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authorpiman@google.com <piman@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2011-04-28 23:37:14 +0000
committerpiman@google.com <piman@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2011-04-28 23:37:14 +0000
commitef16c174a500a841cf6a120dc4ef9fca89fac9f9 (patch)
tree8491a815c314e161a462f42c41c374403ce6ec8c /gpu/pgl/pgl_proc_address.cc
parentd0a7409f5ad0c075d5208ea0eb93ff07868c6168 (diff)
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Rework FlushSync to return early if commands have been processed since the last update
BUG=80480 TEST= Review URL: http://codereview.chromium.org/6883179 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@83442 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'gpu/pgl/pgl_proc_address.cc')
-rw-r--r--gpu/pgl/pgl_proc_address.cc315
1 files changed, 0 insertions, 315 deletions
diff --git a/gpu/pgl/pgl_proc_address.cc b/gpu/pgl/pgl_proc_address.cc
deleted file mode 100644
index aab7b2e..0000000
--- a/gpu/pgl/pgl_proc_address.cc
+++ /dev/null
@@ -1,315 +0,0 @@
-// Copyright (c) 2009 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-// This file contains the implementation of pglGetProcAddress
-
-#include <string.h>
-#include <GLES2/gl2.h>
-
-extern "C" {
-
-typedef void (*PGLFunctionPointer)(void);
-struct PGLFunctionInfo {
- PGLFunctionPointer func;
- char const * const name;
-};
-
-void (*pglGetProcAddress(char const * procname))() {
- static const struct PGLFunctionInfo gl_functions[] = {
- { (PGLFunctionPointer)(&glActiveTexture),
- "glActiveTexture", },
- { (PGLFunctionPointer)(&glAttachShader),
- "glAttachShader", },
- { (PGLFunctionPointer)(&glBindAttribLocation),
- "glBindAttribLocation", },
- { (PGLFunctionPointer)(&glBindBuffer),
- "glBindBuffer", },
- { (PGLFunctionPointer)(&glBindFramebuffer),
- "glBindFramebuffer", },
- { (PGLFunctionPointer)(&glBindRenderbuffer),
- "glBindRenderbuffer", },
- { (PGLFunctionPointer)(&glBindTexture),
- "glBindTexture", },
- { (PGLFunctionPointer)(&glBlendColor),
- "glBlendColor", },
- { (PGLFunctionPointer)(&glBlendEquation),
- "glBlendEquation", },
- { (PGLFunctionPointer)(&glBlendEquationSeparate),
- "glBlendEquationSeparate", },
- { (PGLFunctionPointer)(&glBlendFunc),
- "glBlendFunc", },
- { (PGLFunctionPointer)(&glBlendFuncSeparate),
- "glBlendFuncSeparate", },
- { (PGLFunctionPointer)(&glBufferData),
- "glBufferData", },
- { (PGLFunctionPointer)(&glBufferSubData),
- "glBufferSubData", },
- { (PGLFunctionPointer)(&glCheckFramebufferStatus),
- "glCheckFramebufferStatus", },
- { (PGLFunctionPointer)(&glClear),
- "glClear", },
- { (PGLFunctionPointer)(&glClearColor),
- "glClearColor", },
- { (PGLFunctionPointer)(&glClearDepthf),
- "glClearDepthf", },
- { (PGLFunctionPointer)(&glClearStencil),
- "glClearStencil", },
- { (PGLFunctionPointer)(&glColorMask),
- "glColorMask", },
