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author | gman@chromium.org <gman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-02-24 21:54:25 +0000 |
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committer | gman@chromium.org <gman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-02-24 21:54:25 +0000 |
commit | a51788ec675f333ebd4b33934f2cc467f518c4e0 (patch) | |
tree | fb1cb19fe2cd1c91b40934655b9fc67f65aba453 /gpu/command_buffer/service | |
parent | 097f2995f157a8f8130aa930533d75d743d3a7f9 (diff) | |
download | chromium_src-a51788ec675f333ebd4b33934f2cc467f518c4e0.zip chromium_src-a51788ec675f333ebd4b33934f2cc467f518c4e0.tar.gz chromium_src-a51788ec675f333ebd4b33934f2cc467f518c4e0.tar.bz2 |
Fixes ReadPixel to have a result so the client
side can know if it should or should not copy
the results.
This is the way the spec is. If ReadPixels fails
it's not supposed to modify client side memory.
Unfortunately that makes it slow because it stalls
the GPU pipeline 3 times.
The service side has to call glGetError to save up
any current errors. That's one stall. Then it calls
ReadPixels, another stall, finally calls glGetError
a 3rd time to see if ReadPixels succeeded so that
it can tell the client side implementation of
ReadPixels whether or not to copy memory.
We could decide to change the behavior of ReadPixels
so it always copies. That wouldn't be spec complient
but suspect most developers never expect it to fail
and don't count on it not always writing to their
memory.
TEST=none
BUG=none
Review URL: http://codereview.chromium.org/652213
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@39930 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'gpu/command_buffer/service')
-rw-r--r-- | gpu/command_buffer/service/gles2_cmd_decoder.cc | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc index df18f39..c018356 100644 --- a/gpu/command_buffer/service/gles2_cmd_decoder.cc +++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc @@ -1942,19 +1942,31 @@ error::Error GLES2DecoderImpl::HandleReadPixels( GLsizei height = c.height; GLenum format = c.format; GLenum type = c.type; + // TODO(gman): Handle out of range rectangles. + typedef gles2::ReadPixels::Result Result; uint32 pixels_size = GLES2Util::ComputeImageDataSize( width, height, format, type, pack_alignment_); void* pixels = GetSharedMemoryAs<void*>( c.pixels_shm_id, c.pixels_shm_offset, pixels_size); - if (!pixels) { + Result* result = GetSharedMemoryAs<Result*>( + c.result_shm_id, c.result_shm_offset, sizeof(*result)); + if (!pixels || !result) { return error::kOutOfBounds; } + if (!ValidateGLenumReadPixelFormat(format) || !ValidateGLenumPixelType(type)) { SetGLError(GL_INVALID_VALUE); return error::kNoError; } + CopyRealGLErrorsToWrapper(); glReadPixels(x, y, width, height, format, type, pixels); + GLenum error = glGetError(); + if (error == GL_NO_ERROR) { + *result = true; + } else { + SetGLError(error); + } return error::kNoError; } |