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authorgman@chromium.org <gman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-03-08 22:58:58 +0000
committergman@chromium.org <gman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-03-08 22:58:58 +0000
commit9f427328e5f5794d29b4b4fbf2439f0ba86daa0e (patch)
tree8a45c0bddc83cab50a6cc5462f98890eaf750a73 /gpu/command_buffer/common
parent3fb28bac3a97af687de76d830d42fe974422f910 (diff)
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Rearrange GLES2 files so they are easier to use
from native client and pepper. TEST=none BUG=none Review URL: http://codereview.chromium.org/668205 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@40956 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'gpu/command_buffer/common')
-rw-r--r--gpu/command_buffer/common/GLES2/gl2.h339
-rw-r--r--gpu/command_buffer/common/GLES2/gl2platform.h29
-rw-r--r--gpu/command_buffer/common/GLES2/gl2types.h466
-rw-r--r--gpu/command_buffer/common/KHR/khrplatform.h269
-rw-r--r--gpu/command_buffer/common/cmd_buffer_common.cc2
-rw-r--r--gpu/command_buffer/common/cmd_buffer_common.h7
-rw-r--r--gpu/command_buffer/common/command_buffer.h5
-rw-r--r--gpu/command_buffer/common/command_buffer_mock.h2
-rw-r--r--gpu/command_buffer/common/constants.h2
-rw-r--r--gpu/command_buffer/common/gles2_cmd_format.cc4
-rw-r--r--gpu/command_buffer/common/gles2_cmd_format.h13
-rw-r--r--gpu/command_buffer/common/gles2_cmd_ids.h4
-rw-r--r--gpu/command_buffer/common/gles2_cmd_utils.cc4
-rw-r--r--gpu/command_buffer/common/gles2_cmd_utils.h3
-rw-r--r--gpu/command_buffer/common/resource.cc96
-rw-r--r--gpu/command_buffer/common/resource.h200
-rw-r--r--gpu/command_buffer/common/types.h158
17 files changed, 179 insertions, 1424 deletions
diff --git a/gpu/command_buffer/common/GLES2/gl2.h b/gpu/command_buffer/common/GLES2/gl2.h
deleted file mode 100644
index 4ce0d7c..0000000
--- a/gpu/command_buffer/common/GLES2/gl2.h
+++ /dev/null
@@ -1,339 +0,0 @@
-#ifndef __gl2_h_
-#define __gl2_h_
-
-/* $Revision: 8784 $ on $Date:: 2009-09-02 09:49:17 -0700 #$ */
-
-/*
- * This document is licensed under the SGI Free Software B License Version
- * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
- */
-
-#include <GLES2/gl2types.h>
-
-// Note: If your program is written in C++ you can define
-// GLES2_INLINE_OPTIMIZATION to get an inline version of the OpenGL ES 2.0
-// code for your program. The advantage is a program compiled with high
-// optimization settings can generate very efficient code for issuing OpenGL ES
-// commands. The disadvantage is there is a small possibility of conflicts with
-// your code as we need to include lots of class definitions and a few
-// macros.
-
-#if defined(__cplusplus) && defined(GLES2_INLINE_OPTIMIZATION)
-#include "gpu/command_buffer/command_buffer/client/gles2_lib.h"
-#define GLES2_USE_CPP_BINDINGS
-#endif
-
-#if defined(GLES2_USE_CPP_BINDINGS)
-#define GLES2_GET_FUN(name) gles2::GetGLContext()->name
-#else
-#define GLES2_GET_FUN(name) GLES2 ## name
-#endif
-
-/*-------------------------------------------------------------------------
- * GL core functions.
- *-----------------------------------------------------------------------*/
-#undef GL_APICALL
-#define GL_APICALL
-#undef GL_APIENTRY
-#define GL_APIENTRY
-
-#define glActiveTexture GLES2_GET_FUN(ActiveTexture)
-#define glAttachShader GLES2_GET_FUN(AttachShader)
-#define glBindAttribLocation GLES2_GET_FUN(BindAttribLocation)
-#define glBindBuffer GLES2_GET_FUN(BindBuffer)
-#define glBindFramebuffer GLES2_GET_FUN(BindFramebuffer)
-#define glBindRenderbuffer GLES2_GET_FUN(BindRenderbuffer)
-#define glBindTexture GLES2_GET_FUN(BindTexture)
-#define glBlendColor GLES2_GET_FUN(BlendColor)
-#define glBlendEquation GLES2_GET_FUN(BlendEquation)
-#define glBlendEquationSeparate GLES2_GET_FUN(BlendEquationSeparate)
-#define glBlendFunc GLES2_GET_FUN(BlendFunc)
-#define glBlendFuncSeparate GLES2_GET_FUN(BlendFuncSeparate)
-#define glBufferData GLES2_GET_FUN(BufferData)
-#define glBufferSubData GLES2_GET_FUN(BufferSubData)
-#define glCheckFramebufferStatus GLES2_GET_FUN(CheckFramebufferStatus)
-#define glClear GLES2_GET_FUN(Clear)
-#define glClearColor GLES2_GET_FUN(ClearColor)
-#define glClearDepthf GLES2_GET_FUN(ClearDepthf)
-#define glClearStencil GLES2_GET_FUN(ClearStencil)
-#define glColorMask GLES2_GET_FUN(ColorMask)
-#define glCompileShader GLES2_GET_FUN(CompileShader)
-#define glCompressedTexImage2D GLES2_GET_FUN(CompressedTexImage2D)
-#define glCompressedTexSubImage2D GLES2_GET_FUN(CompressedTexSubImage2D)
-#define glCopyTexImage2D GLES2_GET_FUN(CopyTexImage2D)
-#define glCopyTexSubImage2D GLES2_GET_FUN(CopyTexSubImage2D)
-#define glCreateProgram GLES2_GET_FUN(CreateProgram)
-#define glCreateShader GLES2_GET_FUN(CreateShader)
-#define glCullFace GLES2_GET_FUN(CullFace)
-#define glDeleteBuffers GLES2_GET_FUN(DeleteBuffers)
-#define glDeleteFramebuffers GLES2_GET_FUN(DeleteFramebuffers)
-#define glDeleteProgram GLES2_GET_FUN(DeleteProgram)
-#define glDeleteRenderbuffers GLES2_GET_FUN(DeleteRenderbuffers)
-#define glDeleteShader GLES2_GET_FUN(DeleteShader)
-#define glDeleteTextures GLES2_GET_FUN(DeleteTextures)
-#define glDepthFunc GLES2_GET_FUN(DepthFunc)
-#define glDepthMask GLES2_GET_FUN(DepthMask)
-#define glDepthRangef GLES2_GET_FUN(DepthRangef)
-#define glDetachShader GLES2_GET_FUN(DetachShader)
-#define glDisable GLES2_GET_FUN(Disable)
-#define glDisableVertexAttribArray GLES2_GET_FUN(DisableVertexAttribArray)
-#define glDrawArrays GLES2_GET_FUN(DrawArrays)
-#define glDrawElements GLES2_GET_FUN(DrawElements)
-#define glEnable GLES2_GET_FUN(Enable)
-#define glEnableVertexAttribArray GLES2_GET_FUN(EnableVertexAttribArray)
-#define glFinish GLES2_GET_FUN(Finish)
-#define glFlush GLES2_GET_FUN(Flush)
-#define glFramebufferRenderbuffer GLES2_GET_FUN(FramebufferRenderbuffer)
-#define glFramebufferTexture2D GLES2_GET_FUN(FramebufferTexture2D)
-#define glFrontFace GLES2_GET_FUN(FrontFace)
-#define glGenBuffers GLES2_GET_FUN(GenBuffers)
-#define glGenerateMipmap GLES2_GET_FUN(GenerateMipmap)
-#define glGenFramebuffers GLES2_GET_FUN(GenFramebuffers)
-#define glGenRenderbuffers GLES2_GET_FUN(GenRenderbuffers)
-#define glGenTextures GLES2_GET_FUN(GenTextures)
-#define glGetActiveAttrib GLES2_GET_FUN(GetActiveAttrib)
-#define glGetActiveUniform GLES2_GET_FUN(GetActiveUniform)
-#define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders)
-#define glGetAttribLocation GLES2_GET_FUN(GetAttribLocation)
-#define glGetBooleanv GLES2_GET_FUN(GetBooleanv)
-#define glGetBufferParameteriv GLES2_GET_FUN(GetBufferParameteriv)
-#define glGetError GLES2_GET_FUN(GetError)
-#define glGetFloatv GLES2_GET_FUN(GetFloatv)
-#define glGetFramebufferAttachmentParameteriv GLES2_GET_FUN(GetFramebufferAttachmentParameteriv)
-#define glGetIntegerv GLES2_GET_FUN(GetIntegerv)
-#define glGetProgramiv GLES2_GET_FUN(GetProgramiv)
-#define glGetProgramInfoLog GLES2_GET_FUN(GetProgramInfoLog)
-#define glGetRenderbufferParameteriv GLES2_GET_FUN(GetRenderbufferParameteriv)
-#define glGetShaderiv GLES2_GET_FUN(GetShaderiv)
-#define glGetShaderInfoLog GLES2_GET_FUN(GetShaderInfoLog)
-#define glGetShaderPrecisionFormat GLES2_GET_FUN(GetShaderPrecisionFormat)
-#define glGetShaderSource GLES2_GET_FUN(GetShaderSource)
-#define glGetString GLES2_GET_FUN(GetString)
-#define glGetTexParameterfv GLES2_GET_FUN(GetTexParameterfv)
-#define glGetTexParameteriv GLES2_GET_FUN(GetTexParameteriv)
-#define glGetUniformfv GLES2_GET_FUN(GetUniformfv)
-#define glGetUniformiv GLES2_GET_FUN(GetUniformiv)
-#define glGetUniformLocation GLES2_GET_FUN(GetUniformLocation)
-#define glGetVertexAttribfv GLES2_GET_FUN(GetVertexAttribfv)
-#define glGetVertexAttribiv GLES2_GET_FUN(GetVertexAttribiv)
-#define glGetVertexAttribPointerv GLES2_GET_FUN(GetVertexAttribPointerv)
-#define glHint GLES2_GET_FUN(Hint)
-#define glIsBuffer GLES2_GET_FUN(IsBuffer)
-#define glIsEnabled GLES2_GET_FUN(IsEnabled)
-#define glIsFramebuffer GLES2_GET_FUN(IsFramebuffer)
-#define glIsProgram GLES2_GET_FUN(IsProgram)
-#define glIsRenderbuffer GLES2_GET_FUN(IsRenderbuffer)
-#define glIsShader GLES2_GET_FUN(IsShader)
-#define glIsTexture GLES2_GET_FUN(IsTexture)
-#define glLineWidth GLES2_GET_FUN(LineWidth)
-#define glLinkProgram GLES2_GET_FUN(LinkProgram)
-#define glPixelStorei GLES2_GET_FUN(PixelStorei)
-#define glPolygonOffset GLES2_GET_FUN(PolygonOffset)
-#define glReadPixels GLES2_GET_FUN(ReadPixels)
-#define glReleaseShaderCompiler GLES2_GET_FUN(ReleaseShaderCompiler)
-#define glRenderbufferStorage GLES2_GET_FUN(RenderbufferStorage)
-#define glSampleCoverage GLES2_GET_FUN(SampleCoverage)
-#define glScissor GLES2_GET_FUN(Scissor)
-#define glShaderBinary GLES2_GET_FUN(ShaderBinary)
-#define glShaderSource GLES2_GET_FUN(ShaderSource)
-#define glStencilFunc GLES2_GET_FUN(StencilFunc)
-#define glStencilFuncSeparate GLES2_GET_FUN(StencilFuncSeparate)
-#define glStencilMask GLES2_GET_FUN(StencilMask)
-#define glStencilMaskSeparate GLES2_GET_FUN(StencilMaskSeparate)
-#define glStencilOp GLES2_GET_FUN(StencilOp)
-#define glStencilOpSeparate GLES2_GET_FUN(StencilOpSeparate)
-#define glTexImage2D GLES2_GET_FUN(TexImage2D)
-#define glTexParameterf GLES2_GET_FUN(TexParameterf)
-#define glTexParameterfv GLES2_GET_FUN(TexParameterfv)
-#define glTexParameteri GLES2_GET_FUN(TexParameteri)
-#define glTexParameteriv GLES2_GET_FUN(TexParameteriv)
-#define glTexSubImage2D GLES2_GET_FUN(TexSubImage2D)
