diff options
author | apatrick@chromium.org <apatrick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-09-20 00:40:50 +0000 |
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committer | apatrick@chromium.org <apatrick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-09-20 00:40:50 +0000 |
commit | 79311e89bc4fbd952d5ce872011f8360bfa5e6e6 (patch) | |
tree | 3d5225bf67189ff0e8946c36498b79136c1f2bc9 /gpu/command_buffer | |
parent | db021357a069782b9fa5c4be509c88e26acdd727 (diff) | |
download | chromium_src-79311e89bc4fbd952d5ce872011f8360bfa5e6e6.zip chromium_src-79311e89bc4fbd952d5ce872011f8360bfa5e6e6.tar.gz chromium_src-79311e89bc4fbd952d5ce872011f8360bfa5e6e6.tar.bz2 |
Reland 101545 - Moved code not relating to GPU scheduling out of GpuScheduler and into GpuCommandBufferStub.
Reason for revert: Compile failure on Arm.
This was mostly a refactor because the code was awkward.
I also deleted the original gles2_demo since we have the gles2 book demos now.
THings still to do are a common way of setting up the few objects involved in initializing a command buffer that is now more-or-less duplicated in the gles2 conformance tests, the gles2 demos, the command buffer stub and the in-process webgl context. I also want to completely remove the reference to the decoder from the scheduler.
I tested WebGL on both windows and mac and saw no regressions. I checked the conformance tests, the gpu tests and am running by the try bots now. The gles2 demos still work.
Review URL: http://codereview.chromium.org/7782041
Review URL: http://codereview.chromium.org/7951008
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@101873 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'gpu/command_buffer')
-rw-r--r-- | gpu/command_buffer/client/cmd_buffer_helper_test.cc | 2 | ||||
-rw-r--r-- | gpu/command_buffer/client/fenced_allocator_test.cc | 2 | ||||
-rw-r--r-- | gpu/command_buffer/client/gles2_demo.cc | 241 | ||||
-rw-r--r-- | gpu/command_buffer/client/gles2_demo_c.c | 15 | ||||
-rw-r--r-- | gpu/command_buffer/client/gles2_demo_c.h | 22 | ||||
-rw-r--r-- | gpu/command_buffer/client/gles2_demo_cc.cc | 408 | ||||
-rw-r--r-- | gpu/command_buffer/client/gles2_demo_cc.h | 15 | ||||
-rw-r--r-- | gpu/command_buffer/client/mapped_memory_unittest.cc | 2 | ||||
-rw-r--r-- | gpu/command_buffer/client/ring_buffer_test.cc | 2 | ||||
-rw-r--r-- | gpu/command_buffer/service/gles2_cmd_decoder.cc | 3 | ||||
-rw-r--r-- | gpu/command_buffer/service/gpu_scheduler.cc | 165 | ||||
-rw-r--r-- | gpu/command_buffer/service/gpu_scheduler.h | 133 | ||||
-rw-r--r-- | gpu/command_buffer/service/gpu_scheduler_linux.cc | 61 | ||||
-rw-r--r-- | gpu/command_buffer/service/gpu_scheduler_mac.cc | 147 | ||||
-rw-r--r-- | gpu/command_buffer/service/gpu_scheduler_unittest.cc | 27 | ||||
-rw-r--r-- | gpu/command_buffer/service/gpu_scheduler_win.cc | 60 |
16 files changed, 46 insertions, 1259 deletions
diff --git a/gpu/command_buffer/client/cmd_buffer_helper_test.cc b/gpu/command_buffer/client/cmd_buffer_helper_test.cc index 01f3760..c32a803 100644 --- a/gpu/command_buffer/client/cmd_buffer_helper_test.cc +++ b/gpu/command_buffer/client/cmd_buffer_helper_test.cc @@ -77,7 +77,7 @@ class CommandBufferHelperTest : public testing::Test { .WillRepeatedly( Invoke(do_jump_command_.get(), &DoJumpCommand::DoCommand)); - gpu_scheduler_.reset(GpuScheduler::CreateForTests( + gpu_scheduler_.reset(new GpuScheduler( command_buffer_.get(), NULL, parser_)); command_buffer_->SetPutOffsetChangeCallback(NewCallback( gpu_scheduler_.get(), &GpuScheduler::PutChanged)); diff --git a/gpu/command_buffer/client/fenced_allocator_test.cc b/gpu/command_buffer/client/fenced_allocator_test.cc index 883d752..8f2f609 100644 --- a/gpu/command_buffer/client/fenced_allocator_test.cc +++ b/gpu/command_buffer/client/fenced_allocator_test.cc @@ -51,7 +51,7 @@ class BaseFencedAllocatorTest : public testing::Test { 0, api_mock_.get()); - gpu_scheduler_.reset(GpuScheduler::CreateForTests( + gpu_scheduler_.reset(new GpuScheduler( command_buffer_.get(), NULL, parser_)); command_buffer_->SetPutOffsetChangeCallback(NewCallback( gpu_scheduler_.get(), &GpuScheduler::PutChanged)); diff --git a/gpu/command_buffer/client/gles2_demo.cc b/gpu/command_buffer/client/gles2_demo.cc deleted file mode 100644 index 72937d5..0000000 --- a/gpu/command_buffer/client/gles2_demo.cc +++ /dev/null @@ -1,241 +0,0 @@ -// Copyright (c) 2011 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -// This file implements a standalone executable demo of using GLES2 over -// command buffers. This code is temporary as the setup that happens -// here is in a state of flux. Eventually there will be several versions of -// setup, one for trusted code, one for pepper, one for NaCl, and maybe others. - -#include <windows.h> -#include <windowsx.h> -#include <shellapi.h> -#include <stdlib.h> -#include <stdio.h> -#include "base/at_exit.h" -#include "base/command_line.h" -#include "base/callback.h" -#include "base/memory/ref_counted.h" -#include "base/memory/scoped_ptr.h" -#include "base/message_loop.h" -#include "base/shared_memory.h" -#include "gpu/command_buffer/service/context_group.h" -#include "gpu/command_buffer/service/gpu_scheduler.h" -#include "gpu/command_buffer/service/command_buffer_service.h" -#include "gpu/command_buffer/client/gles2_implementation.h" -#include "gpu/command_buffer/client/gles2_lib.h" -#include "gpu/command_buffer/client/gles2_demo_c.h" -#include "gpu/command_buffer/client/gles2_demo_cc.h" -#include "ui/gfx/gl/gl_implementation.h" -#include "ui/gfx/gl/gl_surface.h" - -using base::SharedMemory; -using gpu::Buffer; -using gpu::GpuScheduler; -using gpu::CommandBufferService; -using gpu::gles2::GLES2CmdHelper; -using gpu::gles2::GLES2Implementation; - -#if defined(OS_WIN) -HINSTANCE g_instance; -#endif - -class GLES2Demo { - public: - GLES2Demo(); - - bool GLES2Demo::Setup(void* hwnd, int32 size); - - private: - DISALLOW_COPY_AND_ASSIGN(GLES2Demo); -}; - -GLES2Demo::GLES2Demo() { -} - -bool GLES2Demo::Setup(void* hwnd, int32 size) { -#if defined(OS_WIN) - InitializeGLBindings(gfx::kGLImplementationEGLGLES2); -#else - InitializeGLBindings(gfx::kGLImplementationDesktopGL); -#endif - - scoped_ptr<CommandBufferService> command_buffer(new CommandBufferService); - if (!command_buffer->Initialize(size)) - return NULL; - - gpu::gles2::ContextGroup::Ref group(new gpu::gles2::ContextGroup(true)); - GpuScheduler* gpu_scheduler = GpuScheduler::Create(command_buffer.get(), - group.get()); - if (!gpu_scheduler->Initialize(reinterpret_cast<HWND>(hwnd), - gfx::Size(), - false, - gpu::gles2::DisallowedExtensions(), - NULL, - std::vector<int32>(), - NULL)) { - return NULL; - } - - command_buffer->SetPutOffsetChangeCallback( - NewCallback(gpu_scheduler, &GpuScheduler::PutChanged)); - - GLES2CmdHelper* helper = new GLES2CmdHelper(command_buffer.get()); - if (!helper->Initialize(size)) { - // TODO(gman): cleanup. - return false; - } - - size_t transfer_buffer_size = 512 * 1024; - int32 transfer_buffer_id = - command_buffer->CreateTransferBuffer(transfer_buffer_size, -1); - Buffer transfer_buffer = - command_buffer->GetTransferBuffer(transfer_buffer_id); - if (!transfer_buffer.ptr) - return false; - - - gles2::Initialize(); - gles2::SetGLContext(new GLES2Implementation(helper, - transfer_buffer.size, - transfer_buffer.ptr, - transfer_buffer_id, - false, - true)); - - GLFromCPPInit(); - - return command_buffer.release() != NULL; -} - -#if defined(OS_WIN) -LRESULT CALLBACK WindowProc( - HWND hwnd, UINT msg, WPARAM w_param, LPARAM l_param) { - switch (msg) { - case WM_CLOSE: - DestroyWindow(hwnd); - break; - case WM_DESTROY: - PostQuitMessage(0); - break; - case WM_PAINT: { - GLFromCPPDraw(); - GLFromCDraw(); - // TODO(gman): Not sure how SwapBuffer should be exposed. - gles2::GetGLContext()->SwapBuffers(); - break; - } - default: - return ::DefWindowProc(hwnd, msg, w_param, l_param); - } - return 0; -} - -void ProcessMessages(void* in_hwnd) { - HWND hwnd = reinterpret_cast<HWND>(in_hwnd); - MSG msg; - - bool done = false; - while (!done) { - while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { - if (msg.message == WM_QUIT) { - done = true; - } - // dispatch the message - TranslateMessage(&msg); - DispatchMessage(&msg); - } - if (!done) { - InvalidateRect(hwnd, NULL, TRUE); - } - } -} - -#endif - -void* SetupWindow() { -#if defined(OS_WIN) - WNDCLASSEX wc = {0}; - wc.lpszClassName = L"MY_WINDOWS_CLASS"; - wc.cbSize = sizeof(WNDCLASSEX); - wc.style = CS_HREDRAW | CS_VREDRAW; - wc.lpfnWndProc = ::WindowProc; - wc.cbClsExtra = 0; - wc.cbWndExtra = 0; - wc.hInstance = g_instance; - wc.hIcon = ::LoadIcon(g_instance, IDI_APPLICATION); - wc.hIconSm = NULL; - wc.hCursor = ::LoadCursor(g_instance, IDC_ARROW); - wc.hbrBackground = static_cast<HBRUSH>(::GetStockObject(BLACK_BRUSH)); - wc.lpszMenuName = NULL; - - if (!::RegisterClassEx(&wc)) - return false; - - // Leaving this window onscreen leads to a redraw error which makes it - // a hassle to debug tests in an IDE, so we place the window somewhere that - // won't happen. - HWND hwnd = ::CreateWindowExW( - NULL, - wc.lpszClassName, - L"", - WS_OVERLAPPEDWINDOW, - 10, - 0, - 512, - 512, - 0, - 0, - g_instance, - 0); - - if (hwnd == NULL) { - return false; - } - - ::ShowWindow(hwnd, SW_SHOWNORMAL); - - - return hwnd; -#else -#error Need code. -#endif -} - -#if defined(OS_WIN) -int WINAPI WinMain(HINSTANCE instance, - HINSTANCE prev_instance, - LPSTR command_line, - int command_show) { - g_instance = instance; - int argc = 1; - const char* const argv[] = { - "gles2_demo.exe" - }; - -#else -int main(int argc, char** argv) { -#endif - CommandLine::Init(argc, argv); - - const int32 kCommandBufferSize = 1024 * 1024; - - base::AtExitManager at_exit_manager; - MessageLoopForUI message_loop; - - gfx::GLSurface::InitializeOneOff(); - - GLES2Demo* demo = new GLES2Demo(); - - void* hwnd = SetupWindow(); - if (!hwnd) { - ::fprintf(stdout, "Could not setup window.\n"); - return EXIT_FAILURE; - } - - demo->Setup(hwnd, kCommandBufferSize); - - ProcessMessages(hwnd); - - return EXIT_SUCCESS; -} diff --git a/gpu/command_buffer/client/gles2_demo_c.c b/gpu/command_buffer/client/gles2_demo_c.c deleted file mode 100644 index e369745..0000000 --- a/gpu/command_buffer/client/gles2_demo_c.c +++ /dev/null @@ -1,15 +0,0 @@ -// Copyright (c) 2009 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -// This file is here so other GLES2 related files can have a common set of -// includes where appropriate. - -#include <GLES2/gl2.h> -#include "command_buffer/client/gles2_demo_c.h" - -void GLFromCDraw() { - // glClear(GL_COLOR_BUFFER_BIT); -} - - diff --git a/gpu/command_buffer/client/gles2_demo_c.h b/gpu/command_buffer/client/gles2_demo_c.h deleted file mode 100644 index d4d69e9..0000000 --- a/gpu/command_buffer/client/gles2_demo_c.h +++ /dev/null @@ -1,22 +0,0 @@ -// Copyright (c) 2009 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -// A Test that we can access GL from c. - -#ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_DEMO_C_H -#define GPU_COMMAND_BUFFER_CLIENT_GLES2_DEMO_C_H - -#ifdef __cplusplus -extern "C" { -#endif - -void GLFromCDraw(); - -#ifdef __cplusplus -} -#endif - -#endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_DEMO_C_H - - diff --git a/gpu/command_buffer/client/gles2_demo_cc.cc b/gpu/command_buffer/client/gles2_demo_cc.cc deleted file mode 100644 index 80837ea..0000000 --- a/gpu/command_buffer/client/gles2_demo_cc.cc +++ /dev/null @@ -1,408 +0,0 @@ -// Copyright (c) 2011 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -// This file is here so other GLES2 related files can have a common set of -// includes where appropriate. - -#include "../client/gles2_demo_cc.h" -#include "../common/logging.h" - -#include <math.h> -#include <string> - -// This is here so we have at least some idea that the inline path is working. -#define GLES2_INLINE_OPTIMIZATION -#include <GLES2/gl2.h> -#include <GLES2/gl2ext.h> -#include "../common/logging.h" - -namespace { - -int g_frameCount = 0; -int g_textureIndex = 0; -int g_numTextures = 1; -GLuint g_textures[5]; -int g_textureLoc = -1; -GLuint g_programObject = 0; -GLuint g_worldMatrixLoc = 0; -GLuint g_vbo = 0; -GLsizei g_texCoordOffset = 0; -int g_angle = 0; - -void CheckGLError(const