diff options
author | rsimha@chromium.org <rsimha@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-09-16 19:30:36 +0000 |
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committer | rsimha@chromium.org <rsimha@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-09-16 19:30:36 +0000 |
commit | 4ee0c305219d65cb8602666b580337fd63eb7aa8 (patch) | |
tree | a5433aeab82dd4a032b0670362b52c4b4beb29f3 /gpu/command_buffer | |
parent | 333ec8d0c72faffd714d724d3d583e65d4c46812 (diff) | |
download | chromium_src-4ee0c305219d65cb8602666b580337fd63eb7aa8.zip chromium_src-4ee0c305219d65cb8602666b580337fd63eb7aa8.tar.gz chromium_src-4ee0c305219d65cb8602666b580337fd63eb7aa8.tar.bz2 |
Revert 101545 - Moved code not relating to GPU scheduling out of GpuScheduler and into GpuCommandBufferStub.
Reason for revert: Compile failure on Arm.
This was mostly a refactor because the code was awkward.
I also deleted the original gles2_demo since we have the gles2 book demos now.
THings still to do are a common way of setting up the few objects involved in initializing a command buffer that is now more-or-less duplicated in the gles2 conformance tests, the gles2 demos, the command buffer stub and the in-process webgl context. I also want to completely remove the reference to the decoder from the scheduler.
I tested WebGL on both windows and mac and saw no regressions. I checked the conformance tests, the gpu tests and am running by the try bots now. The gles2 demos still work.
Review URL: http://codereview.chromium.org/7782041
TBR=apatrick@chromium.org
Review URL: http://codereview.chromium.org/7920015
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@101547 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'gpu/command_buffer')
-rw-r--r-- | gpu/command_buffer/client/cmd_buffer_helper_test.cc | 2 | ||||
-rw-r--r-- | gpu/command_buffer/client/fenced_allocator_test.cc | 2 | ||||
-rw-r--r-- | gpu/command_buffer/client/gles2_demo.cc | 241 | ||||
-rw-r--r-- | gpu/command_buffer/client/gles2_demo_c.c | 15 | ||||
-rw-r--r-- | gpu/command_buffer/client/gles2_demo_c.h | 22 | ||||
-rw-r--r-- | gpu/command_buffer/client/gles2_demo_cc.cc | 408 | ||||
-rw-r--r-- | gpu/command_buffer/client/gles2_demo_cc.h | 15 | ||||
-rw-r--r-- | gpu/command_buffer/client/mapped_memory_unittest.cc | 2 | ||||
-rw-r--r-- | gpu/command_buffer/client/ring_buffer_test.cc | 2 | ||||
-rw-r--r-- | gpu/command_buffer/service/gles2_cmd_decoder.cc | 3 | ||||
-rw-r--r-- | gpu/command_buffer/service/gpu_scheduler.cc | 165 | ||||
-rw-r--r-- | gpu/command_buffer/service/gpu_scheduler.h | 133 | ||||
-rw-r--r-- | gpu/command_buffer/service/gpu_scheduler_linux.cc | 61 | ||||
-rw-r--r-- | gpu/command_buffer/service/gpu_scheduler_mac.cc | 147 | ||||
-rw-r--r-- | gpu/command_buffer/service/gpu_scheduler_unittest.cc | 27 | ||||
-rw-r--r-- | gpu/command_buffer/service/gpu_scheduler_win.cc | 60 |
16 files changed, 1259 insertions, 46 deletions
diff --git a/gpu/command_buffer/client/cmd_buffer_helper_test.cc b/gpu/command_buffer/client/cmd_buffer_helper_test.cc index c32a803..01f3760 100644 --- a/gpu/command_buffer/client/cmd_buffer_helper_test.cc +++ b/gpu/command_buffer/client/cmd_buffer_helper_test.cc @@ -77,7 +77,7 @@ class CommandBufferHelperTest : public testing::Test { .WillRepeatedly( Invoke(do_jump_command_.get(), &DoJumpCommand::DoCommand)); - gpu_scheduler_.reset(new GpuScheduler( + gpu_scheduler_.reset(GpuScheduler::CreateForTests( command_buffer_.get(), NULL, parser_)); command_buffer_->SetPutOffsetChangeCallback(NewCallback( gpu_scheduler_.get(), &GpuScheduler::PutChanged)); diff --git a/gpu/command_buffer/client/fenced_allocator_test.cc b/gpu/command_buffer/client/fenced_allocator_test.cc index 8f2f609..883d752 100644 --- a/gpu/command_buffer/client/fenced_allocator_test.cc +++ b/gpu/command_buffer/client/fenced_allocator_test.cc @@ -51,7 +51,7 @@ class BaseFencedAllocatorTest : public testing::Test { 0, api_mock_.get()); - gpu_scheduler_.reset(new GpuScheduler( + gpu_scheduler_.reset(GpuScheduler::CreateForTests( command_buffer_.get(), NULL, parser_)); command_buffer_->SetPutOffsetChangeCallback(NewCallback( gpu_scheduler_.get(), &GpuScheduler::PutChanged)); diff --git a/gpu/command_buffer/client/gles2_demo.cc b/gpu/command_buffer/client/gles2_demo.cc new file mode 100644 index 0000000..72937d5 --- /dev/null +++ b/gpu/command_buffer/client/gles2_demo.cc @@ -0,0 +1,241 @@ +// Copyright (c) 2011 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +// This file implements a standalone executable demo of using GLES2 over +// command buffers. This code is temporary as the setup that happens +// here is in a state of flux. Eventually there will be several versions of +// setup, one for trusted code, one for pepper, one for NaCl, and maybe others. + +#include <windows.h> +#include <windowsx.h> +#include <shellapi.h> +#include <stdlib.h> +#include <stdio.h> +#include "base/at_exit.h" +#include "base/command_line.h" +#include "base/callback.h" +#include "base/memory/ref_counted.h" +#include "base/memory/scoped_ptr.h" +#include "base/message_loop.h" +#include "base/shared_memory.h" +#include "gpu/command_buffer/service/context_group.h" +#include "gpu/command_buffer/service/gpu_scheduler.h" +#include "gpu/command_buffer/service/command_buffer_service.h" +#include "gpu/command_buffer/client/gles2_implementation.h" +#include "gpu/command_buffer/client/gles2_lib.h" +#include "gpu/command_buffer/client/gles2_demo_c.h" +#include "gpu/command_buffer/client/gles2_demo_cc.h" +#include "ui/gfx/gl/gl_implementation.h" +#include "ui/gfx/gl/gl_surface.h" + +using base::SharedMemory; +using gpu::Buffer; +using gpu::GpuScheduler; +using gpu::CommandBufferService; +using gpu::gles2::GLES2CmdHelper; +using gpu::gles2::GLES2Implementation; + +#if defined(OS_WIN) +HINSTANCE g_instance; +#endif + +class GLES2Demo { + public: + GLES2Demo(); + + bool GLES2Demo::Setup(void* hwnd, int32 size); + + private: + DISALLOW_COPY_AND_ASSIGN(GLES2Demo); +}; + +GLES2Demo::GLES2Demo() { +} + +bool GLES2Demo::Setup(void* hwnd, int32 size) { +#if defined(OS_WIN) + InitializeGLBindings(gfx::kGLImplementationEGLGLES2); +#else + InitializeGLBindings(gfx::kGLImplementationDesktopGL); +#endif + + scoped_ptr<CommandBufferService> command_buffer(new CommandBufferService); + if (!command_buffer->Initialize(size)) + return NULL; + + gpu::gles2::ContextGroup::Ref group(new gpu::gles2::ContextGroup(true)); + GpuScheduler* gpu_scheduler = GpuScheduler::Create(command_buffer.get(), + group.get()); + if (!gpu_scheduler->Initialize(reinterpret_cast<HWND>(hwnd), + gfx::Size(), + false, + gpu::gles2::DisallowedExtensions(), + NULL, + std::vector<int32>(), + NULL)) { + return NULL; + } + + command_buffer->SetPutOffsetChangeCallback( + NewCallback(gpu_scheduler, &GpuScheduler::PutChanged)); + + GLES2CmdHelper* helper = new GLES2CmdHelper(command_buffer.get()); + if (!helper->Initialize(size)) { + // TODO(gman): cleanup. + return false; + } + + size_t transfer_buffer_size = 512 * 1024; + int32 transfer_buffer_id = + command_buffer->CreateTransferBuffer(transfer_buffer_size, -1); + Buffer transfer_buffer = + command_buffer->GetTransferBuffer(transfer_buffer_id); + if (!transfer_buffer.ptr) + return false; + + + gles2::Initialize(); + gles2::SetGLContext(new GLES2Implementation(helper, + transfer_buffer.size, + transfer_buffer.ptr, + transfer_buffer_id, + false, + true)); + + GLFromCPPInit(); + + return command_buffer.release() != NULL; +} + +#if defined(OS_WIN) +LRESULT CALLBACK WindowProc( + HWND hwnd, UINT msg, WPARAM w_param, LPARAM l_param) { + switch (msg) { + case WM_CLOSE: + DestroyWindow(hwnd); + break; + case WM_DESTROY: + PostQuitMessage(0); + break; + case WM_PAINT: { + GLFromCPPDraw(); + GLFromCDraw(); + // TODO(gman): Not sure how SwapBuffer should be exposed. + gles2::GetGLContext()->SwapBuffers(); + break; + } + default: + return ::DefWindowProc(hwnd, msg, w_param, l_param); + } + return 0; +} + +void ProcessMessages(void* in_hwnd) { + HWND hwnd = reinterpret_cast<HWND>(in_hwnd); + MSG msg; + + bool done = false; + while (!done) { + while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { + if (msg.message == WM_QUIT) { + done = true; + } + // dispatch the message + TranslateMessage(&msg); + DispatchMessage(&msg); + } + if (!done) { + InvalidateRect(hwnd, NULL, TRUE); + } + } +} + +#endif + +void* SetupWindow() { +#if defined(OS_WIN) + WNDCLASSEX wc = {0}; + wc.lpszClassName = L"MY_WINDOWS_CLASS"; + wc.cbSize = sizeof(WNDCLASSEX); + wc.style = CS_HREDRAW | CS_VREDRAW; + wc.lpfnWndProc = ::WindowProc; + wc.cbClsExtra = 0; + wc.cbWndExtra = 0; + wc.hInstance = g_instance; + wc.hIcon = ::LoadIcon(g_instance, IDI_APPLICATION); + wc.hIconSm = NULL; + wc.hCursor = ::LoadCursor(g_instance, IDC_ARROW); + wc.hbrBackground = static_cast<HBRUSH>(::GetStockObject(BLACK_BRUSH)); + wc.lpszMenuName = NULL; + + if (!::RegisterClassEx(&wc)) + return false; + + // Leaving this window onscreen leads to a redraw error which makes it + // a hassle to debug tests in an IDE, so we place the window somewhere that + // won't happen. + HWND hwnd = ::CreateWindowExW( + NULL, + wc.lpszClassName, + L"", + WS_OVERLAPPEDWINDOW, + 10, + 0, + 512, + 512, + 0, + 0, + g_instance, + 0); + + if (hwnd == NULL) { + return false; + } + + ::ShowWindow(hwnd, SW_SHOWNORMAL); + + + return hwnd; +#else +#error Need code. +#endif +} + +#if defined(OS_WIN) +int WINAPI WinMain(HINSTANCE instance, + HINSTANCE prev_instance, + LPSTR command_line, + int command_show) { + g_instance = instance; + int argc = 1; + const char* const argv[] = { + "gles2_demo.exe" + }; + +#else +int main(int argc, char** argv) { +#endif + CommandLine::Init(argc, argv); + + const int32 kCommandBufferSize = 1024 * 1024; + + base::AtExitManager at_exit_manager; + MessageLoopForUI message_loop; + + gfx::GLSurface::InitializeOneOff(); + + GLES2Demo* demo = new GLES2Demo(); + + void* hwnd = SetupWindow(); + if (!hwnd) { + ::fprintf(stdout, "Could not setup window.\n"); + return EXIT_FAILURE; + } + + demo->Setup(hwnd, kCommandBufferSize); + + ProcessMessages(hwnd); + + return EXIT_SUCCESS; +} diff --git a/gpu/command_buffer/client/gles2_demo_c.c b/gpu/command_buffer/client/gles2_demo_c.c new file mode 100644 index 0000000..e369745 --- /dev/null +++ b/gpu/command_buffer/client/gles2_demo_c.c @@ -0,0 +1,15 @@ +// Copyright (c) 2009 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +// This file is here so other GLES2 related files can have a common set of +// includes where appropriate. + +#include <GLES2/gl2.h> +#include "command_buffer/client/gles2_demo_c.h" + +void GLFromCDraw() { + // glClear(GL_COLOR_BUFFER_BIT); +} + + diff --git a/gpu/command_buffer/client/gles2_demo_c.h b/gpu/command_buffer/client/gles2_demo_c.h new file mode 100644 index 0000000..d4d69e9 --- /dev/null +++ b/gpu/command_buffer/client/gles2_demo_c.h @@ -0,0 +1,22 @@ +// Copyright (c) 2009 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +// A Test that we can access GL from c. + +#ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_DEMO_C_H +#define GPU_COMMAND_BUFFER_CLIENT_GLES2_DEMO_C_H + +#ifdef __cplusplus +extern "C" { +#endif + +void GLFromCDraw(); + +#ifdef __cplusplus +} +#endif + +#endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_DEMO_C_H + + diff --git a/gpu/command_buffer/client/gles2_demo_cc.cc b/gpu/command_buffer/client/gles2_demo_cc.cc new file mode 100644 index 0000000..80837ea --- /dev/null +++ b/gpu/command_buffer/client/gles2_demo_cc.cc @@ -0,0 +1,408 @@ +// Copyright (c) 2011 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +// This file is here so other GLES2 related files can have a common set of +// includes where appropriate. + +#include "../client/gles2_demo_cc.h" +#include "../common/logging.h" + +#include <math.h> +#include <string> + +// This is here so we have at least some idea that the inline path is working. +#define GLES2_INLINE_OPTIMIZATION +#include <GLES2/gl2.h> +#include <GLES2/gl2ext.h> +#include "../common/logging.h" + +namespace { + +int g_frameCount = 0; +int g_textureIndex = 0; +int g_numTextures = 1; +GLuint g_textures[5]; +int g_textureLoc = -1; +GLuint g_programObject = 0; +GLuint g_worldMatrixLoc = 0; +GLuint g_vbo = 0; +GLsizei g_texCoordOffset = 0; +int g_angle = 0; + +void CheckGLError(const char* func_name, int line_no) { +#ifndef NDEBUG + GLenum error = GL_NO_ERROR; + while ((error = glGetError()) != GL_NO_ERROR) { + GPU_DLOG(gpu::ERROR) << "GL Error in " << func_name << " at line " + << line_no << ": " << error; + } +#endif +} + +GLuint LoadShader(GLenum type, const char* shaderSrc) { + CheckGLError("LoadShader", __LINE__); + GLuint shader = glCreateShader(type); + if (shader == 0) { + return 0; + } + // Load the shader source + glShaderSource(shader, 1, &shaderSrc, NULL); + // Compile the shader + glCompileShader(shader); + // Check the compile status + GLint value = 0; + glGetShaderiv(shader, GL_COMPILE_STATUS, &value); + if (value == 0) { + char buffer[1024]; + GLsizei length = 0; + glGetShaderInfoLog(shader, sizeof(buffer), &length, buffer); + std::string log(buffer, length); + GPU_DLOG(gpu::ERROR) << "Error compiling shader:" << log; + glDeleteShader(shader); + return 0; + } + return shader; +} + +void InitShaders() { + static const char* vShaderStr = + "uniform mat4 worldMatrix;\n" + "attribute vec3 g_Position;\n" + "attribute vec2 g_TexCoord0;\n" + "varying vec2 texCoord;\n" + "void main()\n" + "{\n" + " gl_Position = worldMatrix *\n" + " vec4(g_Position.x, g_Position.y, g_Position.z, 1.0);\n" + " texCoord = g_TexCoord0;\n" + "}\n"; + static const char* fShaderStr = + "precision mediump float;" + "uniform sampler2D tex;\n" + "varying vec2 texCoord;\n" + "void main()\n" + "{\n" + " gl_FragColor = texture2D(tex, texCoord);\n" + "}\n"; + + CheckGLError("InitShaders", __LINE__); + GLuint vertexShader = LoadShader(GL_VERTEX_SHADER, vShaderStr); + GLuint fragmentShader = LoadShader(GL_FRAGMENT_SHADER, fShaderStr); + // Create the program object + GLuint programObject = glCreateProgram(); + if (programObject == 0) { + GPU_DLOG(gpu::ERROR) << "Creating program failed"; + return; + } + glAttachShader(programObject, vertexShader); + glAttachShader(programObject, fragmentShader); + // Bind g_Position to attribute 0 + // Bind g_TexCoord0 to attribute 1 + glBindAttribLocation(programObject, 0, "g_Position"); + glBindAttribLocation(programObject, 1, "g_TexCoord0"); + // Link the program + glLinkProgram(programObject); + // Check the link status + GLint linked = 0; + glGetProgramiv(programObject, GL_LINK_STATUS, &linked); + if (linked == 0) { + char buffer[1024]; + GLsizei length = 0; + glGetProgramInfoLog(programObject, sizeof(buffer), &length, buffer); + std::string log(buffer, length); + GPU_DLOG(gpu::ERROR) << "Error linking program:" << log; + glDeleteProgram(programObject); + return; + } + g_programObject = programObject; + g_worldMatrixLoc = glGetUniformLocation(g_programObject, "worldMatrix"); + g_textureLoc = glGetUniformLocation(g_programObject, "tex"); + glGenBuffers(1, &g_vbo); + glBindBuffer(GL_ARRAY_BUFFER, g_vbo); + static float vertices[] = { + 0.25, 0.75, 0.0, + -0.75, 0.75, 0.0, + -0.75, -0.25, 0.0, + 0.25, 0.75, 0.0, + -0.75, -0.25, 0.0, + 0.25, -0.25, 0.0, + }; + static float texCoords[] = { + 1.0, 1.0, + 0.0, 1.0, + 0.0, 0.0, + 1.0, 1.0, + 0.0, 0.0, + 1.0, 0.0, + }; + g_texCoordOffset = sizeof(vertices); + glBufferData(GL_ARRAY_BUFFER, + sizeof(vertices) + sizeof(texCoords), + NULL, + GL_STATIC_DRAW); + glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices); + glBufferSubData(GL_ARRAY_BUFFER, g_texCoordOffset, + sizeof(texCoords), texCoords); + CheckGLError("InitShaders", __LINE__); +} + +GLuint CreateCheckerboardTexture() { + CheckGLError("CreateCheckerboardTexture", __LINE__); + static unsigned char pixels[] = { + 255, 255, 255, + 0, 0, 0, + 0, 0, 0, + 255, 255, 255, + }; + GLuint texture; + glGenTextures(1, &texture); + glBindTexture(GL_TEXTURE_2D, texture); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, + pixels); + CheckGLError("CreateCheckerboardTexture", __LINE__); + return texture; +} + +GLuint CreateCompressedTexture( + const void* data, + GLsizeiptr size, + GLenum format, + GLint width, + GLint height) { + GLuint texture; + glGenTextures(1, &texture); + glBindTexture(GL_TEXTURE_2D, texture); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glCompressedTexImage2D( + GL_TEXTURE_2D, 0, format, width, height, 0, size, data); + CheckGLError("CreateCompressedTxture", __LINE__); + return texture; +} + +GLuint LoadDXT1RGBTexture() { + static unsigned char data[] = { + 0x00, 0xd0, 0x00, 0xef, 0x00, 0xaa, 0x95, 0xd5, + 0x00, 0x90, 0x57, 0xff, 0x00, 0xaa, 0xff, 0x55, + 0x00, 0x88, 0x99, 0xff, 0x00, 0xaa, 0xff, 0x55, + 0x20, 0xb8, 0xe4, 0xf6, 0x00, 0xaa, 0x5b, 0x5d, + 0x21, 0x09, 0xe6, 0x27, 0x15, 0x15, 0x15, 0x15, + 0xd7, 0xbd, 0xff, 0xff, 0x56, 0x16, 0x16, 0x56, + 0x00, 0x00, 0xff, 0xff, 0x55, 0x00, 0x00, 0x55, + 0xe0, 0x08, 0xa9, 0x2f, 0x51, 0x58, 0x56, 0x54, + 0xff, 0x07, 0x15, 0x09, 0x40, 0x6a, 0xd5, 0xd5, + 0xd7, 0xbd, 0xff, 0xff, 0x56, 0x16, 0x16, 0x16, + 0x91, 0x08, 0xff, 0xff, 0x55, 0xff, 0x00, 0x03, + 0xfe, 0x07, 0x5b, 0x09, 0x01, 0xa9, 0x55, 0xff, + 0x0d, 0x10, 0x18, 0xe8, 0xea, 0x15, 0x95, 0x55, + 0x08, 0x88, 0x3c, 0xe7, 0x55, 0x55, 0xff, 0x00, + 0x10, 0x20, 0x18, 0xe8, 0xa8, 0x54, 0x56, 0x55, + 0x1f, 0x78, 0x15, 0xf8, 0x00, 0xaa, 0x55, 0x55, + }; + return CreateCompressedTexture( + data, sizeof(data), GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 16, 16); +} + +GLuint LoadDXT1RGBATexture() { + static unsigned char data[] = { + 0xff, 0xff, 0x90, 0xee, 0x00, 0xaa, 0xff, 0x55, + 0x53, 0xde, 0xdd, 0xff, 0x55, 0x55, 0x00, 0xff, + 0xc9, 0xb4, 0xdd, 0xff, 0x55, 0x55, 0xaa, 0xff, + 0x6f, 0xee, 0xdd, 0xff, 0x55, 0x55, 0xa8, 0x03, + 0x60, 0xa3, 0xa5, 0xe5, 0x55, 0x55, 0xaa, 0x00, + 0x00, 0x00, 0x01, 0x00, 0xff, 0xff, 0xff, 0xff, + 0x80, 0xab, 0xc2, 0xc4, 0xff, 0x55, 0xaa, 0xff, + 0x60, 0x9b, 0xa5, 0xe5, 0x57, 0x56, 0xaa, 0x00, + 0x1f, 0xbf, 0xff, 0xf7, 0x55, 0x55, 0xaa, 0x00, + 0x00, 0x00, 0x01, 0x00, 0xff, 0xff, 0xff, 0xff, + 0xfe, 0xbe, 0x7e, 0xdf, 0xff, 0xaa, 0x55, 0x00, + 0xfe, 0xbe, 0xff, 0xf7, 0x54, 0x56, 0xaa, 0x00, + 0xfa, 0x4c, 0x7e, 0x9e, 0x55, 0xaa, 0x00, 0x00, + 0xbb, 0x2c, 0x98, 0x54, 0xff, 0xff, 0x55, 0xaa, + 0xfa, 0x4c, 0x7e, 0x9e, 0x55, 0xaa, 0x00, 0x00, + 0xfa, 0x4c, 0x7e, 0x9e, 0x55, 0xaa, 0x00, 0x00, + }; + return