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author | alokp@chromium.org <alokp@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-05-13 20:18:46 +0000 |
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committer | alokp@chromium.org <alokp@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-05-13 20:18:46 +0000 |
commit | 9058cb1af2c337afdb65640956662d51336c4f98 (patch) | |
tree | ba41ce83522de9dd9a48ff8cfac77e74dfd4a6cc /gpu/command_buffer | |
parent | 3908c02172554f742c2f70c12e75915e4fb23e3d (diff) | |
download | chromium_src-9058cb1af2c337afdb65640956662d51336c4f98.zip chromium_src-9058cb1af2c337afdb65640956662d51336c4f98.tar.gz chromium_src-9058cb1af2c337afdb65640956662d51336c4f98.tar.bz2 |
Added dependency on ANGLE for all platforms now that it compiles on mac and linx. Also added a GYP flag 'enable_shader_translation'. To enable shader translation define env variable: enable_shader_translation=1.
Review URL: http://codereview.chromium.org/1988011
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@47182 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'gpu/command_buffer')
-rw-r--r-- | gpu/command_buffer/service/gles2_cmd_decoder.cc | 16 |
1 files changed, 5 insertions, 11 deletions
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc index 5fa47fc..ef3eec0 100644 --- a/gpu/command_buffer/service/gles2_cmd_decoder.cc +++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc @@ -32,13 +32,7 @@ #include "gpu/command_buffer/service/shader_manager.h" #include "gpu/command_buffer/service/texture_manager.h" #include "gpu/GLES2/gles2_command_buffer.h" - -// TODO(alokp): Remove GLES2_GPU_SERVICE_TRANSLATE_SHADER guard -// as soon as translator is ready. -//#define GLES2_GPU_SERVICE_TRANSLATE_SHADER -#if defined(GLES2_GPU_SERVICE_TRANSLATE_SHADER) #include "third_party/angle/include/GLSLANG/ShaderLang.h" -#endif // GLES2_GPU_SERVICE_TRANSLATE_SHADER #if !defined(GL_DEPTH24_STENCIL8) #define GL_DEPTH24_STENCIL8 0x88F0 @@ -1433,7 +1427,7 @@ bool GLES2DecoderImpl::Initialize(gfx::GLContext* context, // mailing list archives. glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); -#if defined(GLES2_GPU_SERVICE_TRANSLATE_SHADER) +#if defined(GLES2_GPU_SERVICE_TRANSLATE_SHADER) && !defined(UNIT_TEST) // Initialize GLSL ES to GLSL translator. if (!ShInitialize()) { DLOG(ERROR) << "Could not initialize GLSL translator."; @@ -1791,7 +1785,7 @@ void GLES2DecoderImpl::Destroy() { default_context_.reset(); } -#if !defined(GLES2_GPU_SERVICE_BACKEND_NATIVE_GLES2) +#if !defined(GLES2_GPU_SERVICE_BACKEND_NATIVE_GLES2) && !defined(UNIT_TEST) #if defined(GLES2_GPU_SERVICE_TRANSLATE_SHADER) // Terminate GLSL translator. ShFinalize(); @@ -2939,7 +2933,7 @@ void GLES2DecoderImpl::DoCompileShader(GLuint client_id) { // Translate GL ES 2.0 shader to Desktop GL shader and pass that to // glShaderSource and then glCompileShader. const char* shader_src = info->source().c_str(); -#if !defined(GLES2_GPU_SERVICE_BACKEND_NATIVE_GLES2) +#if !defined(GLES2_GPU_SERVICE_BACKEND_NATIVE_GLES2) && !defined(UNIT_TEST) #if defined(GLES2_GPU_SERVICE_TRANSLATE_SHADER) int dbg_options = 0; EShLanguage language = info->shader_type() == GL_VERTEX_SHADER ? @@ -2959,7 +2953,7 @@ void GLES2DecoderImpl::DoCompileShader(GLuint client_id) { dbg_options)) { // TODO(alokp): Ask gman where to set compile-status and info-log. // May be add member variables to ShaderManager::ShaderInfo? - const char* info_log = ShGetInfoLog(compiler); + //const char* info_log = ShGetInfoLog(compiler); ShDestruct(compiler); return; } @@ -2970,7 +2964,7 @@ void GLES2DecoderImpl::DoCompileShader(GLuint client_id) { glShaderSource(info->service_id(), 1, &shader_src, NULL); glCompileShader(info->service_id()); -#if !defined(GLES2_GPU_SERVICE_BACKEND_NATIVE_GLES2) +#if !defined(GLES2_GPU_SERVICE_BACKEND_NATIVE_GLES2) && !defined(UNIT_TEST) #ifdef GLES2_GPU_SERVICE_TRANSLATE_SHADER ShDestruct(compiler); #endif // GLES2_GPU_SERVICE_TRANSLATE_SHADER |