char* func_name, int line_no) { -#ifndef NDEBUG - GLenum error = GL_NO_ERROR; - while ((error = glGetError()) != GL_NO_ERROR) { - GPU_DLOG(gpu::ERROR) << "GL Error in " << func_name << " at line " - << line_no << ": " << error; - } -#endif -} - -GLuint LoadShader(GLenum type, const char* shaderSrc) { - CheckGLError("LoadShader", __LINE__); - GLuint shader = glCreateShader(type); - if (shader == 0) { - return 0; - } - // Load the shader source - glShaderSource(shader, 1, &shaderSrc, NULL); - // Compile the shader - glCompileShader(shader); - // Check the compile status - GLint value = 0; - glGetShaderiv(shader, GL_COMPILE_STATUS, &value); - if (value == 0) { - char buffer[1024]; - GLsizei length = 0; - glGetShaderInfoLog(shader, sizeof(buffer), &length, buffer); - std::string log(buffer, length); - GPU_DLOG(gpu::ERROR) << "Error compiling shader:" << log; - glDeleteShader(shader); - return 0; - } - return shader; -} - -void InitShaders() { - static const char* vShaderStr = - "uniform mat4 worldMatrix;\n" - "attribute vec3 g_Position;\n" - "attribute vec2 g_TexCoord0;\n" - "varying vec2 texCoord;\n" - "void main()\n" - "{\n" - " gl_Position = worldMatrix *\n" - " vec4(g_Position.x, g_Position.y, g_Position.z, 1.0);\n" - " texCoord = g_TexCoord0;\n" - "}\n"; - static const char* fShaderStr = - "precision mediump float;" - "uniform sampler2D tex;\n" - "varying vec2 texCoord;\n" - "void main()\n" - "{\n" - " gl_FragColor = texture2D(tex, texCoord);\n" - "}\n"; - - CheckGLError("InitShaders", __LINE__); - GLuint vertexShader = LoadShader(GL_VERTEX_SHADER, vShaderStr); - GLuint fragmentShader = LoadShader(GL_FRAGMENT_SHADER, fShaderStr); - // Create the program object - GLuint programObject = glCreateProgram(); - if (programObject == 0) { - GPU_DLOG(gpu::ERROR) << "Creating program failed"; - return; - } - glAttachShader(programObject, vertexShader); - glAttachShader(programObject, fragmentShader); - // Bind g_Position to attribute 0 - // Bind g_TexCoord0 to attribute 1 - glBindAttribLocation(programObject, 0, "g_Position"); - glBindAttribLocation(programObject, 1, "g_TexCoord0"); - // Link the program - glLinkProgram(programObject); - // Check the link status - GLint linked = 0; - glGetProgramiv(programObject, GL_LINK_STATUS, &linked); - if (linked == 0) { - char buffer[1024]; - GLsizei length = 0; - glGetProgramInfoLog(programObject, sizeof(buffer), &length, buffer); - std::string log(buffer, length); - GPU_DLOG(gpu::ERROR) << "Error linking program:" << log; - glDeleteProgram(programObject); - return; - } - g_programObject = programObject; - g_worldMatrixLoc = glGetUniformLocation(g_programObject, "worldMatrix"); - g_textureLoc = glGetUniformLocation(g_programObject, "tex"); - glGenBuffers(1, &g_vbo); - glBindBuffer(GL_ARRAY_BUFFER, g_vbo); - static float vertices[] = { - 0.25, 0.75, 0.0, - -0.75, 0.75, 0.0, - -0.75, -0.25, 0.0, - 0.25, 0.75, 0.0, - -0.75, -0.25, 0.0, - 0.25, -0.25, 0.0, - }; - static float texCoords[] = { - 1.0, 1.0, - 0.0, 1.0, - 0.0, 0.0, - 1.0, 1.0, - 0.0, 0.0, - 1.0, 0.0, - }; - g_texCoordOffset = sizeof(vertices); - glBufferData(GL_ARRAY_BUFFER, - sizeof(vertices) + sizeof(texCoords), - NULL, - GL_STATIC_DRAW); - glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices); - glBufferSubData(GL_ARRAY_BUFFER, g_texCoordOffset, - sizeof(texCoords), texCoords); - CheckGLError("InitShaders", __LINE__); -} - -GLuint CreateCheckerboardTexture() { - CheckGLError("CreateCheckerboardTexture", __LINE__); - static unsigned char pixels[] = { - 255, 255, 255, - 0, 0, 0, - 0, 0, 0, - 255, 255, 255, - }; - GLuint texture; - glGenTextures(1, &texture); - glBindTexture(GL_TEXTURE_2D, texture); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, - pixels); - CheckGLError("CreateCheckerboardTexture", __LINE__); - return texture; -} - -GLuint CreateCompressedTexture( - const void* data, - GLsizeiptr size, - GLenum format, - GLint width, - GLint height) { - GLuint texture; - glGenTextures(1, &texture); - glBindTexture(GL_TEXTURE_2D, texture); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glCompressedTexImage2D( - GL_TEXTURE_2D, 0, format, width, height, 0, size, data); - CheckGLError("CreateCompressedTxture", __LINE__); - return texture; -} - -GLuint LoadDXT1RGBTexture() { - static unsigned char data[] = { - 0x00, 0xd0, 0x00, 0xef, 0x00, 0xaa, 0x95, 0xd5, - 0x00, 0x90, 0x57, 0xff, 0x00, 0xaa, 0xff, 0x55, - 0x00, 0x88, 0x99, 0xff, 0x00, 0xaa, 0xff, 0x55, - 0x20, 0xb8, 0xe4, 0xf6, 0x00, 0xaa, 0x5b, 0x5d, - 0x21, 0x09, 0xe6, 0x27, 0x15, 0x15, 0x15, 0x15, - 0xd7, 0xbd, 0xff, 0xff, 0x56, 0x16, 0x16, 0x56, - 0x00, 0x00, 0xff, 0xff, 0x55, 0x00, 0x00, 0x55, - 0xe0, 0x08, 0xa9, 0x2f, 0x51, 0x58, 0x56, 0x54, - 0xff, 0x07, 0x15, 0x09, 0x40, 0x6a, 0xd5, 0xd5, - 0xd7, 0xbd, 0xff, 0xff, 0x56, 0x16, 0x16, 0x16, - 0x91, 0x08, 0xff, 0xff, 0x55, 0xff, 0x00, 0x03, - 0xfe, 0x07, 0x5b, 0x09, 0x01, 0xa9, 0x55, 0xff, - 0x0d, 0x10, 0x18, 0xe8, 0xea, 0x15, 0x95, 0x55, - 0x08, 0x88, 0x3c, 0xe7, 0x55, 0x55, 0xff, 0x00, - 0x10, 0x20, 0x18, 0xe8, 0xa8, 0x54, 0x56, 0x55, - 0x1f, 0x78, 0x15, 0xf8, 0x00, 0xaa, 0x55, 0x55, - }; - return CreateCompressedTexture( - data, sizeof(data), GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 16, 16); -} - -GLuint LoadDXT1RGBATexture() { - static unsigned char data[] = { - 0xff, 0xff, 0x90, 0xee, 0x00, 0xaa, 0xff, 0x55, - 0x53, 0xde, 0xdd, 0xff, 0x55, 0x55, 0x00, 0xff, - 0xc9, 0xb4, 0xdd, 0xff, 0x55, 0x55, 0xaa, 0xff, - 0x6f, 0xee, 0xdd, 0xff, 0x55, 0x55, 0xa8, 0x03, - 0x60, 0xa3, 0xa5, 0xe5, 0x55, 0x55, 0xaa, 0x00, - 0x00, 0x00, 0x01, 0x00, 0xff, 0xff, 0xff, 0xff, - 0x80, 0xab, 0xc2, 0xc4, 0xff, 0x55, 0xaa, 0xff, - 0x60, 0x9b, 0xa5, 0xe5, 0x57, 0x56, 0xaa, 0x00, - 0x1f, 0xbf, 0xff, 0xf7, 0x55, 0x55, 0xaa, 0x00, - 0x00, 0x00, 0x01, 0x00, 0xff, 0xff, 0xff, 0xff, - 0xfe, 0xbe, 0x7e, 0xdf, 0xff, 0xaa, 0x55, 0x00, - 0xfe, 0xbe, 0xff, 0xf7, 0x54, 0x56, 0xaa, 0x00, - 0xfa, 0x4c, 0x7e, 0x9e, 0x55, 0xaa, 0x00, 0x00, - 0xbb, 0x2c, 0x98, 0x54, 0xff, 0xff, 0x55, 0xaa, - 0xfa, 0x4c, 0x7e, 0x9e, 0x55, 0xaa, 0x00, 0x00, - 0xfa, 0x4c, 0x7e, 0x9e, 0x55, 0xaa, 0x00, 0x00, - }; - return