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author | apatrick@google.com <apatrick@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-11-24 21:17:43 +0000 |
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committer | apatrick@google.com <apatrick@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-11-24 21:17:43 +0000 |
commit | a7150972720d10eb13ec1461dcdd0836b86b2586 (patch) | |
tree | 89b3e5485df9d1baa4718ae3c5a76583af566f04 /gpu/command_buffer/client/gles2_implementation_autogen.h | |
parent | eba9677e3ca98f6b968f1c5050141bf7b95d5421 (diff) | |
download | chromium_src-a7150972720d10eb13ec1461dcdd0836b86b2586.zip chromium_src-a7150972720d10eb13ec1461dcdd0836b86b2586.tar.gz chromium_src-a7150972720d10eb13ec1461dcdd0836b86b2586.tar.bz2 |
Reverting the rest of 32952
TEST=none
BUG=none
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@32970 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'gpu/command_buffer/client/gles2_implementation_autogen.h')
-rw-r--r-- | gpu/command_buffer/client/gles2_implementation_autogen.h | 684 |
1 files changed, 0 insertions, 684 deletions
diff --git a/gpu/command_buffer/client/gles2_implementation_autogen.h b/gpu/command_buffer/client/gles2_implementation_autogen.h deleted file mode 100644 index 940454b..0000000 --- a/gpu/command_buffer/client/gles2_implementation_autogen.h +++ /dev/null @@ -1,684 +0,0 @@ -// This file is auto-generated. DO NOT EDIT! - -// This file is included by gles2_implementation.h to declare the -// GL api functions. -void ActiveTexture(GLenum texture) { - helper_->ActiveTexture(texture); -} - -void AttachShader(GLuint program, GLuint shader) { - helper_->AttachShader(program, shader); -} - -void BindAttribLocation(GLuint program, GLuint index, const char* name) { - // TODO(gman): This needs to change to use SendString. - helper_->BindAttribLocationImmediate(program, index, name); -} - -void BindBuffer(GLenum target, GLuint buffer) { - helper_->BindBuffer(target, buffer); -} - -void BindFramebuffer(GLenum target, GLuint framebuffer) { - helper_->BindFramebuffer(target, framebuffer); -} - -void BindRenderbuffer(GLenum target, GLuint renderbuffer) { - helper_->BindRenderbuffer(target, renderbuffer); -} - -void BindTexture(GLenum target, GLuint texture) { - helper_->BindTexture(target, texture); -} - -void BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { - helper_->BlendColor(red, green, blue, alpha); -} - -void BlendEquation(GLenum mode) { - helper_->BlendEquation(mode); -} - -void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { - helper_->BlendEquationSeparate(modeRGB, modeAlpha); -} - -void BlendFunc(GLenum sfactor, GLenum dfactor) { - helper_->BlendFunc(sfactor, dfactor); -} - -void BlendFuncSeparate( - GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { - helper_->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); -} - -void BufferData( - GLenum target, GLsizeiptr size, const void* data, GLenum usage); - -void BufferSubData( - GLenum target, GLintptr offset, GLsizeiptr size, const void* data); - -GLenum CheckFramebufferStatus(GLenum target); - -void Clear(GLbitfield mask) { - helper_->Clear(mask); -} - -void ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { - helper_->ClearColor(red, green, blue, alpha); -} - -void ClearDepthf(GLclampf depth) { - helper_->ClearDepthf(depth); -} - -void ClearStencil(GLint s) { - helper_->ClearStencil(s); -} - -void ColorMask( - GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { - helper_->ColorMask(red, green, blue, alpha); -} - -void CompileShader(GLuint shader) { - helper_->CompileShader(shader); -} - -void CompressedTexImage2D( - GLenum target, GLint level, GLenum internalformat, GLsizei width, - GLsizei height, GLint border, GLsizei imageSize, const void* data); - -void CompressedTexSubImage2D( - GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, - GLsizei height, GLenum format, GLsizei imageSize, const void* data); - -void CopyTexImage2D( - GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, - GLsizei width, GLsizei height, GLint border) { - helper_->CopyTexImage2D( - target, level, internalformat, x, y, width, height, border); -} - -void CopyTexSubImage2D( - GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, - GLsizei