summaryrefslogtreecommitdiffstats
path: root/gpu/command_buffer
diff options
context:
space:
mode:
authorrsimha@chromium.org <rsimha@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-09-16 19:30:36 +0000
committerrsimha@chromium.org <rsimha@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-09-16 19:30:36 +0000
commit4ee0c305219d65cb8602666b580337fd63eb7aa8 (patch)
treea5433aeab82dd4a032b0670362b52c4b4beb29f3 /gpu/command_buffer
parent333ec8d0c72faffd714d724d3d583e65d4c46812 (diff)
downloadchromium_src-4ee0c305219d65cb8602666b580337fd63eb7aa8.zip
chromium_src-4ee0c305219d65cb8602666b580337fd63eb7aa8.tar.gz
chromium_src-4ee0c305219d65cb8602666b580337fd63eb7aa8.tar.bz2
Revert 101545 - Moved code not relating to GPU scheduling out of GpuScheduler and into GpuCommandBufferStub.
Reason for revert: Compile failure on Arm. This was mostly a refactor because the code was awkward. I also deleted the original gles2_demo since we have the gles2 book demos now. THings still to do are a common way of setting up the few objects involved in initializing a command buffer that is now more-or-less duplicated in the gles2 conformance tests, the gles2 demos, the command buffer stub and the in-process webgl context. I also want to completely remove the reference to the decoder from the scheduler. I tested WebGL on both windows and mac and saw no regressions. I checked the conformance tests, the gpu tests and am running by the try bots now. The gles2 demos still work. Review URL: http://codereview.chromium.org/7782041 TBR=apatrick@chromium.org Review URL: http://codereview.chromium.org/7920015 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@101547 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'gpu/command_buffer')
-rw-r--r--gpu/command_buffer/client/cmd_buffer_helper_test.cc2
-rw-r--r--gpu/command_buffer/client/fenced_allocator_test.cc2
-rw-r--r--gpu/command_buffer/client/gles2_demo.cc241
-rw-r--r--gpu/command_buffer/client/gles2_demo_c.c15
-rw-r--r--gpu/command_buffer/client/gles2_demo_c.h22
-rw-r--r--gpu/command_buffer/client/gles2_demo_cc.cc408
-rw-r--r--gpu/command_buffer/client/gles2_demo_cc.h15
-rw-r--r--gpu/command_buffer/client/mapped_memory_unittest.cc2
-rw-r--r--gpu/command_buffer/client/ring_buffer_test.cc2
-rw-r--r--gpu/command_buffer/service/gles2_cmd_decoder.cc3
-rw-r--r--gpu/command_buffer/service/gpu_scheduler.cc165
-rw-r--r--gpu/command_buffer/service/gpu_scheduler.h133
-rw-r--r--gpu/command_buffer/service/gpu_scheduler_linux.cc61
-rw-r--r--gpu/command_buffer/service/gpu_scheduler_mac.cc147
-rw-r--r--gpu/command_buffer/service/gpu_scheduler_unittest.cc27
-rw-r--r--gpu/command_buffer/service/gpu_scheduler_win.cc60
16 files changed, 1259 insertions, 46 deletions
diff --git a/gpu/command_buffer/client/cmd_buffer_helper_test.cc b/gpu/command_buffer/client/cmd_buffer_helper_test.cc
index c32a803..01f3760 100644
--- a/gpu/command_buffer/client/cmd_buffer_helper_test.cc
+++ b/gpu/command_buffer/client/cmd_buffer_helper_test.cc
@@ -77,7 +77,7 @@ class CommandBufferHelperTest : public testing::Test {
.WillRepeatedly(
Invoke(do_jump_command_.get(), &DoJumpCommand::DoCommand));
- gpu_scheduler_.reset(new GpuScheduler(
+ gpu_scheduler_.reset(GpuScheduler::CreateForTests(
command_buffer_.get(), NULL, parser_));
command_buffer_->SetPutOffsetChangeCallback(NewCallback(
gpu_scheduler_.get(), &GpuScheduler::PutChanged));
diff --git a/gpu/command_buffer/client/fenced_allocator_test.cc b/gpu/command_buffer/client/fenced_allocator_test.cc
index 8f2f609..883d752 100644
--- a/gpu/command_buffer/client/fenced_allocator_test.cc
+++ b/gpu/command_buffer/client/fenced_allocator_test.cc
@@ -51,7 +51,7 @@ class BaseFencedAllocatorTest : public testing::Test {
0,
api_mock_.get());
- gpu_scheduler_.reset(new GpuScheduler(
+ gpu_scheduler_.reset(GpuScheduler::CreateForTests(
command_buffer_.get(), NULL, parser_));
command_buffer_->SetPutOffsetChangeCallback(NewCallback(
gpu_scheduler_.get(), &GpuScheduler::PutChanged));
diff --git a/gpu/command_buffer/client/gles2_demo.cc b/gpu/command_buffer/client/gles2_demo.cc
new file mode 100644
index 0000000..72937d5
--- /dev/null
+++ b/gpu/command_buffer/client/gles2_demo.cc
@@ -0,0 +1,241 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// This file implements a standalone executable demo of using GLES2 over
+// command buffers. This code is temporary as the setup that happens
+// here is in a state of flux. Eventually there will be several versions of
+// setup, one for trusted code, one for pepper, one for NaCl, and maybe others.
+
+#include <windows.h>
+#include <windowsx.h>
+#include <shellapi.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include "base/at_exit.h"
+#include "base/command_line.h"
+#include "base/callback.h"
+#include "base/memory/ref_counted.h"
+#include "base/memory/scoped_ptr.h"
+#include "base/message_loop.h"
+#include "base/shared_memory.h"
+#include "gpu/command_buffer/service/context_group.h"
+#include "gpu/command_buffer/service/gpu_scheduler.h"
+#include "gpu/command_buffer/service/command_buffer_service.h"
+#include "gpu/command_buffer/client/gles2_implementation.h"
+#include "gpu/command_buffer/client/gles2_lib.h"
+#include "gpu/command_buffer/client/gles2_demo_c.h"
+#include "gpu/command_buffer/client/gles2_demo_cc.h"
+#include "ui/gfx/gl/gl_implementation.h"
+#include "ui/gfx/gl/gl_surface.h"
+
+using base::SharedMemory;
+using gpu::Buffer;
+using gpu::GpuScheduler;
+using gpu::CommandBufferService;
+using gpu::gles2::GLES2CmdHelper;
+using gpu::gles2::GLES2Implementation;
+
+#if defined(OS_WIN)
+HINSTANCE g_instance;
+#endif
+
+class GLES2Demo {
+ public:
+ GLES2Demo();
+
+ bool GLES2Demo::Setup(void* hwnd, int32 size);
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(GLES2Demo);
+};
+
+GLES2Demo::GLES2Demo() {
+}
+
+bool GLES2Demo::Setup(void* hwnd, int32 size) {
+#if defined(OS_WIN)
+ InitializeGLBindings(gfx::kGLImplementationEGLGLES2);
+#else
+ InitializeGLBindings(gfx::kGLImplementationDesktopGL);
+#endif
+
+ scoped_ptr<CommandBufferService> command_buffer(new CommandBufferService);
+ if (!command_buffer->Initialize(size))
+ return NULL;
+
+ gpu::gles2::ContextGroup::Ref group(new gpu::gles2::ContextGroup(true));
+ GpuScheduler* gpu_scheduler = GpuScheduler::Create(command_buffer.get(),
+ group.get());
+ if (!gpu_scheduler->Initialize(reinterpret_cast<HWND>(hwnd),
+ gfx::Size(),
+ false,
+ gpu::gles2::DisallowedExtensions(),
+ NULL,
+ std::vector<int32>(),
+ NULL)) {
+ return NULL;
+ }
+
+ command_buffer->SetPutOffsetChangeCallback(
+ NewCallback(gpu_scheduler, &GpuScheduler::PutChanged));
+
+ GLES2CmdHelper* helper = new GLES2CmdHelper(command_buffer.get());
+ if (!helper->Initialize(size)) {
+ // TODO(gman): cleanup.