-#define glUniform1f GLES2_GET_FUN(Uniform1f)
-#define glUniform1fv GLES2_GET_FUN(Uniform1fv)
-#define glUniform1i GLES2_GET_FUN(Uniform1i)
-#define glUniform1iv GLES2_GET_FUN(Uniform1iv)
-#define glUniform2f GLES2_GET_FUN(Uniform2f)
-#define glUniform2fv GLES2_GET_FUN(Uniform2fv)
-#define glUniform2i GLES2_GET_FUN(Uniform2i)
-#define glUniform2iv GLES2_GET_FUN(Uniform2iv)
-#define glUniform3f GLES2_GET_FUN(Uniform3f)
-#define glUniform3fv GLES2_GET_FUN(Uniform3fv)
-#define glUniform3i GLES2_GET_FUN(Uniform3i)
-#define glUniform3iv GLES2_GET_FUN(Uniform3iv)
-#define glUniform4f GLES2_GET_FUN(Uniform4f)
-#define glUniform4fv GLES2_GET_FUN(Uniform4fv)
-#define glUniform4i GLES2_GET_FUN(Uniform4i)
-#define glUniform4iv GLES2_GET_FUN(Uniform4iv)
-#define glUniformMatrix2fv GLES2_GET_FUN(UniformMatrix2fv)
-#define glUniformMatrix3fv GLES2_GET_FUN(UniformMatrix3fv)
-#define glUniformMatrix4fv GLES2_GET_FUN(UniformMatrix4fv)
-#define glUseProgram GLES2_GET_FUN(UseProgram)
-#define glValidateProgram GLES2_GET_FUN(ValidateProgram)
-#define glVertexAttrib1f GLES2_GET_FUN(VertexAttrib1f)
-#define glVertexAttrib1fv GLES2_GET_FUN(VertexAttrib1fv)
-#define glVertexAttrib2f GLES2_GET_FUN(VertexAttrib2f)
-#define glVertexAttrib2fv GLES2_GET_FUN(VertexAttrib2fv)
-#define glVertexAttrib3f GLES2_GET_FUN(VertexAttrib3f)
-#define glVertexAttrib3fv GLES2_GET_FUN(VertexAttrib3fv)
-#define glVertexAttrib4f GLES2_GET_FUN(VertexAttrib4f)
-#define glVertexAttrib4fv GLES2_GET_FUN(VertexAttrib4fv)
-#define glVertexAttribPointer GLES2_GET_FUN(VertexAttribPointer)
-#define glViewport GLES2_GET_FUN(Viewport)
-
-#if !defined(GLES2_USE_CPP_BINDINGS)
-
-#if defined(__cplusplus)
-extern "C" {
-#endif
-
-GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
-GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
-GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name);
-GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
-GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
-GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
-GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
-GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
-GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
-GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
-GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage);
-GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
-GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
-GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
-GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
-GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
-GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
-GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
-GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
-GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
-GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
-GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
-GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
-GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
-GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
-GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
-GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
-GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
-GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
-GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
-GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
-GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
-GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
-GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
-GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
-GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void* indices);
-GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
-GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
-GL_APICALL void GL_APIENTRY glFinish (void);
-GL_APICALL void GL_APIENTRY glFlush (void);
-GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
-GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
-GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
-GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
-GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
-GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
-GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
-GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
-GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
-GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const char* name);
-GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
-GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
-GL_APICALL GLenum GL_APIENTRY glGetError (void);
-GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
-GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
-GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
-GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
-GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
-GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
-GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
-GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
-GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
-GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
-GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
-GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
-GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
-GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
-GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
-GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const char* name);
-GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
-GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
-GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void** pointer);
-GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
-GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
-GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
-GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
-GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
-GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
-GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
-GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
-GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
-GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
-GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
-GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
-GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
-GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
-GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
-GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length);
-GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const char** string, const GLint* length);
-GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
-GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
-GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
-GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
-GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
-GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
-GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
-GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
-GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
-GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
-GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
-GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
-GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
-GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
-GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
-GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
-GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
-GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
-GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
-GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
-GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
-GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
-GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
-GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
-GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
-GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
-GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
-GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
-GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
-GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
-GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
-GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
-GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);
-GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
-
-#if defined(__cplusplus)
-}
-#endif
-
-#endif // !GLES2_USE_CPP_BINDINGS
-
-#endif /* __gl2_h_ */
-
diff --git a/gpu/command_buffer/common/GLES2/gl2platform.h b/gpu/command_buffer/common/GLES2/gl2platform.h
deleted file mode 100644
index 3e9036c..0000000
--- a/gpu/command_buffer/common/GLES2/gl2platform.h
+++ /dev/null
@@ -1,29 +0,0 @@
-#ifndef __gl2platform_h_
-#define __gl2platform_h_
-
-/* $Revision: 7173 $ on $Date:: 2009-01-09 11:18:21 -0800 #$ */
-
-/*
- * This document is licensed under the SGI Free Software B License Version
- * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
- */
-
-/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h
- * Last modified on 2008/12/19
- *
- * Adopters may modify khrplatform.h and this file to suit their platform.