CreateCompressedTexture( + data, sizeof(data), GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 16, 16); +} + +GLuint LoadDXT3RGBATexture() { + static unsigned char data[] = { + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0xa3, 0x22, 0x03, 0x03, 0x55, 0xff, 0xaa, 0x00, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, + 0xcf, 0x7c, 0xc3, 0x12, 0x55, 0x55, 0x55, 0x54, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, + 0x83, 0x1a, 0x03, 0x03, 0x55, 0xff, 0x00, 0x00, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf0, 0xff, + 0xcf, 0x7c, 0xc3, 0x12, 0x55, 0x55, 0x55, 0x54, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0xc3, 0x59, 0x63, 0x32, 0x55, 0xff, 0xaa, 0x00, + 0x00, 0x00, 0x00, 0x40, 0x00, 0x40, 0x00, 0x00, + 0x8f, 0x94, 0x03, 0x4a, 0x54, 0x94, 0x94, 0x54, + 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, + 0xa3, 0x59, 0x43, 0x2a, 0x55, 0xff, 0xaa, 0x00, + 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0xff, + 0xaf, 0x84, 0x03, 0x42, 0x54, 0x55, 0x55, 0x55, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0xc3, 0xa0, 0x83, 0x71, 0x55, 0xff, 0xaa, 0x00, + 0x00, 0x00, 0x00, 0x40, 0x00, 0x40, 0x00, 0x40, + 0x0f, 0xb4, 0x43, 0x81, 0x54, 0x94, 0x94, 0x94, + 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0xc3, 0xa0, 0x83, 0x69, 0x55, 0xff, 0xaa, 0x00, + 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0xc3, 0xa0, 0x83, 0x69, 0x55, 0xfd, 0xaa, 0x00, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0x23, 0xd0, 0xa3, 0xb0, 0x55, 0xff, 0xaa, 0x00, + 0x00, 0x40, 0x00, 0x40, 0xff, 0xff, 0xff, 0xff, + 0xf0, 0xc3, 0x43, 0xc0, 0x94, 0x94, 0x55, 0x55, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0x23, 0xd0, 0xa3, 0xb0, 0x55, 0xff, 0xaa, 0x00, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0x23, 0xd0, 0xa3, 0xb0, 0x55, 0xff, 0xaa, 0x00, + }; + return CreateCompressedTexture( + data, sizeof(data), GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, 16, 16); +} + +GLuint LoadDXT5RGBATexture() { + static unsigned char data[] = { + 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x72, 0xdd, 0x03, 0x92, 0x2d, 0x2d, 0x2d, 0x2d, + 0x04, 0xfb, 0xff, 0xff, 0xff, 0x49, 0x02, 0xdb, + 0x97, 0xf6, 0x32, 0xcd, 0xc0, 0xc0, 0x7b, 0xc0, + 0xfb, 0xff, 0x49, 0x92, 0x24, 0x00, 0x60, 0xdb, + 0x11, 0xcd, 0x67, 0x82, 0x78, 0x78, 0x5e, 0x78, + 0x04, 0xfb, 0xff, 0xff, 0xff, 0xf9, 0x8f, 0xff, + 0x2e, 0xac, 0xc4, 0x71, 0x15, 0x15, 0x15, 0x14, + 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x72, 0xdd, 0x03, 0x92, 0x2d, 0x2d, 0x2d, 0x2d, + 0x04, 0x43, 0xb0, 0x0d, 0x3b, 0xb0, 0x03, 0xdb, + 0xb8, 0xf6, 0xd5, 0xd5, 0x60, 0x60, 0x60, 0x60, + 0xfb, 0x00, 0x49, 0x02, 0x00, 0x00, 0x90, 0x24, + 0xb0, 0xbc, 0x26, 0x7a, 0x78, 0x78, 0x78, 0x78, + 0x04, 0xf7, 0xf8, 0x9f, 0xff, 0xf9, 0x9f, 0xff, + 0x0e, 0xac, 0x83, 0x69, 0x34, 0x35, 0x35, 0x35, + 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x72, 0xdd, 0x03, 0x92, 0x2d, 0x2d, 0x2d, 0x2d, + 0x04, 0x43, 0xb0, 0x0d, 0x3b, 0xb0, 0x03, 0x3b, + 0xb8, 0xf6, 0xd5, 0xd5, 0x60, 0x60, 0x60, 0x60, + 0xfb, 0xff, 0xb6, 0x0d, 0x00, 0x49, 0x92, 0x24, + 0x11, 0xcd, 0x67, 0x82, 0x78, 0x5e, 0x78, 0x78, + 0xea, 0xff, 0x4a, 0xd2, 0x24, 0x49, 0x92, 0x24, + 0x0e, 0xac, 0xc4, 0x71, 0x15, 0x15, 0x15, 0x15, + 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x72, 0xdd, 0x03, 0x92, 0x2d, 0x2d, 0x2d, 0x2d, + 0xfd, 0x00, 0x49, 0x9c, 0xc4, 0x00, 0x00, 0x00, + 0xb8, 0xf6, 0x53, 0xcd, 0xe0, 0xe0, 0x7f, 0xe0, + 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xf1, 0xcc, 0x46, 0x82, 0x78, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x0e, 0xac, 0xc4, 0x71, 0x15, 0x15, 0x15, 0x15, + }; + return CreateCompressedTexture( + data, sizeof(data), GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 16, 16); +} + +} // anonymous namespace. + +void GLFromCPPInit() { + CheckGLError("GLFromCPPInit", __LINE__); + g_textures[0] = CreateCheckerboardTexture(); + glClearColor(0.f, 0.f, .7f, 1.f); + const char* extensions = + reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS)); + if (strstr(extensions, "GL_EXT_texture_compression_dxt1")) { + g_textures[g_numTextures++] = LoadDXT1RGBTexture(); + g_textures[g_numTextures++] = LoadDXT1RGBATexture(); + } + if (strstr(extensions, "GL_CHROMIUM_texture_compression_dxt3")) { + g_textures[g_numTextures++] = LoadDXT3RGBATexture(); + } + if (strstr(extensions, "GL_CHROMIUM_texture_compression_dxt5")) { + g_textures[g_numTextures++] = LoadDXT5RGBATexture(); + } + InitShaders(); + CheckGLError("GLFromCPPInit", __LINE__); + + char buf[128]; + glReadPixels(0, 0, 1, 1, 0, 0, buf); + CheckGLError("GLFromCPPInit:ReadPixels", __LINE__); +} + +void GLFromCPPDraw() { + const float kPi = 3.1415926535897932384626433832795f; + + CheckGLError("GLFromCPPDraw", __LINE__); + // TODO(kbr): base the angle on time rather than on ticks + g_angle = (g_angle + 1) % 360; + // Rotate about the Z axis + GLfloat rot_matrix[16]; + GLfloat cos_angle = cosf(static_cast<GLfloat>(g_angle) * kPi / 180.0f); + GLfloat sin_angle = sinf(static_cast<GLfloat>(g_angle) * kPi / 180.0f); + // OpenGL matrices are column-major + rot_matrix[0] = cos_angle; + rot_matrix[1] = sin_angle; + rot_matrix[2] = 0.0f; + rot_matrix[3] = 0.0f; + + rot_matrix[4] = -sin_angle; + rot_matrix[5] = cos_angle; + rot_matrix[6] = 0.0f; + rot_matrix[7] = 0.0f; + + rot_matrix[8] = 0.0f; + rot_matrix[9] = 0.0f; + rot_matrix[10] = 1.0f; + rot_matrix[11] = 0.0f; + + rot_matrix[12] = 0.0f; + rot_matrix[13] = 0.0f; + rot_matrix[14] = 0.0f; + rot_matrix[15] = 1.0f; + + g_frameCount++; + if (g_frameCount > 60) + { + g_frameCount = 0; + g_textureIndex = (g_textureIndex + 1) % g_numTextures; + } + + // Note: the viewport is automatically set up to cover the entire Canvas. + // Clear the color buffer + glClear(GL_COLOR_BUFFER_BIT); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + CheckGLError("GLFromCPPDraw", __LINE__); + // Use the program object + glUseProgram(g_programObject); + CheckGLError("GLFromCPPDraw", __LINE__); + // Set up the model matrix + glUniformMatrix4fv(g_worldMatrixLoc, 1, GL_FALSE, rot_matrix); + + // Load the vertex data + glBindBuffer(GL_ARRAY_BUFFER, g_vbo); + glEnableVertexAttribArray(0); + glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0); + glEnableVertexAttribArray(1); + glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, + reinterpret_cast<const void*>(g_texCoordOffset)); + CheckGLError("GLFromCPPDraw", __LINE__); + // Bind the texture to texture unit 0 + glBindTexture(GL_TEXTURE_2D, g_textures[g_textureIndex]); + CheckGLError("GLFromCPPDraw", __LINE__); + // Point the uniform sampler to texture unit 0 + glUniform1i(g_textureLoc, 0); + CheckGLError("GLFromCPPDraw", __LINE__); + glDrawArrays(GL_TRIANGLES, 0, 6); + CheckGLError("GLFromCPPDraw", __LINE__); + glFlush(); +} diff --git a/gpu/command_buffer/client/gles2_demo_cc.h b/gpu/command_buffer/client/gles2_demo_cc.h new file mode 100644 index 0000000..158ba43 --- /dev/null +++ b/gpu/command_buffer/client/gles2_demo_cc.h @@ -0,0 +1,15 @@ +// Copyright (c) 2009 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +// A Test that we can access GL from C++. + +#ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_DEMO_CC_H +#define GPU_COMMAND_BUFFER_CLIENT_GLES2_DEMO_CC_H + +void GLFromCPPInit(); +void GLFromCPPDraw(); + +#endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_DEMO_CC_H + + diff --git a/gpu/command_buffer/client/mapped_memory_unittest.cc b/gpu/command_buffer/client/mapped_memory_unittest.cc index ee9b025..735ac23 100644 --- a/gpu/command_buffer/client/mapped_memory_unittest.cc +++ b/gpu/command_buffer/client/mapped_memory_unittest.cc @@ -49,7 +49,7 @@ class MappedMemoryTestBase : public testing::Test { 0, api_mock_.get()); - gpu_scheduler_.reset(new GpuScheduler( + gpu_scheduler_.reset(GpuScheduler::CreateForTests( command_buffer_.get(), NULL, parser_)); command_buffer_->SetPutOffsetChangeCallback(NewCallback( gpu_scheduler_.get(), &GpuScheduler::PutChanged)); diff --git a/gpu/command_buffer/client/ring_buffer_test.cc b/gpu/command_buffer/client/ring_buffer_test.cc index ee21614..a816393 100644 --- a/gpu/command_buffer/client/ring_buffer_test.cc +++ b/gpu/command_buffer/client/ring_buffer_test.cc @@ -71,7 +71,7 @@ class BaseRingBufferTest : public testing::Test { 0, api_mock_.get()); - gpu_scheduler_.reset(new GpuScheduler( + gpu_scheduler_.reset(GpuScheduler::CreateForTests( command_buffer_.get(), NULL, parser_)); command_buffer_->SetPutOffsetChangeCallback(NewCallback( gpu_scheduler_.get(), &GpuScheduler::PutChanged)); diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc index 530342b..eef54c3 100644 --- a/gpu/command_buffer/service/gles2_cmd_decoder.cc +++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc @@ -2362,8 +2362,9 @@ void GLES2DecoderImpl::Destroy() { if (context_.get()) { context_->ReleaseCurrent(NULL); - context_ = NULL; + context_->Destroy(); } + context_ = NULL; offscreen_target_frame_buffer_.reset(); offscreen_target_color_texture_.reset(); diff --git a/gpu/command_buffer/service/gpu_scheduler.cc b/gpu/command_buffer/service/gpu_scheduler.cc index a6442e9..70f84a4 100644 --- a/gpu/command_buffer/service/gpu_scheduler.cc +++ b/gpu/command_buffer/service/gpu_scheduler.cc @@ -19,33 +19,120 @@ using ::base::SharedMemory; namespace gpu { -GpuScheduler::GpuScheduler(CommandBuffer* command_buffer, - gles2::GLES2Decoder* decoder, - CommandParser* parser) - : command_buffer_(command_buffer), - decoder_(decoder), - parser_(parser), - unscheduled_count_(0) { - // Map the ring buffer and create the parser. - if (!parser) { - Buffer ring_buffer = command_buffer_->GetRingBuffer(); - if (ring_buffer.ptr) { - parser_.reset(new CommandParser(ring_buffer.ptr, - ring_buffer.size, - 0, - ring_buffer.size, - 0, - decoder_)); - } else { - parser_.reset(new CommandParser(NULL, 0, 0, 0, 0, - decoder_)); - } +GpuScheduler* GpuScheduler::Create(CommandBuffer* command_buffer, + gles2::ContextGroup* group) { + DCHECK(command_buffer); + + gles2::GLES2Decoder* decoder = gles2::GLES2Decoder::Create(group); + + GpuScheduler* scheduler = new GpuScheduler(command_buffer, + decoder, + NULL); + + decoder->set_engine(scheduler); + + if (CommandLine::ForCurrentProcess()->HasSwitch( + switches::kEnableGPUServiceLogging)) { + decoder->set_debug(true); } + + return scheduler; +} + +GpuScheduler* GpuScheduler::CreateForTests(CommandBuffer* command_buffer, + gles2::GLES2Decoder* decoder, + CommandParser* parser) { + DCHECK(command_buffer); + GpuScheduler* scheduler = new GpuScheduler(command_buffer, + decoder, + parser); + + return scheduler; } GpuScheduler::~GpuScheduler() { + Destroy(); +} + +bool GpuScheduler::InitializeCommon( + const scoped_refptr<gfx::GLSurface>& surface, + const scoped_refptr<gfx::GLContext>& context, + const gfx::Size& size, + const gles2::DisallowedExtensions& disallowed_extensions, + const char* allowed_extensions, + const std::vector<int32>& attribs) { + DCHECK(context); + + if (!context->MakeCurrent(surface)) + return false; + +#if !defined(OS_MACOSX) && !defined(TOUCH_UI) + // Set up swap interval for onscreen contexts. + if (!surface->IsOffscreen()) { + if (CommandLine::ForCurrentProcess()->HasSwitch(switches::kDisableGpuVsync)) + context->SetSwapInterval(0); + else + context->SetSwapInterval(1); + } +#endif + + // Map the ring buffer and create the parser. + Buffer ring_buffer = command_buffer_->GetRingBuffer(); + if (ring_buffer.ptr) { + parser_.reset(new CommandParser(ring_buffer.ptr, + ring_buffer.size, + 0, + ring_buffer.size, + 0, + decoder_.get())); + } else { + parser_.reset(new CommandParser(NULL, 0, 0, 0, 0, + decoder_.get())); + } + + // Initialize the decoder with either the view or pbuffer GLContext. + // TODO(apatrick): The GpuScheduler should know nothing about the surface the + // decoder is rendering to. Get rid of the surface parameter. + if (!decoder_->Initialize(surface, + context, + size, + disallowed_extensions, + allowed_extensions, + attribs)) { + LOG(ERROR) << "GpuScheduler::InitializeCommon failed because decoder " + << "failed to initialize."; + Destroy(); + return false; + } + + return true; } +void GpuScheduler::DestroyCommon() { + if (decoder_.get()) { + decoder_->MakeCurrent(); + decoder_->Destroy(); + decoder_.reset(); + } + + parser_.reset(); +} + +bool