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authorphajdan.jr@chromium.org <phajdan.jr@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-12-14 00:33:41 +0000
committerphajdan.jr@chromium.org <phajdan.jr@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-12-14 00:33:41 +0000
commit1eebbf98440fdb3fed0e8a921c2e31474f91bb1e (patch)
tree35f22fff92c610aec5fc8b7614c02aea4d5d7a20 /gpu/GLES2
parent159fca8c1bca6ee664943eb849917edbcd843fe5 (diff)
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Move gl2chromium.h out of third_party, it really is our file.
This will be helpful for using system mesa. BUG=161389 Review URL: https://codereview.chromium.org/11466011 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@173017 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'gpu/GLES2')
-rw-r--r--gpu/GLES2/gl2chromium.h232
1 files changed, 232 insertions, 0 deletions
diff --git a/gpu/GLES2/gl2chromium.h b/gpu/GLES2/gl2chromium.h
new file mode 100644
index 0000000..8598052
--- /dev/null
+++ b/gpu/GLES2/gl2chromium.h
@@ -0,0 +1,232 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// This file is auto-generated from
+// gpu/command_buffer/build_gles2_cmd_buffer.py
+// DO NOT EDIT!
+
+// Because we are using both the real system GL and our own.
+// emulated GL we need to use different names to avoid conflicts.
+
+#ifndef GPU_GLES2_GL2CHROMIUM_H_
+#define GPU_GLES2_GL2CHROMIUM_H_
+
+#if defined(GLES2_USE_CPP_BINDINGS)
+#define GLES2_GET_FUN(name) gles2::GetGLContext()->name
+#else
+#define GLES2_GET_FUN(name) GLES2 ## name
+#endif
+
+#define glActiveTexture GLES2_GET_FUN(ActiveTexture)
+#define glAttachShader GLES2_GET_FUN(AttachShader)
+#define glBindAttribLocation GLES2_GET_FUN(BindAttribLocation)
+#define glBindBuffer GLES2_GET_FUN(BindBuffer)
+#define glBindFramebuffer GLES2_GET_FUN(BindFramebuffer)
+#define glBindRenderbuffer GLES2_GET_FUN(BindRenderbuffer)
+#define glBindTexture GLES2_GET_FUN(BindTexture)
+#define glBlendColor GLES2_GET_FUN(BlendColor)
+#define glBlendEquation GLES2_GET_FUN(BlendEquation)
+#define glBlendEquationSeparate GLES2_GET_FUN(BlendEquationSeparate)
+#define glBlendFunc GLES2_GET_FUN(BlendFunc)
+#define glBlendFuncSeparate GLES2_GET_FUN(BlendFuncSeparate)
+#define glBufferData GLES2_GET_FUN(BufferData)
+#define glBufferSubData GLES2_GET_FUN(BufferSubData)
+#define glCheckFramebufferStatus GLES2_GET_FUN(CheckFramebufferStatus)
+#define glClear GLES2_GET_FUN(Clear)
+#define glClearColor GLES2_GET_FUN(ClearColor)
+#define glClearDepthf GLES2_GET_FUN(ClearDepthf)
+#define glClearStencil GLES2_GET_FUN(ClearStencil)
+#define glColorMask GLES2_GET_FUN(ColorMask)
+#define glCompileShader GLES2_GET_FUN(CompileShader)