- * You are encouraged to submit all modifications to the Khronos group so that
- * they can be included in future versions of this file. Please submit changes
- * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
- * by filing a bug against product "OpenGL-ES" component "Registry".
- */
-
-#include <KHR/khrplatform.h>
-
-#ifndef GL_APICALL
-#define GL_APICALL KHRONOS_APICALL
-#endif
-
-#define GL_APIENTRY KHRONOS_APIENTRY
-
-#endif /* __gl2platform_h_ */
diff --git a/gpu/command_buffer/common/GLES2/gl2types.h b/gpu/command_buffer/common/GLES2/gl2types.h
deleted file mode 100644
index 97fbe02..0000000
--- a/gpu/command_buffer/common/GLES2/gl2types.h
+++ /dev/null
@@ -1,466 +0,0 @@
-#ifndef __gl2types_h_
-#define __gl2types_h_
-
-#include <GLES2/gl2platform.h>
-
-/*
- * This document is licensed under the SGI Free Software B License Version
- * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
- */
-
-/*-------------------------------------------------------------------------
- * Data type definitions
- *-----------------------------------------------------------------------*/
-
-typedef void GLvoid;
-typedef unsigned int GLenum;
-typedef unsigned char GLboolean;
-typedef unsigned int GLbitfield;
-typedef khronos_int8_t GLbyte;
-typedef short GLshort;
-typedef int GLint;
-typedef int GLsizei;
-typedef khronos_uint8_t GLubyte;
-typedef unsigned short GLushort;
-typedef unsigned int GLuint;
-typedef khronos_float_t GLfloat;
-typedef khronos_float_t GLclampf;
-typedef khronos_int32_t GLfixed;
-typedef char GLchar;
-
-/* GL types for handling large vertex buffer objects */
-typedef khronos_intptr_t GLintptr;
-typedef khronos_ssize_t GLsizeiptr;
-
-/* OpenGL ES core versions */
-#define GL_ES_VERSION_2_0 1
-
-/* ClearBufferMask */
-#define GL_DEPTH_BUFFER_BIT 0x00000100
-#define GL_STENCIL_BUFFER_BIT 0x00000400
-#define GL_COLOR_BUFFER_BIT 0x00004000
-
-/* Boolean */
-#define GL_FALSE 0
-#define GL_TRUE 1
-
-/* BeginMode */
-#define GL_POINTS 0x0000
-#define GL_LINES 0x0001
-#define GL_LINE_LOOP 0x0002
-#define GL_LINE_STRIP 0x0003
-#define GL_TRIANGLES 0x0004
-#define GL_TRIANGLE_STRIP 0x0005
-#define GL_TRIANGLE_FAN 0x0006
-
-/* AlphaFunction (not supported in ES20) */
-/* GL_NEVER */
-/* GL_LESS */
-/* GL_EQUAL */
-/* GL_LEQUAL */
-/* GL_GREATER */
-/* GL_NOTEQUAL */
-/* GL_GEQUAL */
-/* GL_ALWAYS */
-
-/* BlendingFactorDest */
-#define GL_ZERO 0
-#define GL_ONE 1
-#define GL_SRC_COLOR 0x0300
-#define GL_ONE_MINUS_SRC_COLOR 0x0301
-#define GL_SRC_ALPHA 0x0302
-#define GL_ONE_MINUS_SRC_ALPHA 0x0303
-#define GL_DST_ALPHA 0x0304
-#define GL_ONE_MINUS_DST_ALPHA 0x0305
-
-/* BlendingFactorSrc */
-/* GL_ZERO */
-/* GL_ONE */
-#define GL_DST_COLOR 0x0306
-#define GL_ONE_MINUS_DST_COLOR 0x0307
-#define GL_SRC_ALPHA_SATURATE 0x0308
-/* GL_SRC_ALPHA */
-/* GL_ONE_MINUS_SRC_ALPHA */
-/* GL_DST_ALPHA */
-/* GL_ONE_MINUS_DST_ALPHA */
-
-/* BlendEquationSeparate */
-#define GL_FUNC_ADD 0x8006
-#define GL_BLEND_EQUATION 0x8009
-#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
-#define GL_BLEND_EQUATION_ALPHA 0x883D
-
-/* BlendSubtract */
-#define GL_FUNC_SUBTRACT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT 0x800B
-
-/* Separate Blend Functions */
-#define GL_BLEND_DST_RGB 0x80C8
-#define GL_BLEND_SRC_RGB 0x80C9
-#define GL_BLEND_DST_ALPHA 0x80CA
-#define GL_BLEND_SRC_ALPHA 0x80CB
-#define GL_CONSTANT_COLOR 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
-#define GL_CONSTANT_ALPHA 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
-#define GL_BLEND_COLOR 0x8005
-
-/* Buffer Objects */
-#define GL_ARRAY_BUFFER 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER 0x8893
-#define GL_ARRAY_BUFFER_BINDING 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
-
-#define GL_STREAM_DRAW 0x88E0
-#define GL_STATIC_DRAW 0x88E4
-#define GL_DYNAMIC_DRAW 0x88E8
-
-#define GL_BUFFER_SIZE 0x8764
-#define GL_BUFFER_USAGE 0x8765
-
-#define GL_CURRENT_VERTEX_ATTRIB 0x8626
-
-/* CullFaceMode */
-#define GL_FRONT 0x0404
-#define GL_BACK 0x0405
-#define GL_FRONT_AND_BACK 0x0408
-
-/* DepthFunction */
-/* GL_NEVER */
-/* GL_LESS */
-/* GL_EQUAL */
-/* GL_LEQUAL */
-/* GL_GREATER */
-/* GL_NOTEQUAL */
-/* GL_GEQUAL */
-/* GL_ALWAYS */
-
-/* EnableCap */
-#define GL_TEXTURE_2D 0x0DE1
-#define GL_CULL_FACE 0x0B44
-#define GL_BLEND 0x0BE2
-#define GL_DITHER 0x0BD0
-#define GL_STENCIL_TEST 0x0B90
-#define GL_DEPTH_TEST 0x0B71
-#define GL_SCISSOR_TEST 0x0C11
-#define GL_POLYGON_OFFSET_FILL 0x8037
-#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
-#define GL_SAMPLE_COVERAGE 0x80A0
-
-/* ErrorCode */
-#define GL_NO_ERROR 0
-#define GL_INVALID_ENUM 0x0500
-#define GL_INVALID_VALUE 0x0501
-#define GL_INVALID_OPERATION 0x0502
-#define GL_OUT_OF_MEMORY 0x0505
-#define GL_CONTEXT_LOST 0x300E // TODO(gman): What value?