CreateCompressedTexture( - data, sizeof(data), GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 16, 16); -} - -GLuint LoadDXT3RGBATexture() { - static unsigned char data[] = { - 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, - 0xa3, 0x22, 0x03, 0x03, 0x55, 0xff, 0xaa, 0x00, - 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, - 0xcf, 0x7c, 0xc3, 0x12, 0x55, 0x55, 0x55, 0x54, - 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, - 0x83, 0x1a, 0x03, 0x03, 0x55, 0xff, 0x00, 0x00, - 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf0, 0xff, - 0xcf, 0x7c, 0xc3, 0x12, 0x55, 0x55, 0x55, 0x54, - 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, - 0xc3, 0x59, 0x63, 0x32, 0x55, 0xff, 0xaa, 0x00, - 0x00, 0x00, 0x00, 0x40, 0x00, 0x40, 0x00, 0x00, - 0x8f, 0x94, 0x03, 0x4a, 0x54, 0x94, 0x94, 0x54, - 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, - 0xa3, 0x59, 0x43, 0x2a, 0x55, 0xff, 0xaa, 0x00, - 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0xff, - 0xaf, 0x84, 0x03, 0x42, 0x54, 0x55, 0x55, 0x55, - 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, - 0xc3, 0xa0, 0x83, 0x71, 0x55, 0xff, 0xaa, 0x00, - 0x00, 0x00, 0x00, 0x40, 0x00, 0x40, 0x00, 0x40, - 0x0f, 0xb4, 0x43, 0x81, 0x54, 0x94, 0x94, 0x94, - 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, - 0xc3, 0xa0, 0x83, 0x69, 0x55, 0xff, 0xaa, 0x00, - 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, - 0xc3, 0xa0, 0x83, 0x69, 0x55, 0xfd, 0xaa, 0x00, - 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, - 0x23, 0xd0, 0xa3, 0xb0, 0x55, 0xff, 0xaa, 0x00, - 0x00, 0x40, 0x00, 0x40, 0xff, 0xff, 0xff, 0xff, - 0xf0, 0xc3, 0x43, 0xc0, 0x94, 0x94, 0x55, 0x55, - 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, - 0x23, 0xd0, 0xa3, 0xb0, 0x55, 0xff, 0xaa, 0x00, - 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, - 0x23, 0xd0, 0xa3, 0xb0, 0x55, 0xff, 0xaa, 0x00, - }; - return CreateCompressedTexture( - data, sizeof(data), GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, 16, 16); -} - -GLuint LoadDXT5RGBATexture() { - static unsigned char data[] = { - 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x72, 0xdd, 0x03, 0x92, 0x2d, 0x2d, 0x2d, 0x2d, - 0x04, 0xfb, 0xff, 0xff, 0xff, 0x49, 0x02, 0xdb, - 0x97, 0xf6, 0x32, 0xcd, 0xc0, 0xc0, 0x7b, 0xc0, - 0xfb, 0xff, 0x49, 0x92, 0x24, 0x00, 0x60, 0xdb, - 0x11, 0xcd, 0x67, 0x82, 0x78, 0x78, 0x5e, 0x78, - 0x04, 0xfb, 0xff, 0xff, 0xff, 0xf9, 0x8f, 0xff, - 0x2e, 0xac, 0xc4, 0x71, 0x15, 0x15, 0x15, 0x14, - 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x72, 0xdd, 0x03, 0x92, 0x2d, 0x2d, 0x2d, 0x2d, - 0x04, 0x43, 0xb0, 0x0d, 0x3b, 0xb0, 0x03, 0xdb, - 0xb8, 0xf6, 0xd5, 0xd5, 0x60, 0x60, 0x60, 0x60, - 0xfb, 0x00, 0x49, 0x02, 0x00, 0x00, 0x90, 0x24, - 0xb0, 0xbc, 0x26, 0x7a, 0x78, 0x78, 0x78, 0x78, - 0x04, 0xf7, 0xf8, 0x9f, 0xff, 0xf9, 0x9f, 0xff, - 0x0e, 0xac, 0x83, 0x69, 0x34, 0x35, 0x35, 0x35, - 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x72, 0xdd, 0x03, 0x92, 0x2d, 0x2d, 0x2d, 0x2d, - 0x04, 0x43, 0xb0, 0x0d, 0x3b, 0xb0, 0x03, 0x3b, - 0xb8, 0xf6, 0xd5, 0xd5, 0x60, 0x60, 0x60, 0x60, - 0xfb, 0xff, 0xb6, 0x0d, 0x00, 0x49, 0x92, 0x24, - 0x11, 0xcd, 0x67, 0x82, 0x78, 0x5e, 0x78, 0x78, - 0xea, 0xff, 0x4a, 0xd2, 0x24, 0x49, 0x92, 0x24, - 0x0e, 0xac, 0xc4, 0x71, 0x15, 0x15, 0x15, 0x15, - 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x72, 0xdd, 0x03, 0x92, 0x2d, 0x2d, 0x2d, 0x2d, - 0xfd, 0x00, 0x49, 0x9c, 0xc4, 0x00, 0x00, 0x00, - 0xb8, 0xf6, 0x53, 0xcd, 0xe0, 0xe0, 0x7f, 0xe0, - 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0xf1, 0xcc, 0x46, 0x82, 0x78, 0x78, 0x78, 0x78, - 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x0e, 0xac, 0xc4, 0x71, 0x15, 0x15, 0x15, 0x15, - }; - return CreateCompressedTexture( - data, sizeof(data), GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 16, 16); -} - -} // anonymous namespace. - -void GLFromCPPInit() { - CheckGLError("GLFromCPPInit", __LINE__); - g_textures[0] = CreateCheckerboardTexture(); - glClearColor(0.f, 0.f, .7f, 1.f); - const char* extensions = - reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS)); - if (strstr(extensions, "GL_EXT_texture_compression_dxt1")) { - g_textures[g_numTextures++] = LoadDXT1RGBTexture(); - g_textures[g_numTextures++] = LoadDXT1RGBATexture(); - } - if (strstr(extensions, "GL_CHROMIUM_texture_compression_dxt3")) { - g_textures[g_numTextures++] = LoadDXT3RGBATexture(); - } - if (strstr(extensions, "GL_CHROMIUM_texture_compression_dxt5")) { - g_textures[g_numTextures++] = LoadDXT5RGBATexture(); - } - InitShaders(); - CheckGLError("GLFromCPPInit", __LINE__); - - char buf[128]; - glReadPixels(0, 0, 1, 1, 0, 0, buf); - CheckGLError("GLFromCPPInit:ReadPixels", __LINE__); -} - -void GLFromCPPDraw() { - const float kPi = 3.1415926535897932384626433832795f; - - CheckGLError("GLFromCPPDraw", __LINE__); - // TODO(kbr): base the angle on time rather than on ticks - g_angle = (g_angle + 1) % 360; - // Rotate about the Z axis - GLfloat rot_matrix[16]; - GLfloat cos_angle = cosf(static_cast<GLfloat>(g_angle) * kPi / 180.0f); - GLfloat sin_angle = sinf(static_cast<GLfloat>(g_angle) * kPi / 180.0f); - // OpenGL matrices are column-major - rot_matrix[0] = cos_angle; - rot_matrix[1] = sin_angle; - rot_matrix[2] = 0.0f; - rot_matrix[3] = 0.0f; - - rot_matrix[4] = -sin_angle; - rot_matrix[5] = cos_angle; - rot_matrix[6] = 0.0f; - rot_matrix[7] = 0.0f; - - rot_matrix[8] = 0.0f; - rot_matrix[9] = 0.0f; - rot_matrix[10] = 1.0f; - rot_matrix[11] = 0.0f; - - rot_matrix[12] = 0.0f; - rot_matrix[13] = 0.0f; - rot_matrix[14] = 0.0f; - rot_matrix[15] = 1.0f; - - g_frameCount++; - if (g_frameCount > 60) - { - g_frameCount = 0; - g_textureIndex = (g_textureIndex + 1) % g_numTextures; - } - - // Note: the viewport is automatically set up to cover the entire Canvas. - // Clear the color buffer - glClear(GL_COLOR_BUFFER_BIT); - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - CheckGLError("GLFromCPPDraw", __LINE__); - // Use the program object - glUseProgram(g_programObject); - CheckGLError("GLFromCPPDraw", __LINE__); - // Set up the model matrix - glUniformMatrix4fv(g_worldMatrixLoc, 1, GL_FALSE, rot_matrix); - - // Load the vertex data - glBindBuffer(GL_ARRAY_BUFFER, g_vbo); - glEnableVertexAttribArray(0); - glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0); - glEnableVertexAttribArray(1); - glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, - reinterpret_cast<const void*>(g_texCoordOffset)); - CheckGLError("GLFromCPPDraw", __LINE__); - // Bind the texture to texture unit 0 - glBindTexture(GL_TEXTURE_2D, g_textures[g_textureIndex]); - CheckGLError("GLFromCPPDraw", __LINE__); - // Point the uniform sampler to texture unit 0 - glUniform1i(g_textureLoc, 0); - CheckGLError("GLFromCPPDraw", __LINE__); - glDrawArrays(GL_TRIANGLES, 0, 6); - CheckGLError("GLFromCPPDraw", __LINE__); - glFlush(); -} diff --git a/gpu/command_buffer/client/gles2_demo_cc.h b/gpu/command_buffer/client/gles2_demo_cc.h deleted file mode 100644 index 158ba43..0000000 --- a/gpu/command_buffer/client/gles2_demo_cc.h +++ /dev/null @@ -1,15 +0,0 @@ -// Copyright (c) 2009 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -// A Test that we can access GL from C++. - -#ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_DEMO_CC_H -#define GPU_COMMAND_BUFFER_CLIENT_GLES2_DEMO_CC_H - -void GLFromCPPInit(); -void GLFromCPPDraw(); - -#endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_DEMO_CC_H - - diff --git a/gpu/command_buffer/client/mapped_memory_unittest.cc b/gpu/command_buffer/client/mapped_memory_unittest.cc index 735ac23..ee9b025 100644 --- a/gpu/command_buffer/client/mapped_memory_unittest.cc +++ b/gpu/command_buffer/client/mapped_memory_unittest.cc @@ -49,7 +49,7 @@ class MappedMemoryTestBase : public testing::Test { 0, api_mock_.get()); - gpu_scheduler_.reset(GpuScheduler::CreateForTests( + gpu_scheduler_.reset(new GpuScheduler( command_buffer_.get(), NULL, parser_)); command_buffer_->SetPutOffsetChangeCallback(NewCallback( gpu_scheduler_.get(), &GpuScheduler::PutChanged)); diff --git a/gpu/command_buffer/client/ring_buffer_test.cc b/gpu/command_buffer/client/ring_buffer_test.cc index a816393..ee21614 100644 --- a/gpu/command_buffer/client/ring_buffer_test.cc +++ b/gpu/command_buffer/client/ring_buffer_test.cc @@ -71,7 +71,7 @@ class BaseRingBufferTest : public testing::Test { 0, api_mock_.get()); - gpu_scheduler_.reset(GpuScheduler::CreateForTests( + gpu_scheduler_.reset(new GpuScheduler( command_buffer_.get(), NULL, parser_)); command_buffer_->SetPutOffsetChangeCallback(NewCallback( gpu_scheduler_.get(), &GpuScheduler::PutChanged)); diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc index eef54c3..530342b 100644 --- a/gpu/command_buffer/service/gles2_cmd_decoder.cc +++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc @@ -2362,9 +2362,8 @@ void GLES2DecoderImpl::Destroy() { if (context_.get()) { context_->ReleaseCurrent(NULL); - context_->Destroy(); + context_ = NULL; } - context_ = NULL; offscreen_target_frame_buffer_.reset(); offscreen_target_color_texture_.reset(); diff --git a/gpu/command_buffer/service/gpu_scheduler.cc b/gpu/command_buffer/service/gpu_scheduler.cc index 70f84a4..a6442e9 100644 --- a/gpu/command_buffer/service/gpu_scheduler.cc +++ b/gpu/command_buffer/service/gpu_scheduler.cc @@ -19,119 +19,32 @@ using ::base::SharedMemory; namespace gpu { -GpuScheduler* GpuScheduler::Create(CommandBuffer* command_buffer, - gles2::ContextGroup* group) { - DCHECK(command_buffer); - - gles2::GLES2Decoder* decoder = gles2::GLES2Decoder::Create(group); - - GpuScheduler* scheduler = new GpuScheduler(command_buffer, - decoder, - NULL); - - decoder->set_engine(scheduler); - - if (CommandLine::ForCurrentProcess()->HasSwitch( - switches::kEnableGPUServiceLogging)) { - decoder->set_debug(true); - } - - return scheduler; -} - -GpuScheduler* GpuScheduler::CreateForTests(CommandBuffer* command_buffer, - gles2::GLES2Decoder* decoder, - CommandParser* parser) { - DCHECK(command_buffer); - GpuScheduler* scheduler = new GpuScheduler(command_buffer, - decoder, - parser); - - return scheduler; -} - -GpuScheduler::~GpuScheduler() { - Destroy(); -} - -bool GpuScheduler::InitializeCommon( - const scoped_refptr<gfx::GLSurface>& surface, - const scoped_refptr<gfx::GLContext>& context, - const gfx::Size& size, - const gles2::DisallowedExtensions& disallowed_extensions, - const char* allowed_extensions, - const std::vector<int32>& attribs) { - DCHECK(context); - - if (!context->MakeCurrent(surface)) - return false; - -#if !defined(OS_MACOSX) && !defined(TOUCH_UI) - // Set up swap interval for onscreen contexts. - if (!surface->IsOffscreen()) { - if (CommandLine::ForCurrentProcess()->HasSwitch(switches::kDisableGpuVsync)) - context->SetSwapInterval(0); - else - context->SetSwapInterval(1); - } -#endif - +GpuScheduler::GpuScheduler(CommandBuffer* command_buffer, + gles2::GLES2Decoder* decoder, + CommandParser* parser) + : command_buffer_(command_buffer), + decoder_(decoder), + parser_(parser), + unscheduled_count_(0) { // Map the ring buffer and create the parser. - Buffer ring_buffer = command_buffer_->GetRingBuffer(); - if (ring_buffer.ptr) { - parser_.reset(new CommandParser(ring_buffer.ptr, - ring_buffer.size, - 0, - ring_buffer.size, - 0, - decoder_.get())); - } else { - parser_.reset(new CommandParser(NULL, 0, 0, 0, 0, - decoder_.get())); - } - - // Initialize the decoder with either the view or pbuffer GLContext. - // TODO(apatrick): The GpuScheduler should know nothing about the surface the - // decoder is rendering to. Get rid of the surface parameter. - if (!decoder_->Initialize(surface, - context, - size, - disallowed_extensions, - allowed_extensions, - attribs)) { - LOG(ERROR) << "GpuScheduler::InitializeCommon failed because decoder " - << "failed to initialize."; - Destroy(); - return false; - } - - return true; -} - -void GpuScheduler::DestroyCommon() { - if (decoder_.get()) { - decoder_->MakeCurrent(); - decoder_->Destroy(); - decoder_.reset(); + if (!parser) { + Buffer ring_buffer = command_buffer_->GetRingBuffer(); + if (ring_buffer.ptr) { + parser_.reset(new CommandParser(ring_buffer.ptr, + ring_buffer.size, + 0, + ring_buffer.size, + 0, + decoder_)); + } else { + parser_.reset(new CommandParser(NULL, 0, 0, 0, 0, + decoder_)); + } } - - parser_.reset(); -} - -bool