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authordmurph@chromium.org <dmurph@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-07-23 20:39:39 +0000
committerdmurph@chromium.org <dmurph@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-07-23 20:39:39 +0000
commit65dfc60d7035875767bcddf62b9201f16126222a (patch)
tree8de0b9f97b48112b08b544d142ca7a46ca016768 /gpu/command_buffer/service/program_cache.h
parent51383d802b69967b462bf2eabd1d7b1ee879d7f7 (diff)
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gpu in-memory program cache implementation with a memory limit + lru eviction.
Wiring: - Added bindings for glProgramBinary, glGetProgramBinary, glProgramParameteri - Plumbed the shader cache from gl_channel_manager to program_manager - Program cache creation after first context is created Refactoring: - moved DoCompile to ProgramManager New: - added functionality to ShaderInfo to store if we have a possible pending cache compile - exposed attrib_map and uniform_map in ShaderInfo for the cache - program_cache base class with in-memory status storage - Simple memory_program_cache implementation, stores programs with lru eviction - Added caching logic to DoCompileShader and Link in ProgramMAnager - MemoryProgramCache, the in-memory cache implementation - ProgramCacheLruHelper, an O(1) lru implementation Misc: - A couple style fixes in modified files Design doc: https://docs.google.com/document/d/1Vceem-nF4TCICoeGSh7OMXxfGuJEJYblGXRgN9V9hcE/edit BUG=88572 Review URL: https://chromiumcodereview.appspot.com/10797055 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@147932 0039d316-1c4b-4281-b951-d872f2087c98
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diff --git a/gpu/command_buffer/service/program_cache.h b/gpu/command_buffer/service/program_cache.h
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+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef GPU_COMMAND_BUFFER_SERVICE_PROGRAM_CACHE_H_
+#define GPU_COMMAND_BUFFER_SERVICE_PROGRAM_CACHE_H_
+
+#include <map>
+#include <string>
+
+#include "base/hash_tables.h"
+#include "base/sha1.h"
+#include "gpu/command_buffer/common/gles2_cmd_format.h"
+#include "gpu/command_buffer/service/shader_manager.h"
+
+namespace gpu {
+namespace gles2 {
+
+// Program cache base class for caching linked gpu programs
+class GPU_EXPORT ProgramCache {
+ public:
+ static const size_t kHashLength = base::kSHA1Length;
+
+ typedef std::map<std::string, GLint> LocationMap;
+
+ enum CompiledShaderStatus {
+ COMPILATION_UNKNOWN,
+ COMPILATION_SUCCEEDED
+ };
+
+ enum LinkedProgramStatus {
+ LINK_UNKNOWN,
+ LINK_SUCCEEDED
+ };
+
+ enum ProgramLoadResult {
+ PROGRAM_LOAD_FAILURE,
+ PROGRAM_LOAD_SUCCESS
+ };
+
+ ProgramCache();
+ virtual ~ProgramCache();
+
+ CompiledShaderStatus GetShaderCompilationStatus(
+ const std::string& shader_src) const;
+ void ShaderCompilationSucceeded(const std::string& shader_src);
+
+ LinkedProgramStatus GetLinkedProgramStatus(
+ const std::string& untranslated_a,
+ const std::string& untranslated_b,
+ const LocationMap* bind_attrib_location_map) const;
+
+ // Loads the linked program from the cache. If the program is not found or
+ // there was an error, PROGRAM_LOAD_FAILURE should be returned.
+ virtual ProgramLoadResult LoadLinkedProgram(
+ GLuint program,
+ ShaderManager::ShaderInfo* shader_a,
+ ShaderManager::ShaderInfo* shader_b,
+ const LocationMap* bind_attrib_location_map) const = 0;
+
+ // Saves the program into the cache. If successful, the implementation should
+ // call LinkedProgramCacheSuccess.
+ virtual void SaveLinkedProgram(
+ GLuint program,
+ const ShaderManager::ShaderInfo* shader_a,
+ const ShaderManager::ShaderInfo* shader_b,
+ const LocationMap* bind_attrib_location_map) = 0;
+
+ // clears the cache
+ void Clear();
+
+ // Only for testing
+ void LinkedProgramCacheSuccess(const std::string& shader_a,
+ const std::string& shader_b,
+ const LocationMap* bind_attrib_location_map);
+
+ protected:
+ // called by implementing class after a shader was successfully cached
+ void LinkedProgramCacheSuccess(const std::string& program_hash,
+ const std::string& shader_a_hash,
+ const std::string& shader_b_hash);
+
+ // result is not null terminated
+ void ComputeShaderHash(const std::string& shader,
+ char* result) const;
+
+ // result is not null terminated. hashed shaders are expected to be
+ // kHashLength in length
+ void ComputeProgramHash(
+ const char* hashed_shader_0,
+ const char* hashed_shader_1,
+ const LocationMap* bind_attrib_location_map,
+ char* result) const;
+
+ void Evict(const std::string& program_hash,
+ const std::string& shader_0_hash,
+ const std::string& shader_1_hash);
+
+ private:
+ struct CompiledShaderInfo {
+ CompiledShaderInfo() : status(COMPILATION_UNKNOWN), ref_count(0) { }
+ explicit CompiledShaderInfo(CompiledShaderStatus status_)
+ : status(status_),
+ ref_count(0) { }
+
+ CompiledShaderStatus status;
+ size_t ref_count;
+ };
+
+ typedef base::hash_map<std::string,
+ CompiledShaderInfo> CompileStatusMap;
+ typedef base::hash_map<std::string,
+ LinkedProgramStatus> LinkStatusMap;
+
+ // called to clear the backend cache
+ virtual void ClearBackend() = 0;
+
+ CompileStatusMap shader_status_;
+ LinkStatusMap link_status_;
+
+ DISALLOW_COPY_AND_ASSIGN(ProgramCache);
+};
+
+} // namespace gles2
+} // namespace gpu
+
+#endif // GPU_COMMAND_BUFFER_SERVICE_PROGRAM_CACHE_H_