-
-/* FrontFaceDirection */
-#define GL_CW 0x0900
-#define GL_CCW 0x0901
-
-/* GetPName */
-#define GL_LINE_WIDTH 0x0B21
-#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
-#define GL_CULL_FACE_MODE 0x0B45
-#define GL_FRONT_FACE 0x0B46
-#define GL_DEPTH_RANGE 0x0B70
-#define GL_DEPTH_WRITEMASK 0x0B72
-#define GL_DEPTH_CLEAR_VALUE 0x0B73
-#define GL_DEPTH_FUNC 0x0B74
-#define GL_STENCIL_CLEAR_VALUE 0x0B91
-#define GL_STENCIL_FUNC 0x0B92
-#define GL_STENCIL_FAIL 0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
-#define GL_STENCIL_REF 0x0B97
-#define GL_STENCIL_VALUE_MASK 0x0B93
-#define GL_STENCIL_WRITEMASK 0x0B98
-#define GL_STENCIL_BACK_FUNC 0x8800
-#define GL_STENCIL_BACK_FAIL 0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
-#define GL_STENCIL_BACK_REF 0x8CA3
-#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
-#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
-#define GL_VIEWPORT 0x0BA2
-#define GL_SCISSOR_BOX 0x0C10
-/* GL_SCISSOR_TEST */
-#define GL_COLOR_CLEAR_VALUE 0x0C22
-#define GL_COLOR_WRITEMASK 0x0C23
-#define GL_UNPACK_ALIGNMENT 0x0CF5
-#define GL_PACK_ALIGNMENT 0x0D05
-#define GL_MAX_TEXTURE_SIZE 0x0D33
-#define GL_MAX_VIEWPORT_DIMS 0x0D3A
-#define GL_SUBPIXEL_BITS 0x0D50
-#define GL_RED_BITS 0x0D52
-#define GL_GREEN_BITS 0x0D53
-#define GL_BLUE_BITS 0x0D54
-#define GL_ALPHA_BITS 0x0D55
-#define GL_DEPTH_BITS 0x0D56
-#define GL_STENCIL_BITS 0x0D57
-#define GL_POLYGON_OFFSET_UNITS 0x2A00
-/* GL_POLYGON_OFFSET_FILL */
-#define GL_POLYGON_OFFSET_FACTOR 0x8038
-#define GL_TEXTURE_BINDING_2D 0x8069
-#define GL_SAMPLE_BUFFERS 0x80A8
-#define GL_SAMPLES 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
-
-/* GetTextureParameter */
-/* GL_TEXTURE_MAG_FILTER */
-/* GL_TEXTURE_MIN_FILTER */
-/* GL_TEXTURE_WRAP_S */
-/* GL_TEXTURE_WRAP_T */
-
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
-
-/* HintMode */
-#define GL_DONT_CARE 0x1100
-#define GL_FASTEST 0x1101
-#define GL_NICEST 0x1102
-
-/* HintTarget */
-#define GL_GENERATE_MIPMAP_HINT 0x8192
-
-/* DataType */
-#define GL_BYTE 0x1400
-#define GL_UNSIGNED_BYTE 0x1401
-#define GL_SHORT 0x1402
-#define GL_UNSIGNED_SHORT 0x1403
-#define GL_INT 0x1404
-#define GL_UNSIGNED_INT 0x1405
-#define GL_FLOAT 0x1406
-#define GL_FIXED 0x140C
-
-/* PixelFormat */
-#define GL_DEPTH_COMPONENT 0x1902
-#define GL_ALPHA 0x1906
-#define GL_RGB 0x1907
-#define GL_RGBA 0x1908
-#define GL_LUMINANCE 0x1909
-#define GL_LUMINANCE_ALPHA 0x190A
-
-/* PixelType */
-/* GL_UNSIGNED_BYTE */
-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
-
-/* Shaders */
-#define GL_FRAGMENT_SHADER 0x8B30
-#define GL_VERTEX_SHADER 0x8B31
-#define GL_MAX_VERTEX_ATTRIBS 0x8869
-#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
-#define GL_MAX_VARYING_VECTORS 0x8DFC
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
-#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
-#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
-#define GL_SHADER_TYPE 0x8B4F
-#define GL_DELETE_STATUS 0x8B80
-#define GL_LINK_STATUS 0x8B82
-#define GL_VALIDATE_STATUS 0x8B83
-#define GL_ATTACHED_SHADERS 0x8B85
-#define GL_ACTIVE_UNIFORMS 0x8B86
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
-#define GL_ACTIVE_ATTRIBUTES 0x8B89
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
-#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
-#define GL_CURRENT_PROGRAM 0x8B8D
-
-/* StencilFunction */
-#define GL_NEVER 0x0200
-#define GL_LESS 0x0201
-#define GL_EQUAL 0x0202
-#define GL_LEQUAL 0x0203
-#define GL_GREATER 0x0204
-#define GL_NOTEQUAL 0x0205
-#define GL_GEQUAL 0x0206
-#define GL_ALWAYS 0x0207
-
-/* StencilOp */
-/* GL_ZERO */
-#define GL_KEEP 0x1E00
-#define GL_REPLACE 0x1E01
-#define GL_INCR 0x1E02
-#define GL_DECR 0x1E03
-#define GL_INVERT 0x150A
-#define GL_INCR_WRAP 0x8507
-#define GL_DECR_WRAP 0x8508
-
-/* StringName */
-#define GL_VENDOR 0x1F00
-#define GL_RENDERER 0x1F01
-#define GL_VERSION 0x1F02
-#define GL_EXTENSIONS 0x1F03
-
-/* TextureMagFilter */
-#define GL_NEAREST 0x2600
-#define GL_LINEAR 0x2601
-
-/* TextureMinFilter */
-/* GL_NEAREST */
-/* GL_LINEAR */
-#define GL_NEAREST_MIPMAP_NEAREST 0x2700
-#define GL_LINEAR_MIPMAP_NEAREST 0x2701
-#define GL_NEAREST_MIPMAP_LINEAR 0x2702
-#define GL_LINEAR_MIPMAP_LINEAR 0x2703
-
-/* TextureParameterName */
-#define GL_TEXTURE_MAG_FILTER 0x2800
-#define GL_TEXTURE_MIN_FILTER 0x2801
-#define GL_TEXTURE_WRAP_S 0x2802
-#define GL_TEXTURE_WRAP_T 0x2803
-
-/* TextureTarget */
-/* GL_TEXTURE_2D */
-#define GL_TEXTURE 0x1702
-
-#define GL_TEXTURE_CUBE_MAP 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
-
-/* TextureUnit */
-#define GL_TEXTURE0 0x84C0
-#define GL_TEXTURE1 0x84C1
-#define GL_TEXTURE2 0x84C2
-#define GL_TEXTURE3 0x84C3
-#define GL_TEXTURE4 0x84C4
-#define GL_TEXTURE5 0x84C5
-#define GL_TEXTURE6 0x84C6
-#define GL_TEXTURE7 0x84C7
-#define GL_TEXTURE8 0x84C8
-#define GL_TEXTURE9 0x84C9
-#define GL_TEXTURE10 0x84CA
-#define GL_TEXTURE11 0x84CB
-#define GL_TEXTURE12 0x84CC
-#define GL_TEXTURE13 0x84CD
-#define GL_TEXTURE14 0x84CE
-#define GL_TEXTURE15 0x84CF
-#define GL_TEXTURE16 0x84D0
-#define GL_TEXTURE17 0x84D1
-#define GL_TEXTURE18 0x84D2
-#define GL_TEXTURE19 0x84D3
-#define GL_TEXTURE20 0x84D4
-#define GL_TEXTURE21 0x84D5
-#define GL_TEXTURE22 0x84D6
-#define GL_TEXTURE23 0x84D7
-#define GL_TEXTURE24 0x84D8
-#define GL_TEXTURE25 0x84D9
-#define GL_TEXTURE26 0x84DA
-#define GL_TEXTURE27 0x84DB
-#define GL_TEXTURE28 0x84DC
-#define GL_TEXTURE29 0x84DD
-#define GL_TEXTURE30 0x84DE
-#define GL_TEXTURE31 0x84DF
-#define GL_ACTIVE_TEXTURE 0x84E0
-
-/* TextureWrapMode */
-#define GL_REPEAT 0x2901
-#define GL_CLAMP_TO_EDGE 0x812F
-#define GL_MIRRORED_REPEAT 0x8370
-
-/* Uniform Types */
-#define GL_FLOAT_VEC2 0x8B50
-#define GL_FLOAT_VEC3 0x8B51
-#define GL_FLOAT_VEC4 0x8B52
-#define GL_INT_VEC2 0x8B53
-#define GL_INT_VEC3 0x8B54
-#define GL_INT_VEC4 0x8B55
-#define GL_BOOL 0x8B56
-#define GL_BOOL_VEC2 0x8B57
-#define GL_BOOL_VEC3 0x8B58
-#define GL_BOOL_VEC4 0x8B59
-#define GL_FLOAT_MAT2 0x8B5A
-#define GL_FLOAT_MAT3 0x8B5B
-#define GL_FLOAT_MAT4 0x8B5C
-#define GL_SAMPLER_2D 0x8B5E
-#define GL_SAMPLER_CUBE 0x8B60
-
-/* Vertex Arrays */
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
-
-/* Read Format */
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
-
-/* Shader Source */
-#define GL_COMPILE_STATUS 0x8B81
-#define GL_INFO_LOG_LENGTH 0x8B84
-#define GL_SHADER_SOURCE_LENGTH 0x8B88
-#define GL_SHADER_COMPILER 0x8DFA
-
-/* Shader Binary */
-#define GL_SHADER_BINARY_FORMATS 0x8DF8
-#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
-
-/* Shader Precision-Specified Types */
-#define GL_LOW_FLOAT 0x8DF0
-#define GL_MEDIUM_FLOAT 0x8DF1
-#define GL_HIGH_FLOAT 0x8DF2
-#define GL_LOW_INT 0x8DF3
-#define GL_MEDIUM_INT 0x8DF4
-#define GL_HIGH_INT 0x8DF5
-
-/* Framebuffer Object. */
-#define GL_FRAMEBUFFER 0x8D40
-#define GL_RENDERBUFFER 0x8D41
-
-#define GL_RGBA4 0x8056
-#define GL_RGB5_A1 0x8057
-#define GL_RGB565 0x8D62
-#define GL_DEPTH_COMPONENT16 0x81A5
-#define GL_STENCIL_INDEX 0x1901
-#define GL_STENCIL_INDEX8 0x8D48
-
-#define GL_RENDERBUFFER_WIDTH 0x8D42
-#define GL_RENDERBUFFER_HEIGHT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
-#define GL_RENDERBUFFER_RED_SIZE 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
-
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
-
-#define GL_COLOR_ATTACHMENT0 0x8CE0
-#define GL_DEPTH_ATTACHMENT 0x8D00
-#define GL_STENCIL_ATTACHMENT 0x8D20
-
-#define GL_NONE 0
-
-#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
-#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
-
-#define GL_FRAMEBUFFER_BINDING 0x8CA6
-#define GL_RENDERBUFFER_BINDING 0x8CA7
-#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
-
-#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
-
-#endif // __gl2types_h_
-
diff --git a/gpu/command_buffer/common/KHR/khrplatform.h b/gpu/command_buffer/common/KHR/khrplatform.h
deleted file mode 100644
index 8341f71b..0000000
--- a/gpu/command_buffer/common/KHR/khrplatform.h
+++ /dev/null
@@ -1,269 +0,0 @@
-#ifndef __khrplatform_h_
-#define __khrplatform_h_
-
-/*
-** Copyright (c) 2008-2009 The Khronos Group Inc.