GpuScheduler::SetParent(GpuScheduler* parent_scheduler, - uint32 parent_texture_id) { - if (parent_scheduler) - return decoder_->SetParent(parent_scheduler->decoder_.get(), - parent_texture_id); - else - return decoder_->SetParent(NULL, 0); } -#if defined(OS_MACOSX) -namespace { -const unsigned int kMaxOutstandingSwapBuffersCallsPerOnscreenContext = 1; +GpuScheduler::~GpuScheduler() { } -#endif void GpuScheduler::PutChanged() { TRACE_EVENT1("gpu", "GpuScheduler:PutChanged", "this", this); @@ -143,23 +56,6 @@ void GpuScheduler::PutChanged() { if (state.error != error::kNoError) return; - if (decoder_.get()) { - if (!decoder_->MakeCurrent()) { - LOG(ERROR) << "Context lost because MakeCurrent failed."; - command_buffer_->SetContextLostReason(decoder_->GetContextLostReason()); - command_buffer_->SetParseError(error::kLostContext); - return; - } - } - -#if defined(OS_MACOSX) - bool do_rate_limiting = surface_.get() != NULL; - - // Don't swamp the browser process with SwapBuffers calls it can't handle. - DCHECK(!do_rate_limiting || - swap_buffers_count_ - acknowledged_swap_buffers_count_ == 0); -#endif - error::Error error = error::kNoError; while (!parser_->IsEmpty()) { error = parser_->ProcessCommand(); @@ -226,28 +122,9 @@ int32 GpuScheduler::GetGetOffset() { return parser_->get(); } -void GpuScheduler::SetResizeCallback( - Callback1<gfx::Size>::Type* callback) { - decoder_->SetResizeCallback(callback); -} - void GpuScheduler::SetCommandProcessedCallback( Callback0::Type* callback) { command_processed_callback_.reset(callback); } -GpuScheduler::GpuScheduler(CommandBuffer* command_buffer, - gles2::GLES2Decoder* decoder, - CommandParser* parser) - : command_buffer_(command_buffer), - decoder_(decoder), - parser_(parser), - unscheduled_count_(0), -#if defined(OS_MACOSX) - swap_buffers_count_(0), - acknowledged_swap_buffers_count_(0), -#endif - method_factory_(ALLOW_THIS_IN_INITIALIZER_LIST(this)) { -} - } // namespace gpu diff --git a/gpu/command_buffer/service/gpu_scheduler.h b/gpu/command_buffer/service/gpu_scheduler.h index 72ffe26..32b072c 100644 --- a/gpu/command_buffer/service/gpu_scheduler.h +++ b/gpu/command_buffer/service/gpu_scheduler.h @@ -5,77 +5,29 @@ #ifndef GPU_COMMAND_BUFFER_SERVICE_GPU_SCHEDULER_H_ #define GPU_COMMAND_BUFFER_SERVICE_GPU_SCHEDULER_H_ -#include <map> -#include <queue> -#include <vector> - #include "base/callback.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/shared_memory.h" -#include "base/task.h" #include "gpu/command_buffer/common/command_buffer.h" #include "gpu/command_buffer/service/cmd_buffer_engine.h" #include "gpu/command_buffer/service/cmd_parser.h" #include "gpu/command_buffer/service/gles2_cmd_decoder.h" -#include "ui/gfx/native_widget_types.h" -#include "ui/gfx/size.h" -#include "ui/gfx/surface/transport_dib.h" - -#if defined(OS_MACOSX) -#include "ui/gfx/surface/accelerated_surface_mac.h" -#endif - -namespace gfx { -class GLContext; -class GLShareGroup; -class GLSurface; -} namespace gpu { -namespace gles2 { -class ContextGroup; -} -// This class processes commands in a command buffer. It is event driven and -// posts tasks to the current message loop to do additional work. +// This class schedules commands that have been flushed. They are received via +// a command buffer and forwarded to a command parser. TODO(apatrick): This +// class should not know about the decoder. Do not add additional dependencies +// on it. class GpuScheduler : public CommandBufferEngine { public: - // If a group is not passed in one will be created. - static GpuScheduler* Create(CommandBuffer* command_buffer, - gles2::ContextGroup* group); - - // This constructor is for unit tests. - static GpuScheduler* CreateForTests(CommandBuffer* command_buffer, - gles2::GLES2Decoder* decoder, - CommandParser* parser); + GpuScheduler(CommandBuffer* command_buffer, + gles2::GLES2Decoder* decoder, + CommandParser* parser); virtual ~GpuScheduler(); - // Platform specific code to create GLContexts and GLSurfaces that are - // handed off to the next function. - bool Initialize(gfx::PluginWindowHandle hwnd, - const gfx::Size& size, - bool software, - const gles2::DisallowedExtensions& disallowed_extensions, - const char* allowed_extensions, - const std::vector<int32>& attribs, - gfx::GLShareGroup* share_group); - - // Takes ownership of GLSurface and GLContext. - bool InitializeCommon( - const scoped_refptr<gfx::GLSurface>& surface, - const scoped_refptr<gfx::GLContext>& context, - const gfx::Size& size, - const gles2::DisallowedExtensions& disallowed_extensions, - const char* allowed_extensions, - const std::vector<int32>& attribs); - - void Destroy(); - void DestroyCommon(); - - bool SetParent(GpuScheduler* parent_scheduler, uint32 parent_texture_id); - void PutChanged(); // Sets whether commands should be processed by this scheduler. Setting to @@ -97,84 +49,29 @@ class GpuScheduler : public CommandBufferEngine { virtual bool SetGetOffset(int32 offset); virtual int32 GetGetOffset(); -#if defined(OS_MACOSX) - // To prevent the GPU process from overloading the browser process, - // we need to track the number of swap buffers calls issued and - // acknowledged per on-screen context, and keep the GPU from getting - // too far ahead of the browser. Note that this - // is also predicated on a flow control mechanism between the - // renderer and GPU processes. - uint64 swap_buffers_count() const; - uint64 acknowledged_swap_buffers_count() const; - void set_acknowledged_swap_buffers_count( - uint64 acknowledged_swap_buffers_count); - - // Needed only on Mac OS X, which does not render into an on-screen - // window and therefore requires the backing store to be resized - // manually. Returns an opaque identifier for the new backing store. - // There are two versions of this method: one for use with the IOSurface - // available in Mac OS X 10.6; and, one for use with the - // TransportDIB-based version used on Mac OS X 10.5. - virtual uint64 SetWindowSizeForIOSurface(const gfx::Size& size); - virtual TransportDIB::Handle SetWindowSizeForTransportDIB( - const gfx::Size& size); - virtual void