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author | dspringer@google.com <dspringer@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-03-16 13:56:12 +0000 |
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committer | dspringer@google.com <dspringer@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-03-16 13:56:12 +0000 |
commit | 92c4a81f28a463cd71d782f7ae9b768c91e59d10 (patch) | |
tree | 38396d79f4f155b88b5a8393a5ed9e383f5ed144 /gpu/command_buffer/client | |
parent | 2a0641aaf1f7828d8b2c3ce451d29455b4c9a466 (diff) | |
download | chromium_src-92c4a81f28a463cd71d782f7ae9b768c91e59d10.zip chromium_src-92c4a81f28a463cd71d782f7ae9b768c91e59d10.tar.gz chromium_src-92c4a81f28a463cd71d782f7ae9b768c91e59d10.tar.bz2 |
Change a couple of LOG/CHECK macros to GPU_LOG/GPU_CHECK, which means I can
use this code as-is to build a GPU client outside of the Chromium tree.
This is required for debugging NaCl modules as trusted plugins in the NaCl SDK.
Review URL: http://codereview.chromium.org/1000002
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@41719 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'gpu/command_buffer/client')
-rw-r--r-- | gpu/command_buffer/client/cmd_buffer_helper.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/gpu/command_buffer/client/cmd_buffer_helper.cc b/gpu/command_buffer/client/cmd_buffer_helper.cc index 4f9d725..994c838 100644 --- a/gpu/command_buffer/client/cmd_buffer_helper.cc +++ b/gpu/command_buffer/client/cmd_buffer_helper.cc @@ -83,7 +83,7 @@ void CommandBufferHelper::WaitForToken(int32 token) { Flush(); while (last_token_read_ < token) { if (get_ == put_) { - LOG(FATAL) << "Empty command buffer while waiting on a token."; + GPU_LOG(FATAL) << "Empty command buffer while waiting on a token."; return; } // Do not loop forever if the flush fails, meaning the command buffer reader @@ -99,7 +99,7 @@ void CommandBufferHelper::WaitForToken(int32 token) { // The function will return early if an error occurs, in which case the // available space may not be available. void CommandBufferHelper::WaitForAvailableEntries(int32 count) { - CHECK(count < entry_count_); + GPU_CHECK(count < entry_count_); if (put_ + count > entry_count_) { // There's not enough room between the current put and the end of the // buffer, so we need to wrap. We will add noops all the way to the end, |