+ return false;
+ }
+
+ size_t transfer_buffer_size = 512 * 1024;
+ int32 transfer_buffer_id =
+ command_buffer->CreateTransferBuffer(transfer_buffer_size, -1);
+ Buffer transfer_buffer =
+ command_buffer->GetTransferBuffer(transfer_buffer_id);
+ if (!transfer_buffer.ptr)
+ return false;
+
+
+ gles2::Initialize();
+ gles2::SetGLContext(new GLES2Implementation(helper,
+ transfer_buffer.size,
+ transfer_buffer.ptr,
+ transfer_buffer_id,
+ false,
+ true));
+
+ GLFromCPPInit();
+
+ return command_buffer.release() != NULL;
+}
+
+#if defined(OS_WIN)
+LRESULT CALLBACK WindowProc(
+ HWND hwnd, UINT msg, WPARAM w_param, LPARAM l_param) {
+ switch (msg) {
+ case WM_CLOSE:
+ DestroyWindow(hwnd);
+ break;
+ case WM_DESTROY:
+ PostQuitMessage(0);
+ break;
+ case WM_PAINT: {
+ GLFromCPPDraw();
+ GLFromCDraw();
+ // TODO(gman): Not sure how SwapBuffer should be exposed.
+ gles2::GetGLContext()->SwapBuffers();
+ break;
+ }
+ default:
+ return ::DefWindowProc(hwnd, msg, w_param, l_param);
+ }
+ return 0;
+}
+
+void ProcessMessages(void* in_hwnd) {
+ HWND hwnd = reinterpret_cast<HWND>(in_hwnd);
+ MSG msg;
+
+ bool done = false;
+ while (!done) {
+ while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
+ if (msg.message == WM_QUIT) {
+ done = true;
+ }
+ // dispatch the message
+ TranslateMessage(&msg);
+ DispatchMessage(&msg);
+ }
+ if (!done) {
+ InvalidateRect(hwnd, NULL, TRUE);
+ }
+ }
+}
+
+#endif
+
+void* SetupWindow() {
+#if defined(OS_WIN)
+ WNDCLASSEX wc = {0};
+ wc.lpszClassName = L"MY_WINDOWS_CLASS";
+ wc.cbSize = sizeof(WNDCLASSEX);
+ wc.style = CS_HREDRAW | CS_VREDRAW;
+ wc.lpfnWndProc = ::WindowProc;
+ wc.cbClsExtra = 0;
+ wc.cbWndExtra = 0;
+ wc.hInstance = g_instance;
+ wc.hIcon = ::LoadIcon(g_instance, IDI_APPLICATION);
+ wc.hIconSm = NULL;
+ wc.hCursor = ::LoadCursor(g_instance, IDC_ARROW);
+ wc.hbrBackground = static_cast<HBRUSH>(::GetStockObject(BLACK_BRUSH));
+ wc.lpszMenuName = NULL;
+
+ if (!::RegisterClassEx(&wc))
+ return false;
+
+ // Leaving this window onscreen leads to a redraw error which makes it
+ // a hassle to debug tests in an IDE, so we place the window somewhere that
+ // won't happen.
+ HWND hwnd = ::CreateWindowExW(
+ NULL,
+ wc.lpszClassName,
+ L"",
+ WS_OVERLAPPEDWINDOW,
+ 10,
+ 0,
+ 512,
+ 512,
+ 0,
+ 0,
+ g_instance,
+ 0);
+
+ if (hwnd == NULL) {
+ return false;
+ }
+
+ ::ShowWindow(hwnd, SW_SHOWNORMAL);
+
+
+ return hwnd;
+#else
+#error Need code.
+#endif
+}
+
+#if defined(OS_WIN)
+int WINAPI WinMain(HINSTANCE instance,
+ HINSTANCE prev_instance,
+ LPSTR command_line,
+ int command_show) {
+ g_instance = instance;
+ int argc = 1;
+ const char* const argv[] = {
+ "gles2_demo.exe"
+ };
+
+#else
+int main(int argc, char** argv) {
+#endif
+ CommandLine::Init(argc, argv);
+
+ const int32 kCommandBufferSize = 1024 * 1024;
+
+ base::AtExitManager at_exit_manager;
+ MessageLoopForUI message_loop;
+
+ gfx::GLSurface::InitializeOneOff();
+
+ GLES2Demo* demo = new GLES2Demo();
+
+ void* hwnd = SetupWindow();
+ if (!hwnd) {
+ ::fprintf(stdout, "Could not setup window.\n");
+ return EXIT_FAILURE;
+ }
+
+ demo->Setup(hwnd, kCommandBufferSize);
+
+ ProcessMessages(hwnd);
+
+ return EXIT_SUCCESS;
+}
diff --git a/gpu/command_buffer/client/gles2_demo_c.c b/gpu/command_buffer/client/gles2_demo_c.c
new file mode 100644
index 0000000..e369745
--- /dev/null
+++ b/gpu/command_buffer/client/gles2_demo_c.c
@@ -0,0 +1,15 @@
+// Copyright (c) 2009 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// This file is here so other GLES2 related files can have a common set of
+// includes where appropriate.
+
+#include <GLES2/gl2.h>
+#include "command_buffer/client/gles2_demo_c.h"
+
+void GLFromCDraw() {
+ // glClear(GL_COLOR_BUFFER_BIT);
+}
+
+
diff --git a/gpu/command_buffer/client/gles2_demo_c.h b/gpu/command_buffer/client/gles2_demo_c.h
new file mode 100644
index 0000000..d4d69e9
--- /dev/null
+++ b/gpu/command_buffer/client/gles2_demo_c.h
@@ -0,0 +1,22 @@
+// Copyright (c) 2009 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// A Test that we can access GL from c.
+
+#ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_DEMO_C_H
+#define GPU_COMMAND_BUFFER_CLIENT_GLES2_DEMO_C_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void GLFromCDraw();
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_DEMO_C_H
+
+
diff --git a/gpu/command_buffer/client/gles2_demo_cc.cc b/gpu/command_buffer/client/gles2_demo_cc.cc
new file mode 100644
index 0000000..80837ea
--- /dev/null
+++ b/gpu/command_buffer/client/gles2_demo_cc.cc
@@ -0,0 +1,408 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// This file is here so other GLES2 related files can have a common set of
+// includes where appropriate.
+
+#include "../client/gles2_demo_cc.h"
+#include "../common/logging.h"
+
+#include <math.h>
+#include <string>
+
+// This is here so we have at least some idea that the inline path is working.
