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author | ben@chromium.org <ben@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-03-13 08:26:32 +0000 |
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committer | ben@chromium.org <ben@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-03-13 08:26:32 +0000 |
commit | 1125d80a6488606d7c48abc44675100003c51e7c (patch) | |
tree | 65a9b061e1fd9addf7244bfe9bdacc18c4acfc76 /gfx/icon_util.cc | |
parent | 0d6cf24f8f5fc56e1205591be16445b99328b55b (diff) | |
download | chromium_src-1125d80a6488606d7c48abc44675100003c51e7c.zip chromium_src-1125d80a6488606d7c48abc44675100003c51e7c.tar.gz chromium_src-1125d80a6488606d7c48abc44675100003c51e7c.tar.bz2 |
Create a toplevel gfx/ dir and seed it with icon_util.
TBR=darin
BUG=none
TEST=none
Review URL: http://codereview.chromium.org/915002
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@41528 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'gfx/icon_util.cc')
-rw-r--r-- | gfx/icon_util.cc | 489 |
1 files changed, 489 insertions, 0 deletions
diff --git a/gfx/icon_util.cc b/gfx/icon_util.cc new file mode 100644 index 0000000..243ed17 --- /dev/null +++ b/gfx/icon_util.cc @@ -0,0 +1,489 @@ +// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "gfx/icon_util.h" + +#include "app/win_util.h" +#include "base/file_util.h" +#include "base/gfx/size.h" +#include "base/logging.h" +#include "base/scoped_ptr.h" +#include "skia/ext/image_operations.h" +#include "third_party/skia/include/core/SkBitmap.h" + +// Defining the dimensions for the icon images. We store only one value because +// we always resize to a square image; that is, the value 48 means that we are +// going to resize the given bitmap to a 48 by 48 pixels bitmap. +// +// The icon images appear in the icon file in same order in which their +// corresponding dimensions appear in the |icon_dimensions_| array, so it is +// important to keep this array sorted. Also note that the maximum icon image +// size we can handle is 255 by 255. +const int IconUtil::icon_dimensions_[] = { + 8, // Recommended by the MSDN as a nice to have icon size. + 10, // Used by the Shell (e.g. for shortcuts). + 14, // Recommended by the MSDN as a nice to have icon size. + 16, // Toolbar, Application and Shell icon sizes. + 22, // Recommended by the MSDN as a nice to have icon size. + 24, // Used by the Shell (e.g. for shortcuts). + 32, // Toolbar, Dialog and Wizard icon size. + 40, // Quick Launch. + 48, // Alt+Tab icon size. + 64, // Recommended by the MSDN as a nice to have icon size. + 96, // Recommended by the MSDN as a nice to have icon size. + 128 // Used by the Shell (e.g. for shortcuts). +}; + +HICON IconUtil::CreateHICONFromSkBitmap(const SkBitmap& bitmap) { + // Only 32 bit ARGB bitmaps are supported. We also try to perform as many + // validations as we can on the bitmap. + SkAutoLockPixels bitmap_lock(bitmap); + if ((bitmap.getConfig() != SkBitmap::kARGB_8888_Config) || + (bitmap.width() <= 0) || (bitmap.height() <= 0) || + (bitmap.getPixels() == NULL)) { + return NULL; + } + + // We start by creating a DIB which we'll use later on in order to create + // the HICON. We use BITMAPV5HEADER since the bitmap we are about to convert + // may contain an alpha channel and the V5 header allows us to specify the + // alpha mask for the DIB. + BITMAPV5HEADER bitmap_header; + InitializeBitmapHeader(&bitmap_header, bitmap.width(), bitmap.height()); + void* bits; + HDC hdc = ::GetDC(NULL); + HBITMAP dib; + dib = ::CreateDIBSection(hdc, reinterpret_cast<BITMAPINFO*>(&bitmap_header), + DIB_RGB_COLORS, &bits, NULL, 0); + DCHECK(dib); + ::ReleaseDC(NULL, hdc); + memcpy(bits, bitmap.getPixels(), bitmap.width() * bitmap.height() * 4); + + // Icons are generally created using an AND and XOR masks where the AND + // specifies boolean transparency (the pixel is either opaque or + // transparent) and the XOR mask contains the actual image pixels. If the XOR + // mask bitmap has an alpha channel, the AND monochrome