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authorapatrick@chromium.org <apatrick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-09-16 18:58:54 +0000
committerapatrick@chromium.org <apatrick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-09-16 18:58:54 +0000
commit4bbe6d0c3ceb04efe623184d299867d1f5a320f2 (patch)
treee3705f4cc2ebbf5c6de112ba92ce2a8cc434c2da /gpu/demos/framework
parent4d1ffe7bb8cf7d97dc66e4a72af992177b293052 (diff)
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Moved code not relating to GPU scheduling out of GpuScheduler and into GpuCommandBufferStub.
This was mostly a refactor because the code was awkward. I also deleted the original gles2_demo since we have the gles2 book demos now. THings still to do are a common way of setting up the few objects involved in initializing a command buffer that is now more-or-less duplicated in the gles2 conformance tests, the gles2 demos, the command buffer stub and the in-process webgl context. I also want to completely remove the reference to the decoder from the scheduler. I tested WebGL on both windows and mac and saw no regressions. I checked the conformance tests, the gpu tests and am running by the try bots now. The gles2 demos still work. Review URL: http://codereview.chromium.org/7782041 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@101545 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'gpu/demos/framework')
-rw-r--r--gpu/demos/framework/window.cc63
-rw-r--r--gpu/demos/framework/window.h13
2 files changed, 53 insertions, 23 deletions
diff --git a/gpu/demos/framework/window.cc b/gpu/demos/framework/window.cc
index 30e4b5e..2fea47b 100644
--- a/gpu/demos/framework/window.cc
+++ b/gpu/demos/framework/window.cc
@@ -5,10 +5,11 @@
#include "gpu/demos/framework/window.h"
#include "base/callback.h"
+#include "base/memory/ref_counted.h"
+#include "base/memory/scoped_ptr.h"
#include "gpu/command_buffer/client/gles2_implementation.h"
#include "gpu/command_buffer/client/gles2_lib.h"
-#include "gpu/command_buffer/service/command_buffer_service.h"
-#include "gpu/command_buffer/service/gpu_scheduler.h"
+#include "gpu/command_buffer/service/context_group.h"
#include "gpu/demos/framework/demo.h"
#include "gpu/demos/framework/demo_factory.h"
@@ -50,47 +51,63 @@ void Window::OnPaint() {
::gles2::GetGLContext()->SwapBuffers();
}
-// TODO(apatrick): It looks like all the resources allocated here leak. We
-// should fix that if we want to use this Window class for anything beyond this
-// simple use case.
bool Window::CreateRenderContext(gfx::PluginWindowHandle hwnd) {
- scoped_ptr<CommandBufferService> command_buffer(new CommandBufferService);
- if (!command_buffer->Initialize(kCommandBufferSize)) {
+ command_buffer_.reset(new CommandBufferService);
+ if (!command_buffer_->Initialize(kCommandBufferSize)) {
return false;
}
- GpuScheduler* gpu_scheduler(
- GpuScheduler::Create(command_buffer.get(), NULL));
- if (!gpu_scheduler->Initialize(hwnd, gfx::Size(), false,
- gpu::gles2::DisallowedExtensions(),
- NULL, std::vector<int32>(),
- NULL)) {
+ gpu::gles2::ContextGroup::Ref group(new gpu::gles2::ContextGroup(true));
+
+ decoder_.reset(gpu::gles2::GLES2Decoder::Create(group.get()));
+ if (!decoder_.get())
+ return false;
+
+ gpu_scheduler_.reset(new gpu::GpuScheduler(command_buffer_.get(),
+ decoder_.get(),
+ NULL));
+
+ decoder_->set_engine(gpu_scheduler_.get());
+
+ surface_ = gfx::GLSurface::CreateViewGLSurface(false, hwnd);
+ if (!surface_.get())
return false;
- }
- command_buffer->SetPutOffsetChangeCallback(
- NewCallback(gpu_scheduler, &GpuScheduler::PutChanged));
+ context_ = gfx::GLContext::CreateGLContext(NULL, surface_.get());
+ if (!context_.get())
+ return false;
- GLES2CmdHelper* helper = new GLES2CmdHelper(command_buffer.get());
- if (!helper->Initialize(kCommandBufferSize)) {
- // TODO(alokp): cleanup.
+ std::vector<int32> attribs;
+ if (!decoder_->Initialize(surface_.get(),
+ context_.get(),
+ gfx::Size(),
+ gpu::gles2::DisallowedExtensions(),
+ NULL,
+ attribs)) {
return false;
}
+ command_buffer_->SetPutOffsetChangeCallback(
+ NewCallback(gpu_scheduler_.get(), &GpuScheduler::PutChanged));
+
+ gles2_cmd_helper_.reset(new GLES2CmdHelper(command_buffer_.get()));
+ if (!gles2_cmd_helper_->Initialize(kCommandBufferSize))
+ return false;
+
int32 transfer_buffer_id =
- command_buffer->CreateTransferBuffer(kTransferBufferSize, -1);
+ command_buffer_->CreateTransferBuffer(kTransferBufferSize, -1);
Buffer transfer_buffer =
- command_buffer->GetTransferBuffer(transfer_buffer_id);
+ command_buffer_->GetTransferBuffer(transfer_buffer_id);
if (transfer_buffer.ptr == NULL) return false;
::gles2::Initialize();
- ::gles2::SetGLContext(new GLES2Implementation(helper,
+ ::gles2::SetGLContext(new GLES2Implementation(gles2_cmd_helper_.get(),
transfer_buffer.size,
transfer_buffer.ptr,
transfer_buffer_id,
false,
true));
- return command_buffer.release() != NULL;
+ return true;
}
} // namespace demos
diff --git a/gpu/demos/framework/window.h b/gpu/demos/framework/window.h
index 3054def..4c6cd46 100644
--- a/gpu/demos/framework/window.h
+++ b/gpu/demos/framework/window.h
@@ -6,6 +6,12 @@
#define GPU_DEMOS_FRAMEWORK_WINDOW_H_
#include "base/memory/scoped_ptr.h"
+#include "gpu/command_buffer/client/gles2_cmd_helper.h"
+#include "gpu/command_buffer/service/command_buffer_service.h"
+#include "gpu/command_buffer/service/gpu_scheduler.h"
+#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
+#include "ui/gfx/gl/gl_context.h"
+#include "ui/gfx/gl/gl_surface.h"
#include "ui/gfx/native_widget_types.h"
namespace gpu {
@@ -40,6 +46,13 @@ class Window {
gfx::NativeWindow window_handle_;
scoped_ptr<Demo> demo_;
+ scoped_ptr<gpu::CommandBufferService> command_buffer_;
+ scoped_ptr<gpu::GpuScheduler> gpu_scheduler_;
+ scoped_ptr<gpu::gles2::GLES2Decoder> decoder_;
+ scoped_refptr<gfx::GLContext> context_;
+ scoped_refptr<gfx::GLSurface> surface_;
+ scoped_ptr<gpu::gles2::GLES2CmdHelper> gles2_cmd_helper_;
+
DISALLOW_COPY_AND_ASSIGN(Window);
};