GpuScheduler::SetParent(GpuScheduler* parent_scheduler, + uint32 parent_texture_id) { + if (parent_scheduler) + return decoder_->SetParent(parent_scheduler->decoder_.get(), + parent_texture_id); + else + return decoder_->SetParent(NULL, 0); +} + +#if defined(OS_MACOSX) +namespace { +const unsigned int kMaxOutstandingSwapBuffersCallsPerOnscreenContext = 1; +} +#endif + void GpuScheduler::PutChanged() { TRACE_EVENT1("gpu", "GpuScheduler:PutChanged", "this", this); @@ -56,6 +143,23 @@ void GpuScheduler::PutChanged() { if (state.error != error::kNoError) return; + if (decoder_.get()) { + if (!decoder_->MakeCurrent()) { + LOG(ERROR) << "Context lost because MakeCurrent failed."; + command_buffer_->SetContextLostReason(decoder_->GetContextLostReason()); + command_buffer_->SetParseError(error::kLostContext); + return; + } + } + +#if defined(OS_MACOSX) + bool do_rate_limiting = surface_.get() != NULL; + + // Don't swamp the browser process with SwapBuffers calls it can't handle. + DCHECK(!do_rate_limiting || + swap_buffers_count_ - acknowledged_swap_buffers_count_ == 0); +#endif + error::Error error = error::kNoError; while (!parser_->IsEmpty()) { error = parser_->ProcessCommand(); @@ -122,9 +226,28 @@ int32 GpuScheduler::GetGetOffset() { return parser_->get(); } +void GpuScheduler::SetResizeCallback( + Callback1<gfx::Size>::Type* callback) { + decoder_->SetResizeCallback(callback); +} + void GpuScheduler::SetCommandProcessedCallback( Callback0::Type* callback) { command_processed_callback_.reset(callback); } +GpuScheduler::GpuScheduler(CommandBuffer* command_buffer, + gles2::GLES2Decoder* decoder, + CommandParser* parser) + : command_buffer_(command_buffer), + decoder_(decoder), + parser_(parser), + unscheduled_count_(0), +#if defined(OS_MACOSX) + swap_buffers_count_(0), + acknowledged_swap_buffers_count_(0), +#endif + method_factory_(ALLOW_THIS_IN_INITIALIZER_LIST(this)) { +} + } // namespace gpu diff --git a/gpu/command_buffer/service/gpu_scheduler.h b/gpu/command_buffer/service/gpu_scheduler.h index 32b072c..72ffe26 100644 --- a/gpu/command_buffer/service/gpu_scheduler.h +++ b/gpu/command_buffer/service/gpu_scheduler.h @@ -5,29 +5,77 @@ #ifndef GPU_COMMAND_BUFFER_SERVICE_GPU_SCHEDULER_H_ #define GPU_COMMAND_BUFFER_SERVICE_GPU_SCHEDULER_H_ +#include <map> +#include <queue> +#include <vector> + #include "base/callback.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/shared_memory.h" +#include "base/task.h" #include "gpu/command_buffer/common/command_buffer.h" #include "gpu/command_buffer/service/cmd_buffer_engine.h" #include "gpu/command_buffer/service/cmd_parser.h" #include "gpu/command_buffer/service/gles2_cmd_decoder.h" +#include "ui/gfx/native_widget_types.h" +#include "ui/gfx/size.h" +#include "ui/gfx/surface/transport_dib.h" + +#if defined(OS_MACOSX) +#include "ui/gfx/surface/accelerated_surface_mac.h" +#endif + +namespace gfx { +class GLContext; +class GLShareGroup; +class GLSurface; +} namespace gpu { +namespace gles2 { +class ContextGroup; +} -// This class schedules commands that have been flushed. They are received via -// a command buffer and forwarded to a command parser. TODO(apatrick): This -// class should not know about the decoder. Do not add additional dependencies -// on it. +// This class processes commands in a command buffer. It is event driven and +// posts tasks to the current message loop to do additional work. class GpuScheduler : public CommandBufferEngine { public: - GpuScheduler(CommandBuffer* command_buffer, - gles2::GLES2Decoder* decoder, - CommandParser* parser); + // If a group is not passed in one will be created. + static GpuScheduler* Create(CommandBuffer* command_buffer, + gles2::ContextGroup* group); + + // This constructor is for unit tests. + static GpuScheduler* CreateForTests(CommandBuffer* command_buffer, + gles2::GLES2Decoder* decoder, + CommandParser* parser); virtual ~GpuScheduler(); + // Platform specific code to create GLContexts and GLSurfaces that are + // handed off to the next function. + bool Initialize(gfx::PluginWindowHandle hwnd, + const gfx::Size& size, + bool software, + const gles2::DisallowedExtensions& disallowed_extensions, + const char* allowed_extensions, + const std::vector<int32>& attribs, + gfx::GLShareGroup* share_group); + + // Takes ownership of GLSurface and GLContext. + bool InitializeCommon( + const scoped_refptr<gfx::GLSurface>& surface, + const scoped_refptr<gfx::GLContext>& context, + const gfx::Size& size, + const gles2::DisallowedExtensions& disallowed_extensions, + const char* allowed_extensions, + const std::vector<int32>& attribs); + + void Destroy(); + void DestroyCommon(); + + bool SetParent(GpuScheduler* parent_scheduler, uint32 parent_texture_id); + void PutChanged(); // Sets whether commands should be processed by this scheduler. Setting to @@ -49,29 +97,84 @@ class GpuScheduler : public CommandBufferEngine { virtual bool SetGetOffset(int32 offset); virtual int32 GetGetOffset(); +#if defined(OS_MACOSX) + // To prevent the GPU process from overloading the browser process, + // we need to track the number of swap buffers calls issued and + // acknowledged per on-screen context, and keep the GPU from getting + // too far ahead of the browser. Note that this + // is also predicated on a flow control mechanism between the + // renderer and GPU processes. + uint64 swap_buffers_count() const; + uint64 acknowledged_swap_buffers_count() const; + void set_acknowledged_swap_buffers_count( + uint64 acknowledged_swap_buffers_count); + + // Needed only on Mac OS X, which does not render into an on-screen + // window and therefore requires the backing store to be resized + // manually. Returns an opaque identifier for the new backing store. + // There are two versions of this method: one for use with the IOSurface + // available in Mac OS X 10.6; and, one for use with the + // TransportDIB-based version used on Mac OS X 10.5. + virtual uint64 SetWindowSizeForIOSurface(const gfx::Size& size); + virtual TransportDIB::Handle SetWindowSizeForTransportDIB( + const gfx::Size& size); + virtual void