-**
-** Permission is hereby granted, free of charge, to any person obtaining a
-** copy of this software and/or associated documentation files (the
-** "Materials"), to deal in the Materials without restriction, including
-** without limitation the rights to use, copy, modify, merge, publish,
-** distribute, sublicense, and/or sell copies of the Materials, and to
-** permit persons to whom the Materials are furnished to do so, subject to
-** the following conditions:
-**
-** The above copyright notice and this permission notice shall be included
-** in all copies or substantial portions of the Materials.
-**
-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-*/
-
-/* Khronos platform-specific types and definitions.
- *
- * $Revision: 7820 $ on $Date: 2009-04-03 13:46:26 -0700 (Fri, 03 Apr 2009) $
- *
- * Adopters may modify this file to suit their platform. Adopters are
- * encouraged to submit platform specific modifications to the Khronos
- * group so that they can be included in future versions of this file.
- * Please submit changes by sending them to the public Khronos Bugzilla
- * (http://khronos.org/bugzilla) by filing a bug against product
- * "Khronos (general)" component "Registry".
- *
- * A predefined template which fills in some of the bug fields can be
- * reached using http://tinyurl.com/khrplatform-h-bugreport, but you
- * must create a Bugzilla login first.
- *
- *
- * See the Implementer's Guidelines for information about where this file
- * should be located on your system and for more details of its use:
- * http://www.khronos.org/registry/implementers_guide.pdf
- *
- * This file should be included as
- * #include <KHR/khrplatform.h>
- * by Khronos client API header files that use its types and defines.
- *
- * The types in khrplatform.h should only be used to define API-specific types.
- *
- * Types defined in khrplatform.h:
- * khronos_int8_t signed 8 bit
- * khronos_uint8_t unsigned 8 bit
- * khronos_int16_t signed 16 bit
- * khronos_uint16_t unsigned 16 bit
- * khronos_int32_t signed 32 bit
- * khronos_uint32_t unsigned 32 bit
- * khronos_int64_t signed 64 bit
- * khronos_uint64_t unsigned 64 bit
- * khronos_intptr_t signed same number of bits as a pointer
- * khronos_uintptr_t unsigned same number of bits as a pointer
- * khronos_ssize_t signed size
- * khronos_usize_t unsigned size
- * khronos_float_t signed 32 bit floating point
- * khronos_time_ns_t unsigned 64 bit time in nanoseconds
- * khronos_utime_nanoseconds_t unsigned time interval or absolute time in
- * nanoseconds
- * khronos_stime_nanoseconds_t signed time interval in nanoseconds
- * khronos_boolean_enum_t enumerated boolean type. This should
- * only be used as a base type when a client API's boolean type is
- * an enum. Client APIs which use an integer or other type for
- * booleans cannot use this as the base type for their boolean.
- *
- * Tokens defined in khrplatform.h:
- *
- * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
- *
- * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
- * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
- *
- * Calling convention macros defined in this file:
- * KHRONOS_APICALL
- * KHRONOS_APIENTRY
- * KHRONOS_APIATTRIBUTES
- *
- * These may be used in function prototypes as:
- *
- * KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
- * int arg1,
- * int arg2) KHRONOS_APIATTRIBUTES;
- */
-
-/*-------------------------------------------------------------------------
- * Definition of KHRONOS_APICALL
- *-------------------------------------------------------------------------
- * This precedes the return type of the function in the function prototype.
- */
-#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
-# define KHRONOS_APICALL __declspec(dllimport)
-#elif defined (__SYMBIAN32__)
-# define KHRONOS_APICALL IMPORT_C
-#else
-# define KHRONOS_APICALL
-#endif
-
-/*-------------------------------------------------------------------------
- * Definition of KHRONOS_APIENTRY
- *-------------------------------------------------------------------------
- * This follows the return type of the function and precedes the function
- * name in the function prototype.
- */
-#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
- /* Win32 but not WinCE */
-# define KHRONOS_APIENTRY __stdcall
-#else
-# define KHRONOS_APIENTRY
-#endif
-
-/*-------------------------------------------------------------------------
- * Definition of KHRONOS_APIATTRIBUTES
- *-------------------------------------------------------------------------
- * This follows the closing parenthesis of the function prototype arguments.
- */
-#if defined (__ARMCC_2__)
-#define KHRONOS_APIATTRIBUTES __softfp
-#else
-#define KHRONOS_APIATTRIBUTES
-#endif
-
-/*-------------------------------------------------------------------------
- * basic type definitions
- *-----------------------------------------------------------------------*/
-#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
-
-
-/*
- * Using <stdint.h>
- */
-#include <stdint.h>
-typedef int32_t khronos_int32_t;
-typedef uint32_t khronos_uint32_t;
-typedef int64_t khronos_int64_t;
-typedef uint64_t khronos_uint64_t;
-#define KHRONOS_SUPPORT_INT64 1
-#define KHRONOS_SUPPORT_FLOAT 1
-
-#elif defined(__VMS ) || defined(__sgi)
-
-/*
- * Using <inttypes.h>
- */
-#include <inttypes.h>
-typedef int32_t khronos_int32_t;
-typedef uint32_t khronos_uint32_t;
-typedef int64_t khronos_int64_t;
-typedef uint64_t khronos_uint64_t;
-#define KHRONOS_SUPPORT_INT64 1
-#define KHRONOS_SUPPORT_FLOAT 1
-
-#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
-
-/*
- * Win32
- */
-typedef __int32 khronos_int32_t;
-typedef unsigned __int32 khronos_uint32_t;
-typedef __int64 khronos_int64_t;
-typedef unsigned __int64 khronos_uint64_t;
-#define KHRONOS_SUPPORT_INT64 1
-#define KHRONOS_SUPPORT_FLOAT 1
-
-#elif defined(__sun__) || defined(__digital__)
-
-/*
- * Sun or Digital
- */
-typedef int khronos_int32_t;
-typedef unsigned int khronos_uint32_t;
-#if defined(__arch64__) || defined(_LP64)
-typedef long int khronos_int64_t;
-typedef unsigned long int khronos_uint64_t;
-#else
-typedef long long int khronos_int64_t;
-typedef unsigned long long int khronos_uint64_t;
-#endif /* __arch64__ */
-#define KHRONOS_SUPPORT_INT64 1
-#define KHRONOS_SUPPORT_FLOAT 1
-
-#elif 0
-
-/*
- * Hypothetical platform with no float or int64 support
- */
-typedef int khronos_int32_t;
-typedef unsigned int khronos_uint32_t;
-#define KHRONOS_SUPPORT_INT64 0
-#define KHRONOS_SUPPORT_FLOAT 0
-
-#else
-
-/*
- * Generic fallback
- */
-#include <stdint.h>
-typedef int32_t khronos_int32_t;
-typedef uint32_t khronos_uint32_t;
-typedef int64_t khronos_int64_t;
-typedef uint64_t khronos_uint64_t;
-#define KHRONOS_SUPPORT_INT64 1
-#define KHRONOS_SUPPORT_FLOAT 1
-
-#endif
-
-
-/*
- * Types that are (so far) the same on all platforms
- */
-typedef signed char khronos_int8_t;
-typedef unsigned char khronos_uint8_t;
-typedef signed short int khronos_int16_t;
-typedef unsigned short int khronos_uint16_t;
-typedef signed long int khronos_intptr_t;
-typedef unsigned long int khronos_uintptr_t;
-typedef signed long int khronos_ssize_t;
-typedef unsigned long int khronos_usize_t;
-
-#if KHRONOS_SUPPORT_FLOAT
-/*
- * Float type
- */
-typedef float khronos_float_t;
-#endif
-
-#if KHRONOS_SUPPORT_INT64
-/* Time types
- *
- * These types can be used to represent a time interval in nanoseconds or
- * an absolute Unadjusted System Time. Unadjusted System Time is the number
- * of nanoseconds since some arbitrary system event (e.g. since the last
- * time the system booted). The Unadjusted System Time is an unsigned
- * 64 bit value that wraps back to 0 every 584 years. Time intervals
- * may be either signed or unsigned.
