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author | piman@google.com <piman@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-04-28 23:37:14 +0000 |
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committer | piman@google.com <piman@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-04-28 23:37:14 +0000 |
commit | ef16c174a500a841cf6a120dc4ef9fca89fac9f9 (patch) | |
tree | 8491a815c314e161a462f42c41c374403ce6ec8c /gpu/pgl/pgl_proc_address.cc | |
parent | d0a7409f5ad0c075d5208ea0eb93ff07868c6168 (diff) | |
download | chromium_src-ef16c174a500a841cf6a120dc4ef9fca89fac9f9.zip chromium_src-ef16c174a500a841cf6a120dc4ef9fca89fac9f9.tar.gz chromium_src-ef16c174a500a841cf6a120dc4ef9fca89fac9f9.tar.bz2 |
Rework FlushSync to return early if commands have been processed since the last update
BUG=80480
TEST=
Review URL: http://codereview.chromium.org/6883179
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@83442 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'gpu/pgl/pgl_proc_address.cc')
-rw-r--r-- | gpu/pgl/pgl_proc_address.cc | 315 |
1 files changed, 0 insertions, 315 deletions
diff --git a/gpu/pgl/pgl_proc_address.cc b/gpu/pgl/pgl_proc_address.cc deleted file mode 100644 index aab7b2e..0000000 --- a/gpu/pgl/pgl_proc_address.cc +++ /dev/null @@ -1,315 +0,0 @@ -// Copyright (c) 2009 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -// This file contains the implementation of pglGetProcAddress - -#include <string.h> -#include <GLES2/gl2.h> - -extern "C" { - -typedef void (*PGLFunctionPointer)(void); -struct PGLFunctionInfo { - PGLFunctionPointer func; - char const * const name; -}; - -void (*pglGetProcAddress(char const * procname))() { - static const struct PGLFunctionInfo gl_functions[] = { - { (PGLFunctionPointer)(&glActiveTexture), - "glActiveTexture", }, - { (PGLFunctionPointer)(&glAttachShader), - "glAttachShader", }, - { (PGLFunctionPointer)(&glBindAttribLocation), - "glBindAttribLocation", }, - { (PGLFunctionPointer)(&glBindBuffer), - "glBindBuffer", }, - { (PGLFunctionPointer)(&glBindFramebuffer), - "glBindFramebuffer", }, - { (PGLFunctionPointer)(&glBindRenderbuffer), - "glBindRenderbuffer", }, - { (PGLFunctionPointer)(&glBindTexture), - "glBindTexture", }, - { (PGLFunctionPointer)(&glBlendColor), - "glBlendColor", }, - { (PGLFunctionPointer)(&glBlendEquation), - "glBlendEquation", }, - { (PGLFunctionPointer)(&glBlendEquationSeparate), - "glBlendEquationSeparate", }, - { (PGLFunctionPointer)(&glBlendFunc), - "glBlendFunc", }, - { (PGLFunctionPointer)(&glBlendFuncSeparate), - "glBlendFuncSeparate", }, - { (PGLFunctionPointer)(&glBufferData), - "glBufferData", }, - { (PGLFunctionPointer)(&glBufferSubData), - "glBufferSubData", }, - { (PGLFunctionPointer)(&glCheckFramebufferStatus), - "glCheckFramebufferStatus", }, - { (PGLFunctionPointer)(&glClear), - "glClear", }, - { (PGLFunctionPointer)(&glClearColor), - "glClearColor", }, - { (PGLFunctionPointer)(&glClearDepthf), - "glClearDepthf", }, - { (PGLFunctionPointer)(&glClearStencil), - "glClearStencil", }, - { (PGLFunctionPointer)(&glColorMask), - "glColorMask", }, - { (PGLFunctionPointer)(&glCompileShader), - "glCompileShader", }, - { (PGLFunctionPointer)(&glCompressedTexImage2D), - "glCompressedTexImage2D", }, - { (PGLFunctionPointer)(&glCompressedTexSubImage2D), - "glCompressedTexSubImage2D", }, - { (PGLFunctionPointer)(&glCopyTexImage2D), - "glCopyTexImage2D", }, - { (PGLFunctionPointer)(&glCopyTexSubImage2D), - "glCopyTexSubImage2D", }, - { (PGLFunctionPointer)(&glCreateProgram), - "glCreateProgram", }, - { (PGLFunctionPointer)(&glCreateShader), - "glCreateShader", }, - { (PGLFunctionPointer)(&glCullFace), - "glCullFace", }, - { (PGLFunctionPointer)(&glDeleteBuffers), - "glDeleteBuffers", }, - { (PGLFunctionPointer)(&glDeleteFramebuffers), - "glDeleteFramebuffers", }, - { (PGLFunctionPointer)(&glDeleteProgram), - "glDeleteProgram", }, - { (PGLFunctionPointer)(&glDeleteRenderbuffers), - "glDeleteRenderbuffers", }, - { (PGLFunctionPointer)(&glDeleteShader), - "glDeleteShader", }, - { (PGLFunctionPointer)(&glDeleteTextures), - "glDeleteTextures", }, - { (PGLFunctionPointer)(&glDepthFunc), - "glDepthFunc", }, - { (PGLFunctionPointer)(&glDepthMask), - "glDepthMask", }, - { (PGLFunctionPointer)(&glDepthRangef), - "glDepthRangef", }, - { (PGLFunctionPointer)(&glDetachShader), - "glDetachShader", }, - { (PGLFunctionPointer)(&glDisable), - "glDisable", }, - { (PGLFunctionPointer)(&glDisableVertexAttribArray), - "glDisableVertexAttribArray", }, - { (PGLFunctionPointer)(&glDrawArrays), - "glDrawArrays", }, - { (PGLFunctionPointer)(&glDrawElements), - "glDrawElements", }, - { (PGLFunctionPointer)(&glEnable), - "glEnable", }, - { (PGLFunctionPointer)(&glEnableVertexAttribArray), - "glEnableVertexAttribArray", }, - { (PGLFunctionPointer)(&glFinish), - "glFinish", }, - { (PGLFunctionPointer)(&glFlush), - "glFlush", }, - { (PGLFunctionPointer)(&glFramebufferRenderbuffer), - "glFramebufferRenderbuffer", }, - { (PGLFunctionPointer)(&glFramebufferTexture2D), - "glFramebufferTexture2D", }, - { (PGLFunctionPointer)(&glFrontFace), - "glFrontFace", }, - { (PGLFunctionPointer)(&glGenBuffers), - "glGenBuffers", }, - { (PGLFunctionPointer)(&glGenerateMipmap), - "glGenerateMipmap", }, - { (PGLFunctionPointer)(&glGenFramebuffers), - "glGenFramebuffers", }, - { (PGLFunctionPointer)(&glGenRenderbuffers), - "glGenRenderbuffers", }, - { (PGLFunctionPointer)(&glGenTextures), - "glGenTextures", }, - { (PGLFunctionPointer)(&glGetActiveAttrib), - "glGetActiveAttrib", }, - { (PGLFunctionPointer)(&glGetActiveUniform), - "glGetActiveUniform", }, - { (PGLFunctionPointer)(&glGetAttachedShaders), - "glGetAttachedShaders", }, - { (PGLFunctionPointer)(&glGetAttribLocation), - "glGetAttribLocation", }, - { (PGLFunctionPointer)(&glGetBooleanv), - "glGetBooleanv", }, - { (PGLFunctionPointer)(&glGetBufferParameteriv), - "glGetBufferParameteriv", }, - { (PGLFunctionPointer)(&glGetError), - "glGetError", }, - { (PGLFunctionPointer)(&glGetFloatv), - "glGetFloatv", }, - { (PGLFunctionPointer)(&glGetFramebufferAttachmentParameteriv), - "glGetFramebufferAttachmentParameteriv", }, - { (PGLFunctionPointer)(&glGetIntegerv), - "glGetIntegerv", }, - { (PGLFunctionPointer)(&glGetProgramiv), - "glGetProgramiv", }, - { (PGLFunctionPointer)(&glGetProgramInfoLog), - "glGetProgramInfoLog", }, - { (PGLFunctionPointer)(&glGetRenderbufferParameteriv), - "glGetRenderbufferParameteriv", }, - { (PGLFunctionPointer)(&glGetShaderiv), - "glGetShaderiv", }, - { (PGLFunctionPointer)(&glGetShaderInfoLog), - "glGetShaderInfoLog", }, - { (PGLFunctionPointer)(&glGetShaderPrecisionFormat), - "glGetShaderPrecisionFormat", }, - { (PGLFunctionPointer)(&glGetShaderSource), - "glGetShaderSource", }, - { (PGLFunctionPointer)(&glGetString), - "glGetString", }, - { (PGLFunctionPointer)(&glGetTexParameterfv), - "glGetTexParameterfv", }, - { (PGLFunctionPointer)(&glGetTexParameteriv), - "glGetTexParameteriv", }, - { (PGLFunctionPointer)(&glGetUniformfv), - "glGetUniformfv", }, - { (PGLFunctionPointer)(&glGetUniformiv), - "glGetUniformiv", }, - { (PGLFunctionPointer)(&glGetUniformLocation), - "glGetUniformLocation", }, - { (PGLFunctionPointer)(&glGetVertexAttribfv), - "glGetVertexAttribfv", }, - { (PGLFunctionPointer)(&glGetVertexAttribiv), - "glGetVertexAttribiv", }, - { (PGLFunctionPointer)(&glGetVertexAttribPointerv), - "glGetVertexAttribPointerv", }, - { (PGLFunctionPointer)(&glHint), - "glHint", }, - { (PGLFunctionPointer)(&glIsBuffer), - "glIsBuffer", }, - { (PGLFunctionPointer)(&glIsEnabled), - "glIsEnabled", }, - { (PGLFunctionPointer)(&glIsFramebuffer), - "glIsFramebuffer", }, - { (PGLFunctionPointer)(&glIsProgram), - "glIsProgram", }, - { (PGLFunctionPointer)(&glIsRenderbuffer), - "glIsRenderbuffer", }, - { (PGLFunctionPointer)(&glIsShader), - "glIsShader", }, - { (PGLFunctionPointer)(&glIsTexture), - "glIsTexture", }, - { (PGLFunctionPointer)(&glLineWidth), - "glLineWidth", }, - { (PGLFunctionPointer)(&glLinkProgram), - "glLinkProgram", }, - { (PGLFunctionPointer)(&glPixelStorei), - "glPixelStorei", }, - { (PGLFunctionPointer)(&glPolygonOffset), - "glPolygonOffset", }, - { (PGLFunctionPointer)(&glReadPixels), - "glReadPixels", }, - { (PGLFunctionPointer)(&glReleaseShaderCompiler), - "glReleaseShaderCompiler", }, - { (PGLFunctionPointer)(&glRenderbufferStorage), - "glRenderbufferStorage", }, - { (PGLFunctionPointer)(&glSampleCoverage), - "glSampleCoverage", }, - { (PGLFunctionPointer)(&glScissor), - "glScissor", }, - { (PGLFunctionPointer)(&glShaderBinary), - "glShaderBinary", }, - { (PGLFunctionPointer)(&glShaderSource), - "glShaderSource", }, - { (PGLFunctionPointer)(&glStencilFunc), - "glStencilFunc", }, - { (PGLFunctionPointer)(&glStencilFuncSeparate), - "glStencilFuncSeparate", }, - { (PGLFunctionPointer)(&glStencilMask), - "glStencilMask", }, - { (PGLFunctionPointer)(&glStencilMaskSeparate), - "glStencilMaskSeparate", }, - { (PGLFunctionPointer)(&glStencilOp), - "glStencilOp", }, - { (PGLFunctionPointer)(&glStencilOpSeparate), - "glStencilOpSeparate", }, - { (PGLFunctionPointer)(&glTexImage2D), - "glTexImage2D", }, - { (PGLFunctionPointer)(&glTexParameterf), - "glTexParameterf", }, - { (PGLFunctionPointer)(&glTexParameterfv), - "glTexParameterfv", }, - { (PGLFunctionPointer)(&glTexParameteri), - "glTexParameteri", }, - { (PGLFunctionPointer)(&glTexParameteriv), - "glTexParameteriv", }, - { (PGLFunctionPointer)(&glTexSubImage2D), - "glTexSubImage2D", }, - { (PGLFunctionPointer)(&glUniform1f), - "glUniform1f", }, - { (PGLFunctionPointer)(&glUniform1fv), - "glUniform1fv", }, - { (PGLFunctionPointer)(&glUniform1i), - "glUniform1i", }, - { (PGLFunctionPointer)(&glUniform1iv), - "glUniform1iv", }, - { (PGLFunctionPointer)(&glUniform2f), - "glUniform2f", }, - { (PGLFunctionPointer)(&glUniform2fv), - "glUniform2fv", }, - { (PGLFunctionPointer)(&glUniform2i), - "glUniform2i", }, - { (PGLFunctionPointer)(&glUniform2iv), - "glUniform2iv", }, - { (PGLFunctionPointer)(&glUniform3f), - "glUniform3f", }, - { (PGLFunctionPointer)(&glUniform3fv), - "glUniform3fv", }, - { (PGLFunctionPointer)(&glUniform3i), - "glUniform3i", }, - { (PGLFunctionPointer)(&glUniform3iv), - "glUniform3iv", }, - { (PGLFunctionPointer)(&glUniform4f), - "glUniform4f", }, - { (PGLFunctionPointer)(&glUniform4fv), - "glUniform4fv", }, - { (PGLFunctionPointer)(&glUniform4i), - "glUniform4i", }, - { (PGLFunctionPointer)(&glUniform4iv), - "glUniform4iv", }, - { (PGLFunctionPointer)(&glUniformMatrix2fv), - "glUniformMatrix2fv", }, - { (PGLFunctionPointer)(&glUniformMatrix3fv), - "glUniformMatrix3fv", }, - { (PGLFunctionPointer)(&glUniformMatrix4fv), - "glUniformMatrix4fv", }, - { (PGLFunctionPointer)(&glUseProgram), - "glUseProgram", }, - { (PGLFunctionPointer)(&glValidateProgram), - "glValidateProgram", }, - { (PGLFunctionPointer)(&glVertexAttrib1f), - "glVertexAttrib1f", }, - { (PGLFunctionPointer)(&glVertexAttrib1fv), - "glVertexAttrib1fv", }, - { (PGLFunctionPointer)(&glVertexAttrib2f), - "glVertexAttrib2f", }, - { (PGLFunctionPointer)(&glVertexAttrib2fv), - "glVertexAttrib2fv", }, - { (PGLFunctionPointer)(&glVertexAttrib3f), - "glVertexAttrib3f", }, - { (PGLFunctionPointer)(&glVertexAttrib3fv), - "glVertexAttrib3fv", }, - { (PGLFunctionPointer)(&glVertexAttrib4f), - "glVertexAttrib4f", }, - { (PGLFunctionPointer)(&glVertexAttrib4fv), - "glVertexAttrib4fv", }, - { (PGLFunctionPointer)(&glVertexAttribPointer), - "glVertexAttribPointer", }, - { (PGLFunctionPointer)(&glViewport), - "glViewport", }, - }; - - unsigned int num_functions = sizeof(gl_functions) / sizeof(gl_functions[0]); - for (unsigned int ii = 0; ii < num_functions; ++ii) { - if (strcmp(gl_functions[ii].name, procname) == 0) { - return gl_functions[ii].func; - } - } - return NULL; -} -} // extern "C" - |