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authorbacker@chromium.org <backer@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-06-25 14:47:32 +0000
committerbacker@chromium.org <backer@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-06-25 14:47:32 +0000
commit5a9299c645bfa4fcbbc3b3106af2837e2b9f7ec1 (patch)
tree3a1fba0dfd544e6d0dbbebaef594dce16a8afc6e /gpu/command_buffer/common/gl_mock.h
parent05f0f84db4862d970c79839450be35d67ce7d052 (diff)
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Use pixmaps and EGLImages to transport image data between GPU process and browser. Behind a compile TOUCH_UI flag.
It uses the MAC OSX AcceleratedSurface IPCs to communicate between the GPU process and browser. The major difference between the OSX display path is that I send an ACK back after AcceleratedSurfaceSetIOSurface because the process of binding a texture to the pixmap may destroy the contents of the pixmap. BUG=none TEST=by hand on Linux (w/ and w/o TOUCH_UI), Windows, and Mac Review URL: http://codereview.chromium.org/6987014 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@90511 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'gpu/command_buffer/common/gl_mock.h')
-rw-r--r--gpu/command_buffer/common/gl_mock.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/gpu/command_buffer/common/gl_mock.h b/gpu/command_buffer/common/gl_mock.h
index b91cb5b..43e877b 100644
--- a/gpu/command_buffer/common/gl_mock.h
+++ b/gpu/command_buffer/common/gl_mock.h
@@ -135,6 +135,9 @@ class MockGLInterface : public GLInterface {
MOCK_METHOD4(DrawElements, void(
GLenum mode, GLsizei count, GLenum type, const void* indices));
+ MOCK_METHOD2(EGLImageTargetTexture2DOES, void(
+ GLenum target, GLeglImageOES image));
+
MOCK_METHOD1(Enable, void(GLenum cap));
MOCK_METHOD1(EnableVertexAttribArray, void(GLuint index));