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authorapatrick@google.com <apatrick@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2009-11-24 21:17:43 +0000
committerapatrick@google.com <apatrick@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2009-11-24 21:17:43 +0000
commita7150972720d10eb13ec1461dcdd0836b86b2586 (patch)
tree89b3e5485df9d1baa4718ae3c5a76583af566f04 /gpu/command_buffer/client/gles2_implementation_autogen.h
parenteba9677e3ca98f6b968f1c5050141bf7b95d5421 (diff)
downloadchromium_src-a7150972720d10eb13ec1461dcdd0836b86b2586.zip
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Reverting the rest of 32952
TEST=none BUG=none git-svn-id: svn://svn.chromium.org/chrome/trunk/src@32970 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'gpu/command_buffer/client/gles2_implementation_autogen.h')
-rw-r--r--gpu/command_buffer/client/gles2_implementation_autogen.h684
1 files changed, 0 insertions, 684 deletions
diff --git a/gpu/command_buffer/client/gles2_implementation_autogen.h b/gpu/command_buffer/client/gles2_implementation_autogen.h
deleted file mode 100644
index 940454b..0000000
--- a/gpu/command_buffer/client/gles2_implementation_autogen.h
+++ /dev/null
@@ -1,684 +0,0 @@
-// This file is auto-generated. DO NOT EDIT!
-
-// This file is included by gles2_implementation.h to declare the
-// GL api functions.
-void ActiveTexture(GLenum texture) {
- helper_->ActiveTexture(texture);
-}
-
-void AttachShader(GLuint program, GLuint shader) {
- helper_->AttachShader(program, shader);
-}
-
-void BindAttribLocation(GLuint program, GLuint index, const char* name) {
- // TODO(gman): This needs to change to use SendString.
- helper_->BindAttribLocationImmediate(program, index, name);
-}
-
-void BindBuffer(GLenum target, GLuint buffer) {
- helper_->BindBuffer(target, buffer);
-}
-
-void BindFramebuffer(GLenum target, GLuint framebuffer) {
- helper_->BindFramebuffer(target, framebuffer);
-}
-
-void BindRenderbuffer(GLenum target, GLuint renderbuffer) {
- helper_->BindRenderbuffer(target, renderbuffer);
-}
-
-void BindTexture(GLenum target, GLuint texture) {
- helper_->BindTexture(target, texture);
-}
-
-void BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
- helper_->BlendColor(red, green, blue, alpha);
-}
-
-void BlendEquation(GLenum mode) {
- helper_->BlendEquation(mode);
-}
-
-void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {
- helper_->BlendEquationSeparate(modeRGB, modeAlpha);
-}
-
-void BlendFunc(GLenum sfactor, GLenum dfactor) {
- helper_->BlendFunc(sfactor, dfactor);
-}
-
-void BlendFuncSeparate(
- GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
- helper_->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
-}
-
-void BufferData(
- GLenum target, GLsizeiptr size, const void* data, GLenum usage);
-
-void BufferSubData(
- GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
-
-GLenum CheckFramebufferStatus(GLenum target);
-
-void Clear(GLbitfield mask) {
- helper_->Clear(mask);
-}
-
-void ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
- helper_->ClearColor(red, green, blue, alpha);
-}
-
-void ClearDepthf(GLclampf depth) {
- helper_->ClearDepthf(depth);
-}
-
-void ClearStencil(GLint s) {
- helper_->ClearStencil(s);
-}
-
-void ColorMask(
- GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
- helper_->ColorMask(red, green, blue, alpha);
-}
-
-void CompileShader(GLuint shader) {
- helper_->CompileShader(shader);
-}
-
-void CompressedTexImage2D(
- GLenum target, GLint level, GLenum internalformat, GLsizei width,
- GLsizei height, GLint border, GLsizei imageSize, const void* data);
-
-void CompressedTexSubImage2D(
- GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
- GLsizei height, GLenum format, GLsizei imageSize, const void* data);
-
-void CopyTexImage2D(
- GLenum target, GLint level, GLenum internalformat, GLint x, GLint y,