- */
-typedef khronos_uint64_t khronos_utime_nanoseconds_t;
-typedef khronos_int64_t khronos_stime_nanoseconds_t;
-#endif
-
-/*
- * Dummy value used to pad enum types to 32 bits.
- */
-#ifndef KHRONOS_MAX_ENUM
-#define KHRONOS_MAX_ENUM 0x7FFFFFFF
-#endif
-
-/*
- * Enumerated boolean type
- *
- * Values other than zero should be considered to be true. Therefore
- * comparisons should not be made against KHRONOS_TRUE.
- */
-typedef enum {
- KHRONOS_FALSE = 0,
- KHRONOS_TRUE = 1,
- KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
-} khronos_boolean_enum_t;
-
-#endif /* __khrplatform_h_ */
diff --git a/gpu/command_buffer/common/cmd_buffer_common.cc b/gpu/command_buffer/common/cmd_buffer_common.cc
index bf965cc..974bed9 100644
--- a/gpu/command_buffer/common/cmd_buffer_common.cc
+++ b/gpu/command_buffer/common/cmd_buffer_common.cc
@@ -5,7 +5,7 @@
// This file contains the binary format definition of the command buffer and
// command buffer commands.
-#include "gpu/command_buffer/common/cmd_buffer_common.h"
+#include "../common/cmd_buffer_common.h"
namespace gpu {
#if !defined(OS_WIN)
diff --git a/gpu/command_buffer/common/cmd_buffer_common.h b/gpu/command_buffer/common/cmd_buffer_common.h
index 222b440..0ab81ed 100644
--- a/gpu/command_buffer/common/cmd_buffer_common.h
+++ b/gpu/command_buffer/common/cmd_buffer_common.h
@@ -7,10 +7,9 @@
#ifndef GPU_COMMAND_BUFFER_COMMON_CMD_BUFFER_COMMON_H_
#define GPU_COMMAND_BUFFER_COMMON_CMD_BUFFER_COMMON_H_
-#include "base/basictypes.h"
-#include "gpu/command_buffer/common/types.h"
-#include "gpu/command_buffer/common/bitfield_helpers.h"
-#include "gpu/command_buffer/common/logging.h"
+#include "../common/types.h"
+#include "../common/bitfield_helpers.h"
+#include "../common/logging.h"
namespace gpu {
diff --git a/gpu/command_buffer/common/command_buffer.h b/gpu/command_buffer/common/command_buffer.h
index b14c35a5..106d9b3 100644
--- a/gpu/command_buffer/common/command_buffer.h
+++ b/gpu/command_buffer/common/command_buffer.h
@@ -5,9 +5,8 @@
#ifndef GPU_COMMAND_BUFFER_COMMON_COMMAND_BUFFER_H_
#define GPU_COMMAND_BUFFER_COMMON_COMMAND_BUFFER_H_
-#include "base/basictypes.h"
-#include "gpu/command_buffer/common/buffer.h"
-#include "gpu/command_buffer/common/constants.h"
+#include "../common/buffer.h"
+#include "../common/constants.h"
namespace gpu {
diff --git a/gpu/command_buffer/common/command_buffer_mock.h b/gpu/command_buffer/common/command_buffer_mock.h
index e65c090..eb78b83 100644
--- a/gpu/command_buffer/common/command_buffer_mock.h
+++ b/gpu/command_buffer/common/command_buffer_mock.h
@@ -5,7 +5,7 @@
#ifndef GPU_COMMAND_BUFFER_COMMON_COMMAND_BUFFER_MOCK_H_
#define GPU_COMMAND_BUFFER_COMMON_COMMAND_BUFFER_MOCK_H_
-#include "gpu/command_buffer/common/command_buffer.h"
+#include "../common/command_buffer.h"
#include "testing/gmock/include/gmock/gmock.h"
namespace gpu {
diff --git a/gpu/command_buffer/common/constants.h b/gpu/command_buffer/common/constants.h
index 2359bea..e884e2f 100644
--- a/gpu/command_buffer/common/constants.h
+++ b/gpu/command_buffer/common/constants.h
@@ -5,7 +5,7 @@
#ifndef GPU_COMMAND_BUFFER_COMMON_CONSTANTS_H_
#define GPU_COMMAND_BUFFER_COMMON_CONSTANTS_H_
-#include "base/basictypes.h"
+#include "../common/types.h"
namespace gpu {
diff --git a/gpu/command_buffer/common/gles2_cmd_format.cc b/gpu/command_buffer/common/gles2_cmd_format.cc
index 48695e5..8151d8b 100644
--- a/gpu/command_buffer/common/gles2_cmd_format.cc
+++ b/gpu/command_buffer/common/gles2_cmd_format.cc
@@ -7,12 +7,12 @@
// We explicitly do NOT include gles2_cmd_format.h here because client side
// and service side have different requirements.
-#include "gpu/command_buffer/common/cmd_buffer_common.h"
+#include "../common/cmd_buffer_common.h"
namespace gpu {
namespace gles2 {
-#include "gpu/command_buffer/common/gles2_cmd_ids_autogen.h"
+#include "../common/gles2_cmd_ids_autogen.h"
const char* GetCommandName(CommandId id) {
static const char* const names[] = {
diff --git a/gpu/command_buffer/common/gles2_cmd_format.h b/gpu/command_buffer/common/gles2_cmd_format.h
index 4f6f649..7660eb5 100644
--- a/gpu/command_buffer/common/gles2_cmd_format.h
+++ b/gpu/command_buffer/common/gles2_cmd_format.h
@@ -11,7 +11,7 @@
// the GL headers where as client side code includes the Chrome version. Also
// the unit test code must include a mock GL header.
#if defined(UNIT_TEST)
-#include "gpu/command_buffer/service/gl_mock.h"
+#include "../service/gl_mock.h"
#elif defined(GLES2_GPU_SERVICE)
#include <GL/glew.h> // NOLINT
#if defined(OS_WIN)
@@ -21,11 +21,10 @@
#include <GLES2/gl2types.h> // NOLINT
#endif
-#include "base/basictypes.h"
-#include "gpu/command_buffer/common/types.h"
-#include "gpu/command_buffer/common/bitfield_helpers.h"
-#include "gpu/command_buffer/common/cmd_buffer_common.h"
-#include "gpu/command_buffer/common/gles2_cmd_ids.h"
+#include "../common/types.h"
+#include "../common/bitfield_helpers.h"
+#include "../common/cmd_buffer_common.h"
+#include "../common/gles2_cmd_ids.h"
namespace gpu {
namespace gles2 {
@@ -83,7 +82,7 @@ COMPILE_ASSERT(offsetof(SizedResult<int8>, size) == 0,
COMPILE_ASSERT(offsetof(SizedResult<int8>, data) == 4,
OffsetOf_SizedResult_data_not_4);
-#include "gpu/command_buffer/common/gles2_cmd_format_autogen.h"
+#include "../common/gles2_cmd_format_autogen.h"
// These are hand written commands.