- { (PGLFunctionPointer)(&glCompileShader),
- "glCompileShader", },
- { (PGLFunctionPointer)(&glCompressedTexImage2D),
- "glCompressedTexImage2D", },
- { (PGLFunctionPointer)(&glCompressedTexSubImage2D),
- "glCompressedTexSubImage2D", },
- { (PGLFunctionPointer)(&glCopyTexImage2D),
- "glCopyTexImage2D", },
- { (PGLFunctionPointer)(&glCopyTexSubImage2D),
- "glCopyTexSubImage2D", },
- { (PGLFunctionPointer)(&glCreateProgram),
- "glCreateProgram", },
- { (PGLFunctionPointer)(&glCreateShader),
- "glCreateShader", },
- { (PGLFunctionPointer)(&glCullFace),
- "glCullFace", },
- { (PGLFunctionPointer)(&glDeleteBuffers),
- "glDeleteBuffers", },
- { (PGLFunctionPointer)(&glDeleteFramebuffers),
- "glDeleteFramebuffers", },
- { (PGLFunctionPointer)(&glDeleteProgram),
- "glDeleteProgram", },
- { (PGLFunctionPointer)(&glDeleteRenderbuffers),
- "glDeleteRenderbuffers", },
- { (PGLFunctionPointer)(&glDeleteShader),
- "glDeleteShader", },
- { (PGLFunctionPointer)(&glDeleteTextures),
- "glDeleteTextures", },
- { (PGLFunctionPointer)(&glDepthFunc),
- "glDepthFunc", },
- { (PGLFunctionPointer)(&glDepthMask),
- "glDepthMask", },
- { (PGLFunctionPointer)(&glDepthRangef),
- "glDepthRangef", },
- { (PGLFunctionPointer)(&glDetachShader),
- "glDetachShader", },
- { (PGLFunctionPointer)(&glDisable),
- "glDisable", },
- { (PGLFunctionPointer)(&glDisableVertexAttribArray),
- "glDisableVertexAttribArray", },
- { (PGLFunctionPointer)(&glDrawArrays),
- "glDrawArrays", },
- { (PGLFunctionPointer)(&glDrawElements),
- "glDrawElements", },
- { (PGLFunctionPointer)(&glEnable),
- "glEnable", },
- { (PGLFunctionPointer)(&glEnableVertexAttribArray),
- "glEnableVertexAttribArray", },
- { (PGLFunctionPointer)(&glFinish),
- "glFinish", },
- { (PGLFunctionPointer)(&glFlush),
- "glFlush", },
- { (PGLFunctionPointer)(&glFramebufferRenderbuffer),
- "glFramebufferRenderbuffer", },
- { (PGLFunctionPointer)(&glFramebufferTexture2D),
- "glFramebufferTexture2D", },
- { (PGLFunctionPointer)(&glFrontFace),
- "glFrontFace", },
- { (PGLFunctionPointer)(&glGenBuffers),
- "glGenBuffers", },
- { (PGLFunctionPointer)(&glGenerateMipmap),
- "glGenerateMipmap", },
- { (PGLFunctionPointer)(&glGenFramebuffers),
- "glGenFramebuffers", },
- { (PGLFunctionPointer)(&glGenRenderbuffers),
- "glGenRenderbuffers", },
- { (PGLFunctionPointer)(&glGenTextures),
- "glGenTextures", },
- { (PGLFunctionPointer)(&glGetActiveAttrib),
- "glGetActiveAttrib", },
- { (PGLFunctionPointer)(&glGetActiveUniform),
- "glGetActiveUniform", },
- { (PGLFunctionPointer)(&glGetAttachedShaders),
- "glGetAttachedShaders", },
- { (PGLFunctionPointer)(&glGetAttribLocation),
- "glGetAttribLocation", },
- { (PGLFunctionPointer)(&glGetBooleanv),
- "glGetBooleanv", },
- { (PGLFunctionPointer)(&glGetBufferParameteriv),
- "glGetBufferParameteriv", },
- { (PGLFunctionPointer)(&glGetError),
- "glGetError", },
- { (PGLFunctionPointer)(&glGetFloatv),