+#define glCompressedTexImage2D GLES2_GET_FUN(CompressedTexImage2D)
+#define glCompressedTexSubImage2D GLES2_GET_FUN(CompressedTexSubImage2D)
+#define glCopyTexImage2D GLES2_GET_FUN(CopyTexImage2D)
+#define glCopyTexSubImage2D GLES2_GET_FUN(CopyTexSubImage2D)
+#define glCreateProgram GLES2_GET_FUN(CreateProgram)
+#define glCreateShader GLES2_GET_FUN(CreateShader)
+#define glCullFace GLES2_GET_FUN(CullFace)
+#define glDeleteBuffers GLES2_GET_FUN(DeleteBuffers)
+#define glDeleteFramebuffers GLES2_GET_FUN(DeleteFramebuffers)
+#define glDeleteProgram GLES2_GET_FUN(DeleteProgram)
+#define glDeleteRenderbuffers GLES2_GET_FUN(DeleteRenderbuffers)
+#define glDeleteShader GLES2_GET_FUN(DeleteShader)
+#define glDeleteTextures GLES2_GET_FUN(DeleteTextures)
+#define glDepthFunc GLES2_GET_FUN(DepthFunc)
+#define glDepthMask GLES2_GET_FUN(DepthMask)
+#define glDepthRangef GLES2_GET_FUN(DepthRangef)
+#define glDetachShader GLES2_GET_FUN(DetachShader)
+#define glDisable GLES2_GET_FUN(Disable)
+#define glDisableVertexAttribArray GLES2_GET_FUN(DisableVertexAttribArray)
+#define glDrawArrays GLES2_GET_FUN(DrawArrays)
+#define glDrawElements GLES2_GET_FUN(DrawElements)
+#define glEnable GLES2_GET_FUN(Enable)
+#define glEnableVertexAttribArray GLES2_GET_FUN(EnableVertexAttribArray)
+#define glFinish GLES2_GET_FUN(Finish)
+#define glFlush GLES2_GET_FUN(Flush)
+#define glShallowFlushCHROMIUM GLES2_GET_FUN(ShallowFlushCHROMIUM)
+#define glFramebufferRenderbuffer GLES2_GET_FUN(FramebufferRenderbuffer)
+#define glFramebufferTexture2D GLES2_GET_FUN(FramebufferTexture2D)
+#define glFrontFace GLES2_GET_FUN(FrontFace)
+#define glGenBuffers GLES2_GET_FUN(GenBuffers)
+#define glGenerateMipmap GLES2_GET_FUN(GenerateMipmap)
+#define glGenFramebuffers GLES2_GET_FUN(GenFramebuffers)
+#define glGenRenderbuffers GLES2_GET_FUN(GenRenderbuffers)
+#define glGenTextures GLES2_GET_FUN(GenTextures)
+#define glGetActiveAttrib GLES2_GET_FUN(GetActiveAttrib)
+#define glGetActiveUniform GLES2_GET_FUN(GetActiveUniform)
+#define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders)
+#define glGetAttribLocation GLES2_GET_FUN(GetAttribLocation)
+#define glGetBooleanv GLES2_GET_FUN(GetBooleanv)
+#define glGetBufferParameteriv GLES2_GET_FUN(GetBufferParameteriv)
+#define glGetError GLES2_GET_FUN(GetError)
+#define glGetFloatv GLES2_GET_FUN(GetFloatv)
+#define glGetFramebufferAttachmentParameteriv GLES2_GET_FUN( \
+ GetFramebufferAttachmentParameteriv)
+#define glGetIntegerv GLES2_GET_FUN(GetIntegerv)
+#define glGetProgramiv GLES2_GET_FUN(GetProgramiv)
+#define glGetProgramInfoLog GLES2_GET_FUN(GetProgramInfoLog)
+#define glGetRenderbufferParameteriv GLES2_GET_FUN(GetRenderbufferParameteriv)