- GLsizei width, GLsizei height, GLint border) {
- helper_->CopyTexImage2D(
- target, level, internalformat, x, y, width, height, border);
-}
-
-void CopyTexSubImage2D(
- GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
- GLsizei width, GLsizei height) {
- helper_->CopyTexSubImage2D(
- target, level, xoffset, yoffset, x, y, width, height);
-}
-
-GLuint CreateProgram() {
- GLuint client_id;
- MakeIds(1, &client_id);
- helper_->CreateProgram(client_id);
- return client_id;
-}
-
-GLuint CreateShader(GLenum type) {
- GLuint client_id;
- MakeIds(1, &client_id);
- helper_->CreateShader(type, client_id);
- return client_id;
-}
-
-void CullFace(GLenum mode) {
- helper_->CullFace(mode);
-}
-
-void DeleteBuffers(GLsizei n, const GLuint* buffers) {
- FreeIds(n, buffers);
- helper_->DeleteBuffersImmediate(n, buffers);
-}
-
-void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) {
- FreeIds(n, framebuffers);
- helper_->DeleteFramebuffersImmediate(n, framebuffers);
-}
-
-void DeleteProgram(GLuint program) {
- helper_->DeleteProgram(program);
-}
-
-void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) {
- FreeIds(n, renderbuffers);
- helper_->DeleteRenderbuffersImmediate(n, renderbuffers);
-}
-
-void DeleteShader(GLuint shader) {
- helper_->DeleteShader(shader);
-}
-
-void DeleteTextures(GLsizei n, const GLuint* textures) {
- FreeIds(n, textures);
- helper_->DeleteTexturesImmediate(n, textures);
-}
-
-void DepthFunc(GLenum func) {
- helper_->DepthFunc(func);
-}
-
-void DepthMask(GLboolean flag) {
- helper_->DepthMask(flag);
-}
-
-void DepthRangef(GLclampf zNear, GLclampf zFar) {
- helper_->DepthRangef(zNear, zFar);
-}
-
-void DetachShader(GLuint program, GLuint shader) {
- helper_->DetachShader(program, shader);
-}
-
-void Disable(GLenum cap) {
- helper_->Disable(cap);
-}
-
-void DisableVertexAttribArray(GLuint index) {
- helper_->DisableVertexAttribArray(index);
-}
-
-void DrawArrays(GLenum mode, GLint first, GLsizei count) {
- helper_->DrawArrays(mode, first, count);
-}
-
-void DrawElements(
- GLenum mode, GLsizei count, GLenum type, const void* indices);
-
-void Enable(GLenum cap) {
- helper_->Enable(cap);
-}
-
-void EnableVertexAttribArray(GLuint index) {
- helper_->EnableVertexAttribArray(index);
-}
-
-void Finish() {
- helper_->Finish();
-}
-
-void Flush() {
- helper_->Flush();
-}
-
-void FramebufferRenderbuffer(
- GLenum target, GLenum attachment, GLenum renderbuffertarget,
- GLuint renderbuffer) {
- helper_->FramebufferRenderbuffer(
- target, attachment, renderbuffertarget, renderbuffer);
-}
-
-void FramebufferTexture2D(
- GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
- GLint level) {
- helper_->FramebufferTexture2D(target, attachment, textarget, texture, level);
-}
-
-void FrontFace(GLenum mode) {
- helper_->FrontFace(mode);
-}
-
-void GenBuffers(GLsizei n, GLuint* buffers) {
- MakeIds(n, buffers);
- helper_->GenBuffersImmediate(n, buffers);
-}
-
-void GenerateMipmap(GLenum target) {
- helper_->GenerateMipmap(target);
-}
-
-void GenFramebuffers(GLsizei n, GLuint* framebuffers) {
- MakeIds(n, framebuffers);
- helper_->GenFramebuffersImmediate(n, framebuffers);
-}
-
-void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) {
- MakeIds(n, renderbuffers);
- helper_->GenRenderbuffersImmediate(n, renderbuffers);
-}
-
-void GenTextures(GLsizei n, GLuint* textures) {
- MakeIds(n, textures);
- helper_->GenTexturesImmediate(n, textures);
-}
-
-void GetActiveAttrib(
- GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,
- GLenum* type, char* name);
-
-void GetActiveUniform(
- GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,
- GLenum* type, char* name);
-
-void GetAttachedShaders(
- GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
-
-int GetAttribLocation(GLuint program, const char* name) {
- // TODO(gman): This needs to change to use SendString.