width, GLsizei height) { - helper_->CopyTexSubImage2D( - target, level, xoffset, yoffset, x, y, width, height); -} - -GLuint CreateProgram() { - GLuint client_id; - MakeIds(1, &client_id); - helper_->CreateProgram(client_id); - return client_id; -} - -GLuint CreateShader(GLenum type) { - GLuint client_id; - MakeIds(1, &client_id); - helper_->CreateShader(type, client_id); - return client_id; -} - -void CullFace(GLenum mode) { - helper_->CullFace(mode); -} - -void DeleteBuffers(GLsizei n, const GLuint* buffers) { - FreeIds(n, buffers); - helper_->DeleteBuffersImmediate(n, buffers); -} - -void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) { - FreeIds(n, framebuffers); - helper_->DeleteFramebuffersImmediate(n, framebuffers); -} - -void DeleteProgram(GLuint program) { - helper_->DeleteProgram(program); -} - -void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) { - FreeIds(n, renderbuffers); - helper_->DeleteRenderbuffersImmediate(n, renderbuffers); -} - -void DeleteShader(GLuint shader) { - helper_->DeleteShader(shader); -} - -void DeleteTextures(GLsizei n, const GLuint* textures) { - FreeIds(n, textures); - helper_->DeleteTexturesImmediate(n, textures); -} - -void DepthFunc(GLenum func) { - helper_->DepthFunc(func); -} - -void DepthMask(GLboolean flag) { - helper_->DepthMask(flag); -} - -void DepthRangef(GLclampf zNear, GLclampf zFar) { - helper_->DepthRangef(zNear, zFar); -} - -void DetachShader(GLuint program, GLuint shader) { - helper_->DetachShader(program, shader); -} - -void Disable(GLenum cap) { - helper_->Disable(cap); -} - -void DisableVertexAttribArray(GLuint index) { - helper_->DisableVertexAttribArray(index); -} - -void DrawArrays(GLenum mode, GLint first, GLsizei count) { - helper_->DrawArrays(mode, first, count); -} - -void DrawElements( - GLenum mode, GLsizei count, GLenum type, const void* indices); - -void Enable(GLenum cap) { - helper_->Enable(cap); -} - -void EnableVertexAttribArray(GLuint index) { - helper_->EnableVertexAttribArray(index); -} - -void Finish() { - helper_->Finish(); -} - -void Flush() { - helper_->Flush(); -} - -void FramebufferRenderbuffer( - GLenum target, GLenum attachment, GLenum renderbuffertarget, - GLuint renderbuffer) { - helper_->FramebufferRenderbuffer( - target, attachment, renderbuffertarget, renderbuffer); -} - -void FramebufferTexture2D( - GLenum target, GLenum attachment, GLenum textarget, GLuint texture, - GLint level) { - helper_->FramebufferTexture2D(target, attachment, textarget, texture, level); -} - -void FrontFace(GLenum mode) { - helper_->FrontFace(mode); -} - -void GenBuffers(GLsizei n, GLuint* buffers) { - MakeIds(n, buffers); - helper_->GenBuffersImmediate(n, buffers); -} - -void GenerateMipmap(GLenum target) { - helper_->GenerateMipmap(target); -} - -void GenFramebuffers(GLsizei n, GLuint* framebuffers) { - MakeIds(n, framebuffers); - helper_->GenFramebuffersImmediate(n, framebuffers); -} - -void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) { - MakeIds(n, renderbuffers); - helper_->GenRenderbuffersImmediate(n, renderbuffers); -} - -void GenTextures(GLsizei n, GLuint* textures) { - MakeIds(n, textures); - helper_->GenTexturesImmediate(n, textures); -} - -void GetActiveAttrib( - GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, - GLenum* type, char* name); - -void GetActiveUniform( - GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, - GLenum* type, char* name); - -void GetAttachedShaders( - GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); - -int GetAttribLocation(GLuint program, const char* name) { - // TODO(gman): This needs to change to use SendString. - GLint* result = shared_memory_.GetAddressAs<GLint*>(0); - DCHECK(false); // pass in shared memory - helper_->GetAttribLocationImmediate(program, name); - int32 token = helper_->InsertToken(); - helper_->WaitForToken(token); - return *result; -} - -void GetBooleanv(GLenum pname, GLboolean* params) { - helper_->GetBooleanv(pname, shared_memory_.GetId(), 0); - int32 token = helper_->InsertToken(); - helper_->WaitForToken(token); - GLsizei num_values = util_.GLGetNumValuesReturned(pname); - memcpy(params, shared_memory_.GetAddress(0), - num_values * sizeof(*params)); -} - -void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) { - helper_->GetBufferParameteriv(target, pname, shared_memory_.GetId(), 0); - int32 token = helper_->InsertToken(); - helper_->WaitForToken(token); - GLsizei num_values = util_.GLGetNumValuesReturned(pname); - memcpy(params, shared_memory_.GetAddress(0), - num_values * sizeof(*params)); -} - -GLenum GetError() { - helper_->GetError(shared_memory_.GetId(), 0); - int32 token = helper_->InsertToken(); - helper_->WaitForToken(token); - return *shared_memory_.GetAddressAs<GLenum*>(0); -} - -void GetFloatv(GLenum pname, GLfloat* params) { - helper_->GetFloatv(pname, shared_memory_.GetId(), 0); - int32 token = helper_->InsertToken(); - helper_->WaitForToken(token); - GLsizei num_values = util_.GLGetNumValuesReturned(pname); - memcpy(params, shared_memory_.GetAddress(0), - num_values * sizeof(*params)); -} - -void GetFramebufferAttachmentParameteriv( - GLenum target, GLenum attachment, GLenum pname, GLint* params) { - helper_->GetFramebufferAttachmentParameteriv( - target, attachment, pname, shared_memory_.GetId(), 0); - int32 token = helper_->InsertToken(); - helper_->WaitForToken(token); - GLsizei num_values = util_.GLGetNumValuesReturned(pname); - memcpy(params, shared_memory_.GetAddress(0), - num_values * sizeof(*params)); -} - -void GetIntegerv(GLenum pname, GLint* params) { - helper_->GetIntegerv(pname, shared_memory_.GetId(), 0); - int32 token = helper_->InsertToken(); - helper_->WaitForToken(token); - GLsizei num_values = util_.GLGetNumValuesReturned(pname); - memcpy(params, shared_memory_.GetAddress(0), - num_values * sizeof(*params)); -} - -void GetProgramiv(GLuint program, GLenum pname, GLint* params) { - helper_->GetProgramiv(program, pname, shared_memory_.GetId(), 0); - int32 token = helper_->InsertToken(); - helper_->WaitForToken(token); - GLsizei num_values = util_.GLGetNumValuesReturned(pname); - memcpy(params, shared_memory_.GetAddress(0), - num_values * sizeof(*params)); -} - -// TODO(gman): Implement this -void GetProgramInfoLog( - GLuint program, GLsizei bufsize, GLsizei* length, char* infolog); - -void GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) { - helper_->GetRenderbufferParameteriv( - target, pname, shared_memory_.GetId(), 0); - int32 token = helper_->InsertToken(); - helper_->WaitForToken(token); - GLsizei num_values = util_.GLGetNumValuesReturned(pname); - memcpy(params, shared_memory_.GetAddress(0), - num_values * sizeof(*params)); -} - -void GetShaderiv(GLuint shader, GLenum pname, GLint* params) { - helper_->GetShaderiv(shader, pname, shared_memory_.GetId(), 0); - int32 token = helper_->InsertToken(); - helper_->WaitForToken(token); - GLsizei num_values = util_.GLGetNumValuesReturned(pname); - memcpy(params, shared_memory_.GetAddress(0), - num_values * sizeof(*params)); -} - -// TODO(gman): Implement this -void GetShaderInfoLog( - GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog); - -void GetShaderPrecisionFormat( - GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); - -// TODO(gman): Implement this -void GetShaderSource( - GLuint shader, GLsizei bufsize, GLsizei* length, char* source); - -const GLubyte* GetString(GLenum name); - -void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) { - helper_->GetTexParameterfv(target, pname, shared_memory_.GetId(), 0); - int32 token = helper_->InsertToken(); - helper_->WaitForToken(token); - GLsizei num_values = util_.GLGetNumValuesReturned(pname); - memcpy(params, shared_memory_.GetAddress(0), - num_values * sizeof(*params)); -} - -void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) { - helper_->GetTexParameteriv(target, pname, shared_memory_.GetId(), 0); - int32 token = helper_->InsertToken(); - helper_->WaitForToken(token); - GLsizei num_values = util_.GLGetNumValuesReturned(pname); - memcpy(params, shared_memory_.GetAddress(0), - num_values * sizeof(*params)); -} - -void GetUniformfv(GLuint program, GLint location, GLfloat* params); - -void GetUniformiv(GLuint program, GLint location, GLint* params); - -int GetUniformLocation(GLuint program, const char* name) { - // TODO(gman): This needs to change to use SendString. - GLint* result = shared_memory_.GetAddressAs<GLint*>(0); - DCHECK(false); // pass in shared memory - helper_->GetUniformLocationImmediate(program, name); - int32 token = helper_->InsertToken(); - helper_->WaitForToken(token); - return *result; -} - -void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) { - helper_->GetVertexAttribfv(index, pname, shared_memory_.GetId(), 0); - int32 token = helper_->InsertToken(); - helper_->WaitForToken(token); - GLsizei num_values = util_.GLGetNumValuesReturned(pname); - memcpy(params, shared_memory_.GetAddress(0), - num_values * sizeof(*params)); -} - -void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) { - helper_->GetVertexAttribiv(index, pname, shared_memory_.GetId(), 0); - int32 token = helper_->InsertToken(); - helper_->WaitForToken(token); - GLsizei num_values = util_.GLGetNumValuesReturned(pname); - memcpy(params, shared_memory_.GetAddress(0), - num_values * sizeof(*params)); -} - -void GetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer); - -void Hint(GLenum target, GLenum mode) { - helper_->Hint(target, mode); -} - -GLboolean IsBuffer(GLuint buffer) { - helper_->IsBuffer(buffer, shared_memory_.GetId(), 0); - int32 token = helper_->InsertToken(); - helper_->WaitForToken(token); - return *shared_memory_.GetAddressAs<GLboolean*>(0); -} - -GLboolean IsEnabled(GLenum cap) { - helper_->IsEnabled(cap, shared_memory_.GetId(), 0); - int32 token = helper_->InsertToken(); - helper_->WaitForToken(token); - return *shared_memory_.GetAddressAs<GLboolean*>(0); -} - -GLboolean IsFramebuffer(GLuint framebuffer) { - helper_->IsFramebuffer(framebuffer, shared_memory_.GetId(), 0); - int32 token = helper_->InsertToken(); - helper_->WaitForToken(token); - return *shared_memory_.GetAddressAs<GLboolean*>(0); -} - -GLboolean IsProgram(GLuint program) { - helper_->IsProgram(program, shared_memory_.GetId(), 0); - int32 token = helper_->InsertToken(); - helper_->WaitForToken(token); - return *shared_memory_.GetAddressAs<GLboolean*>(0); -} - -GLboolean IsRenderbuffer(GLuint renderbuffer) { - helper_->IsRenderbuffer(renderbuffer, shared_memory_.GetId(), 0); - int32 token = helper_->InsertToken(); - helper_->WaitForToken(token); - return *shared_memory_.GetAddressAs<GLboolean*>(0); -} - -GLboolean IsShader(GLuint shader) { - helper_->IsShader(shader, shared_memory_.GetId(), 0); - int32 token = helper_->InsertToken(); - helper_->WaitForToken(token); - return *shared_memory_.GetAddressAs<GLboolean*>(0); -} - -GLboolean IsTexture(GLuint texture) { - helper_->IsTexture(texture, shared_memory_.GetId(), 0); - int32 token = helper_->InsertToken(); - helper_->WaitForToken(token); - return *shared_memory_.GetAddressAs<GLboolean*>(0); -} - -void LineWidth(GLfloat width) { - helper_->LineWidth(width); -} - -void LinkProgram(GLuint program) { - helper_->LinkProgram(program); -} - -void PixelStorei(GLenum pname, GLint param) { - helper_->PixelStorei(pname, param); -} - -void PolygonOffset(GLfloat factor, GLfloat units) { - helper_->PolygonOffset(factor, units); -} - -void ReadPixels( - GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, - void* pixels); - -void RenderbufferStorage( - GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { - helper_->RenderbufferStorage(target, internalformat, width, height); -} - -void SampleCoverage(GLclampf value, GLboolean invert) { - helper_->SampleCoverage(value, invert); -} - -void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) { - helper_->Scissor(x, y, width, height); -} - -void ShaderSource( - GLuint shader, GLsizei count, const char** string, const GLint* length); - -void StencilFunc(GLenum func, GLint ref, GLuint mask) { - helper_->StencilFunc(func, ref, mask); -} - -void StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) { - helper_->StencilFuncSeparate(face, func, ref, mask); -} - -void StencilMask(GLuint mask) { - helper_->StencilMask(mask); -} - -void StencilMaskSeparate(GLenum face, GLuint mask) { - helper_->StencilMaskSeparate(face, mask); -} - -void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) { - helper_->StencilOp(fail, zfail, zpass); -} - -void StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { - helper_->StencilOpSeparate(face, fail, zfail, zpass); -} - -void TexImage2D( - GLenum target, GLint level, GLint internalformat, GLsizei width, - GLsizei height, GLint border, GLenum format, GLenum