+#define glGetShaderiv GLES2_GET_FUN(GetShaderiv)
+#define glGetShaderInfoLog GLES2_GET_FUN(GetShaderInfoLog)
+#define glGetShaderPrecisionFormat GLES2_GET_FUN(GetShaderPrecisionFormat)
+#define glGetShaderSource GLES2_GET_FUN(GetShaderSource)
+#define glGetString GLES2_GET_FUN(GetString)
+#define glGetTexParameterfv GLES2_GET_FUN(GetTexParameterfv)
+#define glGetTexParameteriv GLES2_GET_FUN(GetTexParameteriv)
+#define glGetUniformfv GLES2_GET_FUN(GetUniformfv)
+#define glGetUniformiv GLES2_GET_FUN(GetUniformiv)
+#define glGetUniformLocation GLES2_GET_FUN(GetUniformLocation)
+#define glGetVertexAttribfv GLES2_GET_FUN(GetVertexAttribfv)
+#define glGetVertexAttribiv GLES2_GET_FUN(GetVertexAttribiv)
+#define glGetVertexAttribPointerv GLES2_GET_FUN(GetVertexAttribPointerv)
+#define glHint GLES2_GET_FUN(Hint)
+#define glIsBuffer GLES2_GET_FUN(IsBuffer)
+#define glIsEnabled GLES2_GET_FUN(IsEnabled)
+#define glIsFramebuffer GLES2_GET_FUN(IsFramebuffer)
+#define glIsProgram GLES2_GET_FUN(IsProgram)
+#define glIsRenderbuffer GLES2_GET_FUN(IsRenderbuffer)
+#define glIsShader GLES2_GET_FUN(IsShader)
+#define glIsTexture GLES2_GET_FUN(IsTexture)
+#define glLineWidth GLES2_GET_FUN(LineWidth)
+#define glLinkProgram GLES2_GET_FUN(LinkProgram)
+#define glPixelStorei GLES2_GET_FUN(PixelStorei)
+#define glPolygonOffset GLES2_GET_FUN(PolygonOffset)
+#define glReadPixels GLES2_GET_FUN(ReadPixels)
+#define glReleaseShaderCompiler GLES2_GET_FUN(ReleaseShaderCompiler)
+#define glRenderbufferStorage GLES2_GET_FUN(RenderbufferStorage)
+#define glSampleCoverage GLES2_GET_FUN(SampleCoverage)
+#define glScissor GLES2_GET_FUN(Scissor)
+#define glShaderBinary GLES2_GET_FUN(ShaderBinary)
+#define glShaderSource GLES2_GET_FUN(ShaderSource)
+#define glStencilFunc GLES2_GET_FUN(StencilFunc)
+#define glStencilFuncSeparate GLES2_GET_FUN(StencilFuncSeparate)
+#define glStencilMask GLES2_GET_FUN(StencilMask)
+#define glStencilMaskSeparate GLES2_GET_FUN(StencilMaskSeparate)
+#define glStencilOp GLES2_GET_FUN(StencilOp)
+#define glStencilOpSeparate GLES2_GET_FUN(StencilOpSeparate)
+#define glTexImage2D GLES2_GET_FUN(TexImage2D)
+#define glTexParameterf GLES2_GET_FUN(TexParameterf)
+#define glTexParameterfv GLES2_GET_FUN(TexParameterfv)
+#define glTexParameteri GLES2_GET_FUN(TexParameteri)
+#define glTexParameteriv GLES2_GET_FUN(TexParameteriv)
+#define glTexSubImage2D GLES2_GET_FUN(TexSubImage2D)
+#define glUniform1f GLES2_GET_FUN(Uniform1f)
+#define glUniform1fv GLES2_GET_FUN(Uniform1fv)
+#define glUniform1i GLES2_GET_FUN(Uniform1i)
+#define glUniform1iv GLES2_GET_FUN(Uniform1iv)
+#define glUniform2f GLES2_GET_FUN(Uniform2f)