- GLint* result = shared_memory_.GetAddressAs<GLint*>(0);
- DCHECK(false); // pass in shared memory
- helper_->GetAttribLocationImmediate(program, name);
- int32 token = helper_->InsertToken();
- helper_->WaitForToken(token);
- return *result;
-}
-
-void GetBooleanv(GLenum pname, GLboolean* params) {
- helper_->GetBooleanv(pname, shared_memory_.GetId(), 0);
- int32 token = helper_->InsertToken();
- helper_->WaitForToken(token);
- GLsizei num_values = util_.GLGetNumValuesReturned(pname);
- memcpy(params, shared_memory_.GetAddress(0),
- num_values * sizeof(*params));
-}
-
-void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) {
- helper_->GetBufferParameteriv(target, pname, shared_memory_.GetId(), 0);
- int32 token = helper_->InsertToken();
- helper_->WaitForToken(token);
- GLsizei num_values = util_.GLGetNumValuesReturned(pname);
- memcpy(params, shared_memory_.GetAddress(0),
- num_values * sizeof(*params));
-}
-
-GLenum GetError() {
- helper_->GetError(shared_memory_.GetId(), 0);
- int32 token = helper_->InsertToken();
- helper_->WaitForToken(token);
- return *shared_memory_.GetAddressAs<GLenum*>(0);
-}
-
-void GetFloatv(GLenum pname, GLfloat* params) {
- helper_->GetFloatv(pname, shared_memory_.GetId(), 0);
- int32 token = helper_->InsertToken();
- helper_->WaitForToken(token);
- GLsizei num_values = util_.GLGetNumValuesReturned(pname);
- memcpy(params, shared_memory_.GetAddress(0),
- num_values * sizeof(*params));
-}
-
-void GetFramebufferAttachmentParameteriv(
- GLenum target, GLenum attachment, GLenum pname, GLint* params) {
- helper_->GetFramebufferAttachmentParameteriv(
- target, attachment, pname, shared_memory_.GetId(), 0);
- int32 token = helper_->InsertToken();
- helper_->WaitForToken(token);
- GLsizei num_values = util_.GLGetNumValuesReturned(pname);
- memcpy(params, shared_memory_.GetAddress(0),
- num_values * sizeof(*params));
-}
-
-void GetIntegerv(GLenum pname, GLint* params) {
- helper_->GetIntegerv(pname, shared_memory_.GetId(), 0);
- int32 token = helper_->InsertToken();
- helper_->WaitForToken(token);
- GLsizei num_values = util_.GLGetNumValuesReturned(pname);
- memcpy(params, shared_memory_.GetAddress(0),
- num_values * sizeof(*params));
-}
-
-void GetProgramiv(GLuint program, GLenum pname, GLint* params) {
- helper_->GetProgramiv(program, pname, shared_memory_.GetId(), 0);
- int32 token = helper_->InsertToken();
- helper_->WaitForToken(token);
- GLsizei num_values = util_.GLGetNumValuesReturned(pname);
- memcpy(params, shared_memory_.GetAddress(0),
- num_values * sizeof(*params));
-}
-
-// TODO(gman): Implement this
-void GetProgramInfoLog(
- GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
-
-void GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) {
- helper_->GetRenderbufferParameteriv(
- target, pname, shared_memory_.GetId(), 0);
- int32 token = helper_->InsertToken();
- helper_->WaitForToken(token);
- GLsizei num_values = util_.GLGetNumValuesReturned(pname);
- memcpy(params, shared_memory_.GetAddress(0),
- num_values * sizeof(*params));
-}
-
-void GetShaderiv(GLuint shader, GLenum pname, GLint* params) {
- helper_->GetShaderiv(shader, pname, shared_memory_.GetId(), 0);
- int32 token = helper_->InsertToken();
- helper_->WaitForToken(token);
- GLsizei num_values = util_.GLGetNumValuesReturned(pname);
- memcpy(params, shared_memory_.GetAddress(0),