SetTransportDIBAllocAndFree( + Callback2<size_t, TransportDIB::Handle*>::Type* allocator, + Callback1<TransportDIB::Id>::Type* deallocator); + // Returns the id of the current surface that is being rendered to + // (or 0 if no such surface has been created). + virtual uint64 GetSurfaceId(); + + void DidDestroySurface(); + + // Sets a callback which is called when a SwapBuffers command is processed. + // Must be called after Initialize(). + // It is not defined on which thread this callback is called. + void SetSwapBuffersCallback(Callback0::Type* callback); +#endif + + // Sets a callback that is called when a glResizeCHROMIUM command + // is processed. + void SetResizeCallback(Callback1<gfx::Size>::Type* callback); + void SetCommandProcessedCallback(Callback0::Type* callback); + // Get the GLES2Decoder associated with this scheduler. + gles2::GLES2Decoder* decoder() const { return decoder_.get(); } + private: + // If a group is not passed in one will be created. + GpuScheduler(CommandBuffer* command_buffer, + gles2::GLES2Decoder* decoder, + CommandParser* parser); + +#if defined(OS_MACOSX) + // Called via a callback just before we are supposed to call the + // user's swap buffers callback. + void WillSwapBuffers(); +#endif // The GpuScheduler holds a weak reference to the CommandBuffer. The // CommandBuffer owns the GpuScheduler and holds a strong reference to it // through the ProcessCommands callback. CommandBuffer* command_buffer_; - // Does not own decoder. TODO(apatrick): The GpuScheduler shouldn't need a - // pointer to the decoder, it is only used to initialize the CommandParser, - // which could be an argument to the constructor, and to determine the - // reason for context lost. - gles2::GLES2Decoder* decoder_; - - // TODO(apatrick): The GpuScheduler currently creates and owns the parser. - // This should be an argument to the constructor. + scoped_ptr<gles2::GLES2Decoder> decoder_; scoped_ptr<CommandParser> parser_; // Greater than zero if this is waiting to be rescheduled before continuing. int unscheduled_count_; scoped_ptr<Callback0::Type> scheduled_callback_; + +#if defined(OS_MACOSX) + uint64 swap_buffers_count_; + uint64 acknowledged_swap_buffers_count_; + scoped_ptr<AcceleratedSurface> surface_; + scoped_ptr<Callback0::Type> wrapped_swap_buffers_callback_; +#endif + + ScopedRunnableMethodFactory<GpuScheduler> method_factory_; scoped_ptr<Callback0::Type> command_processed_callback_; }; diff --git a/gpu/command_buffer/service/gpu_scheduler_linux.cc b/gpu/command_buffer/service/gpu_scheduler_linux.cc new file mode 100644 index 0000000..7cb7689 --- /dev/null +++ b/gpu/command_buffer/service/gpu_scheduler_linux.cc @@ -0,0 +1,61 @@ +// Copyright (c) 2011 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "gpu/command_buffer/service/gpu_scheduler.h" +#include "ui/gfx/gl/gl_context.h" +#include "ui/gfx/gl/gl_share_group.h" +#include "ui/gfx/gl/gl_surface.h" + +using ::base::SharedMemory; + +namespace gpu { + +bool GpuScheduler::Initialize( + gfx::PluginWindowHandle window, + const gfx::Size& size, + bool software, + const gles2::DisallowedExtensions& disallowed_extensions, + const char* allowed_extensions, + const std::vector<int32>& attribs, + gfx::GLShareGroup* share_group) { +#if defined(TOUCH_UI) + NOTIMPLEMENTED(); + return false; +#endif + + // Create either a view or pbuffer based GLSurface. + scoped_refptr<gfx::GLSurface> surface; + if (window) + surface = gfx::GLSurface::CreateViewGLSurface(software, window); + else + surface = gfx::GLSurface::CreateOffscreenGLSurface(software, + gfx::Size(1, 1)); + if (!surface.get()) { + LOG(ERROR) << "GpuScheduler::Initialize failed.\n"; + Destroy(); + return false; + } + + // Create a GLContext and attach the surface. + scoped_refptr<gfx::GLContext> context( + gfx::GLContext::CreateGLContext(share_group, surface.get())); + if (!context.get()) { + LOG(ERROR) << "CreateGLContext failed.\n"; + Destroy(); + return false; + } + + return InitializeCommon(surface, + context, + size, + disallowed_extensions, + allowed_extensions, + attribs); +} + +void GpuScheduler::Destroy() { + DestroyCommon(); +} + +} // namespace gpu diff --git a/gpu/command_buffer/service/gpu_scheduler_mac.cc b/gpu/command_buffer/service/gpu_scheduler_mac.cc new file mode 100644 index 0000000..b172db7 --- /dev/null +++ b/gpu/command_buffer/service/gpu_scheduler_mac.cc @@ -0,0 +1,147 @@ +// Copyright (c) 2011 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "gpu/command_buffer/service/gpu_scheduler.h" +#include "ui/gfx/gl/gl_context.h" +#include "ui/gfx/gl/gl_share_group.h" +#include "ui/gfx/gl/gl_surface.h" + +using ::base::SharedMemory; + +namespace gpu { + +bool GpuScheduler::Initialize( + gfx::PluginWindowHandle window, + const gfx::Size& size, + bool software, + const gles2::DisallowedExtensions& disallowed_extensions, + const char* allowed_extensions, + const std::vector<int32>& attribs, + gfx::GLShareGroup* share_group) { + scoped_refptr<gfx::GLSurface> surface( + gfx::GLSurface::CreateOffscreenGLSurface(software, gfx::Size(1, 1))); + if (!surface.get()) { + LOG(ERROR) << "CreateOffscreenGLSurface failed.\n"; + Destroy(); + return false; + } + + // Create a GLContext and attach the surface. + scoped_refptr<gfx::GLContext> context( + gfx::GLContext::CreateGLContext(share_group, surface.get())); + if (!context.get()) { + LOG(ERROR) << "CreateGLContext failed.