+#define GLES2_INLINE_OPTIMIZATION
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+#include "../common/logging.h"
+
+namespace {
+
+int g_frameCount = 0;
+int g_textureIndex = 0;
+int g_numTextures = 1;
+GLuint g_textures[5];
+int g_textureLoc = -1;
+GLuint g_programObject = 0;
+GLuint g_worldMatrixLoc = 0;
+GLuint g_vbo = 0;
+GLsizei g_texCoordOffset = 0;
+int g_angle = 0;
+
+void CheckGLError(const char* func_name, int line_no) {
+#ifndef NDEBUG
+ GLenum error = GL_NO_ERROR;
+ while ((error = glGetError()) != GL_NO_ERROR) {
+ GPU_DLOG(gpu::ERROR) << "GL Error in " << func_name << " at line "
+ << line_no << ": " << error;
+ }
+#endif
+}
+
+GLuint LoadShader(GLenum type, const char* shaderSrc) {
+ CheckGLError("LoadShader", __LINE__);
+ GLuint shader = glCreateShader(type);
+ if (shader == 0) {
+ return 0;
+ }
+ // Load the shader source
+ glShaderSource(shader, 1, &shaderSrc, NULL);
+ // Compile the shader
+ glCompileShader(shader);
+ // Check the compile status
+ GLint value = 0;
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &value);
+ if (value == 0) {
+ char buffer[1024];
+ GLsizei length = 0;
+ glGetShaderInfoLog(shader, sizeof(buffer), &length, buffer);
+ std::string log(buffer, length);
+ GPU_DLOG(gpu::ERROR) << "Error compiling shader:" << log;
+ glDeleteShader(shader);
+ return 0;
+ }
+ return shader;
+}
+
+void InitShaders() {
+ static const char* vShaderStr =
+ "uniform mat4 worldMatrix;\n"
+ "attribute vec3 g_Position;\n"
+ "attribute vec2 g_TexCoord0;\n"
+ "varying vec2 texCoord;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = worldMatrix *\n"
+ " vec4(g_Position.x, g_Position.y, g_Position.z, 1.0);\n"
+ " texCoord = g_TexCoord0;\n"
+ "}\n";
+ static const char* fShaderStr =
+ "precision mediump float;"
+ "uniform sampler2D tex;\n"
+ "varying vec2 texCoord;\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = texture2D(tex, texCoord);\n"
+ "}\n";
+
+ CheckGLError("InitShaders", __LINE__);
+ GLuint vertexShader = LoadShader(GL_VERTEX_SHADER, vShaderStr);
+ GLuint fragmentShader = LoadShader(GL_FRAGMENT_SHADER, fShaderStr);
+ // Create the program object
+ GLuint programObject = glCreateProgram();
+ if (programObject == 0) {
+ GPU_DLOG(gpu::ERROR) << "Creating program failed";
+ return;
+ }
+ glAttachShader(programObject, vertexShader);
+ glAttachShader(programObject, fragmentShader);
+ // Bind g_Position to attribute 0
+ // Bind g_TexCoord0 to attribute 1
+ glBindAttribLocation(programObject, 0, "g_Position");
+ glBindAttribLocation(programObject, 1, "g_TexCoord0");
+ // Link the program
+ glLinkProgram(programObject);
+ // Check the link status
+ GLint linked = 0;
+ glGetProgramiv(programObject, GL_LINK_STATUS, &linked);
+ if (linked == 0) {
+ char buffer[1024];
+ GLsizei length = 0;
+ glGetProgramInfoLog(programObject, sizeof(buffer), &length, buffer);
+ std::string log(buffer, length);
+ GPU_DLOG(gpu::ERROR) << "Error linking program:" << log;
+ glDeleteProgram(programObject);
+ return;
+ }
+ g_programObject = programObject;
+ g_worldMatrixLoc = glGetUniformLocation(g_programObject, "worldMatrix");
+ g_textureLoc = glGetUniformLocation(g_programObject, "tex");
+ glGenBuffers(1, &g_vbo);
+ glBindBuffer(GL_ARRAY_BUFFER, g_vbo);
+ static float vertices[] = {
+ 0.25, 0.75, 0.0,
+ -0.75, 0.75, 0.0,
+ -0.75, -0.25, 0.0,
+ 0.25, 0.75, 0.0,
+ -0.75, -0.25, 0.0,
+ 0.25, -0.25, 0.0,
+ };
+ static float texCoords[] = {
+ 1.0, 1.0,
+ 0.0, 1.0,
+ 0.0, 0.0,
+ 1.0, 1.0,
+ 0.0, 0.0,
+ 1.0, 0.0,
+ };
+ g_texCoordOffset = sizeof(vertices);
+ glBufferData(GL_ARRAY_BUFFER,
+ sizeof(vertices) + sizeof(texCoords),
+ NULL,
+ GL_STATIC_DRAW);
+ glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices);
+ glBufferSubData(GL_ARRAY_BUFFER, g_texCoordOffset,
+ sizeof(texCoords), texCoords);
+ CheckGLError("InitShaders", __LINE__);
+}
+
+GLuint CreateCheckerboardTexture() {
+ CheckGLError("CreateCheckerboardTexture", __LINE__);
+ static unsigned char pixels[] = {
+ 255, 255, 255,
+ 0, 0, 0,
+ 0, 0, 0,
+ 255, 255, 255,
+ };
+ GLuint texture;
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_2D, texture);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE,
+ pixels);
+ CheckGLError("CreateCheckerboardTexture", __LINE__);
+ return texture;
+}
+
+GLuint CreateCompressedTexture(
+ const void* data,
+ GLsizeiptr size,
+ GLenum format,
+ GLint width,
+ GLint height) {
+ GLuint texture;
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_2D, texture);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glCompressedTexImage2D(
+ GL_TEXTURE_2D, 0, format, width, height, 0, size, data);
+ CheckGLError("CreateCompressedTxture", __LINE__);
+ return texture;
+}
+
+GLuint LoadDXT1RGBTexture() {
+ static unsigned char data[] = {
+ 0x00, 0xd0, 0x00, 0xef, 0x00, 0xaa, 0x95, 0xd5,
+ 0x00, 0x90, 0x57, 0xff, 0x00, 0xaa, 0xff, 0x55,
+ 0x00, 0x88, 0x99, 0xff, 0x00, 0xaa, 0xff, 0x55,
+ 0x20, 0xb8, 0xe4, 0xf6, 0x00, 0xaa, 0x5b, 0x5d,
+ 0x21, 0x09, 0xe6, 0x27, 0x15, 0x15, 0x15, 0x15,
+ 0xd7, 0xbd, 0xff, 0xff, 0x56, 0x16, 0x16, 0x56,
+ 0x00, 0x00, 0xff, 0xff, 0x55, 0x00, 0x00, 0x55,
+ 0xe0, 0x08, 0xa9, 0x2f, 0x51, 0x58, 0x56, 0x54,
+ 0xff, 0x07, 0x15, 0x09, 0x40, 0x6a, 0xd5, 0xd5,
+ 0xd7, 0xbd, 0xff, 0xff, 0x56, 0x16, 0x16, 0x16,
+ 0x91, 0x08, 0xff, 0xff, 0x55, 0xff, 0x00, 0x03,
+ 0xfe, 0x07, 0x5b, 0x09, 0x01, 0xa9, 0x55, 0xff,
+ 0x0d, 0x10, 0x18, 0xe8, 0xea, 0x15, 0x95, 0x55,
+ 0x08, 0x88, 0x3c, 0xe7, 0x55, 0x55, 0xff, 0x00,
+ 0x10, 0x20, 0x18, 0xe8, 0xa8, 0x54, 0x56, 0x55,
+ 0x1f, 0x78, 0x15, 0xf8, 0x00, 0xaa, 0x55, 0x55,
+ };
+ return CreateCompressedTexture(
+ data, sizeof(data), GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 16, 16);
+}
+
+GLuint LoadDXT1RGBATexture() {
+ static unsigned char data[] = {
+ 0xff, 0xff, 0x90, 0xee, 0x00, 0xaa, 0xff, 0x55,
+ 0x53, 0xde, 0xdd, 0xff, 0x55, 0x55, 0x00, 0xff,
+ 0xc9, 0xb4, 0xdd, 0xff, 0x55, 0x55, 0xaa, 0xff,
+ 0x6f, 0xee, 0xdd, 0xff, 0x55, 0x55, 0xa8, 0x03,
+ 0x60, 0xa3, 0xa5, 0xe5, 0x55, 0x55, 0xaa, 0x00,
+ 0x00, 0x00, 0x01, 0x00, 0xff, 0xff, 0xff, 0xff,
+ 0x80, 0xab, 0xc2, 0xc4, 0xff, 0x55, 0xaa, 0xff,
+ 0x60, 0x9b, 0xa5, 0xe5, 0x57, 0x56, 0xaa, 0x00,