+#define glUniform2fv GLES2_GET_FUN(Uniform2fv)
+#define glUniform2i GLES2_GET_FUN(Uniform2i)
+#define glUniform2iv GLES2_GET_FUN(Uniform2iv)
+#define glUniform3f GLES2_GET_FUN(Uniform3f)
+#define glUniform3fv GLES2_GET_FUN(Uniform3fv)
+#define glUniform3i GLES2_GET_FUN(Uniform3i)
+#define glUniform3iv GLES2_GET_FUN(Uniform3iv)
+#define glUniform4f GLES2_GET_FUN(Uniform4f)
+#define glUniform4fv GLES2_GET_FUN(Uniform4fv)
+#define glUniform4i GLES2_GET_FUN(Uniform4i)
+#define glUniform4iv GLES2_GET_FUN(Uniform4iv)
+#define glUniformMatrix2fv GLES2_GET_FUN(UniformMatrix2fv)
+#define glUniformMatrix3fv GLES2_GET_FUN(UniformMatrix3fv)
+#define glUniformMatrix4fv GLES2_GET_FUN(UniformMatrix4fv)
+#define glUseProgram GLES2_GET_FUN(UseProgram)
+#define glValidateProgram GLES2_GET_FUN(ValidateProgram)
+#define glVertexAttrib1f GLES2_GET_FUN(VertexAttrib1f)
+#define glVertexAttrib1fv GLES2_GET_FUN(VertexAttrib1fv)
+#define glVertexAttrib2f GLES2_GET_FUN(VertexAttrib2f)
+#define glVertexAttrib2fv GLES2_GET_FUN(VertexAttrib2fv)
+#define glVertexAttrib3f GLES2_GET_FUN(VertexAttrib3f)
+#define glVertexAttrib3fv GLES2_GET_FUN(VertexAttrib3fv)
+#define glVertexAttrib4f GLES2_GET_FUN(VertexAttrib4f)
+#define glVertexAttrib4fv GLES2_GET_FUN(VertexAttrib4fv)
+#define glVertexAttribPointer GLES2_GET_FUN(VertexAttribPointer)
+#define glViewport GLES2_GET_FUN(Viewport)
+#define glBlitFramebufferEXT GLES2_GET_FUN(BlitFramebufferEXT)
+#define glRenderbufferStorageMultisampleEXT GLES2_GET_FUN( \
+ RenderbufferStorageMultisampleEXT)
+#define glTexStorage2DEXT GLES2_GET_FUN(TexStorage2DEXT)
+#define glGenQueriesEXT GLES2_GET_FUN(GenQueriesEXT)
+#define glDeleteQueriesEXT GLES2_GET_FUN(DeleteQueriesEXT)
+#define glIsQueryEXT GLES2_GET_FUN(IsQueryEXT)
+#define glBeginQueryEXT GLES2_GET_FUN(BeginQueryEXT)
+#define glEndQueryEXT GLES2_GET_FUN(EndQueryEXT)
+#define glGetQueryivEXT GLES2_GET_FUN(GetQueryivEXT)
+#define glGetQueryObjectuivEXT GLES2_GET_FUN(GetQueryObjectuivEXT)
+#define glInsertEventMarkerEXT GLES2_GET_FUN(InsertEventMarkerEXT)
+#define glPushGroupMarkerEXT GLES2_GET_FUN(PushGroupMarkerEXT)
+#define glPopGroupMarkerEXT GLES2_GET_FUN(PopGroupMarkerEXT)
+#define glGenVertexArraysOES GLES2_GET_FUN(GenVertexArraysOES)
+#define glDeleteVertexArraysOES GLES2_GET_FUN(DeleteVertexArraysOES)
+#define glIsVertexArrayOES GLES2_GET_FUN(IsVertexArrayOES)
+#define glBindVertexArrayOES GLES2_GET_FUN(BindVertexArrayOES)
+#define glSwapBuffers GLES2_GET_FUN(SwapBuffers)
+#define glGetMaxValueInBufferCHROMIUM GLES2_GET_FUN( \
+ GetMaxValueInBufferCHROMIUM)
+#define glGenSharedIdsCHROMIUM GLES2_GET_FUN(GenSharedIdsCHROMIUM)