bitmap won't + // actually be used for computing the pixel transparency. Even though all our + // bitmap has an alpha channel, Windows might not agree when all alpha values + // are zero. So the monochrome bitmap is created with all pixels transparent + // for this case. Otherwise, it is created with all pixels opaque. + bool bitmap_has_alpha_channel = PixelsHaveAlpha( + static_cast<const uint32*>(bitmap.getPixels()), + bitmap.width() * bitmap.height()); + + scoped_array<uint8> mask_bits; + if (!bitmap_has_alpha_channel) { + // Bytes per line with paddings to make it word alignment. + size_t bytes_per_line = (bitmap.width() + 0xF) / 16 * 2; + size_t mask_bits_size = bytes_per_line * bitmap.height(); + + mask_bits.reset(new uint8[mask_bits_size]); + DCHECK(mask_bits.get()); + + // Make all pixels transparent. + memset(mask_bits.get(), 0xFF, mask_bits_size); + } + + HBITMAP mono_bitmap = ::CreateBitmap(bitmap.width(), bitmap.height(), 1, 1, + reinterpret_cast<LPVOID>(mask_bits.get())); + DCHECK(mono_bitmap); + + ICONINFO icon_info; + icon_info.fIcon = TRUE; + icon_info.xHotspot = 0; + icon_info.yHotspot = 0; + icon_info.hbmMask = mono_bitmap; + icon_info.hbmColor = dib; + HICON icon = ::CreateIconIndirect(&icon_info); + ::DeleteObject(dib); + ::DeleteObject(mono_bitmap); + return icon; +} + +SkBitmap* IconUtil::CreateSkBitmapFromHICON(HICON icon, const gfx::Size& s) { + // We start with validating parameters. + ICONINFO icon_info; + if (!icon || !(::GetIconInfo(icon, &icon_info)) || + !icon_info.fIcon || s.IsEmpty()) { + return NULL; + } + + // Allocating memory for the SkBitmap object. We are going to create an ARGB + // bitmap so we should set the configuration appropriately. + SkBitmap* bitmap = new SkBitmap; + DCHECK(bitmap); + bitmap->setConfig(SkBitmap::kARGB_8888_Config, s.width(), s.height()); + bitmap->allocPixels(); + bitmap->eraseARGB(0, 0, 0, 0); + SkAutoLockPixels bitmap_lock(*bitmap); + + // Now we should create a DIB so that we can use ::DrawIconEx in order to + // obtain the icon's image. + BITMAPV5HEADER h; + InitializeBitmapHeader(&h, s.width(), s.height()); + HDC dc = ::GetDC(NULL); + unsigned int* bits; + HBITMAP dib = ::CreateDIBSection(dc, + reinterpret_cast<BITMAPINFO*>(&h), + DIB_RGB_COLORS, + reinterpret_cast<void**>(&bits), + NULL, + 0); + DCHECK(dib); + HDC dib_dc = CreateCompatibleDC(dc); + DCHECK(dib_dc); + ::SelectObject(dib_dc, dib); + + // Windows icons are defined using two different masks. The XOR mask, which + // represents the icon image and an AND mask which is a monochrome bitmap + // which indicates the transparency of each pixel. + // + // To make things more complex, the icon image itself can be an ARGB bitmap + // and therefore contain an alpha channel which specifies the transparency + // for each pixel. Unfortunately, there is no easy way to determine whether + // or not a bitmap has an alpha channel and therefore constructing the bitmap + // for the icon is nothing but straightforward. + // + // The idea is to read the AND mask but use it only if we know for sure that + // the icon image does not have an alpha channel. The only way to tell if the + // bitmap has an alpha channel is by looking through the pixels and checking + // whether there are non-zero alpha bytes. + // + // We start by drawing the AND mask into our DIB. + size_t num_pixels = s.GetArea(); + memset(bits, 0, num_pixels * 4); + ::DrawIconEx(dib_dc, 0, 0, icon, s.width(), s.height(), 0, NULL, DI_MASK); + + // Capture boolean opacity. We may not use it if we find out the bitmap has + // an alpha channel. + bool* opaque = new bool[num_pixels]; + DCHECK(opaque); + for (size_t i = 0; i < num_pixels; ++i) + opaque[i] = !bits[i]; + + // Then draw the image itself which is really the XOR mask. + memset(bits, 0, num_pixels * 4); + ::DrawIconEx(dib_dc, 0, 0, icon, s.width(), s.height(), 0, NULL, DI_NORMAL); + memcpy(bitmap->getPixels(), static_cast<void*>(bits), num_pixels * 4); + + // Finding out whether the bitmap has an alpha