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authorapatrick@chromium.org <apatrick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-09-20 00:40:50 +0000
committerapatrick@chromium.org <apatrick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-09-20 00:40:50 +0000
commit79311e89bc4fbd952d5ce872011f8360bfa5e6e6 (patch)
tree3d5225bf67189ff0e8946c36498b79136c1f2bc9 /gpu/command_buffer/client/mapped_memory.h
parentdb021357a069782b9fa5c4be509c88e26acdd727 (diff)
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Reland 101545 - Moved code not relating to GPU scheduling out of GpuScheduler and into GpuCommandBufferStub.
Reason for revert: Compile failure on Arm. This was mostly a refactor because the code was awkward. I also deleted the original gles2_demo since we have the gles2 book demos now. THings still to do are a common way of setting up the few objects involved in initializing a command buffer that is now more-or-less duplicated in the gles2 conformance tests, the gles2 demos, the command buffer stub and the in-process webgl context. I also want to completely remove the reference to the decoder from the scheduler. I tested WebGL on both windows and mac and saw no regressions. I checked the conformance tests, the gpu tests and am running by the try bots now. The gles2 demos still work. Review URL: http://codereview.chromium.org/7782041 Review URL: http://codereview.chromium.org/7951008 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@101873 0039d316-1c4b-4281-b951-d872f2087c98
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