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author | gman@chromium.org <gman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-02-02 19:39:27 +0000 |
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committer | gman@chromium.org <gman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-02-02 19:39:27 +0000 |
commit | b0c8acf8a8b6f435510323c0c0435053301d1eed (patch) | |
tree | 42223477168aab89f02b55297a409d78e9eea667 /gpu/command_buffer/client/gles2_implementation_autogen.h | |
parent | 558e75cac7639875938c79af6dd415fed9683b22 (diff) | |
download | chromium_src-b0c8acf8a8b6f435510323c0c0435053301d1eed.zip chromium_src-b0c8acf8a8b6f435510323c0c0435053301d1eed.tar.gz chromium_src-b0c8acf8a8b6f435510323c0c0435053301d1eed.tar.bz2 |
Change the GLES2Implementation Flush and Finish functions
to emluate the GLES2 glFlush and glFinish more correctly.
I don't like the fact that the GLES2CmdHelper::Finish
autogeneated from glFinish overrides
CommandBufferHelper::Finish but I'm not sure I'm feeling
like making all those functions start with gl or something
and all the fixes required just to avoid that.
TEST=none
BUG=none
Review URL: http://codereview.chromium.org/561012
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@37863 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'gpu/command_buffer/client/gles2_implementation_autogen.h')
-rw-r--r-- | gpu/command_buffer/client/gles2_implementation_autogen.h | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/gpu/command_buffer/client/gles2_implementation_autogen.h b/gpu/command_buffer/client/gles2_implementation_autogen.h index 2487f3d..2d13968 100644 --- a/gpu/command_buffer/client/gles2_implementation_autogen.h +++ b/gpu/command_buffer/client/gles2_implementation_autogen.h @@ -1,4 +1,4 @@ -// Copyright (c) 2009 The Chromium Authors. All rights reserved. +// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. @@ -201,9 +201,7 @@ void EnableVertexAttribArray(GLuint index) { void Finish(); -void Flush() { - helper_->Flush(); -} +void Flush(); void FramebufferRenderbuffer( GLenum target, GLenum attachment, GLenum renderbuffertarget, |