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authornduca@chromium.org <nduca@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-08-22 15:34:59 +0000
committernduca@chromium.org <nduca@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-08-22 15:34:59 +0000
commitcdf492d1e59e9c162f35294f30d3be52f81cbea7 (patch)
tree758bdbf0d1447bdd30387e2f83e81c8d8090faff /gpu/command_buffer/service/gles2_cmd_decoder.cc
parentabb332198bac71f73ec022a07d56fd39845937dc (diff)
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Unify MacOS resizing path with glResizeCHROMIUM.
Review URL: http://codereview.chromium.org/7671035 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@97644 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'gpu/command_buffer/service/gles2_cmd_decoder.cc')
-rw-r--r--gpu/command_buffer/service/gles2_cmd_decoder.cc323
1 files changed, 159 insertions, 164 deletions
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
index 4f35103..5e500bb 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
@@ -468,8 +468,7 @@ class GLES2DecoderImpl : public base::SupportsWeakPtr<GLES2DecoderImpl>,
virtual void Destroy();
virtual bool SetParent(GLES2Decoder* parent_decoder,
uint32 parent_texture_id);
- virtual void ResizeOffscreenFrameBuffer(const gfx::Size& size);
- virtual bool UpdateOffscreenFrameBufferSize();
+ virtual bool ResizeOffscreenFrameBuffer(const gfx::Size& size);
void UpdateParentTextureInfo();
virtual bool MakeCurrent();
virtual GLES2Util* GetGLES2Util() { return &util_; }
@@ -1035,8 +1034,6 @@ class GLES2DecoderImpl : public base::SupportsWeakPtr<GLES2DecoderImpl>,
// Wrapper for glValidateProgram.
void DoValidateProgram(GLuint program_client_id);
- void DoResizeCHROMIUM(GLuint width, GLuint height);
-
void DoSetSurfaceCHROMIUM(GLint surface_id);
// Gets the number of values that will be returned by glGetXXX. Returns
@@ -1181,10 +1178,6 @@ class GLES2DecoderImpl : public base::SupportsWeakPtr<GLES2DecoderImpl>,
// The parent pointer is reset if the parent is destroyed.
base::WeakPtr<GLES2DecoderImpl> parent_;
- // Width and height to which an offscreen frame buffer should be resized on
- // the next call to SwapBuffers.
- gfx::Size pending_offscreen_size_;
-
// Current width and height of the offscreen frame buffer.
gfx::Size offscreen_size_;
@@ -1917,8 +1910,7 @@ bool GLES2DecoderImpl::Initialize(
// Allocate the render buffers at their initial size and check the status
// of the frame buffers is okay.
- pending_offscreen_size_ = size;
- if (!UpdateOffscreenFrameBufferSize()) {
+ if (!ResizeOffscreenFrameBuffer(size)) {
LOG(ERROR) << "Could not allocate offscreen buffer storage.";
Destroy();
return false;
@@ -2226,140 +2218,6 @@ GLenum GLES2DecoderImpl::GetBoundDrawFrameBufferInternalFormat() {
}
}
-bool GLES2DecoderImpl::UpdateOffscreenFrameBufferSize() {
- if (offscreen_size_ == pending_offscreen_size_)
- return true;
-
- offscreen_size_ = pending_offscreen_size_;
- int w = offscreen_size_.width();
- int h = offscreen_size_.height();
- if (w < 0 || h < 0 || h >= (INT_MAX / 4) / (w ? w : 1)) {
- LOG(ERROR) << "GLES2DecoderImpl::UpdateOffscreenFrameBufferSize failed "
- << "to allocate storage due to excessive dimensions.";
- return false;
- }
-
- // Reallocate the offscreen target buffers.
- DCHECK(offscreen_target_color_format_);
- if (IsOffscreenBufferMultisampled()) {
- if (!offscreen_target_color_render_buffer_->AllocateStorage(
- pending_offscreen_size_, offscreen_target_color_format_,
- offscreen_target_samples_)) {
- LOG(ERROR) << "GLES2DecoderImpl::UpdateOffscreenFrameBufferSize failed "
- << "to allocate storage for offscreen target color buffer.";
- return false;
- }
- } else {
- if (!offscreen_target_color_texture_->AllocateStorage(
- pending_offscreen_size_, offscreen_target_color_format_)) {
- LOG(ERROR) << "GLES2DecoderImpl::UpdateOffscreenFrameBufferSize failed "
- << "to allocate storage for offscreen target color texture.";
- return false;
- }
- }
- if (offscreen_target_depth_format_ &&
- !offscreen_target_depth_render_buffer_->AllocateStorage(
- pending_offscreen_size_, offscreen_target_depth_format_,
- offscreen_target_samples_)) {
- LOG(ERROR) << "GLES2DecoderImpl::UpdateOffscreenFrameBufferSize failed "
- << "to allocate storage for offscreen target depth buffer.";
- return false;
- }
- if (offscreen_target_stencil_format_ &&
- !offscreen_target_stencil_render_buffer_->AllocateStorage(
- pending_offscreen_size_, offscreen_target_stencil_format_,
- offscreen_target_samples_)) {
- LOG(ERROR) << "GLES2DecoderImpl::UpdateOffscreenFrameBufferSize failed "
- << "to allocate storage for offscreen target stencil buffer.";
- return false;
- }
-
- // Attach the offscreen target buffers to the target frame buffer.