- "glGetFloatv", },
- { (PGLFunctionPointer)(&glGetFramebufferAttachmentParameteriv),
- "glGetFramebufferAttachmentParameteriv", },
- { (PGLFunctionPointer)(&glGetIntegerv),
- "glGetIntegerv", },
- { (PGLFunctionPointer)(&glGetProgramiv),
- "glGetProgramiv", },
- { (PGLFunctionPointer)(&glGetProgramInfoLog),
- "glGetProgramInfoLog", },
- { (PGLFunctionPointer)(&glGetRenderbufferParameteriv),
- "glGetRenderbufferParameteriv", },
- { (PGLFunctionPointer)(&glGetShaderiv),
- "glGetShaderiv", },
- { (PGLFunctionPointer)(&glGetShaderInfoLog),
- "glGetShaderInfoLog", },
- { (PGLFunctionPointer)(&glGetShaderPrecisionFormat),
- "glGetShaderPrecisionFormat", },
- { (PGLFunctionPointer)(&glGetShaderSource),
- "glGetShaderSource", },
- { (PGLFunctionPointer)(&glGetString),
- "glGetString", },
- { (PGLFunctionPointer)(&glGetTexParameterfv),
- "glGetTexParameterfv", },
- { (PGLFunctionPointer)(&glGetTexParameteriv),
- "glGetTexParameteriv", },
- { (PGLFunctionPointer)(&glGetUniformfv),
- "glGetUniformfv", },
- { (PGLFunctionPointer)(&glGetUniformiv),
- "glGetUniformiv", },
- { (PGLFunctionPointer)(&glGetUniformLocation),
- "glGetUniformLocation", },
- { (PGLFunctionPointer)(&glGetVertexAttribfv),
- "glGetVertexAttribfv", },
- { (PGLFunctionPointer)(&glGetVertexAttribiv),
- "glGetVertexAttribiv", },
- { (PGLFunctionPointer)(&glGetVertexAttribPointerv),
- "glGetVertexAttribPointerv", },
- { (PGLFunctionPointer)(&glHint),
- "glHint", },
- { (PGLFunctionPointer)(&glIsBuffer),
- "glIsBuffer", },
- { (PGLFunctionPointer)(&glIsEnabled),
- "glIsEnabled", },
- { (PGLFunctionPointer)(&glIsFramebuffer),
- "glIsFramebuffer", },
- { (PGLFunctionPointer)(&glIsProgram),
- "glIsProgram", },
- { (PGLFunctionPointer)(&glIsRenderbuffer),
- "glIsRenderbuffer", },
- { (PGLFunctionPointer)(&glIsShader),
- "glIsShader", },
- { (PGLFunctionPointer)(&glIsTexture),
- "glIsTexture", },
- { (PGLFunctionPointer)(&glLineWidth),
- "glLineWidth", },
- { (PGLFunctionPointer)(&glLinkProgram),
- "glLinkProgram", },
- { (PGLFunctionPointer)(&glPixelStorei),
- "glPixelStorei", },
- { (PGLFunctionPointer)(&glPolygonOffset),
- "glPolygonOffset", },
- { (PGLFunctionPointer)(&glReadPixels),
- "glReadPixels", },
- { (PGLFunctionPointer)(&glReleaseShaderCompiler),
- "glReleaseShaderCompiler", },
- { (PGLFunctionPointer)(&glRenderbufferStorage),
- "glRenderbufferStorage", },
- { (PGLFunctionPointer)(&glSampleCoverage),
- "glSampleCoverage", },
- { (PGLFunctionPointer)(&glScissor),
- "glScissor", },
- { (PGLFunctionPointer)(&glShaderBinary),
- "glShaderBinary", },
- { (PGLFunctionPointer)(&glShaderSource),
- "glShaderSource", },
- { (PGLFunctionPointer)(&glStencilFunc),
- "glStencilFunc", },
- { (PGLFunctionPointer)(&glStencilFuncSeparate),
- "glStencilFuncSeparate", },
- { (PGLFunctionPointer)(&glStencilMask),
- "glStencilMask", },
- { (PGLFunctionPointer)(&glStencilMaskSeparate),
