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authorgman@chromium.org <gman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-08-12 04:10:31 +0000
committergman@chromium.org <gman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-08-12 04:10:31 +0000
commitfb96c8e94109f7c7b975dec14954da4a639e6793 (patch)
tree13dbfbdd041aa3bc50e586b0ae633f638e3853c8 /gpu/command_buffer/service/program_manager_unittest.cc
parent0e9b97e7a7168553edb354712be77dd474306ab7 (diff)
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Fixes glAttachShader to be OpenGL ES 2.0 spec compliant.
You're not supposed to be able to attach more than one shader of the same type unlike OpenGL. TEST=unit tests BUG=none Review URL: http://codereview.chromium.org/3107007 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@55844 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'gpu/command_buffer/service/program_manager_unittest.cc')
-rw-r--r--gpu/command_buffer/service/program_manager_unittest.cc10
1 files changed, 5 insertions, 5 deletions
diff --git a/gpu/command_buffer/service/program_manager_unittest.cc b/gpu/command_buffer/service/program_manager_unittest.cc
index a6b5614..fa159de 100644
--- a/gpu/command_buffer/service/program_manager_unittest.cc
+++ b/gpu/command_buffer/service/program_manager_unittest.cc
@@ -428,19 +428,19 @@ TEST_F(ProgramManagerWithShaderTest, AttachDetachShader) {
ShaderManager::ShaderInfo* fshader = shader_manager.GetShaderInfo(
kFShaderClientId);
fshader->SetStatus(true, "");
- program_info->AttachShader(vshader);
+ EXPECT_TRUE(program_info->AttachShader(vshader));
EXPECT_FALSE(program_info->CanLink());
- program_info->AttachShader(fshader);
+ EXPECT_TRUE(program_info->AttachShader(fshader));
EXPECT_TRUE(program_info->CanLink());
program_info->DetachShader(vshader);
EXPECT_FALSE(program_info->CanLink());
- program_info->AttachShader(vshader);
+ EXPECT_TRUE(program_info->AttachShader(vshader));
EXPECT_TRUE(program_info->CanLink());
program_info->DetachShader(fshader);
EXPECT_FALSE(program_info->CanLink());
- program_info->AttachShader(vshader);
+ EXPECT_FALSE(program_info->AttachShader(vshader));
EXPECT_FALSE(program_info->CanLink());
- program_info->AttachShader(fshader);
+ EXPECT_TRUE(program_info->AttachShader(fshader));
EXPECT_TRUE(program_info->CanLink());
vshader->SetStatus(false, "");
EXPECT_FALSE(program_info->CanLink());