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author | piman@google.com <piman@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-08-29 22:07:18 +0000 |
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committer | piman@google.com <piman@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-08-29 22:07:18 +0000 |
commit | b278f54a3da951e3a222c2dc53c6d0b577a0891d (patch) | |
tree | e0969de42a49cee4a03356755099359920938266 /gpu | |
parent | 0e906f5b440c700f9ef69ffd8751451a8a6a7ee4 (diff) | |
download | chromium_src-b278f54a3da951e3a222c2dc53c6d0b577a0891d.zip chromium_src-b278f54a3da951e3a222c2dc53c6d0b577a0891d.tar.gz chromium_src-b278f54a3da951e3a222c2dc53c6d0b577a0891d.tar.bz2 |
Revert 98706 - Initial checkin of the compositor_model_bench tool
This tool simulates the GPU demands of Chromium's GPU-accelerated compositor. In
the current version, we simulate the performance of the existing forward
rendering model; coming changes will prototype a new model.
BUG=None
TEST=self
This is http://codereview.chromium.org/7718020/ with trivial fixes
Original change by Joshua Trask <joshtrask@google.com>
Review URL: http://codereview.chromium.org/7792002
Patch from Joshua Trask <joshtrask@google.com>.
TBR=piman@google.com
Review URL: http://codereview.chromium.org/7792016
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@98710 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'gpu')
65 files changed, 0 insertions, 2085 deletions
diff --git a/gpu/tools/compositor_model_bench/compositor_model_bench.cc b/gpu/tools/compositor_model_bench/compositor_model_bench.cc deleted file mode 100644 index 12942b5..0000000 --- a/gpu/tools/compositor_model_bench/compositor_model_bench.cc +++ /dev/null @@ -1,406 +0,0 @@ -// Copyright (c) 2011 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -// This tool is used to benchmark the render model used by the compositor - -// Most of this file is derived from the source of the tile_render_bench tool, -// and has been changed to support running a sequence of independent -// simulations for our different render models and test cases. - -#include <stdio.h> -#include <sys/dir.h> -#include <sys/file.h> -#include <sys/stat.h> -#include <sys/types.h> -#include <X11/keysym.h> -#include <X11/Xlib.h> -#include <X11/Xutil.h> - -#include <queue> -#include <string> -#include <vector> - -#include "base/at_exit.h" -#include "base/basictypes.h" -#include "base/command_line.h" -#include "base/file_path.h" -#include "base/file_util.h" -#include "base/memory/scoped_ptr.h" -#include "base/message_loop.h" -#include "base/task.h" -#include "base/time.h" - -#include "gpu/tools/compositor_model_bench/render_model_utils.h" -#include "gpu/tools/compositor_model_bench/render_models.h" -#include "gpu/tools/compositor_model_bench/render_tree.h" - - -using base::TimeTicks; -using file_util::CloseFile; -using file_util::DirectoryExists; -using file_util::FileEnumerator; -using file_util::OpenFile; -using file_util::PathExists; -using std::queue; -using std::string; - -struct SimulationSpecification { - string simulation_name; - FilePath input_path; - RenderModel model_under_test; - TimeTicks simulation_start_time; - int frames_rendered; -}; - -// Forward declarations -class Simulator; -void _process_events(Simulator* sim); -void _update_loop(Simulator* sim); - -class Simulator { - public: - Simulator(int seconds_per_test, const FilePath& output_path) - : running_(false), - current_sim_(NULL), - output_path_(output_path), - seconds_per_test_(seconds_per_test), - ALLOW_THIS_IN_INITIALIZER_LIST(method_factory_(this)), - display_(NULL), - window_(0), - gl_context_(NULL), - window_width_(WINDOW_WIDTH), - window_height_(WINDOW_HEIGHT) { - } - - ~Simulator() { - // Cleanup GL. - glXMakeCurrent(display_, 0, NULL); - glXDestroyContext(display_, gl_context_); - - // Destroy window and display. - XDestroyWindow(display_, window_); - XCloseDisplay(display_); - } - - void