- if (IsOffscreenBufferMultisampled()) {
- offscreen_target_frame_buffer_->AttachRenderBuffer(
- GL_COLOR_ATTACHMENT0,
- offscreen_target_color_render_buffer_.get());
- } else {
- offscreen_target_frame_buffer_->AttachRenderTexture(
- offscreen_target_color_texture_.get());
- }
- if (offscreen_target_depth_format_) {
- offscreen_target_frame_buffer_->AttachRenderBuffer(
- GL_DEPTH_ATTACHMENT,
- offscreen_target_depth_render_buffer_.get());
- }
- const bool packed_depth_stencil =
- offscreen_target_depth_format_ == GL_DEPTH24_STENCIL8;
- if (packed_depth_stencil) {
- offscreen_target_frame_buffer_->AttachRenderBuffer(
- GL_STENCIL_ATTACHMENT,
- offscreen_target_depth_render_buffer_.get());
- } else if (offscreen_target_stencil_format_) {
- offscreen_target_frame_buffer_->AttachRenderBuffer(
- GL_STENCIL_ATTACHMENT,
- offscreen_target_stencil_render_buffer_.get());
- }
-
- if (offscreen_target_frame_buffer_->CheckStatus() !=
- GL_FRAMEBUFFER_COMPLETE) {
- LOG(ERROR) << "GLES2DecoderImpl::UpdateOffscreenFrameBufferSize failed "
- << "because offscreen FBO was incomplete.";
- return false;
- }
-
- // Clear the target frame buffer.
- {
- ScopedFrameBufferBinder binder(this, offscreen_target_frame_buffer_->id());
- glClearColor(0, 0, 0, (GLES2Util::GetChannelsForFormat(
- offscreen_target_color_format_) & 0x0008) != 0 ? 0 : 1);
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- glClearStencil(0);
- glStencilMaskSeparate(GL_FRONT, -1);
- glStencilMaskSeparate(GL_BACK, -1);
- glClearDepth(0);
- glDepthMask(GL_TRUE);
- glDisable(GL_SCISSOR_TEST);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
- RestoreClearState();
- }
-
- // Allocate the offscreen saved color texture.
- DCHECK(offscreen_saved_color_format_);
- offscreen_saved_color_texture_->AllocateStorage(
- pending_offscreen_size_, offscreen_saved_color_format_);
-
- offscreen_saved_frame_buffer_->AttachRenderTexture(
- offscreen_saved_color_texture_.get());
- if (offscreen_saved_frame_buffer_->CheckStatus() !=
- GL_FRAMEBUFFER_COMPLETE) {
- LOG(ERROR) << "GLES2DecoderImpl::UpdateOffscreenFrameBufferSize failed "
- << "because offscreen saved FBO was incomplete.";
- return false;
- }
-
- // Destroy the offscreen resolved framebuffers.
- if (offscreen_resolved_frame_buffer_.get())
- offscreen_resolved_frame_buffer_->Destroy();
- if (offscreen_resolved_color_texture_.get())
- offscreen_resolved_color_texture_->Destroy();
- offscreen_resolved_color_texture_.reset();
- offscreen_resolved_frame_buffer_.reset();
-
- // Clear the offscreen color texture.
- {
- ScopedFrameBufferBinder binder(this, offscreen_saved_frame_buffer_->id());
- glClearColor(0, 0, 0, 0);
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- glDisable(GL_SCISSOR_TEST);
- glClear(GL_COLOR_BUFFER_BIT);
- RestoreClearState();
- }
-
- UpdateParentTextureInfo();
-
- return true;
-}
-
void GLES2DecoderImpl::UpdateParentTextureInfo() {
if (parent_) {
// Update the info about the offscreen saved color texture in the parent.
