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author | apatrick@chromium.org <apatrick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-09-20 00:40:50 +0000 |
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committer | apatrick@chromium.org <apatrick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-09-20 00:40:50 +0000 |
commit | 79311e89bc4fbd952d5ce872011f8360bfa5e6e6 (patch) | |
tree | 3d5225bf67189ff0e8946c36498b79136c1f2bc9 /gpu/command_buffer/client/mapped_memory.h | |
parent | db021357a069782b9fa5c4be509c88e26acdd727 (diff) | |
download | chromium_src-79311e89bc4fbd952d5ce872011f8360bfa5e6e6.zip chromium_src-79311e89bc4fbd952d5ce872011f8360bfa5e6e6.tar.gz chromium_src-79311e89bc4fbd952d5ce872011f8360bfa5e6e6.tar.bz2 |
Reland 101545 - Moved code not relating to GPU scheduling out of GpuScheduler and into GpuCommandBufferStub.
Reason for revert: Compile failure on Arm.
This was mostly a refactor because the code was awkward.
I also deleted the original gles2_demo since we have the gles2 book demos now.
THings still to do are a common way of setting up the few objects involved in initializing a command buffer that is now more-or-less duplicated in the gles2 conformance tests, the gles2 demos, the command buffer stub and the in-process webgl context. I also want to completely remove the reference to the decoder from the scheduler.
I tested WebGL on both windows and mac and saw no regressions. I checked the conformance tests, the gpu tests and am running by the try bots now. The gles2 demos still work.
Review URL: http://codereview.chromium.org/7782041
Review URL: http://codereview.chromium.org/7951008
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@101873 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'gpu/command_buffer/client/mapped_memory.h')
0 files changed, 0 insertions, 0 deletions