+ 0x1f, 0xbf, 0xff, 0xf7, 0x55, 0x55, 0xaa, 0x00,
+ 0x00, 0x00, 0x01, 0x00, 0xff, 0xff, 0xff, 0xff,
+ 0xfe, 0xbe, 0x7e, 0xdf, 0xff, 0xaa, 0x55, 0x00,
+ 0xfe, 0xbe, 0xff, 0xf7, 0x54, 0x56, 0xaa, 0x00,
+ 0xfa, 0x4c, 0x7e, 0x9e, 0x55, 0xaa, 0x00, 0x00,
+ 0xbb, 0x2c, 0x98, 0x54, 0xff, 0xff, 0x55, 0xaa,
+ 0xfa, 0x4c, 0x7e, 0x9e, 0x55, 0xaa, 0x00, 0x00,
+ 0xfa, 0x4c, 0x7e, 0x9e, 0x55, 0xaa, 0x00, 0x00,
+ };
+ return CreateCompressedTexture(
+ data, sizeof(data), GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 16, 16);
+}
+
+GLuint LoadDXT3RGBATexture() {
+ static unsigned char data[] = {
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0xa3, 0x22, 0x03, 0x03, 0x55, 0xff, 0xaa, 0x00,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00,
+ 0xcf, 0x7c, 0xc3, 0x12, 0x55, 0x55, 0x55, 0x54,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00,
+ 0x83, 0x1a, 0x03, 0x03, 0x55, 0xff, 0x00, 0x00,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf0, 0xff,
+ 0xcf, 0x7c, 0xc3, 0x12, 0x55, 0x55, 0x55, 0x54,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0xc3, 0x59, 0x63, 0x32, 0x55, 0xff, 0xaa, 0x00,
+ 0x00, 0x00, 0x00, 0x40, 0x00, 0x40, 0x00, 0x00,
+ 0x8f, 0x94, 0x03, 0x4a, 0x54, 0x94, 0x94, 0x54,
+ 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00,
+ 0xa3, 0x59, 0x43, 0x2a, 0x55, 0xff, 0xaa, 0x00,
+ 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0xff,
+ 0xaf, 0x84, 0x03, 0x42, 0x54, 0x55, 0x55, 0x55,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0xc3, 0xa0, 0x83, 0x71, 0x55, 0xff, 0xaa, 0x00,
+ 0x00, 0x00, 0x00, 0x40, 0x00, 0x40, 0x00, 0x40,
+ 0x0f, 0xb4, 0x43, 0x81, 0x54, 0x94, 0x94, 0x94,
+ 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0xc3, 0xa0, 0x83, 0x69, 0x55, 0xff, 0xaa, 0x00,
+ 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0xc3, 0xa0, 0x83, 0x69, 0x55, 0xfd, 0xaa, 0x00,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0x23, 0xd0, 0xa3, 0xb0, 0x55, 0xff, 0xaa, 0x00,
+ 0x00, 0x40, 0x00, 0x40, 0xff, 0xff, 0xff, 0xff,
+ 0xf0, 0xc3, 0x43, 0xc0, 0x94, 0x94, 0x55, 0x55,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0x23, 0xd0, 0xa3, 0xb0, 0x55, 0xff, 0xaa, 0x00,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0x23, 0xd0, 0xa3, 0xb0, 0x55, 0xff, 0xaa, 0x00,
+ };
+ return CreateCompressedTexture(
+ data, sizeof(data), GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, 16, 16);
+}
+
+GLuint LoadDXT5RGBATexture() {
+ static unsigned char data[] = {
+ 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x72, 0xdd, 0x03, 0x92, 0x2d, 0x2d, 0x2d, 0x2d,
+ 0x04, 0xfb, 0xff, 0xff, 0xff, 0x49, 0x02, 0xdb,
+ 0x97, 0xf6, 0x32, 0xcd, 0xc0, 0xc0, 0x7b, 0xc0,
+ 0xfb, 0xff, 0x49, 0x92, 0x24, 0x00, 0x60, 0xdb,
+ 0x11, 0xcd, 0x67, 0x82, 0x78, 0x78, 0x5e, 0x78,
+ 0x04, 0xfb, 0xff, 0xff, 0xff, 0xf9, 0x8f, 0xff,
+ 0x2e, 0xac, 0xc4, 0x71, 0x15, 0x15, 0x15, 0x14,
+ 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x72, 0xdd, 0x03, 0x92, 0x2d, 0x2d, 0x2d, 0x2d,
+ 0x04, 0x43, 0xb0, 0x0d, 0x3b, 0xb0, 0x03, 0xdb,
+ 0xb8, 0xf6, 0xd5, 0xd5, 0x60, 0x60, 0x60, 0x60,
+ 0xfb, 0x00, 0x49, 0x02, 0x00, 0x00, 0x90, 0x24,
+ 0xb0, 0xbc, 0x26, 0x7a, 0x78, 0x78, 0x78, 0x78,
+ 0x04, 0xf7, 0xf8, 0x9f, 0xff, 0xf9, 0x9f, 0xff,
+ 0x0e, 0xac, 0x83, 0x69, 0x34, 0x35, 0x35, 0x35,
+ 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x72, 0xdd, 0x03, 0x92, 0x2d, 0x2d, 0x2d, 0x2d,
+ 0x04, 0x43, 0xb0, 0x0d, 0x3b, 0xb0, 0x03, 0x3b,
+ 0xb8, 0xf6, 0xd5, 0xd5, 0x60, 0x60, 0x60, 0x60,
+ 0xfb, 0xff, 0xb6, 0x0d, 0x00, 0x49, 0x92, 0x24,
+ 0x11, 0xcd, 0x67, 0x82, 0x78, 0x5e, 0x78, 0x78,
+ 0xea, 0xff, 0x4a, 0xd2, 0x24, 0x49, 0x92, 0x24,
+ 0x0e, 0xac, 0xc4, 0x71, 0x15, 0x15, 0x15, 0x15,
+ 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x72, 0xdd, 0x03, 0x92, 0x2d, 0x2d, 0x2d, 0x2d,
+ 0xfd, 0x00, 0x49, 0x9c, 0xc4, 0x00, 0x00, 0x00,
+ 0xb8, 0xf6, 0x53, 0xcd, 0xe0, 0xe0, 0x7f, 0xe0,
+ 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xf1, 0xcc, 0x46, 0x82, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x0e, 0xac, 0xc4, 0x71, 0x15, 0x15, 0x15, 0x15,
+ };
+ return CreateCompressedTexture(
+ data, sizeof(data), GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 16, 16);
+}
+
+} // anonymous namespace.
+
+void GLFromCPPInit() {
+ CheckGLError("GLFromCPPInit", __LINE__);
+ g_textures[0] = CreateCheckerboardTexture();
+ glClearColor(0.f, 0.f, .7f, 1.f);
+ const char* extensions =
+ reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS));
+ if (strstr(extensions, "GL_EXT_texture_compression_dxt1")) {
+ g_textures[g_numTextures++] = LoadDXT1RGBTexture();
+ g_textures[g_numTextures++] = LoadDXT1RGBATexture();
+ }
+ if (strstr(extensions, "GL_CHROMIUM_texture_compression_dxt3")) {
+ g_textures[g_numTextures++] = LoadDXT3RGBATexture();
+ }
+ if (strstr(extensions, "GL_CHROMIUM_texture_compression_dxt5")) {
+ g_textures[g_numTextures++] = LoadDXT5RGBATexture();
+ }
+ InitShaders();
+ CheckGLError("GLFromCPPInit", __LINE__);
+
+ char buf[128];
+ glReadPixels(0, 0, 1, 1, 0, 0, buf);
+ CheckGLError("GLFromCPPInit:ReadPixels", __LINE__);
+}
+
+void GLFromCPPDraw() {
+ const float kPi = 3.1415926535897932384626433832795f;
+
+ CheckGLError("GLFromCPPDraw", __LINE__);
+ // TODO(kbr): base the angle on time rather than on ticks
+ g_angle = (g_angle + 1) % 360;
+ // Rotate about the Z axis
+ GLfloat rot_matrix[16];
+ GLfloat cos_angle = cosf(static_cast<GLfloat>(g_angle) * kPi / 180.0f);
+ GLfloat sin_angle = sinf(static_cast<GLfloat>(g_angle) * kPi / 180.0f);
+ // OpenGL matrices are column-major
+ rot_matrix[0] = cos_angle;
+ rot_matrix[1] = sin_angle;
+ rot_matrix[2] = 0.0f;
+ rot_matrix[3] = 0.0f;
+
+ rot_matrix[4] = -sin_angle;
+ rot_matrix[5] = cos_angle;
+ rot_matrix[6] = 0.0f;
+ rot_matrix[7] = 0.0f;
+
+ rot_matrix[8] = 0.0f;
+ rot_matrix[9] = 0.0f;
+ rot_matrix[10] = 1.0f;
+ rot_matrix[11] = 0.0f;
+
+ rot_matrix[12] = 0.0f;
+ rot_matrix[13] = 0.0f;
+ rot_matrix[14] = 0.0f;
+ rot_matrix[15] = 1.0f;
+
+ g_frameCount++;
+ if (g_frameCount > 60)
+ {
+ g_frameCount = 0;
+ g_textureIndex = (g_textureIndex + 1) % g_numTextures;
+ }
+
+ // Note: the viewport is automatically set up to cover the entire Canvas.
