = 2, + TEXT_ALIGN_RIGHT = 4, + TEXT_VALIGN_TOP = 8, + TEXT_VALIGN_MIDDLE = 16, + TEXT_VALIGN_BOTTOM = 32, + + // Specifies the text consists of multiple lines. + MULTI_LINE = 64, + + // By default DrawStringInt does not process the prefix ('&') character + // specially. That is, the string "&foo" is rendered as "&foo". When + // rendering text from a resource that uses the prefix character for + // mnemonics, the prefix should be processed and can be rendered as an + // underline (SHOW_PREFIX), or not rendered at all (HIDE_PREFIX). + SHOW_PREFIX = 128, + HIDE_PREFIX = 256, + + // Prevent ellipsizing + NO_ELLIPSIS = 512, + + // Specifies if words can be split by new lines. + // This only works with MULTI_LINE. + CHARACTER_BREAK = 1024, + + // Instructs DrawStringInt() to render the text using RTL directionality. + // In most cases, passing this flag is not necessary because information + // about the text directionality is going to be embedded within the string + // in the form of special Unicode characters. However, we don't insert + // directionality characters into strings if the locale is LTR because some + // platforms (for example, an English Windows XP with no RTL fonts + // installed) don't support these characters. Thus, this flag should be + // used to render text using RTL directionality when the locale is LTR. + FORCE_RTL_DIRECTIONALITY = 2048, + }; + + virtual ~Canvas() {} + + // Creates an empty canvas. Must be initialized before it can be used. + static Canvas* CreateCanvas(); + + // Creates a canvas with the specified size. + static Canvas* CreateCanvas(int width, int height, bool is_opaque); + + // Retrieves the clip rectangle and sets it in the specified rectangle if any. + // Returns true if the clip rect is non-empty. + virtual bool GetClipRect(gfx::Rect* clip_rect) = 0; + + // Wrapper function that takes integer arguments. + // Returns true if the clip is non-empty. + // See clipRect for specifics. + virtual bool ClipRectInt(int x, int y, int w, int h) = 0; + + // Test whether the provided rectangle intersects the current clip rect. + virtual bool IntersectsClipRectInt(int x, int y, int w, int h) = 0; + + // Wrapper function that takes integer arguments. + // See translate() for specifics. + virtual void TranslateInt(int x, int y) = 0; + + // Wrapper function that takes integer arguments. + // See scale() for specifics. + virtual void ScaleInt(int x, int y) = 0; + + // Fills the given rectangle with the given paint's parameters. + virtual void FillRectInt(int x, int y, int w, int h, + const SkPaint& paint) = 0; + + // Fills the specified region with the specified color using a transfer + // mode of SkXfermode::kSrcOver_Mode. + virtual void FillRectInt(const SkColor& color, int x, int y, int w, + int h) = 0; + + // Draws a single pixel rect in the specified region with the specified + // color, using a transfer mode of SkXfermode::kSrcOver_Mode. + // + // NOTE: if you need a single pixel line, use DraLineInt. + virtual void DrawRectInt(const SkColor& color, int x, int y, int w, + int h) = 0; + + // Draws a single pixel rect in the specified region with the specified + // color and transfer mode. + // + // NOTE: if you need a single pixel line, use DraLineInt. + virtual void DrawRectInt(const SkColor& color, int x, int y, int w, int h, + SkXfermode::Mode mode) = 0; + + // Draws a single pixel line with the specified color. + virtual void DrawLineInt(const SkColor& color, int x1, int y1, int x2, + int y2) = 0; + + // Draws a bitmap with the origin at the specified location. The upper left + // corner of the bitmap is rendered at the specified location. + virtual void DrawBitmapInt(const SkBitmap& bitmap, int x, int y) = 0; + + // Draws a bitmap with the origin at the specified location, using the + // specified paint. The upper left corner of the bitmap is rendered at the + // specified location. + virtual void DrawBitmapInt(const SkBitmap& bitmap, int x, int y, + const SkPaint& paint) = 0; + + // Draws a portion of a bitmap in the specified location. The src parameters + // correspond to the region of the bitmap to draw in the region defined + // by the dest coordinates. + // + // If the width or height of the source differs from that of the destination, + // the bitmap will be scaled. When scaling down, it is highly recommended + // that you call buildMipMap(false) on your bitmap to ensure that it has + // a mipmap, which will result in much higher-quality output. Set |filter| + // to use filtering for bitmaps, otherwise the nearest-neighbor algorithm + // is used for resampling. + // + // An optional custom SkPaint can be provided. + virtual void DrawBitmapInt(const SkBitmap& bitmap, int src_x, int src_y, + int src_w, int src_h, int dest_x, int dest_y, + int dest_w, int dest_h, bool filter) = 0; + virtual void DrawBitmapInt(const SkBitmap& bitmap, int src_x, int src_y, + int src_w, int src_h, int dest_x, int dest_y, + int dest_w, int dest_h, bool filter, + const SkPaint& paint) = 0; + + // Draws text with the specified color, font and location. The text is + // aligned to the left, vertically centered, clipped to the region. If the + // text is too big, it is truncated and '...' is added to the end. + virtual void DrawStringInt(const std::wstring& text, const gfx::Font& font, + const SkColor& color, int x, int y, int w, + int h) = 0; + virtual void DrawStringInt(const std::wstring& text, const gfx::Font& font, + const SkColor& color, + const gfx::Rect& display_rect) = 0; + + // Draws text with the specified color, font and location. The last argument + // specifies flags for how the text should be rendered. It can be one of + // TEXT_ALIGN_CENTER, TEXT_ALIGN_RIGHT or TEXT_ALIGN_LEFT. + virtual void DrawStringInt(const std::wstring& text, const gfx::Font& font, + const SkColor& color, int x, int y, int w, int h, + int flags) = 0; + + // Draws a dotted gray rectangle used for focus purposes. + virtual void DrawFocusRect(int x, int y, int width, int height) = 0; + + // Tiles the image in the specified region. + virtual void TileImageInt(const SkBitmap& bitmap, int x, int y, int w, + int h) = 0; + virtual void TileImageInt(const SkBitmap& bitmap, int src_x, int src_y, + int dest_x, int dest_y, int w, int h) = 0; + + // TODO(beng): remove this once we don't need to use any skia-specific methods + // through this interface. + // A quick and dirty way to obtain the underlying SkCanvas. + virtual CanvasSkia* AsCanvasSkia() { return NULL; } + virtual const CanvasSkia* AsCanvasSkia() const { return NULL; } +}; + +class CanvasPaint { + public: + virtual ~CanvasPaint() {} + + // Creates a canvas that paints to |view| when it is destroyed. The canvas is + // sized to the client area of |view|. + static CanvasPaint* CreateCanvasPaint(gfx::NativeView view); + + // Returns true if the canvas has an invalid rect that needs to be repainted. + virtual bool IsValid() const = 0; + + // Returns the rectangle that is invalid. + virtual gfx::Rect GetInvalidRect() const = 0; + + // Returns the underlying Canvas. + virtual Canvas* AsCanvas() = 0; }; -} +} // namespace gfx; #endif // GFX_CANVAS_H_ |