type, - const void* pixels); - -void TexParameterf(GLenum target, GLenum pname, GLfloat param) { - helper_->TexParameterf(target, pname, param); -} - -void TexParameterfv(GLenum target, GLenum pname, const GLfloat* params) { - helper_->TexParameterfvImmediate(target, pname, params); -} - -void TexParameteri(GLenum target, GLenum pname, GLint param) { - helper_->TexParameteri(target, pname, param); -} - -void TexParameteriv(GLenum target, GLenum pname, const GLint* params) { - helper_->TexParameterivImmediate(target, pname, params); -} - -void TexSubImage2D( - GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, - GLsizei height, GLenum format, GLenum type, const void* pixels); - -void Uniform1f(GLint location, GLfloat x) { - helper_->Uniform1f(location, x); -} - -void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) { - helper_->Uniform1fvImmediate(location, count, v); -} - -void Uniform1i(GLint location, GLint x) { - helper_->Uniform1i(location, x); -} - -void Uniform1iv(GLint location, GLsizei count, const GLint* v) { - helper_->Uniform1ivImmediate(location, count, v); -} - -void Uniform2f(GLint location, GLfloat x, GLfloat y) { - helper_->Uniform2f(location, x, y); -} - -void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) { - helper_->Uniform2fvImmediate(location, count, v); -} - -void Uniform2i(GLint location, GLint x, GLint y) { - helper_->Uniform2i(location, x, y); -} - -void Uniform2iv(GLint location, GLsizei count, const GLint* v) { - helper_->Uniform2ivImmediate(location, count, v); -} - -void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) { - helper_->Uniform3f(location, x, y, z); -} - -void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) { - helper_->Uniform3fvImmediate(location, count, v); -} - -void Uniform3i(GLint location, GLint x, GLint y, GLint z) { - helper_->Uniform3i(location, x, y, z); -} - -void Uniform3iv(GLint location, GLsizei count, const GLint* v) { - helper_->Uniform3ivImmediate(location, count, v); -} - -void Uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - helper_->Uniform4f(location, x, y, z, w); -} - -void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) { - helper_->Uniform4fvImmediate(location, count, v); -} - -void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) { - helper_->Uniform4i(location, x, y, z, w); -} - -void Uniform4iv(GLint location, GLsizei count, const GLint* v) { - helper_->Uniform4ivImmediate(location, count, v); -} - -void UniformMatrix2fv( - GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { - helper_->UniformMatrix2fvImmediate(location, count, transpose, value); -} - -void UniformMatrix3fv( - GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { - helper_->UniformMatrix3fvImmediate(location, count, transpose, value); -} - -void UniformMatrix4fv( - GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { - helper_->UniformMatrix4fvImmediate(location, count, transpose, value); -} - -void UseProgram(GLuint program) { - helper_->UseProgram(program); -} - -void ValidateProgram(GLuint program) { - helper_->ValidateProgram(program); -} - -void VertexAttrib1f(GLuint indx, GLfloat x) { - helper_->VertexAttrib1f(indx, x); -} - -void VertexAttrib1fv(GLuint indx, const GLfloat* values) { - helper_->VertexAttrib1fvImmediate(indx, values); -} - -void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) { - helper_->VertexAttrib2f(indx, x, y); -} - -void VertexAttrib2fv(GLuint indx, const GLfloat* values) { - helper_->VertexAttrib2fvImmediate(indx, values); -} - -void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) { - helper_->VertexAttrib3f(indx, x, y, z); -} - -void VertexAttrib3fv(GLuint indx, const GLfloat* values) { - helper_->VertexAttrib3fvImmediate(indx, values); -} - -void VertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - helper_->VertexAttrib4f(indx, x, y, z, w); -} - -void VertexAttrib4fv(GLuint indx, const GLfloat* values) { - helper_->VertexAttrib4fvImmediate(indx, values); -} - -void VertexAttribPointer( - GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, - const void* ptr); - -void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) { - helper_->Viewport(x, y, width, height); -} - -void SwapBuffers() { - helper_->SwapBuffers(); -} - |