+ // Clear the color buffer
+ glClear(GL_COLOR_BUFFER_BIT);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ CheckGLError("GLFromCPPDraw", __LINE__);
+ // Use the program object
+ glUseProgram(g_programObject);
+ CheckGLError("GLFromCPPDraw", __LINE__);
+ // Set up the model matrix
+ glUniformMatrix4fv(g_worldMatrixLoc, 1, GL_FALSE, rot_matrix);
+
+ // Load the vertex data
+ glBindBuffer(GL_ARRAY_BUFFER, g_vbo);
+ glEnableVertexAttribArray(0);
+ glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
+ glEnableVertexAttribArray(1);
+ glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0,
+ reinterpret_cast<const void*>(g_texCoordOffset));
+ CheckGLError("GLFromCPPDraw", __LINE__);
+ // Bind the texture to texture unit 0
+ glBindTexture(GL_TEXTURE_2D, g_textures[g_textureIndex]);
+ CheckGLError("GLFromCPPDraw", __LINE__);
+ // Point the uniform sampler to texture unit 0
+ glUniform1i(g_textureLoc, 0);
+ CheckGLError("GLFromCPPDraw", __LINE__);
+ glDrawArrays(GL_TRIANGLES, 0, 6);
+ CheckGLError("GLFromCPPDraw", __LINE__);
+ glFlush();
+}
diff --git a/gpu/command_buffer/client/gles2_demo_cc.h b/gpu/command_buffer/client/gles2_demo_cc.h
new file mode 100644
index 0000000..158ba43
--- /dev/null
+++ b/gpu/command_buffer/client/gles2_demo_cc.h
@@ -0,0 +1,15 @@
+// Copyright (c) 2009 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// A Test that we can access GL from C++.
+
+#ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_DEMO_CC_H
+#define GPU_COMMAND_BUFFER_CLIENT_GLES2_DEMO_CC_H
+
+void GLFromCPPInit();
+void GLFromCPPDraw();
+
+#endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_DEMO_CC_H
+
+
diff --git a/gpu/command_buffer/client/mapped_memory_unittest.cc b/gpu/command_buffer/client/mapped_memory_unittest.cc
index ee9b025..735ac23 100644
--- a/gpu/command_buffer/client/mapped_memory_unittest.cc
+++ b/gpu/command_buffer/client/mapped_memory_unittest.cc
@@ -49,7 +49,7 @@ class MappedMemoryTestBase : public testing::Test {
0,
api_mock_.get());
- gpu_scheduler_.reset(new GpuScheduler(
+ gpu_scheduler_.reset(GpuScheduler::CreateForTests(
command_buffer_.get(), NULL, parser_));
command_buffer_->SetPutOffsetChangeCallback(NewCallback(
gpu_scheduler_.get(), &GpuScheduler::PutChanged));
diff --git a/gpu/command_buffer/client/ring_buffer_test.cc b/gpu/command_buffer/client/ring_buffer_test.cc
index ee21614..a816393 100644
--- a/gpu/command_buffer/client/ring_buffer_test.cc
+++ b/gpu/command_buffer/client/ring_buffer_test.cc
@@ -71,7 +71,7 @@ class BaseRingBufferTest : public testing::Test {
0,
api_mock_.get());
- gpu_scheduler_.reset(new GpuScheduler(
+ gpu_scheduler_.reset(GpuScheduler::CreateForTests(
command_buffer_.get(), NULL, parser_));
command_buffer_->SetPutOffsetChangeCallback(NewCallback(
gpu_scheduler_.get(), &GpuScheduler::PutChanged));
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
index 530342b..eef54c3 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
@@ -2362,8 +2362,9 @@ void GLES2DecoderImpl::Destroy() {
if (context_.get()) {
context_->ReleaseCurrent(NULL);
- context_ = NULL;
+ context_->Destroy();
}
+ context_ = NULL;
offscreen_target_frame_buffer_.reset();
offscreen_target_color_texture_.reset();
diff --git a/gpu/command_buffer/service/gpu_scheduler.cc b/gpu/command_buffer/service/gpu_scheduler.cc
index a6442e9..70f84a4 100644
--- a/gpu/command_buffer/service/gpu_scheduler.cc
+++ b/gpu/command_buffer/service/gpu_scheduler.cc
@@ -19,33 +19,120 @@ using ::base::SharedMemory;
namespace gpu {
-GpuScheduler::GpuScheduler(CommandBuffer* command_buffer,
- gles2::GLES2Decoder* decoder,
- CommandParser* parser)
- : command_buffer_(command_buffer),
- decoder_(decoder),
- parser_(parser),
- unscheduled_count_(0) {
- // Map the ring buffer and create the parser.
- if (!parser) {
- Buffer ring_buffer = command_buffer_->GetRingBuffer();
- if (ring_buffer.ptr) {
- parser_.reset(new CommandParser(ring_buffer.ptr,
- ring_buffer.size,
- 0,
- ring_buffer.size,
- 0,
- decoder_));
- } else {
- parser_.reset(new CommandParser(NULL, 0, 0, 0, 0,
- decoder_));
- }
+GpuScheduler* GpuScheduler::Create(CommandBuffer* command_buffer,
+ gles2::ContextGroup* group) {
+ DCHECK(command_buffer);
+
+ gles2::GLES2Decoder* decoder = gles2::GLES2Decoder::Create(group);
+
+ GpuScheduler* scheduler = new GpuScheduler(command_buffer,
+ decoder,
+ NULL);
+
+ decoder->set_engine(scheduler);
+
+ if (CommandLine::ForCurrentProcess()->HasSwitch(
+ switches::kEnableGPUServiceLogging)) {
+ decoder->set_debug(true);
}
+
+ return scheduler;
+}
+
+GpuScheduler* GpuScheduler::CreateForTests(CommandBuffer* command_buffer,
+ gles2::GLES2Decoder* decoder,
+ CommandParser* parser) {
+ DCHECK(command_buffer);
+ GpuScheduler* scheduler = new GpuScheduler(command_buffer,
+ decoder,
+ parser);
+
+ return scheduler;
}
GpuScheduler::~GpuScheduler() {
+ Destroy();
+}
+
+bool GpuScheduler::InitializeCommon(
+ const scoped_refptr<gfx::GLSurface>& surface,
+ const scoped_refptr<gfx::GLContext>& context,
+ const gfx::Size& size,
+ const gles2::DisallowedExtensions& disallowed_extensions,
+ const char* allowed_extensions,
+ const std::vector<int32>& attribs) {
+ DCHECK(context);
+
+ if (!context->MakeCurrent(surface))
+ return false;
+
+#if !defined(OS_MACOSX) && !defined(TOUCH_UI)
+ // Set up swap interval for onscreen contexts.