channel. + bool bitmap_has_alpha_channel = PixelsHaveAlpha( + static_cast<const uint32*>(bitmap->getPixels()), num_pixels); + + // If the bitmap does not have an alpha channel, we need to build it using + // the previously captured AND mask. Otherwise, we are done. + if (!bitmap_has_alpha_channel) { + unsigned int* p = static_cast<unsigned int*>(bitmap->getPixels()); + for (size_t i = 0; i < num_pixels; ++p, ++i) { + DCHECK_EQ((*p & 0xff000000), 0); + if (opaque[i]) + *p |= 0xff000000; + else + *p &= 0x00ffffff; + } + } + + delete [] opaque; + ::DeleteDC(dib_dc); + ::DeleteObject(dib); + ::ReleaseDC(NULL, dc); + + return bitmap; +} + +bool IconUtil::CreateIconFileFromSkBitmap(const SkBitmap& bitmap, + const std::wstring& icon_file_name) { + // Only 32 bit ARGB bitmaps are supported. We also make sure the bitmap has + // been properly initialized. + SkAutoLockPixels bitmap_lock(bitmap); + if ((bitmap.getConfig() != SkBitmap::kARGB_8888_Config) || + (bitmap.height() <= 0) || (bitmap.width() <= 0) || + (bitmap.getPixels() == NULL)) { + return false; + } + + // We start by creating the file. + win_util::ScopedHandle icon_file(::CreateFile(icon_file_name.c_str(), + GENERIC_WRITE, + 0, + NULL, + CREATE_ALWAYS, + FILE_ATTRIBUTE_NORMAL, + NULL)); + + if (icon_file.Get() == INVALID_HANDLE_VALUE) { + return false; + } + + // Creating a set of bitmaps corresponding to the icon images we'll end up + // storing in the icon file. Each bitmap is created by resizing the given + // bitmap to the desired size. + std::vector<SkBitmap> bitmaps; + CreateResizedBitmapSet(bitmap, &bitmaps); + int bitmap_count = static_cast<int>(bitmaps.size()); + DCHECK_GT(bitmap_count, 0); + + // Computing the total size of the buffer we need in order to store the + // images in the desired icon format. + int buffer_size = ComputeIconFileBufferSize(bitmaps); + unsigned char* buffer = new unsigned char[buffer_size]; + DCHECK_NE(buffer, static_cast<unsigned char*>(NULL)); + memset(buffer, 0, buffer_size); + + // Setting the information in the structures residing within the buffer. + // First, we set the information which doesn't require iterating through the + // bitmap set and then we set the bitmap specific structures. In the latter + // step we also copy the actual bits. + ICONDIR* icon_dir = reinterpret_cast<ICONDIR*>(buffer); + icon_dir->idType = kResourceTypeIcon; + icon_dir->idCount = bitmap_count; + int icon_dir_count = bitmap_count - 1; + int offset = sizeof(ICONDIR) + (sizeof(ICONDIRENTRY) * icon_dir_count); + for (int i = 0; i < bitmap_count; i++) { + ICONIMAGE* image = reinterpret_cast<ICONIMAGE*>(buffer + offset); + DCHECK_LT(offset, buffer_size); + int icon_image_size = 0; + SetSingleIconImageInformation(bitmaps[i], + i, + icon_dir, + image, + offset, + &icon_image_size); + DCHECK_GT(icon_image_size, 0); + offset += icon_image_size; + } + DCHECK_EQ(offset, buffer_size); + + // Finally, writing the data info the file. + DWORD bytes_written; + bool delete_file = false; + if (!WriteFile(icon_file.Get(), buffer, buffer_size, &bytes_written, NULL) || + bytes_written != buffer_size) { + delete_file = true; + } + + ::CloseHandle(icon_file.Take()); + delete [] buffer; + if (delete_file) { + bool success = file_util::Delete(icon_file_name, false); + DCHECK(success); + } + + return !delete_file; +} + +int IconUtil::GetIconDimensionCount() { + return sizeof(icon_dimensions_) / sizeof(icon_dimensions_[0]); +} + +bool IconUtil::PixelsHaveAlpha(const uint32* pixels, size_t num_pixels) { + for (const uint32* end = pixels + num_pixels; pixels != end; ++pixels) { + if ((*pixels & 0xff000000) != 0) { + return true; + } + } + + return false; +} + +void IconUtil::InitializeBitmapHeader(BITMAPV5HEADER* header, int width, + int height) { + DCHECK(header); + memset(header, 0, sizeof(BITMAPV5HEADER)); + header->bV5Size = sizeof(BITMAPV5HEADER); + + // Note that icons are created using top-down DIBs so we must negate the + // value used for the icon's height. + header->bV5Width = width; + header->bV5Height = -height; + header->bV5Planes = 1; + header->bV5Compression = BI_RGB; + + // Initializing the bitmap format to 32 bit ARGB. + header->bV5BitCount = 32; + header->bV5RedMask = 0x00FF0000; + header->bV5GreenMask = 0x0000FF00; + header->bV5BlueMask = 0x000000FF; + header->bV5AlphaMask = 0xFF000000; + + // Use the system color space. The default value is LCS_CALIBRATED_RGB, which + // causes us to crash if we don't specify the approprite gammas, etc. See + // <http://msdn.microsoft.com/en-us/library/ms536531(VS.85).aspx> and + // <http://b/1283121>. + header->bV5CSType = LCS_WINDOWS_COLOR_SPACE; + + // Use a valid value for bV5Intent as 0 is not a valid one. + // <http://msdn.microsoft.com/en-us/library/dd183381(VS.85).aspx> + header->bV5Intent = LCS_GM_IMAGES; +} + +void IconUtil::SetSingleIconImageInformation(const SkBitmap& bitmap, + int index, + ICONDIR* icon_dir, + ICONIMAGE* icon_image, + int image_offset, + int* image_byte_count) { + DCHECK_GE(index, 0); + DCHECK_NE(icon_dir, static_cast<ICONDIR*>(NULL)); + DCHECK_NE(icon_image, static_cast<ICONIMAGE*>(NULL)); + DCHECK_GT(image_offset, 0); + DCHECK_NE(image_byte_count, static_cast<int*>(NULL)); + + // We start by computing certain image values we'll use later on. + int xor_mask_size; + int and_mask_size; + int bytes_in_resource; + ComputeBitmapSizeComponents(bitmap, + &xor_mask_size, + &and_mask_size, + &bytes_in_resource); + + icon_dir->idEntries[index].bWidth = static_cast<BYTE>(bitmap.width()); + icon_dir->idEntries[index].bHeight = static_cast<BYTE>(bitmap.height()); + icon_dir->idEntries[index].wPlanes = 1; + icon_dir->idEntries[index].wBitCount = 32; + icon_dir->idEntries[index].dwBytesInRes = bytes_in_resource; + icon_dir->idEntries[index].dwImageOffset = image_offset; + icon_image->icHeader.biSize = sizeof(BITMAPINFOHEADER); + + // The width field in the BITMAPINFOHEADER structure accounts for the height + // of both the AND mask and the XOR mask so we need to multiply the bitmap's + // height by 2. The same does NOT apply to the width field. + icon_image->icHeader.biHeight = bitmap.height() * 2; + icon_image->icHeader.biWidth = bitmap.width(); + icon_image->icHeader.biPlanes = 1; + icon_image->icHeader.biBitCount = 32; + + // We use a helper function for copying to actual bits from the SkBitmap + // object into the appropriate space in the buffer. We use a helper function + // (rather than just copying the bits) because there is no way to specify the + // orientation (bottom-up vs. top-down) of a bitmap residing in a .ico file. + // Thus, if we just copy the bits, we'll end up with a bottom up bitmap in + // the .ico file which will result in the icon being displayed upside down. + // The helper function copies the image into the buffer one scanline at a + // time. + // + // Note that we don't need to initialize the AND mask since the memory + // allocated for the icon data buffer was initialized to zero. The icon we + // create will therefore use an AND mask containing only zeros, which is OK + // because the underlying image has an alpha channel. An AND mask containing + // only zeros essentially means we'll initially treat all the pixels as + // opaque. + unsigned char* image_addr = reinterpret_cast<unsigned char*>(icon_image); + unsigned char* xor_mask_addr = image_addr + sizeof(BITMAPINFOHEADER); + CopySkBitmapBitsIntoIconBuffer(bitmap, xor_mask_addr, xor_mask_size); + *image_byte_count = bytes_in_resource; +} + +void IconUtil::CopySkBitmapBitsIntoIconBuffer(const SkBitmap& bitmap, + unsigned char* buffer, + int buffer_size) { + SkAutoLockPixels bitmap_lock(bitmap); + unsigned char* bitmap_ptr = static_cast<unsigned char*>(bitmap.getPixels()); + int bitmap_size = bitmap.height() * bitmap.width() * 4; + DCHECK_EQ(buffer_size, bitmap_size); + for (int i = 0; i < bitmap_size; i += bitmap.width() * 4) { + memcpy(buffer + bitmap_size - bitmap.width() * 4 - i, + bitmap_ptr + i, + bitmap.width() * 4); + } +} + +void IconUtil::CreateResizedBitmapSet(const