QueueTest(const FilePath& path) { - SimulationSpecification spec; - - // To get a std::string, we'll try to get an ASCII simulation name. - // If the name of the file wasn't ASCII, this will give an empty simulation - // name, but that's not really harmful (we'll still warn about it though.) - spec.simulation_name = path.BaseName().RemoveExtension().MaybeAsASCII(); - if (spec.simulation_name == "") { - LOG(WARNING) << "Simulation for path " << path.LossyDisplayName() << - " will have a blank simulation name, since the file name isn't ASCII"; - } - spec.input_path = path; - spec.model_under_test = ForwardRenderModel; - spec.frames_rendered = 0; - - sims_remaining_.push(spec); - - // The following lines are commented out pending the addition - // of the new render model once this version gets fully checked in. - // - // spec.model_under_test = KDTreeRenderModel; - // sims_remaining_.push(spec); - } - - void Run() { - if (!sims_remaining_.size()) { - LOG(WARNING) << "No configuration files loaded."; - return; - } - - base::AtExitManager at_exit; - MessageLoop loop; - if (!InitX11() || !InitGLContext()) { - LOG(FATAL) << "Failed to set up GUI."; - } - - InitBuffers(); - - LOG(INFO) << "Running " << sims_remaining_.size() << " simulations."; - - loop.PostTask(FROM_HERE, - method_factory_.NewRunnableMethod(&Simulator::ProcessEvents)); - loop.Run(); - } - - void ProcessEvents() { - // Consume all the X events. - while (XPending(display_)) { - XEvent e; - XNextEvent(display_, &e); - switch (e.type) { - case Expose: - UpdateLoop(); - break; - case ConfigureNotify: - Resize(e.xconfigure.width, e.xconfigure.height); - break; - default: - break; - } - } - } - - void UpdateLoop() { - if (UpdateTestStatus()) - UpdateCurrentTest(); - } - - private: - // Initialize X11. Returns true if successful. This method creates the - // X11 window. Further initialization is done in X11VideoRenderer. - bool InitX11() { - display_ = XOpenDisplay(NULL); - if (!display_) { - LOG(FATAL) << "Cannot open display"; - return false; - } - - // Get properties of the screen. - int screen = DefaultScreen(display_); - int root_window = RootWindow(display_, screen); - - // Creates the window. - window_ = XCreateSimpleWindow(display_, - root_window, - 1, - 1, - window_width_, - window_height_, - 0, - BlackPixel(display_, screen), - BlackPixel(display_, screen)); - XStoreName(display_, window_, "Compositor Model Bench"); - - XSelectInput(display_, window_, - ExposureMask | KeyPressMask | StructureNotifyMask); - XMapWindow(display_, window_); - - XResizeWindow(display_, window_, WINDOW_WIDTH, WINDOW_HEIGHT); - - return true; - } - - // Initialize the OpenGL context. - bool InitGLContext() { - if (!InitializeGLBindings(gfx::kGLImplementationDesktopGL)) { - LOG(FATAL) << "InitializeGLBindings failed"; - return false; - } - - XWindowAttributes attributes; - XGetWindowAttributes(display_, window_, &attributes); - XVisualInfo visual_info_template; - visual_info_template.visualid = XVisualIDFromVisual(attributes.visual); - int visual_info_count = 0; - XVisualInfo* visual_info_list = XGetVisualInfo(display_, VisualIDMask, - &visual_info_template, - &visual_info_count); - - for (int i = 0; i < visual_info_count && !gl_context_; ++i) { - gl_context_ = glXCreateContext(display_, visual_info_list + i, 0, - True /* Direct rendering */); - } - - XFree(visual_info_list); - if (!gl_context_) { - return false; - } - - if (!glXMakeCurrent(display_, window_, gl_context_)) { - glXDestroyContext(display_, gl_context_); - gl_context_ = NULL; - return false; - } - - return true; - } - - bool InitializeNextTest() { - SimulationSpecification& spec = sims_remaining_.front(); - LOG(INFO) << "Initializing test for " << spec.simulation_name << - "(" << ModelToString(spec.model_under_test) << ")"; - const FilePath& path = spec.input_path; - - RenderNode* root = NULL; - if (!