+ if (!surface->IsOffscreen()) {
+ if (CommandLine::ForCurrentProcess()->HasSwitch(switches::kDisableGpuVsync))
+ context->SetSwapInterval(0);
+ else
+ context->SetSwapInterval(1);
+ }
+#endif
+
+ // Map the ring buffer and create the parser.
+ Buffer ring_buffer = command_buffer_->GetRingBuffer();
+ if (ring_buffer.ptr) {
+ parser_.reset(new CommandParser(ring_buffer.ptr,
+ ring_buffer.size,
+ 0,
+ ring_buffer.size,
+ 0,
+ decoder_.get()));
+ } else {
+ parser_.reset(new CommandParser(NULL, 0, 0, 0, 0,
+ decoder_.get()));
+ }
+
+ // Initialize the decoder with either the view or pbuffer GLContext.
+ // TODO(apatrick): The GpuScheduler should know nothing about the surface the
+ // decoder is rendering to. Get rid of the surface parameter.
+ if (!decoder_->Initialize(surface,
+ context,
+ size,
+ disallowed_extensions,
+ allowed_extensions,
+ attribs)) {
+ LOG(ERROR) << "GpuScheduler::InitializeCommon failed because decoder "
+ << "failed to initialize.";
+ Destroy();
+ return false;
+ }
+
+ return true;
}
+void GpuScheduler::DestroyCommon() {
+ if (decoder_.get()) {
+ decoder_->MakeCurrent();
+ decoder_->Destroy();
+ decoder_.reset();
+ }
+
+ parser_.reset();
+}
+
+bool GpuScheduler::SetParent(GpuScheduler* parent_scheduler,
+ uint32 parent_texture_id) {
+ if (parent_scheduler)
+ return decoder_->SetParent(parent_scheduler->decoder_.get(),
+ parent_texture_id);
+ else
+ return decoder_->SetParent(NULL, 0);
+}
+
+#if defined(OS_MACOSX)
+namespace {
+const unsigned int kMaxOutstandingSwapBuffersCallsPerOnscreenContext = 1;
+}
+#endif
+
void GpuScheduler::PutChanged() {
TRACE_EVENT1("gpu", "GpuScheduler:PutChanged", "this", this);
@@ -56,6 +143,23 @@ void GpuScheduler::PutChanged() {
if (state.error != error::kNoError)
return;
+ if (decoder_.get()) {
+ if (!decoder_->MakeCurrent()) {
+ LOG(ERROR) << "Context lost because MakeCurrent failed.";
+ command_buffer_->SetContextLostReason(decoder_->GetContextLostReason());
+ command_buffer_->SetParseError(error::kLostContext);
+ return;
+ }
+ }
+
+#if defined(OS_MACOSX)
+ bool do_rate_limiting = surface_.get() != NULL;
+
+ // Don't swamp the browser process with SwapBuffers calls it can't handle.
+ DCHECK(!do_rate_limiting ||
+ swap_buffers_count_ - acknowledged_swap_buffers_count_ == 0);
+#endif
+
error::Error error = error::kNoError;
while (!parser_->IsEmpty()) {
error = parser_->ProcessCommand();
@@ -122,9 +226,28 @@ int32 GpuScheduler::GetGetOffset() {
return parser_->get();
}
+void GpuScheduler::SetResizeCallback(
+ Callback1<gfx::Size>::Type* callback) {
+ decoder_->SetResizeCallback(callback);
+}
+
void GpuScheduler::SetCommandProcessedCallback(
Callback0::Type* callback) {
command_processed_callback_.reset(callback);
}
+GpuScheduler::GpuScheduler(CommandBuffer* command_buffer,
+ gles2::GLES2Decoder* decoder,
+ CommandParser* parser)
+ : command_buffer_(command_buffer),
+ decoder_(decoder),
+ parser_(parser),
+ unscheduled_count_(0),
+#if defined(OS_MACOSX)
+ swap_buffers_count_(0),
+ acknowledged_swap_buffers_count_(0),
+#endif
+ method_factory_(ALLOW_THIS_IN_INITIALIZER_LIST(this)) {
+}
+
} // namespace gpu
diff --git a/gpu/command_buffer/service/gpu_scheduler.h b/gpu/command_buffer/service/gpu_scheduler.h
index 32b072c..72ffe26 100644
--- a/gpu/command_buffer/service/gpu_scheduler.h
+++ b/gpu/command_buffer/service/gpu_scheduler.h
@@ -5,29 +5,77 @@
#ifndef GPU_COMMAND_BUFFER_SERVICE_GPU_SCHEDULER_H_
#define GPU_COMMAND_BUFFER_SERVICE_GPU_SCHEDULER_H_
+#include <map>
+#include <queue>
+#include <vector>
+
#include "base/callback.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/shared_memory.h"
+#include "base/task.h"
#include "gpu/command_buffer/common/command_buffer.h"
#include "gpu/command_buffer/service/cmd_buffer_engine.h"
#include "gpu/command_buffer/service/cmd_parser.h"
#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
+#include "ui/gfx/native_widget_types.h"
+#include "ui/gfx/size.h"
+#include "ui/gfx/surface/transport_dib.h"
+
+#if defined(OS_MACOSX)
+#include "ui/gfx/surface/accelerated_surface_mac.h"
+#endif
+
+namespace gfx {
+class GLContext;
+class GLShareGroup;
+class GLSurface;
+}
namespace gpu {
+namespace gles2 {
+class ContextGroup;
+}
-// This class schedules commands that have been flushed. They are received via
-// a command buffer and forwarded to a command parser. TODO(apatrick): This
-// class should not know about the decoder. Do not add additional dependencies
-// on it.
+// This class processes commands in a command buffer. It is event driven and
+// posts tasks to the current message loop to do additional work.
class GpuScheduler : public CommandBufferEngine {
public:
- GpuScheduler(CommandBuffer* command_buffer,
- gles2::GLES2Decoder* decoder,
- CommandParser* parser);
+ // If a group is not passed in one will be created.
+ static GpuScheduler* Create(CommandBuffer* command_buffer,
+ gles2::ContextGroup* group);
+
+ // This constructor is for unit tests.
+ static GpuScheduler* CreateForTests(CommandBuffer* command_buffer,
+ gles2::GLES2Decoder* decoder,
+ CommandParser* parser);
virtual ~GpuScheduler();
+ // Platform specific code to create GLContexts and GLSurfaces that are
+ // handed off to the next function.
+ bool Initialize(gfx::PluginWindowHandle hwnd,
+ const gfx::Size& size,
+ bool software,
+ const gles2::DisallowedExtensions& disallowed_extensions,
+ const char* allowed_extensions,
+ const std::vector<int32>& attribs,
+ gfx::GLShareGroup* share_group);
+
+ // Takes ownership of GLSurface and GLContext.
+ bool InitializeCommon(
+ const scoped_refptr<gfx::GLSurface>& surface,
+ const scoped_refptr<gfx::GLContext>& context,
+ const gfx::Size& size,
+ const gles2::DisallowedExtensions& disallowed_extensions,
+ const char* allowed_extensions,
+ const std::vector<int32>& attribs);
+
+ void Destroy();
+ void DestroyCommon();
+
+ bool SetParent(GpuScheduler* parent_scheduler, uint32 parent_texture_id);
+
void PutChanged();
// Sets whether commands should be processed by this scheduler. Setting to
@@ -49,29 +97,84 @@ class GpuScheduler : public CommandBufferEngine {
virtual bool SetGetOffset(int32 offset);
virtual int32 GetGetOffset();
+#if defined(OS_MACOSX)
+ // To prevent the GPU process from overloading the browser process,
+ // we need to track the number of swap buffers calls issued and
+ // acknowledged per on-screen context, and keep the GPU from getting
+ // too far ahead of the browser. Note that this
+ // is also predicated on a flow control mechanism between the
+ // renderer and GPU processes.