SkBitmap& bitmap_to_resize, + std::vector<SkBitmap>* bitmaps) { + DCHECK_NE(bitmaps, static_cast<std::vector<SkBitmap>* >(NULL)); + DCHECK_EQ(static_cast<int>(bitmaps->size()), 0); + + bool inserted_original_bitmap = false; + for (int i = 0; i < GetIconDimensionCount(); i++) { + // If the dimensions of the bitmap we are resizing are the same as the + // current dimensions, then we should insert the bitmap and not a resized + // bitmap. If the bitmap's dimensions are smaller, we insert our bitmap + // first so that the bitmaps we return in the vector are sorted based on + // their dimensions. + if (!inserted_original_bitmap) { + if ((bitmap_to_resize.width() == icon_dimensions_[i]) && + (bitmap_to_resize.height() == icon_dimensions_[i])) { + bitmaps->push_back(bitmap_to_resize); + inserted_original_bitmap = true; + continue; + } + + if ((bitmap_to_resize.width() < icon_dimensions_[i]) && + (bitmap_to_resize.height() < icon_dimensions_[i])) { + bitmaps->push_back(bitmap_to_resize); + inserted_original_bitmap = true; + } + } + bitmaps->push_back(skia::ImageOperations::Resize( + bitmap_to_resize, skia::ImageOperations::RESIZE_LANCZOS3, + icon_dimensions_[i], icon_dimensions_[i])); + } + + if (!inserted_original_bitmap) { + bitmaps->push_back(bitmap_to_resize); + } +} + +int IconUtil::ComputeIconFileBufferSize(const std::vector<SkBitmap>& set) { + // We start by counting the bytes for the structures that don't depend on the + // number of icon images. Note that sizeof(ICONDIR) already accounts for a + // single ICONDIRENTRY structure, which is why we subtract one from the + // number of bitmaps. + int total_buffer_size = 0; + total_buffer_size += sizeof(ICONDIR); + int bitmap_count = static_cast<int>(set.size()); + total_buffer_size += sizeof(ICONDIRENTRY) * (bitmap_count - 1); + int dimension_count = GetIconDimensionCount(); + DCHECK_GE(bitmap_count, dimension_count); + + // Add the bitmap specific structure sizes. + for (int i = 0; i < bitmap_count; i++) { + int xor_mask_size; + int and_mask_size; + int bytes_in_resource; + ComputeBitmapSizeComponents(set[i], + &xor_mask_size, + &and_mask_size, + &bytes_in_resource); + total_buffer_size += bytes_in_resource; + } + return total_buffer_size; +} + +void IconUtil::ComputeBitmapSizeComponents(const SkBitmap& bitmap, + int* xor_mask_size, + int* and_mask_size, + int* bytes_in_resource) { + // The XOR mask size is easy to calculate since we only deal with 32bpp + // images. + *xor_mask_size = bitmap.width() * bitmap.height() * 4; + + // Computing the AND mask is a little trickier since it is a monochrome + // bitmap (regardless of the number of bits per pixels used in the XOR mask). + // There are two things we must make sure we do when computing the AND mask + // size: + // + // 1. Make sure the right number of bytes is allocated for each AND mask + // scan line in case the number of pixels in the image is not divisible by + // 8. For example, in a 15X15 image, 15 / 8 is one byte short of + // containing the number of bits we need in order to describe a single + // image scan line so we need to add a byte. Thus, we need 2 bytes instead + // of 1 for each scan line. + // + // 2. Make sure each scan line in the AND mask is 4 byte aligned (so that the + // total icon image has a 4 byte alignment). In the 15X15 image example + // above, we can not use 2 bytes so we increase it to the next multiple of + // 4 which is 4. + // + // Once we compute the size for a singe AND mask scan line, we multiply that + // number by the image height in order to get the total number of bytes for + // the AND mask. Thus, for a 15X15 image, we need 15 * 4 which is 60 bytes + // for the monochrome bitmap representing the AND mask. + int and_line_length = (bitmap.width() + 7) >> 3; + and_line_length = (and_line_length + 3) & ~3; + *and_mask_size = and_line_length * bitmap.height(); + int masks_size = *xor_mask_size + *and_mask_size; + *bytes_in_resource = masks_size + sizeof(BITMAPINFOHEADER); +} |