(root = BuildRenderTreeFromFile(path))) { - LOG(ERROR) << "Couldn't parse test configuration file " << - path.LossyDisplayName(); - return false; - } - - current_sim_ = ConstructSimulationModel(spec.model_under_test, - root, - window_width_, - window_height_); - if (!current_sim_) - return false; - - return true; - } - - void CleanupCurrentTest() { - LOG(INFO) << "Finished test " << sims_remaining_.front().simulation_name; - - delete current_sim_; - current_sim_ = NULL; - } - - void UpdateCurrentTest() { - ++sims_remaining_.front().frames_rendered; - - if (current_sim_) - current_sim_->Update(); - - glXSwapBuffers(display_, window_); - - XExposeEvent ev = { Expose, 0, 1, display_, window_, - 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT, 0 }; - XSendEvent(display_, - window_, - False, - ExposureMask, - reinterpret_cast<XEvent*>(&ev)); - - MessageLoop::current()->PostTask( - FROM_HERE, - method_factory_.NewRunnableMethod(&Simulator::UpdateLoop)); - } - - void DumpOutput() { - LOG(INFO) << "Successfully ran " << sims_completed_.size() << " tests"; - - FILE* f = OpenFile(output_path_, "w"); - - if (!f) { - LOG(ERROR) << "Failed to open output file " << - output_path_.LossyDisplayName(); - exit(-1); - } - - LOG(INFO) << "Writing results to " << output_path_.LossyDisplayName(); - - fputs("{\n\t\"results\": [\n", f); - - while (sims_completed_.size()) { - SimulationSpecification i = sims_completed_.front(); - fprintf(f, - "\t\t{\"simulation_name\":\"%s\",\n" - "\t\t\t\"render_model\":\"%s\",\n" - "\t\t\t\"frames_drawn\":%d\n" - "\t\t},\n", - i.simulation_name.c_str(), - ModelToString(i.model_under_test), - i.frames_rendered); - sims_completed_.pop(); - } - - fputs("\t]\n}", f); - CloseFile(f); - } - - bool UpdateTestStatus() { - TimeTicks& current_start = sims_remaining_.front().simulation_start_time; - base::TimeDelta d = TimeTicks::Now() - current_start; - if (!current_start.is_null() && d.InSeconds() > seconds_per_test_) { - CleanupCurrentTest(); - sims_completed_.push(sims_remaining_.front()); - sims_remaining_.pop(); - } - - if (sims_remaining_.size() && - sims_remaining_.front().simulation_start_time.is_null()) { - while (sims_remaining_.size() && !InitializeNextTest()) { - sims_remaining_.pop(); - } - if (sims_remaining_.size()) { - sims_remaining_.front().simulation_start_time = TimeTicks::Now(); - } - } - - if (!sims_remaining_.size()) { - DumpOutput(); - MessageLoop::current()->Quit(); - return false; - } - - return true; - } - - void Resize(int width, int height) { - window_width_ = width; - window_height_ = height; - if (current_sim_) - current_sim_->Resize(window_width_, window_height_); - } - - // Simulation task list for this execution - bool running_; - RenderModelSimulator* current_sim_; - queue<SimulationSpecification> sims_remaining_; - queue<SimulationSpecification> sims_completed_; - FilePath output_path_; - // Amount of time to run each simulation - int seconds_per_test_; - // GUI data - ScopedRunnableMethodFactory<Simulator> method_factory_; - Display* display_; - Window window_; - GLXContext gl_context_; - int window_width_; - int window_height_; -}; - -int main(int argc, char* argv[]) { - CommandLine::Init(argc, argv); - const CommandLine* cl = CommandLine::ForCurrentProcess(); - - if (argc != 3 && argc != 4) { - LOG(INFO) << "Usage: \n" << - cl->GetProgram().BaseName().LossyDisplayName() << - "--in=[input path] --out=[output path] (duration=[seconds])\n" - "The input path specifies either a JSON configuration file or\n" - "a directory containing only these files\n" - "(if a directory is specified, simulations will be run for\n" - "all files in that directory and subdirectories)\n" - "The optional duration parameter specifies the (integer)\n" - "number of seconds to be spent on each simulation.\n" - "Performance measurements for the specified simulation(s) are\n" - "written to the output path."; - return -1; - } - - int seconds_per_test = 1; - if (cl->HasSwitch("duration")) { - seconds_per_test = atoi(cl->GetSwitchValueASCII("duration").c_str()); - } - - Simulator sim(seconds_per_test, cl->GetSwitchValuePath("out")); - FilePath inPath = cl->GetSwitchValuePath("in"); - - if (!PathExists(inPath)) { - LOG(FATAL) << "Path does not exist: " << inPath.LossyDisplayName(); - return -1; - } - - if (DirectoryExists(inPath)) { - LOG(INFO) << "(input path is a directory)"; - FileEnumerator dirItr(inPath, true, FileEnumerator::FILES); - for (FilePath f = dirItr.Next(); !f.empty(); f = dirItr.Next()) { - sim.QueueTest(f); - } - } else { - LOG(INFO) << "(input path is a file)"; - sim.QueueTest(inPath); - } - - sim.Run(); - - return 0; -} - diff --git a/gpu/tools/compositor_model_bench/forward_render_model.cc b/gpu/tools/compositor_model_bench/forward_render_model.cc deleted file mode 100644 index a7098b9..0000000 --- a/gpu/tools/compositor_model_bench/forward_render_model.cc +++ /dev/null @@ -1,70 +0,0 @@ -// Copyright (c) 2011 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#include "gpu/tools/compositor_model_bench/forward_render_model.h" - -#include <cstdlib> -#include <vector> - -#include "gpu/tools/compositor_model_bench/render_model_utils.h" - -using std::vector; - -class ForwardRenderNodeVisitor : public RenderNodeVisitor { - public: - ForwardRenderNodeVisitor() {} - - virtual void BeginVisitRenderNode(RenderNode* v) OVERRIDE { - NOTREACHED(); - } - - virtual void BeginVisitCCNode(CCNode* v) OVERRIDE { - if (!v->drawsContent()) - return; - ConfigAndActivateShaderForNode(v); - DrawQuad(v->width(), v->height()); - } - - virtual void BeginVisitContentLayerNode(ContentLayerNode* l) OVERRIDE { - if (!l->drawsContent()) - return; - ConfigAndActivateShaderForTiling(l); - // Now that we capture root layer tiles, a layer without tiles - // should not get drawn. - for (size_t n = 0; n < l->num_tiles(); ++n) { - const Tile* i = l->tile(n); - DrawTileQuad(i->texID, i->x, i->y); - } - } -}; - -ForwardRenderSimulator::ForwardRenderSimulator(RenderNode* root, - int window_width, - int window_height) - : RenderModelSimulator(root) { - textures_.reset(new TextureGenerator(root)); - visitor_.reset(new ForwardRenderNodeVisitor()); - glViewport(0, 0, window_width, window_height); - glDisable(GL_DEPTH_TEST); - glDisable(GL_CULL_FACE); - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); -} - -ForwardRenderSimulator::~ForwardRenderSimulator() OVERRIDE { -} - -void ForwardRenderSimulator::Update() OVERRIDE { - glClearColor(0, 0, 1, 1); - glColorMask(true, true, true, true); - glClear(GL_COLOR_BUFFER_BIT); - glColorMask(true, true, true, false); - BeginFrame(); - root_->Accept(visitor_.get()); -} - -void ForwardRenderSimulator::Resize(int width, int height) OVERRIDE { - glViewport(0, 0, width, height); -} - diff --git a/gpu/tools/compositor_model_bench/forward_render_model.h b/gpu/tools/compositor_model_bench/forward_render_model.h deleted file mode 100644 index 76590fe..0000000 --- a/gpu/tools/compositor_model_bench/forward_render_model.h +++ /dev/null @@ -1,34 +0,0 @@ -// Copyright (c) 2011 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -// A render model simulator for the original model used in Chromium. - -#ifndef GPU_TOOLS_COMPOSITOR_MODEL_BENCH_FORWARD_RENDER_MODEL_H_ -#define GPU_TOOLS_COMPOSITOR_MODEL_BENCH_FORWARD_RENDER_MODEL_H_ - -#include "base/basictypes.h" -#include "base/memory/scoped_ptr.h" -#include "gpu/tools/compositor_model_bench/render_model_utils.h" -#include "gpu/tools/compositor_model_bench/render_models.h" - -class ForwardRenderNodeVisitor; - -class ForwardRenderSimulator : public RenderModelSimulator { - public: - explicit ForwardRenderSimulator(RenderNode* root, - int window_width, - int window_height); - virtual ~ForwardRenderSimulator() OVERRIDE; - virtual void Update() OVERRIDE; - virtual void Resize(int width, int height) OVERRIDE; - - private: - scoped_ptr<ForwardRenderNodeVisitor> visitor_; - scoped_ptr<TextureGenerator> textures_; - - DISALLOW_IMPLICIT_CONSTRUCTORS(ForwardRenderSimulator); -}; - -#endif // GPU_TOOLS_COMPOSITOR_MODEL_BENCH_FORWARD_RENDER_MODEL_H_ - diff --git a/gpu/tools/compositor_model_bench/measuring_confs/YT0.txt.json b/gpu/tools/compositor_model_bench/measuring_confs/YT0.txt.json deleted file mode 100644 index 2ec423f..0000000 --- a/gpu/tools/compositor_model_bench/measuring_confs/YT0.txt.json +++ /dev/null @@ -1 +0,0 @@ -{"drawsContent": false, "width": 0, "skipsDraw": false, "layerID": 8, "children": [{"drawsContent": true, "width": 1594, "tiles": {"info": [{"y": 0, "x": 0, "texID": 10}, {"y": 0, "x": 1, "texID": 24}, {"y": 0, "x": 2, "texID": 28}, {"y": 0, "x": 3, "texID": 25}, {"y": 0, "x": 4, "texID": 15}, {"y": 0, "x": 5, "texID": 3}, {"y": 0, "x": 6, "texID": 6}, {"y": 1, "x": 0, "texID": 20}, {"y": 1, "x": 1, "texID": 21}, {"y": 1, "x": 2, "texID": 5}, {"y": 1, "x": 3, "texID": 13}, {"y": 1, "x": 4, "texID": 9}, {"y": 1, "x": 5, "texID": 11}, {"y": 1, "x": 6, "texID": 18}, {"y": 2, "x": 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\ No newline at end of file diff --git a/gpu/tools/compositor_model_bench/render_model_utils.cc b/gpu/tools/compositor_model_bench/render_model_utils.cc deleted file mode 100644 index a27d59f6..0000000 --- a/gpu/tools/compositor_model_bench/render_model_utils.cc +++ /dev/null @@ -1,176 +0,0 @@ -// Copyright (c) 2011 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -// Whole-tree processing that's likely to be helpful in multiple render models. - -#include "gpu/tools/compositor_model_bench/render_model_utils.h" - -#include <cstdlib> -#include <map> -#include <set> -#include <vector> - -#include "base/logging.h" - -TextureGenerator::TextureGenerator(RenderNode* root) - : stage_(DiscoveryStage), - tex_ids_(NULL), - image_data_(NULL), - images_generated_(0) { - DiscoverInputIDs(root); - GenerateGLTexIDs(); - AssignIDMapping(); - WriteOutNewIDs(root); - AllocateImageArray(); - BuildTextureImages(root); -} - -TextureGenerator::~TextureGenerator() OVERRIDE { - if (tex_ids_.get()) { - glDeleteTextures(discovered_ids_.size(), tex_ids_.get()); - } -} - -void TextureGenerator::BeginVisitRenderNode(RenderNode* node) OVERRIDE { - for (size_t n = 0; n < node->num_tiles(); ++n) { - Tile* i = node->tile(n); - HandleTexture(&i->texID, - node->tile_width(), - node->tile_height(), - GL_RGBA); - } -} - -void TextureGenerator::BeginVisitCCNode(CCNode* node) OVERRIDE { - for (size_t n = 0; n < node->num_textures(); ++n) { - Texture* i = node->texture(n); - HandleTexture(&i->texID, i->width, i->height, i->format); - } - BeginVisitRenderNode(node); -} - -void TextureGenerator::DiscoverInputIDs(RenderNode* root) { - // Pass 1: see which texture ID's have been used. - stage_ = DiscoveryStage; - root->Accept(this); -} - -void TextureGenerator::GenerateGLTexIDs() { - int numTextures = discovered_ids_.size(); - tex_ids_.reset(new GLuint[numTextures]); - glGenTextures(numTextures, tex_ids_.get()); -} - -void TextureGenerator::AssignIDMapping() { - // In the original version of this code the assigned ID's were not - // GL tex ID's, but newly generated consecutive ID's that indexed - // into an array of GL tex ID's. There's no need for this and now - // I'm instead generating the GL tex ID's upfront and assigning - // *those* in the remapping -- this more accurately reflects the - // behavior in Chromium, and it also takes out some design - // complexity that came from the extra layer of indirection. - // HOWEVER -- when I was assigning my own ID's before, I did some - // clever tricks to make sure the assignation was idempotent. - // Instead of going to even more clever lengths to preserve that - // property, I now just assume that the visitor will encounter each - // node (and consequently each texture) exactly once during a - // traversal of the tree -- this shouldn't be a hard guarantee - // to make. - int j = 0; - typedef std::set<int>::iterator id_itr; - for (id_itr i = discovered_ids_.begin(); - i != discovered_ids_.end(); - ++i, ++j) { - remapped_ids_[*i] = tex_ids_[j]; - } -} - -void TextureGenerator::WriteOutNewIDs(RenderNode* root) { - // Pass 2: write the new texture ID's back into the texture objects. - stage_ = RemappingStage; - root->Accept(this); -} - -void TextureGenerator::AllocateImageArray() { - image_data_.reset(new ImagePtr[discovered_ids_.size()]); - images_generated_ = 0; -} - -void TextureGenerator::BuildTextureImages(RenderNode* root) { - // Pass 3: use the texture metadata to generate images for the - // textures, and set up the textures for use by OpenGL. This - // doesn't *have* to be a separate pass (it could be rolled - // into pass 2) but I think this is more clear and performance - // shouldn't be bad. - stage_ = ImageGenerationStage; - root->Accept(this); -} - -void TextureGenerator::HandleTexture(int* texID, - int width, - int height, - GLenum format) { - if (*texID == -1) - return; // -1 means it's not a real texture. - switch (stage_) { - case DiscoveryStage: - discovered_ids_.insert(*texID); - break; - case RemappingStage: - *texID = remapped_ids_[*texID]; - break; - case ImageGenerationStage: - // Only handle this one if we haven't already built a - // texture for its ID. - if (ids_for_completed_textures_.count(*texID)) - return; - GenerateImageForTexture(*texID, width, height, format); - ids_for_completed_textures_.insert(*texID); - break; - } -} - -void TextureGenerator::GenerateImageForTexture(int texID, - int width, - int height, - GLenum format) { - int bytes_per_pixel = FormatBytesPerPixel(format); - DCHECK_LE(bytes_per_pixel, 4); - int imgID = images_generated_++; - image_data_[imgID].reset(new uint8[width*height*bytes_per_pixel]); - // Pick random colors to use for this texture. - uint8 random_color[4]; - for (int c = 0; c < 4; ++c) { - random_color[c] = std::rand() % 255; - } - // Create the image from those colors. - for (int x = 0; x < width; ++x) { - for (int y = 0; y < height; ++y) { - int pix_addr = (y * width + x) * bytes_per_pixel; - for (int c = 0; c < bytes_per_pixel; ++c) { - bool on = ((x/8) + (y/8)) % 2; - uint8 v = on ? random_color[c] : ~random_color[c]; - (image_data_[imgID])[pix_addr + c] = v; - } - if (bytes_per_pixel == 4) { // Randomize alpha. - image_data_[imgID][pix_addr + 3] = std::rand() % 255; - } - } - } - // Set up GL texture. - glBindTexture(GL_TEXTURE_2D, texID); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glPixelStorei(GL_PACK_ALIGNMENT, 1); - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glTexImage2D(GL_TEXTURE_2D, - 0, - format, - width, height, - 0, - format, - GL_UNSIGNED_BYTE, - image_data_[imgID].get()); -} - diff --git a/gpu/tools/compositor_model_bench/render_model_utils.h b/gpu/tools/compositor_model_bench/render_model_utils.h deleted file mode 100644 index 8880b42..0000000 --- a/gpu/tools/compositor_model_bench/render_model_utils.h +++ /dev/null @@ -1,62 +0,0 @@ -// Copyright (c) 2011 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -// Whole-tree processing that's likely to be helpful in multiple render models. - -#ifndef GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_MODEL_UTILS_H_ -#define GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_MODEL_UTILS_H_ - -#include <map> -#include <set> -#include <vector> - -#include "base/compiler_specific.h" -#include "base/memory/scoped_ptr.h" -#include "gpu/tools/compositor_model_bench/render_tree.h" - -// This is a visitor that runs over the tree structure that was built from the -// configuration file. It creates OpenGL textures (random checkerboards) that -// match the specifications of the original textures and overwrites the old -// texture ID's in the tree, replacing them with the matching new textures. -class TextureGenerator : public RenderNodeVisitor { - public: - typedef