\n"; + Destroy(); + return false; + } + + // On Mac OS X since we can not render on-screen we don't even + // attempt to create a view based GLContext. The only difference + // between "on-screen" and "off-screen" rendering on this platform + // is whether we allocate an AcceleratedSurface, which transmits the + // rendering results back to the browser. + if (window) { + surface_.reset(new AcceleratedSurface()); + + // Note that although the GLContext is passed to Initialize and the + // GLContext will later be owned by the decoder, AcceleratedSurface does + // not hold on to the reference. It simply extracts the underlying GL + // context in order to share the namespace with another context. + if (!surface_->Initialize(context.get(), false)) { + LOG(ERROR) << "GpuScheduler::Initialize failed to " + << "initialize AcceleratedSurface."; + Destroy(); + return false; + } + } + + return InitializeCommon(surface, + context, + size, + disallowed_extensions, + allowed_extensions, + attribs); +} + +void GpuScheduler::Destroy() { + if (surface_.get()) { + surface_->Destroy(); + surface_.reset(); + } + + DestroyCommon(); +} + +uint64 GpuScheduler::SetWindowSizeForIOSurface(const gfx::Size& size) { + // Note: The following line changes the current context again. + return surface_->SetSurfaceSize(size); +} + +TransportDIB::Handle GpuScheduler::SetWindowSizeForTransportDIB( + const gfx::Size& size) { + return surface_->SetTransportDIBSize(size); +} + +void GpuScheduler::SetTransportDIBAllocAndFree( + Callback2<size_t, TransportDIB::Handle*>::Type* allocator, + Callback1<TransportDIB::Id>::Type* deallocator) { + surface_->SetTransportDIBAllocAndFree(allocator, deallocator); +} + +uint64 GpuScheduler::GetSurfaceId() { + if (!surface_.get()) + return 0; + return surface_->GetSurfaceId(); +} + +uint64 GpuScheduler::swap_buffers_count() const { + return swap_buffers_count_; +} + +uint64 GpuScheduler::acknowledged_swap_buffers_count() const { + return acknowledged_swap_buffers_count_; +} + +void GpuScheduler::set_acknowledged_swap_buffers_count( + uint64 acknowledged_swap_buffers_count) { + acknowledged_swap_buffers_count_ = acknowledged_swap_buffers_count; +} + +void GpuScheduler::DidDestroySurface() { + // When a browser window with a GpuScheduler is closed, the render process + // will attempt to finish all GL commands, it will busy-wait on the GPU + // process until the command queue is empty. If a paint is pending, the GPU + // process won't process any GL commands until the browser sends a paint ack, + // but since the browser window is already closed, it will never arrive. + // To break this infinite loop, the browser tells the GPU process that the + // surface became invalid, which causes the GPU process to not wait for paint + // acks. + surface_.reset(); +} + +void GpuScheduler::SetSwapBuffersCallback( + Callback0::Type* callback) { + wrapped_swap_buffers_callback_.reset(callback); + decoder_->SetSwapBuffersCallback( + NewCallback(this, + &GpuScheduler::WillSwapBuffers)); +} + +void GpuScheduler::WillSwapBuffers() { + DCHECK(decoder_.get()); + DCHECK(decoder_->GetGLContext()); + DCHECK(decoder_->GetGLContext()->IsCurrent(decoder_->GetGLSurface())); + + ++swap_buffers_count_; + + if (surface_.get()) { + surface_->SwapBuffers(); + } + + if (wrapped_swap_buffers_callback_.get()) { + wrapped_swap_buffers_callback_->Run(); + } +} + +} // namespace gpu diff --git a/gpu/command_buffer/service/gpu_scheduler_unittest.cc b/gpu/command_buffer/service/gpu_scheduler_unittest.cc index ce4fa11..4fb54b4 100644 --- a/gpu/command_buffer/service/gpu_scheduler_unittest.cc +++ b/gpu/command_buffer/service/gpu_scheduler_unittest.cc @@ -46,7 +46,7 @@ class GpuSchedulerTest : public testing::Test { async_api_.reset(new StrictMock<AsyncAPIMock>); - decoder_.reset(new gles2::MockGLES2Decoder()); + decoder_ = new gles2::MockGLES2Decoder(); parser_ = new CommandParser(buffer_, kRingBufferEntries, @@ -55,9 +55,13 @@ class GpuSchedulerTest : public testing::Test { 0, async_api_.get()); - scheduler_.reset(new gpu::GpuScheduler(command_buffer_.get(), - decoder_.get(), - parser_)); + scheduler_.reset(gpu::GpuScheduler::CreateForTests(command_buffer_.get(), + decoder_, + parser_)); + + EXPECT_CALL(*decoder_, Destroy()) + .Times(1) + .RetiresOnSaturation(); } virtual void TearDown() { @@ -76,7 +80,7 @@ class GpuSchedulerTest : public testing::Test { scoped_ptr<base::SharedMemory> shared_memory_; Buffer shared_memory_buffer_; int32* buffer_; - scoped_ptr<gles2::MockGLES2Decoder> decoder_; + gles2::MockGLES2Decoder* decoder_; CommandParser* parser_; scoped_ptr<AsyncAPIMock> async_api_; scoped_ptr<GpuScheduler> scheduler_; @@ -142,6 +146,19 @@ TEST_F(GpuSchedulerTest, ProcessesTwoCommands) { scheduler_->PutChanged(); } +TEST_F(GpuSchedulerTest, SchedulerSetsTheGLContext) { + EXPECT_CALL(*decoder_, MakeCurrent()) + .WillOnce(Return(true)) + .WillOnce(Return(true)); + + CommandBuffer::State state; + state.put_offset = 0; + EXPECT_CALL(*command_buffer_, GetState()) + .WillRepeatedly(Return(state)); + + scheduler_->PutChanged(); +} + TEST_F(GpuSchedulerTest, SetsErrorCodeOnCommandBuffer) { CommandHeader* header = reinterpret_cast<CommandHeader*>(&buffer_[0]); header[0].command = 7; diff --git a/gpu/command_buffer/service/gpu_scheduler_win.cc b/gpu/command_buffer/service/gpu_scheduler_win.cc new file mode 100644 index 0000000..72a463b --- /dev/null +++ b/gpu/command_buffer/service/gpu_scheduler_win.cc @@ -0,0 +1,60 @@ +// Copyright (c) 2011 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include <windows.h> + +#include "gpu/command_buffer/service/gpu_scheduler.h" +#include "ui/gfx/gl/gl_context.h" +#include "ui/gfx/gl/gl_share_group.h" +#include "ui/gfx/gl/gl_surface.h" + +using ::base::SharedMemory; + +namespace gpu { + +bool GpuScheduler::Initialize( + gfx::PluginWindowHandle window, + const gfx::Size& size, + bool software, + const gles2::DisallowedExtensions& disallowed_extensions, + const char* allowed_extensions, + const std::vector<int32>& attribs, + gfx::GLShareGroup* share_group) { + // Create either a view or pbuffer based GLSurface. + scoped_refptr<gfx::GLSurface> surface; + if (window) { + surface = gfx::GLSurface::CreateViewGLSurface(software, window); + } else { + surface = gfx::GLSurface::CreateOffscreenGLSurface(software, + gfx::Size(1, 1)); + } + + if (!surface.get()) { + LOG(ERROR) << "GpuScheduler::Initialize failed.\n"; + Destroy(); + return false; + } + + // Create a GLContext and attach the surface. + scoped_refptr<gfx::GLContext> context( + gfx::GLContext::CreateGLContext(share_group, surface.get())); + if (!context.get()) { + LOG(ERROR) << "CreateGLContext failed.\n"; + Destroy(); + return false; + } + + return InitializeCommon(surface, + context, + size, + disallowed_extensions, + allowed_extensions, + attribs); +} + +void GpuScheduler::Destroy() { + DestroyCommon(); +} + +} // namespace gpu |