- num_values * sizeof(*params));
-}
-
-// TODO(gman): Implement this
-void GetShaderInfoLog(
- GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
-
-void GetShaderPrecisionFormat(
- GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
-
-// TODO(gman): Implement this
-void GetShaderSource(
- GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
-
-const GLubyte* GetString(GLenum name);
-
-void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) {
- helper_->GetTexParameterfv(target, pname, shared_memory_.GetId(), 0);
- int32 token = helper_->InsertToken();
- helper_->WaitForToken(token);
- GLsizei num_values = util_.GLGetNumValuesReturned(pname);
- memcpy(params, shared_memory_.GetAddress(0),
- num_values * sizeof(*params));
-}
-
-void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) {
- helper_->GetTexParameteriv(target, pname, shared_memory_.GetId(), 0);
- int32 token = helper_->InsertToken();
- helper_->WaitForToken(token);
- GLsizei num_values = util_.GLGetNumValuesReturned(pname);
- memcpy(params, shared_memory_.GetAddress(0),
- num_values * sizeof(*params));
-}
-
-void GetUniformfv(GLuint program, GLint location, GLfloat* params);
-
-void GetUniformiv(GLuint program, GLint location, GLint* params);
-
-int GetUniformLocation(GLuint program, const char* name) {
- // TODO(gman): This needs to change to use SendString.
- GLint* result = shared_memory_.GetAddressAs<GLint*>(0);
- DCHECK(false); // pass in shared memory
- helper_->GetUniformLocationImmediate(program, name);
- int32 token = helper_->InsertToken();
- helper_->WaitForToken(token);
- return *result;
-}
-
-void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) {
- helper_->GetVertexAttribfv(index, pname, shared_memory_.GetId(), 0);
- int32 token = helper_->InsertToken();
- helper_->WaitForToken(token);
- GLsizei num_values = util_.GLGetNumValuesReturned(pname);
- memcpy(params, shared_memory_.GetAddress(0),
- num_values * sizeof(*params));
-}
-
-void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) {
- helper_->GetVertexAttribiv(index, pname, shared_memory_.GetId(), 0);
- int32 token = helper_->InsertToken();
- helper_->WaitForToken(token);
- GLsizei num_values = util_.GLGetNumValuesReturned(pname);
- memcpy(params, shared_memory_.GetAddress(0),
- num_values * sizeof(*params));
-}
-
-void GetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer);
-
-void Hint(GLenum target, GLenum mode) {
- helper_->Hint(target, mode);
-}
-
-GLboolean IsBuffer(GLuint buffer) {
- helper_->IsBuffer(buffer, shared_memory_.GetId(), 0);
- int32 token = helper_->InsertToken();
- helper_->WaitForToken(token);
- return *shared_memory_.GetAddressAs<GLboolean*>(0);
-}
-
-GLboolean IsEnabled(GLenum cap) {
- helper_->IsEnabled(cap, shared_memory_.GetId(), 0);
- int32 token = helper_->InsertToken();
- helper_->WaitForToken(token);
- return *shared_memory_.GetAddressAs<GLboolean*>(0);
-}
-
-GLboolean IsFramebuffer(GLuint framebuffer) {
- helper_->IsFramebuffer(framebuffer, shared_memory_.GetId(), 0);
- int32 token = helper_->InsertToken();
- helper_->WaitForToken(token);
- return *shared_memory_.GetAddressAs<GLboolean*>(0);
-}
-
-GLboolean IsProgram(GLuint program) {
- helper_->IsProgram(program, shared_memory_.GetId(), 0);
- int32 token = helper_->InsertToken();
- helper_->WaitForToken(token);