- "glStencilMaskSeparate", },
- { (PGLFunctionPointer)(&glStencilOp),
- "glStencilOp", },
- { (PGLFunctionPointer)(&glStencilOpSeparate),
- "glStencilOpSeparate", },
- { (PGLFunctionPointer)(&glTexImage2D),
- "glTexImage2D", },
- { (PGLFunctionPointer)(&glTexParameterf),
- "glTexParameterf", },
- { (PGLFunctionPointer)(&glTexParameterfv),
- "glTexParameterfv", },
- { (PGLFunctionPointer)(&glTexParameteri),
- "glTexParameteri", },
- { (PGLFunctionPointer)(&glTexParameteriv),
- "glTexParameteriv", },
- { (PGLFunctionPointer)(&glTexSubImage2D),
- "glTexSubImage2D", },
- { (PGLFunctionPointer)(&glUniform1f),
- "glUniform1f", },
- { (PGLFunctionPointer)(&glUniform1fv),
- "glUniform1fv", },
- { (PGLFunctionPointer)(&glUniform1i),
- "glUniform1i", },
- { (PGLFunctionPointer)(&glUniform1iv),
- "glUniform1iv", },
- { (PGLFunctionPointer)(&glUniform2f),
- "glUniform2f", },
- { (PGLFunctionPointer)(&glUniform2fv),
- "glUniform2fv", },
- { (PGLFunctionPointer)(&glUniform2i),
- "glUniform2i", },
- { (PGLFunctionPointer)(&glUniform2iv),
- "glUniform2iv", },
- { (PGLFunctionPointer)(&glUniform3f),
- "glUniform3f", },
- { (PGLFunctionPointer)(&glUniform3fv),
- "glUniform3fv", },
- { (PGLFunctionPointer)(&glUniform3i),
- "glUniform3i", },
- { (PGLFunctionPointer)(&glUniform3iv),
- "glUniform3iv", },
- { (PGLFunctionPointer)(&glUniform4f),
- "glUniform4f", },
- { (PGLFunctionPointer)(&glUniform4fv),
- "glUniform4fv", },
- { (PGLFunctionPointer)(&glUniform4i),
- "glUniform4i", },
- { (PGLFunctionPointer)(&glUniform4iv),
- "glUniform4iv", },
- { (PGLFunctionPointer)(&glUniformMatrix2fv),
- "glUniformMatrix2fv", },
- { (PGLFunctionPointer)(&glUniformMatrix3fv),
- "glUniformMatrix3fv", },
- { (PGLFunctionPointer)(&glUniformMatrix4fv),
- "glUniformMatrix4fv", },
- { (PGLFunctionPointer)(&glUseProgram),
- "glUseProgram", },
- { (PGLFunctionPointer)(&glValidateProgram),
- "glValidateProgram", },
- { (PGLFunctionPointer)(&glVertexAttrib1f),
- "glVertexAttrib1f", },
- { (PGLFunctionPointer)(&glVertexAttrib1fv),
- "glVertexAttrib1fv", },
- { (PGLFunctionPointer)(&glVertexAttrib2f),
- "glVertexAttrib2f", },
- { (PGLFunctionPointer)(&glVertexAttrib2fv),
- "glVertexAttrib2fv", },
- { (PGLFunctionPointer)(&glVertexAttrib3f),
- "glVertexAttrib3f", },
- { (PGLFunctionPointer)(&glVertexAttrib3fv),
- "glVertexAttrib3fv", },
- { (PGLFunctionPointer)(&glVertexAttrib4f),
- "glVertexAttrib4f", },
- { (PGLFunctionPointer)(&glVertexAttrib4fv),
- "glVertexAttrib4fv", },
- { (PGLFunctionPointer)(&glVertexAttribPointer),
- "glVertexAttribPointer", },
- { (PGLFunctionPointer)(&glViewport),
- "glViewport", },
- };
-
- unsigned int num_functions = sizeof(gl_functions) / sizeof(gl_functions[0]);
- for (unsigned int ii = 0; ii < num_functions; ++ii) {
- if (strcmp(gl_functions[ii].name, procname) == 0) {
- return gl_functions[ii].func;
- }
- }
- return NULL;
-}
-} // extern "C"
-