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authorjamesr@chromium.org <jamesr@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-08-28 00:48:56 +0000
committerjamesr@chromium.org <jamesr@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-08-28 00:48:56 +0000
commita3a93e7bbb8275069f319e0807c43f7395502abf (patch)
treef5424f889285ff09f930ffc30ed16c0203ad1827 /gpu/GLES2
parent9117fb714da99c44319cc8e56909d0a48bf7da02 (diff)
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Add way to create a texture in parent's context and copy into it
For canvas we need a way to create multiple offscreen render targets within the same OpenGL context and expose them all to the compositor, which exists as a parent context. ggl currently provides a single framebuffer and texture pair per offscreen context and implements swapBuffers() to copy to the parent texture. This generalizes that to let clients create as many parent textures as necessary and do the equivalent of swapBuffers() for each without the service side needing to keep track of the mapping. We'll want to change this in the future when we start using glBlitFramebuffer to support multisampling. I think in that world we'll need a way to bind a texture in the parent's context to the DRAW_FRAMEBUFFER context. For now, I think this is OK. TEST=open a page with multiple accelerated canvases in a shared context BUG=52684 Review URL: http://codereview.chromium.org/3211005 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@57761 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'gpu/GLES2')
-rw-r--r--gpu/GLES2/gl2ext.h14
1 files changed, 14 insertions, 0 deletions
diff --git a/gpu/GLES2/gl2ext.h b/gpu/GLES2/gl2ext.h
index cae6500..35ac011 100644
--- a/gpu/GLES2/gl2ext.h
+++ b/gpu/GLES2/gl2ext.h
@@ -896,6 +896,20 @@ typedef void* (GL_APIENTRYP PFNGLMAPTEXSUBIMAGE2D) (GLenum target, GLint level,
typedef void (GL_APIENTRYP PFNGLUNMAPTEXSUBIMAGE2D) (const void* mem);
#endif
+/* GL_CHROMIUM_copy_texture_to_parent_texture */
+#ifndef GL_CHROMIUM_copy_texture_to_parent_texture
+#define GL_CHROMIUM_copy_texture_to_parent_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+#define glCopyTextureToParentTexture GLES2_GET_FUN(CopyTextureToParentTexture)
+#if !defined(GLES2_USE_CPP_BINDINGS)
+GL_APICALL void* GL_APIENTRY glCopyTextureToParentTexture (GLuint id, GLuint id2);
+#endif
+#else
+typedef void* (GL_APIENTRYP PFNGLCOPYTEXTURETOPARENTTEXTURE) (GLuint id, GLuint id2);
+#endif
+#endif
+
+
#ifdef __cplusplus
}
#endif