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authoralokp@chromium.org <alokp@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-05-13 20:18:46 +0000
committeralokp@chromium.org <alokp@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-05-13 20:18:46 +0000
commit9058cb1af2c337afdb65640956662d51336c4f98 (patch)
treeba41ce83522de9dd9a48ff8cfac77e74dfd4a6cc /gpu/command_buffer
parent3908c02172554f742c2f70c12e75915e4fb23e3d (diff)
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Added dependency on ANGLE for all platforms now that it compiles on mac and linx. Also added a GYP flag 'enable_shader_translation'. To enable shader translation define env variable: enable_shader_translation=1.
Review URL: http://codereview.chromium.org/1988011 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@47182 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'gpu/command_buffer')
-rw-r--r--gpu/command_buffer/service/gles2_cmd_decoder.cc16
1 files changed, 5 insertions, 11 deletions
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
index 5fa47fc..ef3eec0 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
@@ -32,13 +32,7 @@
#include "gpu/command_buffer/service/shader_manager.h"
#include "gpu/command_buffer/service/texture_manager.h"
#include "gpu/GLES2/gles2_command_buffer.h"
-
-// TODO(alokp): Remove GLES2_GPU_SERVICE_TRANSLATE_SHADER guard
-// as soon as translator is ready.
-//#define GLES2_GPU_SERVICE_TRANSLATE_SHADER
-#if defined(GLES2_GPU_SERVICE_TRANSLATE_SHADER)
#include "third_party/angle/include/GLSLANG/ShaderLang.h"
-#endif // GLES2_GPU_SERVICE_TRANSLATE_SHADER
#if !defined(GL_DEPTH24_STENCIL8)
#define GL_DEPTH24_STENCIL8 0x88F0
@@ -1433,7 +1427,7 @@ bool GLES2DecoderImpl::Initialize(gfx::GLContext* context,
// mailing list archives.
glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
-#if defined(GLES2_GPU_SERVICE_TRANSLATE_SHADER)
+#if defined(GLES2_GPU_SERVICE_TRANSLATE_SHADER) && !defined(UNIT_TEST)
// Initialize GLSL ES to GLSL translator.
if (!ShInitialize()) {
DLOG(ERROR) << "Could not initialize GLSL translator.";
@@ -1791,7 +1785,7 @@ void GLES2DecoderImpl::Destroy() {
default_context_.reset();
}
-#if !defined(GLES2_GPU_SERVICE_BACKEND_NATIVE_GLES2)
+#if !defined(GLES2_GPU_SERVICE_BACKEND_NATIVE_GLES2) && !defined(UNIT_TEST)
#if defined(GLES2_GPU_SERVICE_TRANSLATE_SHADER)
// Terminate GLSL translator.
ShFinalize();
@@ -2939,7 +2933,7 @@ void GLES2DecoderImpl::DoCompileShader(GLuint client_id) {
// Translate GL ES 2.0 shader to Desktop GL shader and pass that to
// glShaderSource and then glCompileShader.
const char* shader_src = info->source().c_str();
-#if !defined(GLES2_GPU_SERVICE_BACKEND_NATIVE_GLES2)
+#if !defined(GLES2_GPU_SERVICE_BACKEND_NATIVE_GLES2) && !defined(UNIT_TEST)
#if defined(GLES2_GPU_SERVICE_TRANSLATE_SHADER)
int dbg_options = 0;
EShLanguage language = info->shader_type() == GL_VERTEX_SHADER ?
@@ -2959,7 +2953,7 @@ void GLES2DecoderImpl::DoCompileShader(GLuint client_id) {
dbg_options)) {
// TODO(alokp): Ask gman where to set compile-status and info-log.
// May be add member variables to ShaderManager::ShaderInfo?
- const char* info_log = ShGetInfoLog(compiler);
+ //const char* info_log = ShGetInfoLog(compiler);
ShDestruct(compiler);
return;
}
@@ -2970,7 +2964,7 @@ void GLES2DecoderImpl::DoCompileShader(GLuint client_id) {
glShaderSource(info->service_id(), 1, &shader_src, NULL);
glCompileShader(info->service_id());
-#if !defined(GLES2_GPU_SERVICE_BACKEND_NATIVE_GLES2)
+#if !defined(GLES2_GPU_SERVICE_BACKEND_NATIVE_GLES2) && !defined(UNIT_TEST)
#ifdef GLES2_GPU_SERVICE_TRANSLATE_SHADER
ShDestruct(compiler);
#endif // GLES2_GPU_SERVICE_TRANSLATE_SHADER