@@ -2378,8 +2236,8 @@ void GLES2DecoderImpl::UpdateParentTextureInfo() {
GL_TEXTURE_2D,
0, // level
GL_RGBA,
- pending_offscreen_size_.width(),
- pending_offscreen_size_.height(),
+ offscreen_size_.width(),
+ offscreen_size_.height(),
1, // depth
0, // border
GL_RGBA,
@@ -2407,7 +2265,8 @@ void GLES2DecoderImpl::UpdateParentTextureInfo() {
}
}
-void GLES2DecoderImpl::SetResizeCallback(Callback1<gfx::Size>::Type* callback) {
+void GLES2DecoderImpl::SetResizeCallback(
+ Callback1<gfx::Size>::Type* callback) {
resize_callback_.reset(callback);
}
@@ -2553,22 +2412,166 @@ bool GLES2DecoderImpl::SetParent(GLES2Decoder* new_parent,
return true;
}
-void GLES2DecoderImpl::ResizeOffscreenFrameBuffer(const gfx::Size& size) {
- // We can't resize the render buffers immediately because there might be a
- // partial frame rendered into them and we don't want the tail end of that
- // rendered into the reallocated storage. Defer until the next SwapBuffers.
- pending_offscreen_size_ = size;
+bool GLES2DecoderImpl::ResizeOffscreenFrameBuffer(const gfx::Size& size) {
+ bool is_offscreen = !!offscreen_target_frame_buffer_.get();
+ if (!is_offscreen) {
+ LOG(ERROR) << "GLES2DecoderImpl::ResizeOffscreenFrameBuffer called "
+ << " with an onscreen framebuffer.";
+ return false;
+ }
+
+ if (offscreen_size_ == size)
+ return true;
+
+ offscreen_size_ = size;
+ int w = offscreen_size_.width();
+ int h = offscreen_size_.height();
+ if (w < 0 || h < 0 || h >= (INT_MAX / 4) / (w ? w : 1)) {
+ LOG(ERROR) << "GLES2DecoderImpl::ResizeOffscreenFrameBuffer failed "
+ << "to allocate storage due to excessive dimensions.";
+ return false;
+ }
+
+ // Reallocate the offscreen target buffers.
+ DCHECK(offscreen_target_color_format_);
+ if (IsOffscreenBufferMultisampled()) {
+ if (!offscreen_target_color_render_buffer_->AllocateStorage(
+ offscreen_size_, offscreen_target_color_format_,
+ offscreen_target_samples_)) {
+ LOG(ERROR) << "GLES2DecoderImpl::ResizeOffscreenFrameBuffer failed "
+ << "to allocate storage for offscreen target color buffer.";
+ return false;
+ }
+ } else {
+ if (!offscreen_target_color_texture_->AllocateStorage(
+ offscreen_size_, offscreen_target_color_format_)) {
+ LOG(ERROR) << "GLES2DecoderImpl::ResizeOffscreenFrameBuffer failed "
+ << "to allocate storage for offscreen target color texture.";
+ return false;
+ }
+ }
+ if (offscreen_target_depth_format_ &&
+ !offscreen_target_depth_render_buffer_->AllocateStorage(
+ offscreen_size_, offscreen_target_depth_format_,
+ offscreen_target_samples_)) {
+ LOG(ERROR) << "GLES2DecoderImpl::ResizeOffscreenFrameBuffer failed "
+ << "to allocate storage for offscreen target depth buffer.";
+ return false;
+ }
+ if (offscreen_target_stencil_format_ &&
+ !offscreen_target_stencil_render_buffer_->AllocateStorage(
+ offscreen_size_, offscreen_target_stencil_format_,
+ offscreen_target_samples_)) {
+ LOG(ERROR) << "GLES2DecoderImpl::ResizeOffscreenFrameBuffer failed "
+ << "to allocate storage for offscreen target stencil buffer.";
+ return false;
+ }
+
+ // Attach the offscreen target buffers to the target frame buffer.
+ if (IsOffscreenBufferMultisampled()) {
+ offscreen_target_frame_buffer_->AttachRenderBuffer(
+ GL_COLOR_ATTACHMENT0,
+ offscreen_target_color_render_buffer_.get());
+ } else {
+ offscreen_target_frame_buffer_->AttachRenderTexture(
+ offscreen_target_color_texture_.get());
+ }
+ if (offscreen_target_depth_format_) {
+ offscreen_target_frame_buffer_->AttachRenderBuffer(
+ GL_DEPTH_ATTACHMENT,
+ offscreen_target_depth_render_buffer_.get());
+ }
+ const bool packed_depth_stencil =
+ offscreen_target_depth_format_ == GL_DEPTH24_STENCIL8;
+ if (packed_depth_stencil) {
+ offscreen_target_frame_buffer_->AttachRenderBuffer(
+ GL_STENCIL_ATTACHMENT,
+ offscreen_target_depth_render_buffer_.get());
+ } else if (offscreen_target_stencil_format_) {
+ offscreen_target_frame_buffer_->AttachRenderBuffer(
+ GL_STENCIL_ATTACHMENT,
+ offscreen_target_stencil_render_buffer_.get());
+ }
+
+ if (offscreen_target_frame_buffer_->CheckStatus() !=
+ GL_FRAMEBUFFER_COMPLETE) {
+ LOG(ERROR) << "GLES2DecoderImpl::ResizeOffscreenFrameBuffer failed "
+ << "because offscreen FBO was incomplete.";
+ return false;
+ }
+
+ // Clear the target frame buffer.