// TODO(gman): Attempt to make these auto-generated.
diff --git a/gpu/command_buffer/common/gles2_cmd_ids.h b/gpu/command_buffer/common/gles2_cmd_ids.h
index b701c91..f5dfae3 100644
--- a/gpu/command_buffer/common/gles2_cmd_ids.h
+++ b/gpu/command_buffer/common/gles2_cmd_ids.h
@@ -7,12 +7,12 @@
#ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_IDS_H_
#define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_IDS_H_
-#include "gpu/command_buffer/common/cmd_buffer_common.h"
+#include "../common/cmd_buffer_common.h"
namespace gpu {
namespace gles2 {
-#include "gpu/command_buffer/common/gles2_cmd_ids_autogen.h"
+#include "../common/gles2_cmd_ids_autogen.h"
const char* GetCommandName(CommandId command_id);
diff --git a/gpu/command_buffer/common/gles2_cmd_utils.cc b/gpu/command_buffer/common/gles2_cmd_utils.cc
index 7587dd8..3421fc4 100644
--- a/gpu/command_buffer/common/gles2_cmd_utils.cc
+++ b/gpu/command_buffer/common/gles2_cmd_utils.cc
@@ -5,8 +5,8 @@
// This file is here so other GLES2 related files can have a common set of
// includes where appropriate.
-#include "gpu/command_buffer/common/gles2_cmd_utils.h"
-#include "gpu/command_buffer/common/gles2_cmd_format.h"
+#include "../common/gles2_cmd_utils.h"
+#include "../common/gles2_cmd_format.h"
namespace gpu {
namespace gles2 {
diff --git a/gpu/command_buffer/common/gles2_cmd_utils.h b/gpu/command_buffer/common/gles2_cmd_utils.h
index 318d2d8..e9ad91a 100644
--- a/gpu/command_buffer/common/gles2_cmd_utils.h
+++ b/gpu/command_buffer/common/gles2_cmd_utils.h
@@ -8,8 +8,7 @@
#ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_H_
#define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_H_
-#include "base/basictypes.h"
-#include "gpu/command_buffer/common/types.h"
+#include "../common/types.h"
namespace gpu {
namespace gles2 {
diff --git a/gpu/command_buffer/common/resource.cc b/gpu/command_buffer/common/resource.cc
deleted file mode 100644
index ffcbb57..0000000
--- a/gpu/command_buffer/common/resource.cc
+++ /dev/null
@@ -1,96 +0,0 @@
-// Copyright (c) 2009 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-// This file contains the implementation of the helper functions for resources.
-
-#include "gpu/command_buffer/common/resource.h"
-
-namespace gpu {
-
-namespace texture {
-
-// Gets the number of bytes per block for a given format.
-unsigned int GetBytesPerBlock(Format format) {
- switch (format) {
- case kXRGB8:
- case kARGB8:
- case kR32F:
- return 4;
- case kABGR16F:
- return 8;
- case kABGR32F:
- return 16;
- case kDXT1:
- return 8;
- case kUnknown:
- default:
- // TODO(petersont): Add DXT3/5 support.
- LOG(FATAL) << "Invalid format";
- return 1;
- }
-}
-
-// Gets the width of a block for a given format.
-unsigned int GetBlockSizeX(Format format) {
- switch (format) {
- case kXRGB8:
- case kARGB8:
- case kABGR16F:
- case kR32F:
- case kABGR32F:
- return 1;
- case kDXT1:
- return 4;
- case kUnknown:
- default:
- // TODO(petersont): Add DXT3/5 support.
- LOG(FATAL) << "Invalid format";
- return 1;
- }
-}
-
-// Gets the height of a block for a given format.
-unsigned int GetBlockSizeY(Format format) {
- // NOTE: currently only supported formats use square blocks.
- return GetBlockSizeX(format);
-}
-
-} // namespace texture
-
-namespace effect_param {
-
-// Gets the size of the data of a given parameter type.
-unsigned int GetDataSize(DataType type) {
- switch (type) {
- case kUnknown:
- return 0;
- case kFloat1:
- return sizeof(float); // NOLINT
- case kFloat2:
- return sizeof(float) * 2; // NOLINT
- case kFloat3:
- return sizeof(float) * 3; // NOLINT
- case kFloat4:
- return sizeof(float) * 4; // NOLINT
- case kMatrix4:
- return sizeof(float) * 16; // NOLINT
- case kInt:
- return sizeof(int); // NOLINT
- case kBool:
- return sizeof(bool); // NOLINT
- case kSampler:
- return sizeof(ResourceId); // NOLINT
- case kTexture:
- return sizeof(ResourceId); // NOLINT
- case kNumTypes:
- case kMake32Bit:
- default:
- LOG(FATAL) << "Invalid type.";
- return 0;
- }
-}
-
-} // namespace effect_param
-
-} // namespace gpu
diff --git a/gpu/command_buffer/common/resource.h b/gpu/command_buffer/common/resource.h
deleted file mode 100644
index f72395a..0000000
--- a/gpu/command_buffer/common/resource.h
+++ /dev/null
@@ -1,200 +0,0 @@
-// Copyright (c) 2009 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-// This file contains definitions for resource flags, enums, and helper
-// functions.
-
-#ifndef GPU_COMMAND_BUFFER_COMMON_RESOURCE_H_
-#define GPU_COMMAND_BUFFER_COMMON_RESOURCE_H_
-
-#include <algorithm>
-#include "base/basictypes.h"
-#include "gpu/command_buffer/common/types.h"
-#include "gpu/command_buffer/common/logging.h"
-
-namespace gpu {
-
-// A resource ID, key to the resource maps.
-typedef uint32 ResourceId;
-// Invalid resource ID.
-static const ResourceId kInvalidResource = 0xffffffffU;
-
-namespace vertex_buffer {
-// Vertex buffer flags.
-enum Flags {
- kNone = 0x00,
- kDynamic = 0x01, // This vertex buffer is dynamic and is expected to have
- // its data updated often.
-};
-} // namespace vertex_buffer
-
-namespace index_buffer {
-// Index buffer flags.
-enum Flags {
- kNone = 0x00,
- kDynamic = 0x01, // This index buffer is dynamic and is expected to have
- // its data updated often.
- kIndex32Bit = 0x02, // Indices contained in this index buffer are 32 bits
- // (unsigned int) instead of 16 bit (unsigned short).
-};
-} // namespace index_buffer
-
-namespace vertex_struct {
-// Semantics for input data.
-enum Semantic {
- kUnknownSemantic = -1,
- kPosition = 0,
- kNormal,
- kColor,
- kTexCoord,
- kNumSemantics
-};
-
-// Input data types.
-enum Type {
- kFloat1,
- kFloat2,
- kFloat3,
- kFloat4,
- kUChar4N,
- kNumTypes
-};
-} // namespace vertex_struct
-
-namespace effect_param {
-enum DataType {
- kUnknown, // A parameter exists in the effect, but the type is not
- // representable (e.g. MATRIX3x4).
- kFloat1,
- kFloat2,
- kFloat3,
- kFloat4,
- kMatrix4,
- kInt,
- kBool,
- kSampler,
- kTexture,
- kNumTypes,
- kMake32Bit = 0x7fffffff,
-};
-COMPILE_ASSERT(sizeof(DataType) == 4, DataType_should_be_32_bits);
-
-// Gets the size of the data of a particular type.
-unsigned int GetDataSize(DataType type);
-
-// Structure describing a parameter, filled in by the
-// GAPIInterface::GetParamDesc call.
-struct Desc {
- Uint32 size; // the total memory size needed for the complete
- // description.
- Uint32 name_offset; // the offset of the parameter name, relative to
- // the beginning of the structure. May be 0 if the
- // name doesn't fit into the memory buffer.
- Uint32 name_size; // the size of the parameter name, including the
- // terminating nul character. Will always be set
- // even if the name doesn't fit into the buffer.
- Uint32 semantic_offset; // the offset of the parameter semantic, relative
- // to the beginning of the structure. May be 0 if
- // the semantic doesn't fit into the memory
- // buffer.
- Uint32 semantic_size; // the size of the parameter semantic, including
- // the terminating nul character. Will always be
- // set even if the semantic doesn't fit into the
- // buffer.
- Uint32 num_elements; // the number of entries if the parameter is an array
- // 0 otherwise.
- DataType data_type; // the data type of the parameter.
- Uint32 data_size; // the size of the parameter data, in bytes.
-};
-} // namespace effect_param
-
-namespace effect_stream {
-struct Desc {
- Desc()
- : semantic(vertex_struct::kUnknownSemantic),
- semantic_index(0) {}
- Desc(Uint32 semantic, Uint32 semantic_index)
- : semantic(semantic),
- semantic_index(semantic_index) {}
- Uint32 semantic; // the semantic type
- Uint32 semantic_index;
-};
-} // namespace effect_stream
-
-namespace texture {
-// Texture flags.