+#define glDeleteSharedIdsCHROMIUM GLES2_GET_FUN(DeleteSharedIdsCHROMIUM)
+#define glRegisterSharedIdsCHROMIUM GLES2_GET_FUN(RegisterSharedIdsCHROMIUM)
+#define glEnableFeatureCHROMIUM GLES2_GET_FUN(EnableFeatureCHROMIUM)
+#define glMapBufferCHROMIUM GLES2_GET_FUN(MapBufferCHROMIUM)
+#define glUnmapBufferCHROMIUM GLES2_GET_FUN(UnmapBufferCHROMIUM)
+#define glMapBufferSubDataCHROMIUM GLES2_GET_FUN(MapBufferSubDataCHROMIUM)
+#define glUnmapBufferSubDataCHROMIUM GLES2_GET_FUN(UnmapBufferSubDataCHROMIUM)
+#define glMapTexSubImage2DCHROMIUM GLES2_GET_FUN(MapTexSubImage2DCHROMIUM)
+#define glUnmapTexSubImage2DCHROMIUM GLES2_GET_FUN(UnmapTexSubImage2DCHROMIUM)
+#define glResizeCHROMIUM GLES2_GET_FUN(ResizeCHROMIUM)
+#define glGetRequestableExtensionsCHROMIUM GLES2_GET_FUN( \
+ GetRequestableExtensionsCHROMIUM)
+#define glRequestExtensionCHROMIUM GLES2_GET_FUN(RequestExtensionCHROMIUM)
+#define glRateLimitOffscreenContextCHROMIUM GLES2_GET_FUN( \
+ RateLimitOffscreenContextCHROMIUM)
+#define glGetMultipleIntegervCHROMIUM GLES2_GET_FUN( \
+ GetMultipleIntegervCHROMIUM)
+#define glGetProgramInfoCHROMIUM GLES2_GET_FUN(GetProgramInfoCHROMIUM)
+#define glCreateStreamTextureCHROMIUM GLES2_GET_FUN( \
+ CreateStreamTextureCHROMIUM)
+#define glDestroyStreamTextureCHROMIUM GLES2_GET_FUN( \
+ DestroyStreamTextureCHROMIUM)
+#define glGetTranslatedShaderSourceANGLE GLES2_GET_FUN( \
+ GetTranslatedShaderSourceANGLE)
+#define glPostSubBufferCHROMIUM GLES2_GET_FUN(PostSubBufferCHROMIUM)
+#define glTexImageIOSurface2DCHROMIUM GLES2_GET_FUN( \
+ TexImageIOSurface2DCHROMIUM)
+#define glCopyTextureCHROMIUM GLES2_GET_FUN(CopyTextureCHROMIUM)
+#define glDrawArraysInstancedANGLE GLES2_GET_FUN(DrawArraysInstancedANGLE)
+#define glDrawElementsInstancedANGLE GLES2_GET_FUN(DrawElementsInstancedANGLE)
+#define glVertexAttribDivisorANGLE GLES2_GET_FUN(VertexAttribDivisorANGLE)
+#define glGenMailboxCHROMIUM GLES2_GET_FUN(GenMailboxCHROMIUM)
+#define glProduceTextureCHROMIUM GLES2_GET_FUN(ProduceTextureCHROMIUM)
+#define glConsumeTextureCHROMIUM GLES2_GET_FUN(ConsumeTextureCHROMIUM)
+#define glBindUniformLocationCHROMIUM GLES2_GET_FUN( \
+ BindUniformLocationCHROMIUM)
+#define glBindTexImage2DCHROMIUM GLES2_GET_FUN(BindTexImage2DCHROMIUM)
+#define glReleaseTexImage2DCHROMIUM GLES2_GET_FUN(ReleaseTexImage2DCHROMIUM)
+#define glTraceBeginCHROMIUM GLES2_GET_FUN(TraceBeginCHROMIUM)
+#define glTraceEndCHROMIUM GLES2_GET_FUN(TraceEndCHROMIUM)
+#define glAsyncTexSubImage2DCHROMIUM GLES2_GET_FUN(AsyncTexSubImage2DCHROMIUM)
+#define glAsyncTexImage2DCHROMIUM GLES2_GET_FUN(AsyncTexImage2DCHROMIUM)
+#define glDiscardFramebufferEXT GLES2_GET_FUN(DiscardFramebufferEXT)
+
+#endif // GPU_GLES2_GL2CHROMIUM_H_
+