+ {
+ ScopedFrameBufferBinder binder(this, offscreen_target_frame_buffer_->id());
+ glClearColor(0, 0, 0, (GLES2Util::GetChannelsForFormat(
+ offscreen_target_color_format_) & 0x0008) != 0 ? 0 : 1);
+ glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+ glClearStencil(0);
+ glStencilMaskSeparate(GL_FRONT, -1);
+ glStencilMaskSeparate(GL_BACK, -1);
+ glClearDepth(0);
+ glDepthMask(GL_TRUE);
+ glDisable(GL_SCISSOR_TEST);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ RestoreClearState();
+ }
+
+ // Allocate the offscreen saved color texture.
+ DCHECK(offscreen_saved_color_format_);
+ offscreen_saved_color_texture_->AllocateStorage(
+ offscreen_size_, offscreen_saved_color_format_);
+
+ offscreen_saved_frame_buffer_->AttachRenderTexture(
+ offscreen_saved_color_texture_.get());
+ if (offscreen_saved_frame_buffer_->CheckStatus() !=
+ GL_FRAMEBUFFER_COMPLETE) {
+ LOG(ERROR) << "GLES2DecoderImpl::ResizeOffscreenFrameBuffer failed "
+ << "because offscreen saved FBO was incomplete.";
+ return false;
+ }
+
+ // Destroy the offscreen resolved framebuffers.
+ if (offscreen_resolved_frame_buffer_.get())
+ offscreen_resolved_frame_buffer_->Destroy();
+ if (offscreen_resolved_color_texture_.get())
+ offscreen_resolved_color_texture_->Destroy();
+ offscreen_resolved_color_texture_.reset();
+ offscreen_resolved_frame_buffer_.reset();
+
+ // Clear the offscreen color texture.
+ {
+ ScopedFrameBufferBinder binder(this, offscreen_saved_frame_buffer_->id());
+ glClearColor(0, 0, 0, 0);
+ glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+ glDisable(GL_SCISSOR_TEST);
+ glClear(GL_COLOR_BUFFER_BIT);
+ RestoreClearState();
+ }
+
+ UpdateParentTextureInfo();
+
+ return true;
}
-void GLES2DecoderImpl::DoResizeCHROMIUM(GLuint width, GLuint height) {
+error::Error GLES2DecoderImpl::HandleResizeCHROMIUM(
+ uint32 immediate_data_size, const gles2::ResizeCHROMIUM& c) {
+ GLuint width = static_cast<GLuint>(c.width);
+ GLuint height = static_cast<GLuint>(c.height);
+ TRACE_EVENT2("gpu", "glResizeChromium", "width", width, "height", height);
#if defined(OS_POSIX) && !defined(OS_MACOSX) && !defined(TOUCH_UI)
// Make sure that we are done drawing to the back buffer before resizing.
glFinish();
#endif
- if (resize_callback_.get()) {
- gfx::Size size(width, height);
- resize_callback_->Run(size);
+ bool is_offscreen = !!offscreen_target_frame_buffer_.get();
+ if (is_offscreen) {
+ if (!ResizeOffscreenFrameBuffer(gfx::Size(width, height)))
+ return error::kLostContext;
}
+
+ if (resize_callback_.get())
+ resize_callback_->Run(gfx::Size(width, height));
+
+ return error::kNoError;
}
void GLES2DecoderImpl::DoSetSurfaceCHROMIUM(GLint surface_id) {
@@ -6554,14 +6557,6 @@ error::Error GLES2DecoderImpl::HandleSwapBuffers(
if (is_offscreen) {
ScopedGLErrorSuppressor suppressor(this);
- // First check to see if a deferred offscreen render buffer resize is
- // pending.
- if (!UpdateOffscreenFrameBufferSize()) {
- LOG(ERROR) << "Context lost because reallocation of offscreen FBO "
- << "failed.";
- return error::kLostContext;
- }
-
if (IsOffscreenBufferMultisampled()) {
// For multisampled buffers, bind the resolved frame buffer so that
// callbacks can call ReadPixels or CopyTexImage2D.