- return *shared_memory_.GetAddressAs<GLboolean*>(0);
-}
-
-GLboolean IsRenderbuffer(GLuint renderbuffer) {
- helper_->IsRenderbuffer(renderbuffer, shared_memory_.GetId(), 0);
- int32 token = helper_->InsertToken();
- helper_->WaitForToken(token);
- return *shared_memory_.GetAddressAs<GLboolean*>(0);
-}
-
-GLboolean IsShader(GLuint shader) {
- helper_->IsShader(shader, shared_memory_.GetId(), 0);
- int32 token = helper_->InsertToken();
- helper_->WaitForToken(token);
- return *shared_memory_.GetAddressAs<GLboolean*>(0);
-}
-
-GLboolean IsTexture(GLuint texture) {
- helper_->IsTexture(texture, shared_memory_.GetId(), 0);
- int32 token = helper_->InsertToken();
- helper_->WaitForToken(token);
- return *shared_memory_.GetAddressAs<GLboolean*>(0);
-}
-
-void LineWidth(GLfloat width) {
- helper_->LineWidth(width);
-}
-
-void LinkProgram(GLuint program) {
- helper_->LinkProgram(program);
-}
-
-void PixelStorei(GLenum pname, GLint param) {
- helper_->PixelStorei(pname, param);
-}
-
-void PolygonOffset(GLfloat factor, GLfloat units) {
- helper_->PolygonOffset(factor, units);
-}
-
-void ReadPixels(
- GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
- void* pixels);
-
-void RenderbufferStorage(
- GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
- helper_->RenderbufferStorage(target, internalformat, width, height);
-}
-
-void SampleCoverage(GLclampf value, GLboolean invert) {
- helper_->SampleCoverage(value, invert);
-}
-
-void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) {
- helper_->Scissor(x, y, width, height);
-}
-
-void ShaderSource(
- GLuint shader, GLsizei count, const char** string, const GLint* length);
-
-void StencilFunc(GLenum func, GLint ref, GLuint mask) {
- helper_->StencilFunc(func, ref, mask);
-}
-
-void StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) {
- helper_->StencilFuncSeparate(face, func, ref, mask);
-}
-
-void StencilMask(GLuint mask) {
- helper_->StencilMask(mask);
-}
-
-void StencilMaskSeparate(GLenum face, GLuint mask) {
- helper_->StencilMaskSeparate(face, mask);
-}
-
-void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) {
- helper_->StencilOp(fail, zfail, zpass);
-}
-
-void StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) {
- helper_->StencilOpSeparate(face, fail, zfail, zpass);
-}
-
-void TexImage2D(
- GLenum target, GLint level, GLint internalformat, GLsizei width,
- GLsizei height, GLint border, GLenum format, GLenum type,
- const void* pixels);
-
-void TexParameterf(GLenum target, GLenum pname, GLfloat param) {
- helper_->TexParameterf(target, pname, param);
-}
-
-void TexParameterfv(GLenum target, GLenum pname, const GLfloat* params) {
- helper_->TexParameterfvImmediate(target, pname, params);
-}
-
-void TexParameteri(GLenum target, GLenum pname, GLint param) {
- helper_->TexParameteri(target, pname, param);
-}
-
-void TexParameteriv(GLenum target, GLenum pname, const GLint* params) {
- helper_->TexParameterivImmediate(target, pname, params);
-}
-
-void TexSubImage2D(
- GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
- GLsizei height, GLenum format, GLenum type, const void* pixels);
-
-void Uniform1f(GLint location, GLfloat x) {
- helper_->Uniform1f(location, x);
-}
-
-void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) {
- helper_->Uniform1fvImmediate(location, count, v);
-}
-