-enum Flags {
- kNone = 0x00,
- kDynamic = 0x01, // This texture is dynamic and is expected to have
- // its data updated often.
-};
-
-// Texel formats.
-enum Format {
- kUnknown,
- kXRGB8,
- kARGB8,
- kABGR16F,
- kR32F,
- kABGR32F,
- kDXT1
-};
-
-// Texture type.
-enum Type {
- kTexture2d,
- kTexture3d,
- kTextureCube,
-};
-
-// Cube map face.
-enum Face {
- kFacePositiveX,
- kFaceNegativeX,
- kFacePositiveY,
- kFaceNegativeY,
- kFacePositiveZ,
- kFaceNegativeZ,
- kFaceNone = kFacePositiveX, // For non-cube maps.
-};
-
-// Gets the number of bytes per block for a given texture format. For most
-// texture formats, a block is 1x1 texels, but DXT* formats have 4x4 blocks.
-unsigned int GetBytesPerBlock(Format format);
-// Gets the x dimension of a texel block for a given texture format. For most
-// texture formats, a block is 1x1 texels, but DXT* formats have 4x4 blocks.
-unsigned int GetBlockSizeX(Format format);
-// Gets the y dimension of a texel block for a given texture format. For most
-// texture formats, a block is 1x1 texels, but DXT* formats have 4x4 blocks.
-unsigned int GetBlockSizeY(Format format);
-// Gets the dimension of a mipmap level given the dimension of the base
-// level. Every mipmap level is half the size of the previous level, rounding
-// down.
-inline unsigned int GetMipMapDimension(unsigned int base,
- unsigned int level) {
- DCHECK_GT(base, 0U);
- return std::max(1U, base >> level);
-}
-} // namespace texture
-
-namespace sampler {
-enum AddressingMode {
- kWrap,
- kMirrorRepeat,
- kClampToEdge,
- kClampToBorder,
- kNumAddressingMode
-};
-
-enum FilteringMode {
- kNone,
- kPoint,
- kLinear,
- kNumFilteringMode
-};
-} // namespace sampler
-
-} // namespace gpu
-
-#endif // GPU_COMMAND_BUFFER_COMMON_RESOURCE_H_
diff --git a/gpu/command_buffer/common/types.h b/gpu/command_buffer/common/types.h
index a454b14..020612e 100644
--- a/gpu/command_buffer/common/types.h
+++ b/gpu/command_buffer/common/types.h
@@ -13,6 +13,163 @@
#endif
#include <string>
+#ifndef __native_client__
+#include "base/basictypes.h"
+#else
+
+typedef signed char schar;
+typedef signed char int8;
+typedef short int16;
+// TODO(mbelshe) Remove these type guards. These are
+// temporary to avoid conflicts with npapi.h.
+#ifndef _INT32
+#define _INT32
+typedef int int32;
+#endif
+
+// The NSPR system headers define 64-bit as |long| when possible. In order to
+// not have typedef mismatches, we do the same on LP64.
+#if __LP64__
+typedef long int64;
+#else
+typedef long long int64;
+#endif
+
+// NOTE: unsigned types are DANGEROUS in loops and other arithmetical
+// places. Use the signed types unless your variable represents a bit
+// pattern (eg a hash value) or you really need the extra bit. Do NOT
+// use 'unsigned' to express "this value should always be positive";
+// use assertions for this.
+
+typedef unsigned char uint8;
+typedef unsigned short uint16;
+// TODO(mbelshe) Remove these type guards. These are
+// temporary to avoid conflicts with npapi.h.
+#ifndef _UINT32
+#define _UINT32
+typedef unsigned int uint32;
+#endif
+
+// See the comment above about NSPR and 64-bit.
+#if __LP64__
+typedef unsigned long uint64;
+#else
+typedef unsigned long long uint64;
+#endif
+
+// A macro to disallow the copy constructor and operator= functions
+// This should be used in the private: declarations for a class
+#define DISALLOW_COPY_AND_ASSIGN(TypeName) \
+ TypeName(const TypeName&); \
+ void operator=(const TypeName&)
+
+// An older, deprecated, politically incorrect name for the above.
+#define DISALLOW_EVIL_CONSTRUCTORS(TypeName) DISALLOW_COPY_AND_ASSIGN(TypeName)
+
+// A macro to disallow all the implicit constructors, namely the
+// default constructor, copy constructor and operator= functions.
+//
+// This should be used in the private: declarations for a class
+// that wants to prevent anyone from instantiating it. This is
+// especially useful for classes containing only static methods.
+#define DISALLOW_IMPLICIT_CONSTRUCTORS(TypeName) \
+ TypeName(); \
+ DISALLOW_COPY_AND_ASSIGN(TypeName)
+
+// The arraysize(arr) macro returns the # of elements in an array arr.
+// The expression is a compile-time constant, and therefore can be
+// used in defining new arrays, for example. If you use arraysize on
+// a pointer by mistake, you will get a compile-time error.
+//
+// One caveat is that arraysize() doesn't accept any array of an
+// anonymous type or a type defined inside a function. In these rare
+// cases, you have to use the unsafe ARRAYSIZE_UNSAFE() macro below. This is
+// due to a limitation in C++'s template system. The limitation might
+// eventually be removed, but it hasn't happened yet.
+
+// This template function declaration is used in defining arraysize.
+// Note that the function doesn't need an implementation, as we only
+// use its type.
+template <typename T, size_t N>
+char (&ArraySizeHelper(T (&array)[N]))[N];
+
+// That gcc wants both of these prototypes seems mysterious. VC, for
+// its part, can't decide which to use (another mystery). Matching of
+// template overloads: the final frontier.
+#ifndef _MSC_VER
+template <typename T, size_t N>
+char (&ArraySizeHelper(const T (&array)[N]))[N];
+#endif
+
+#define arraysize(array) (sizeof(ArraySizeHelper(array)))
+
+// The COMPILE_ASSERT macro can be used to verify that a compile time
+// expression is true. For example, you could use it to verify the
+// size of a static array:
+//
+// COMPILE_ASSERT(ARRAYSIZE_UNSAFE(content_type_names) == CONTENT_NUM_TYPES,
+// content_type_names_incorrect_size);
+//
+// or to make sure a struct is smaller than a certain size:
+//
+// COMPILE_ASSERT(sizeof(foo) < 128, foo_too_large);
+//
+// The second argument to the macro is the name of the variable. If
+// the expression is false, most compilers will issue a warning/error
+// containing the name of the variable.
+
+template <bool>
+struct CompileAssert {
+};
+
+#undef COMPILE_ASSERT
+#define COMPILE_ASSERT(expr, msg) \
+ typedef CompileAssert<(bool(expr))> msg[bool(expr) ? 1 : -1]
+
+// Implementation details of COMPILE_ASSERT:
+//
+// - COMPILE_ASSERT works by defining an array type that has -1
+// elements (and thus is invalid) when the expression is false.
+//
+// - The simpler definition
+//
+// #define COMPILE_ASSERT(expr, msg) typedef char msg[(expr) ? 1 : -1]
+//
+// does not work, as gcc supports variable-length arrays whose sizes
+// are determined at run-time (this is gcc's extension and not part
+// of the C++ standard). As a result, gcc fails to reject the
+// following code with the simple definition:
+//
+// int foo;
+// COMPILE_ASSERT(foo, msg); // not supposed to compile as foo is
+// // not a compile-time constant.
+//
+// - By using the type CompileAssert<(bool(expr))>, we ensures that
+// expr is a compile-time constant. (Template arguments must be
+// determined at compile-time.)
+//
+// - The outter parentheses in CompileAssert<(bool(expr))> are necessary
+// to work around a bug in gcc 3.4.4 and 4.0.1. If we had written
+//
+// CompileAssert<bool(expr)>
+//
+// instead, these compilers will refuse to compile
+//
+// COMPILE_ASSERT(5 > 0, some_message);
+//
+// (They seem to think the ">" in "5 > 0" marks the end of the
+// template argument list.)
+//
+// - The array size is (bool(expr) ? 1 : -1), instead of simply
+//
+// ((expr) ? 1 : -1).
+//
+// This is to avoid running into a bug in MS VC 7.1, which
+// causes ((0.0) ? 1 : -1) to incorrectly evaluate to 1.
+
+
+#endif
+
namespace gpu {
#if defined(COMPILER_MSVC)
typedef short Int16;
@@ -27,6 +184,7 @@ typedef uint32_t Uint32;
#endif
typedef std::string String;
+
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_COMMON_TYPES_H_