SetTransportDIBAllocAndFree( - Callback2<size_t, TransportDIB::Handle*>::Type* allocator, - Callback1<TransportDIB::Id>::Type* deallocator); - // Returns the id of the current surface that is being rendered to - // (or 0 if no such surface has been created). - virtual uint64 GetSurfaceId(); - - void DidDestroySurface(); - - // Sets a callback which is called when a SwapBuffers command is processed. - // Must be called after Initialize(). - // It is not defined on which thread this callback is called. - void SetSwapBuffersCallback(Callback0::Type* callback); -#endif - - // Sets a callback that is called when a glResizeCHROMIUM command - // is processed. - void SetResizeCallback(Callback1<gfx::Size>::Type* callback); - void SetCommandProcessedCallback(Callback0::Type* callback); - // Get the GLES2Decoder associated with this scheduler. - gles2::GLES2Decoder* decoder() const { return decoder_.get(); } - private: - // If a group is not passed in one will be created. - GpuScheduler(CommandBuffer* command_buffer, - gles2::GLES2Decoder* decoder, - CommandParser* parser); - -#if defined(OS_MACOSX) - // Called via a callback just before we are supposed to call the - // user's swap buffers callback. - void WillSwapBuffers(); -#endif // The GpuScheduler holds a weak reference to the CommandBuffer. The // CommandBuffer owns the GpuScheduler and holds a strong reference to it // through the ProcessCommands callback. CommandBuffer* command_buffer_; - scoped_ptr<gles2::GLES2Decoder> decoder_; + // Does not own decoder. TODO(apatrick): The GpuScheduler shouldn't need a + // pointer to the decoder, it is only used to initialize the CommandParser, + // which could be an argument to the constructor, and to determine the + // reason for context lost. + gles2::GLES2Decoder* decoder_; + + // TODO(apatrick): The GpuScheduler currently creates and owns the parser. + // This should be an argument to the constructor. scoped_ptr<CommandParser> parser_; // Greater than zero if this is waiting to be rescheduled before continuing. int unscheduled_count_; scoped_ptr<Callback0::Type> scheduled_callback_; - -#if defined(OS_MACOSX) - uint64 swap_buffers_count_; - uint64 acknowledged_swap_buffers_count_; - scoped_ptr<AcceleratedSurface> surface_; - scoped_ptr<Callback0::Type> wrapped_swap_buffers_callback_; -#endif - - ScopedRunnableMethodFactory<GpuScheduler> method_factory_; scoped_ptr<Callback0::Type> command_processed_callback_; }; diff --git a/gpu/command_buffer/service/gpu_scheduler_linux.cc b/gpu/command_buffer/service/gpu_scheduler_linux.cc deleted file mode 100644 index 7cb7689..0000000 --- a/gpu/command_buffer/service/gpu_scheduler_linux.cc +++ /dev/null @@ -1,61 +0,0 @@ -// Copyright (c) 2011 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#include "gpu/command_buffer/service/gpu_scheduler.h" -#include "ui/gfx/gl/gl_context.h" -#include "ui/gfx/gl/gl_share_group.h" -#include "ui/gfx/gl/gl_surface.h" - -using ::base::SharedMemory; - -namespace gpu { - -bool GpuScheduler::Initialize( - gfx::PluginWindowHandle window, - const gfx::Size& size, - bool software, - const gles2::DisallowedExtensions& disallowed_extensions, - const char* allowed_extensions, - const std::vector<int32>& attribs, - gfx::GLShareGroup* share_group) { -#if defined(TOUCH_UI) - NOTIMPLEMENTED(); - return false; -#endif - - // Create either a view or pbuffer based GLSurface. - scoped_refptr<gfx::GLSurface> surface; - if (window) - surface = gfx::GLSurface::CreateViewGLSurface(software, window); - else - surface = gfx::GLSurface::CreateOffscreenGLSurface(software, - gfx::Size(1, 1)); - if (!surface.get()) { - LOG(ERROR) << "GpuScheduler::Initialize failed.\n"; - Destroy(); - return false; - } - - // Create a GLContext and attach the surface. - scoped_refptr<gfx::GLContext> context( - gfx::GLContext::CreateGLContext(share_group, surface.get())); - if (!context.get()) { - LOG(ERROR) << "CreateGLContext failed.\n"; - Destroy(); - return false; - } - - return InitializeCommon(surface, - context, - size, - disallowed_extensions, - allowed_extensions, - attribs); -} - -void GpuScheduler::Destroy() { - DestroyCommon(); -} - -} // namespace gpu diff --git a/gpu/command_buffer/service/gpu_scheduler_mac.cc b/gpu/command_buffer/service/gpu_scheduler_mac.cc deleted file mode 100644 index b172db7..0000000 --- a/gpu/command_buffer/service/gpu_scheduler_mac.cc +++ /dev/null @@ -1,147 +0,0 @@ -// Copyright (c) 2011 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#include "gpu/command_buffer/service/gpu_scheduler.h" -#include "ui/gfx/gl/gl_context.h" -#include "ui/gfx/gl/gl_share_group.h" -#include "ui/gfx/gl/gl_surface.h" - -using ::base::SharedMemory; - -namespace gpu { - -bool GpuScheduler::Initialize( - gfx::PluginWindowHandle window, - const gfx::Size& size, - bool software, - const gles2::DisallowedExtensions& disallowed_extensions, - const char* allowed_extensions, - const std::vector<int32>& attribs, - gfx::GLShareGroup* share_group) { - scoped_refptr<gfx::GLSurface> surface( - gfx::GLSurface::CreateOffscreenGLSurface(software, gfx::Size(1, 1))); - if (!surface.get()) { - LOG(ERROR) << "CreateOffscreenGLSurface failed.\n"; - Destroy(); - return false; - } - - // Create a GLContext and attach the surface. - scoped_refptr<gfx::GLContext> context( - gfx::GLContext::CreateGLContext(share_group, surface.get())); - if (!context.get()) { - LOG(ERROR) << "CreateGLContext failed.