+ uint64 swap_buffers_count() const;
+ uint64 acknowledged_swap_buffers_count() const;
+ void set_acknowledged_swap_buffers_count(
+ uint64 acknowledged_swap_buffers_count);
+
+ // Needed only on Mac OS X, which does not render into an on-screen
+ // window and therefore requires the backing store to be resized
+ // manually. Returns an opaque identifier for the new backing store.
+ // There are two versions of this method: one for use with the IOSurface
+ // available in Mac OS X 10.6; and, one for use with the
+ // TransportDIB-based version used on Mac OS X 10.5.
+ virtual uint64 SetWindowSizeForIOSurface(const gfx::Size& size);
+ virtual TransportDIB::Handle SetWindowSizeForTransportDIB(
+ const gfx::Size& size);
+ virtual void SetTransportDIBAllocAndFree(
+ Callback2<size_t, TransportDIB::Handle*>::Type* allocator,
+ Callback1<TransportDIB::Id>::Type* deallocator);
+ // Returns the id of the current surface that is being rendered to
+ // (or 0 if no such surface has been created).
+ virtual uint64 GetSurfaceId();
+
+ void DidDestroySurface();
+
+ // Sets a callback which is called when a SwapBuffers command is processed.
+ // Must be called after Initialize().
+ // It is not defined on which thread this callback is called.
+ void SetSwapBuffersCallback(Callback0::Type* callback);
+#endif
+
+ // Sets a callback that is called when a glResizeCHROMIUM command
+ // is processed.
+ void SetResizeCallback(Callback1<gfx::Size>::Type* callback);
+
void SetCommandProcessedCallback(Callback0::Type* callback);
+ // Get the GLES2Decoder associated with this scheduler.
+ gles2::GLES2Decoder* decoder() const { return decoder_.get(); }
+
private:
+ // If a group is not passed in one will be created.
+ GpuScheduler(CommandBuffer* command_buffer,
+ gles2::GLES2Decoder* decoder,
+ CommandParser* parser);
+
+#if defined(OS_MACOSX)
+ // Called via a callback just before we are supposed to call the
+ // user's swap buffers callback.
+ void WillSwapBuffers();
+#endif
// The GpuScheduler holds a weak reference to the CommandBuffer. The
// CommandBuffer owns the GpuScheduler and holds a strong reference to it
// through the ProcessCommands callback.
CommandBuffer* command_buffer_;
- // Does not own decoder. TODO(apatrick): The GpuScheduler shouldn't need a
- // pointer to the decoder, it is only used to initialize the CommandParser,
- // which could be an argument to the constructor, and to determine the
- // reason for context lost.
- gles2::GLES2Decoder* decoder_;
-
- // TODO(apatrick): The GpuScheduler currently creates and owns the parser.
- // This should be an argument to the constructor.
+ scoped_ptr<gles2::GLES2Decoder> decoder_;
scoped_ptr<CommandParser> parser_;
// Greater than zero if this is waiting to be rescheduled before continuing.
int unscheduled_count_;
scoped_ptr<Callback0::Type> scheduled_callback_;
+
+#if defined(OS_MACOSX)
+ uint64 swap_buffers_count_;
+ uint64 acknowledged_swap_buffers_count_;
+ scoped_ptr<AcceleratedSurface> surface_;
+ scoped_ptr<Callback0::Type> wrapped_swap_buffers_callback_;
+#endif
+
+ ScopedRunnableMethodFactory<GpuScheduler> method_factory_;
scoped_ptr<Callback0::Type> command_processed_callback_;
};
diff --git a/gpu/command_buffer/service/gpu_scheduler_linux.cc b/gpu/command_buffer/service/gpu_scheduler_linux.cc
new file mode 100644
index 0000000..7cb7689
--- /dev/null
+++ b/gpu/command_buffer/service/gpu_scheduler_linux.cc
@@ -0,0 +1,61 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "gpu/command_buffer/service/gpu_scheduler.h"
+#include "ui/gfx/gl/gl_context.h"
+#include "ui/gfx/gl/gl_share_group.h"
+#include "ui/gfx/gl/gl_surface.h"
+
+using ::base::SharedMemory;
+
+namespace gpu {
+
+bool GpuScheduler::Initialize(
+ gfx::PluginWindowHandle window,
+ const gfx::Size& size,
+ bool software,
+ const gles2::DisallowedExtensions& disallowed_extensions,
+ const char* allowed_extensions,
+ const std::vector<int32>& attribs,
+ gfx::GLShareGroup* share_group) {
+#if defined(TOUCH_UI)
+ NOTIMPLEMENTED();
+ return false;
+#endif
+
+ // Create either a view or pbuffer based GLSurface.
+ scoped_refptr<gfx::GLSurface> surface;
+ if (window)
+ surface = gfx::GLSurface::CreateViewGLSurface(software, window);
+ else
+ surface = gfx::GLSurface::CreateOffscreenGLSurface(software,
+ gfx::Size(1, 1));
+ if (!surface.get()) {
+ LOG(ERROR) << "GpuScheduler::Initialize failed.\n";
+ Destroy();
+ return false;
+ }
+
+ // Create a GLContext and attach the surface.
+ scoped_refptr<gfx::GLContext> context(
+ gfx::GLContext::CreateGLContext(share_group, surface.get()));
+ if (!context.get()) {
+ LOG(ERROR) << "CreateGLContext failed.\n";
+ Destroy();
+ return false;
+ }
+
+ return InitializeCommon(surface,
+ context,
+ size,
+ disallowed_extensions,
+ allowed_extensions,
+ attribs);
+}
+
+void GpuScheduler::Destroy() {
+ DestroyCommon();
+}
+
+} // namespace gpu
diff --git a/gpu/command_buffer/service/gpu_scheduler_mac.cc b/gpu/command_buffer/service/gpu_scheduler_mac.cc
new file mode 100644
index 0000000..b172db7
--- /dev/null
+++ b/gpu/command_buffer/service/gpu_scheduler_mac.cc
@@ -0,0 +1,147 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "gpu/command_buffer/service/gpu_scheduler.h"
+#include "ui/gfx/gl/gl_context.h"
+#include "ui/gfx/gl/gl_share_group.h"
+#include "ui/gfx/gl/gl_surface.h"
+
+using ::base::SharedMemory;
+
+namespace gpu {
+
+bool GpuScheduler::Initialize(
+ gfx::PluginWindowHandle window,
+ const gfx::Size& size,
+ bool software,
+ const gles2::DisallowedExtensions& disallowed_extensions,
+ const char* allowed_extensions,
+ const std::vector<int32>& attribs,
+ gfx::GLShareGroup* share_group) {
+ scoped_refptr<gfx::GLSurface> surface(
+ gfx::GLSurface::CreateOffscreenGLSurface(software, gfx::Size(1, 1)));
+ if (!surface.get()) {
+ LOG(ERROR) << "CreateOffscreenGLSurface failed.\n";
+ Destroy();
+ return false;
+ }
+
+ // Create a GLContext and attach the surface.
+ scoped_refptr<gfx::GLContext> context(
+ gfx::GLContext::CreateGLContext(share_group, surface.get()));
+ if (!context.get()) {
+ LOG(ERROR) << "CreateGLContext failed.\n";
+ Destroy();
+ return false;
+ }
+
+ // On Mac OS X since we can not render on-screen we don't even
+ // attempt to create a view based GLContext. The only difference
+ // between "on-screen" and "off-screen" rendering on this platform
+ // is whether we allocate an AcceleratedSurface, which transmits the
+ // rendering results back to the browser.
+ if (window) {
+ surface_.reset(new AcceleratedSurface());
+
+ // Note that although the GLContext is passed to Initialize and the
+ // GLContext will later be owned by the decoder, AcceleratedSurface does
+ // not hold on to the reference. It simply extracts the underlying GL
+ // context in order to share the namespace with another context.