-void Uniform1i(GLint location, GLint x) {
- helper_->Uniform1i(location, x);
-}
-
-void Uniform1iv(GLint location, GLsizei count, const GLint* v) {
- helper_->Uniform1ivImmediate(location, count, v);
-}
-
-void Uniform2f(GLint location, GLfloat x, GLfloat y) {
- helper_->Uniform2f(location, x, y);
-}
-
-void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) {
- helper_->Uniform2fvImmediate(location, count, v);
-}
-
-void Uniform2i(GLint location, GLint x, GLint y) {
- helper_->Uniform2i(location, x, y);
-}
-
-void Uniform2iv(GLint location, GLsizei count, const GLint* v) {
- helper_->Uniform2ivImmediate(location, count, v);
-}
-
-void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) {
- helper_->Uniform3f(location, x, y, z);
-}
-
-void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) {
- helper_->Uniform3fvImmediate(location, count, v);
-}
-
-void Uniform3i(GLint location, GLint x, GLint y, GLint z) {
- helper_->Uniform3i(location, x, y, z);
-}
-
-void Uniform3iv(GLint location, GLsizei count, const GLint* v) {
- helper_->Uniform3ivImmediate(location, count, v);
-}
-
-void Uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
- helper_->Uniform4f(location, x, y, z, w);
-}
-
-void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) {
- helper_->Uniform4fvImmediate(location, count, v);
-}
-
-void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) {
- helper_->Uniform4i(location, x, y, z, w);
-}
-
-void Uniform4iv(GLint location, GLsizei count, const GLint* v) {
- helper_->Uniform4ivImmediate(location, count, v);
-}
-
-void UniformMatrix2fv(
- GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
- helper_->UniformMatrix2fvImmediate(location, count, transpose, value);
-}
-
-void UniformMatrix3fv(
- GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
- helper_->UniformMatrix3fvImmediate(location, count, transpose, value);
-}
-
-void UniformMatrix4fv(
- GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
- helper_->UniformMatrix4fvImmediate(location, count, transpose, value);
-}
-
-void UseProgram(GLuint program) {
- helper_->UseProgram(program);
-}
-
-void ValidateProgram(GLuint program) {
- helper_->ValidateProgram(program);
-}
-
-void VertexAttrib1f(GLuint indx, GLfloat x) {
- helper_->VertexAttrib1f(indx, x);
-}
-
-void VertexAttrib1fv(GLuint indx, const GLfloat* values) {
- helper_->VertexAttrib1fvImmediate(indx, values);
-}
-
-void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) {
- helper_->VertexAttrib2f(indx, x, y);
-}
-
-void VertexAttrib2fv(GLuint indx, const GLfloat* values) {
- helper_->VertexAttrib2fvImmediate(indx, values);
-}
-
-void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) {
- helper_->VertexAttrib3f(indx, x, y, z);
-}
-
-void VertexAttrib3fv(GLuint indx, const GLfloat* values) {
- helper_->VertexAttrib3fvImmediate(indx, values);
-}
-
-void VertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
- helper_->VertexAttrib4f(indx, x, y, z, w);
-}
-
-void VertexAttrib4fv(GLuint indx, const GLfloat* values) {
- helper_->VertexAttrib4fvImmediate(indx, values);
-}
-
-void VertexAttribPointer(
- GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
- const void* ptr);
-
-void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) {
- helper_->Viewport(x, y, width, height);
-}
-
-void SwapBuffers() {
- helper_->SwapBuffers();
-}
-