\n"; - Destroy(); - return false; - } - - // On Mac OS X since we can not render on-screen we don't even - // attempt to create a view based GLContext. The only difference - // between "on-screen" and "off-screen" rendering on this platform - // is whether we allocate an AcceleratedSurface, which transmits the - // rendering results back to the browser. - if (window) { - surface_.reset(new AcceleratedSurface()); - - // Note that although the GLContext is passed to Initialize and the - // GLContext will later be owned by the decoder, AcceleratedSurface does - // not hold on to the reference. It simply extracts the underlying GL - // context in order to share the namespace with another context. - if (!surface_->Initialize(context.get(), false)) { - LOG(ERROR) << "GpuScheduler::Initialize failed to " - << "initialize AcceleratedSurface."; - Destroy(); - return false; - } - } - - return InitializeCommon(surface, - context, - size, - disallowed_extensions, - allowed_extensions, - attribs); -} - -void GpuScheduler::Destroy() { - if (surface_.get()) { - surface_->Destroy(); - surface_.reset(); - } - - DestroyCommon(); -} - -uint64 GpuScheduler::SetWindowSizeForIOSurface(const gfx::Size& size) { - // Note: The following line changes the current context again. - return surface_->SetSurfaceSize(size); -} - -TransportDIB::Handle GpuScheduler::SetWindowSizeForTransportDIB( - const gfx::Size& size) { - return surface_->SetTransportDIBSize(size); -} - -void GpuScheduler::SetTransportDIBAllocAndFree( - Callback2<size_t, TransportDIB::Handle*>::Type* allocator, - Callback1<TransportDIB::Id>::Type* deallocator) { - surface_->SetTransportDIBAllocAndFree(allocator, deallocator); -} - -uint64 GpuScheduler::GetSurfaceId() { - if (!surface_.get()) - return 0; - return surface_->GetSurfaceId(); -} - -uint64 GpuScheduler::swap_buffers_count() const { - return swap_buffers_count_; -} - -uint64 GpuScheduler::acknowledged_swap_buffers_count() const { - return acknowledged_swap_buffers_count_; -} - -void GpuScheduler::set_acknowledged_swap_buffers_count( - uint64 acknowledged_swap_buffers_count) { - acknowledged_swap_buffers_count_ = acknowledged_swap_buffers_count; -} - -void GpuScheduler::DidDestroySurface() { - // When a browser window with a GpuScheduler is closed, the render process - // will attempt to finish all GL commands, it will busy-wait on the GPU - // process until the command queue is empty. If a paint is pending, the GPU - // process won't process any GL commands until the browser sends a paint ack, - // but since the browser window is already closed, it will never arrive. - // To break this infinite loop, the browser tells the GPU process that the - // surface became invalid, which causes the GPU process to not wait for paint - // acks. - surface_.reset(); -} - -void GpuScheduler::SetSwapBuffersCallback( - Callback0::Type* callback) { - wrapped_swap_buffers_callback_.reset(callback); - decoder_->SetSwapBuffersCallback( - NewCallback(this, - &GpuScheduler::WillSwapBuffers)); -} - -void GpuScheduler::WillSwapBuffers() { - DCHECK(decoder_.get()); - DCHECK(decoder_->GetGLContext()); - DCHECK(decoder_->GetGLContext()->IsCurrent(decoder_->GetGLSurface())); - - ++swap_buffers_count_; - - if (surface_.get()) { - surface_->SwapBuffers(); - } - - if (wrapped_swap_buffers_callback_.get()) { - wrapped_swap_buffers_callback_->Run(); - } -} - -} // namespace gpu diff --git a/gpu/command_buffer/service/gpu_scheduler_unittest.cc b/gpu/command_buffer/service/gpu_scheduler_unittest.cc index 4fb54b4..ce4fa11 100644 --- a/gpu/command_buffer/service/gpu_scheduler_unittest.cc +++ b/gpu/command_buffer/service/gpu_scheduler_unittest.cc @@ -46,7 +46,7 @@ class GpuSchedulerTest : public testing::Test { async_api_.reset(new StrictMock<AsyncAPIMock>); - decoder_ = new gles2::MockGLES2Decoder(); + decoder_.reset(new gles2::MockGLES2Decoder()); parser_ = new CommandParser(buffer_, kRingBufferEntries, @@ -55,13 +55,9 @@ class GpuSchedulerTest : public testing::Test { 0, async_api_.get()); - scheduler_.reset(gpu::GpuScheduler::CreateForTests(command_buffer_.get(), - decoder_, - parser_)); - - EXPECT_CALL(*decoder_, Destroy()) - .Times(1) - .RetiresOnSaturation(); + scheduler_.reset(new gpu::GpuScheduler(command_buffer_.get(), + decoder_.get(), + parser_)); } virtual void TearDown() { @@ -80,7 +76,7 @@ class GpuSchedulerTest : public testing::Test { scoped_ptr<base::SharedMemory> shared_memory_; Buffer shared_memory_buffer_; int32* buffer_; - gles2::MockGLES2Decoder* decoder_; + scoped_ptr<gles2::MockGLES2Decoder> decoder_; CommandParser* parser_; scoped_ptr<AsyncAPIMock> async_api_; scoped_ptr<GpuScheduler> scheduler_; @@ -146,19 +142,6 @@ TEST_F(GpuSchedulerTest, ProcessesTwoCommands) { scheduler_->PutChanged(); } -TEST_F(GpuSchedulerTest, SchedulerSetsTheGLContext) { - EXPECT_CALL(*decoder_, MakeCurrent()) - .WillOnce(Return(true)) - .WillOnce(Return(true)); - - CommandBuffer::State state; - state.put_offset = 0; - EXPECT_CALL(*command_buffer_, GetState()) - .WillRepeatedly(Return(state)); - - scheduler_->PutChanged(); -} - TEST_F(GpuSchedulerTest, SetsErrorCodeOnCommandBuffer) { CommandHeader* header = reinterpret_cast<CommandHeader*>(&buffer_[0]); header[0].command = 7; diff --git a/gpu/command_buffer/service/gpu_scheduler_win.cc b/gpu/command_buffer/service/gpu_scheduler_win.cc deleted file mode 100644 index 72a463b..0000000 --- a/gpu/command_buffer/service/gpu_scheduler_win.cc +++ /dev/null @@ -1,60 +0,0 @@ -// Copyright (c) 2011 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#include <windows.h> - -#include "gpu/command_buffer/service/gpu_scheduler.h" -#include "ui/gfx/gl/gl_context.h" -#include "ui/gfx/gl/gl_share_group.h" -#include "ui/gfx/gl/gl_surface.h" - -using ::base::SharedMemory; - -namespace gpu { - -bool GpuScheduler::Initialize( - gfx::PluginWindowHandle window, - const gfx::Size& size, - bool software, - const gles2::DisallowedExtensions& disallowed_extensions, - const char* allowed_extensions, - const std::vector<int32>& attribs, - gfx::GLShareGroup* share_group) { - // Create either a view or pbuffer based GLSurface. - scoped_refptr<gfx::GLSurface> surface; - if (window) { - surface = gfx::GLSurface::CreateViewGLSurface(software, window); - } else { - surface = gfx::GLSurface::CreateOffscreenGLSurface(software, - gfx::Size(1, 1)); - } - - if (!surface.get()) { - LOG(ERROR) << "GpuScheduler::Initialize failed.\n"; - Destroy(); - return false; - } - - // Create a GLContext and attach the surface. - scoped_refptr<gfx::GLContext> context( - gfx::GLContext::CreateGLContext(share_group, surface.get())); - if (!context.get()) { - LOG(ERROR) << "CreateGLContext failed.\n"; - Destroy(); - return false; - } - - return InitializeCommon(surface, - context, - size, - disallowed_extensions, - allowed_extensions, - attribs); -} - -void GpuScheduler::Destroy() { - DestroyCommon(); -} - -} // namespace gpu |