+ if (!surface_->Initialize(context.get(), false)) {
+ LOG(ERROR) << "GpuScheduler::Initialize failed to "
+ << "initialize AcceleratedSurface.";
+ Destroy();
+ return false;
+ }
+ }
+
+ return InitializeCommon(surface,
+ context,
+ size,
+ disallowed_extensions,
+ allowed_extensions,
+ attribs);
+}
+
+void GpuScheduler::Destroy() {
+ if (surface_.get()) {
+ surface_->Destroy();
+ surface_.reset();
+ }
+
+ DestroyCommon();
+}
+
+uint64 GpuScheduler::SetWindowSizeForIOSurface(const gfx::Size& size) {
+ // Note: The following line changes the current context again.
+ return surface_->SetSurfaceSize(size);
+}
+
+TransportDIB::Handle GpuScheduler::SetWindowSizeForTransportDIB(
+ const gfx::Size& size) {
+ return surface_->SetTransportDIBSize(size);
+}
+
+void GpuScheduler::SetTransportDIBAllocAndFree(
+ Callback2<size_t, TransportDIB::Handle*>::Type* allocator,
+ Callback1<TransportDIB::Id>::Type* deallocator) {
+ surface_->SetTransportDIBAllocAndFree(allocator, deallocator);
+}
+
+uint64 GpuScheduler::GetSurfaceId() {
+ if (!surface_.get())
+ return 0;
+ return surface_->GetSurfaceId();
+}
+
+uint64 GpuScheduler::swap_buffers_count() const {
+ return swap_buffers_count_;
+}
+
+uint64 GpuScheduler::acknowledged_swap_buffers_count() const {
+ return acknowledged_swap_buffers_count_;
+}
+
+void GpuScheduler::set_acknowledged_swap_buffers_count(
+ uint64 acknowledged_swap_buffers_count) {
+ acknowledged_swap_buffers_count_ = acknowledged_swap_buffers_count;
+}
+
+void GpuScheduler::DidDestroySurface() {
+ // When a browser window with a GpuScheduler is closed, the render process
+ // will attempt to finish all GL commands, it will busy-wait on the GPU
+ // process until the command queue is empty. If a paint is pending, the GPU
+ // process won't process any GL commands until the browser sends a paint ack,
+ // but since the browser window is already closed, it will never arrive.
+ // To break this infinite loop, the browser tells the GPU process that the
+ // surface became invalid, which causes the GPU process to not wait for paint
+ // acks.
+ surface_.reset();
+}
+
+void GpuScheduler::SetSwapBuffersCallback(
+ Callback0::Type* callback) {
+ wrapped_swap_buffers_callback_.reset(callback);
+ decoder_->SetSwapBuffersCallback(
+ NewCallback(this,
+ &GpuScheduler::WillSwapBuffers));
+}
+
+void GpuScheduler::WillSwapBuffers() {
+ DCHECK(decoder_.get());
+ DCHECK(decoder_->GetGLContext());
+ DCHECK(decoder_->GetGLContext()->IsCurrent(decoder_->GetGLSurface()));
+
+ ++swap_buffers_count_;
+
+ if (surface_.get()) {
+ surface_->SwapBuffers();
+ }
+
+ if (wrapped_swap_buffers_callback_.get()) {
+ wrapped_swap_buffers_callback_->Run();
+ }
+}
+
+} // namespace gpu
diff --git a/gpu/command_buffer/service/gpu_scheduler_unittest.cc b/gpu/command_buffer/service/gpu_scheduler_unittest.cc
index ce4fa11..4fb54b4 100644
--- a/gpu/command_buffer/service/gpu_scheduler_unittest.cc
+++ b/gpu/command_buffer/service/gpu_scheduler_unittest.cc
@@ -46,7 +46,7 @@ class GpuSchedulerTest : public testing::Test {
async_api_.reset(new StrictMock<AsyncAPIMock>);
- decoder_.reset(new gles2::MockGLES2Decoder());
+ decoder_ = new gles2::MockGLES2Decoder();
parser_ = new CommandParser(buffer_,
kRingBufferEntries,
@@ -55,9 +55,13 @@ class GpuSchedulerTest : public testing::Test {
0,
async_api_.get());
- scheduler_.reset(new gpu::GpuScheduler(command_buffer_.get(),
- decoder_.get(),
- parser_));
+ scheduler_.reset(gpu::GpuScheduler::CreateForTests(command_buffer_.get(),
+ decoder_,
+ parser_));
+
+ EXPECT_CALL(*decoder_, Destroy())
+ .Times(1)
+ .RetiresOnSaturation();
}
virtual void TearDown() {
@@ -76,7 +80,7 @@ class GpuSchedulerTest : public testing::Test {
scoped_ptr<base::SharedMemory> shared_memory_;
Buffer shared_memory_buffer_;
int32* buffer_;
- scoped_ptr<gles2::MockGLES2Decoder> decoder_;
+ gles2::MockGLES2Decoder* decoder_;
CommandParser* parser_;
scoped_ptr<AsyncAPIMock> async_api_;
scoped_ptr<GpuScheduler> scheduler_;
@@ -142,6 +146,19 @@ TEST_F(GpuSchedulerTest, ProcessesTwoCommands) {
scheduler_->PutChanged();
}
+TEST_F(GpuSchedulerTest, SchedulerSetsTheGLContext) {
+ EXPECT_CALL(*decoder_, MakeCurrent())
+ .WillOnce(Return(true))
+ .WillOnce(Return(true));
+
+ CommandBuffer::State state;
+ state.put_offset = 0;
+ EXPECT_CALL(*command_buffer_, GetState())
+ .WillRepeatedly(Return(state));
+
+ scheduler_->PutChanged();
+}
+
TEST_F(GpuSchedulerTest, SetsErrorCodeOnCommandBuffer) {
CommandHeader* header = reinterpret_cast<CommandHeader*>(&buffer_[0]);
header[0].command = 7;
diff --git a/gpu/command_buffer/service/gpu_scheduler_win.cc b/gpu/command_buffer/service/gpu_scheduler_win.cc
new file mode 100644
index 0000000..72a463b
--- /dev/null
+++ b/gpu/command_buffer/service/gpu_scheduler_win.cc
@@ -0,0 +1,60 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include <windows.h>
+
+#include "gpu/command_buffer/service/gpu_scheduler.h"
+#include "ui/gfx/gl/gl_context.h"
+#include "ui/gfx/gl/gl_share_group.h"
+#include "ui/gfx/gl/gl_surface.h"
+
+using ::base::SharedMemory;
+
+namespace gpu {
+
+bool GpuScheduler::Initialize(
+ gfx::PluginWindowHandle window,
+ const gfx::Size& size,
+ bool software,
+ const gles2::DisallowedExtensions& disallowed_extensions,
+ const char* allowed_extensions,
+ const std::vector<int32>& attribs,
+ gfx::GLShareGroup* share_group) {
+ // Create either a view or pbuffer based GLSurface.
+ scoped_refptr<gfx::GLSurface> surface;
+ if (window) {
+ surface = gfx::GLSurface::CreateViewGLSurface(software, window);
+ } else {
+ surface = gfx::GLSurface::CreateOffscreenGLSurface(software,
+ gfx::Size(1, 1));
+ }
+
+ if (!surface.get()) {
+ LOG(ERROR) << "GpuScheduler::Initialize failed.\n";
+ Destroy();
+ return false;
+ }
+
+ // Create a GLContext and attach the surface.
+ scoped_refptr<gfx::GLContext> context(
+ gfx::GLContext::CreateGLContext(share_group, surface.get()));
+ if (!context.get()) {
+ LOG(ERROR) << "CreateGLContext failed.\n";
+ Destroy();
+ return false;
+ }
+
+ return InitializeCommon(surface,
+ context,
+ size,
+ disallowed_extensions,
+ allowed_extensions,
+ attribs);
+}
+
+void GpuScheduler::Destroy() {
+ DestroyCommon();
+}
+
+} // namespace gpu