scoped_array<uint8> ImagePtr; - typedef std::vector<Tile>::iterator tile_iter; - - explicit TextureGenerator(RenderNode* root); - virtual ~TextureGenerator() OVERRIDE; - - // RenderNodeVisitor functions look for textures and pass them - // off to HandleTexture (which behaves appropriately depending - // on which pass we are in.) - virtual void BeginVisitRenderNode(RenderNode* node) OVERRIDE; - virtual void BeginVisitCCNode(CCNode* node) OVERRIDE; - - private: - enum TextureGenStage { - DiscoveryStage, - RemappingStage, - ImageGenerationStage - }; - - void DiscoverInputIDs(RenderNode* root); - void GenerateGLTexIDs(); - void AssignIDMapping(); - void WriteOutNewIDs(RenderNode* root); - void AllocateImageArray(); - void BuildTextureImages(RenderNode* root); - void HandleTexture(int* texID, int width, int height, GLenum format); - void GenerateImageForTexture(int texID, int width, int height, GLenum format); - - TextureGenStage stage_; - std::set<int> discovered_ids_; - scoped_array<GLuint> tex_ids_; - std::map<int, int> remapped_ids_; - scoped_array<ImagePtr> image_data_; - int images_generated_; - std::set<int> ids_for_completed_textures_; -}; - -#endif // GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_MODEL_UTILS_H_ - diff --git a/gpu/tools/compositor_model_bench/render_models.cc b/gpu/tools/compositor_model_bench/render_models.cc deleted file mode 100644 index bbbfac6..0000000 --- a/gpu/tools/compositor_model_bench/render_models.cc +++ /dev/null @@ -1,41 +0,0 @@ -// Copyright (c) 2011 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#include "gpu/tools/compositor_model_bench/render_models.h" - -#include <string> - -#include "gpu/tools/compositor_model_bench/forward_render_model.h" - -const char* ModelToString(RenderModel m) { - switch (m) { - case ForwardRenderModel: - return "Forward Rendering"; - default: - return "(unknown render model name)"; - } -} - -RenderModelSimulator::RenderModelSimulator(RenderNode* root) : root_(root) { -} - -RenderModelSimulator::~RenderModelSimulator() { -} - -RenderModelSimulator* ConstructSimulationModel(RenderModel model, - RenderNode* render_tree_root, - int window_width, - int window_height) { - switch (model) { - case ForwardRenderModel: - return new ForwardRenderSimulator(render_tree_root, - window_width, - window_height); - default: - LOG(ERROR) << "Unrecognized render model. " - "If we know its name, then it's..." << ModelToString(model); - return 0; - } -} - diff --git a/gpu/tools/compositor_model_bench/render_models.h b/gpu/tools/compositor_model_bench/render_models.h deleted file mode 100644 index 9da592b..0000000 --- a/gpu/tools/compositor_model_bench/render_models.h +++ /dev/null @@ -1,42 +0,0 @@ -// Copyright (c) 2011 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -// Define the interface for a generic simulation, and a factory method for -// instantiating different models. - -#ifndef GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_MODELS_H_ -#define GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_MODELS_H_ - -#include "gpu/tools/compositor_model_bench/render_tree.h" - -#include "base/basictypes.h" -#include "base/memory/scoped_ptr.h" - -enum RenderModel { - ForwardRenderModel -}; - -const char* ModelToString(RenderModel m); - -class RenderModelSimulator { - public: - virtual ~RenderModelSimulator(); - virtual void Update() = 0; - virtual void Resize(int width, int height) = 0; - - protected: - explicit RenderModelSimulator(RenderNode* root); - scoped_ptr<RenderNode> root_; - - private: - DISALLOW_IMPLICIT_CONSTRUCTORS(RenderModelSimulator); -}; - -RenderModelSimulator* ConstructSimulationModel(RenderModel model, - RenderNode* render_tree_root, - int window_width, - int window_height); - -#endif // GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_MODELS_H_ - diff --git a/gpu/tools/compositor_model_bench/render_tree.cc b/gpu/tools/compositor_model_bench/render_tree.cc deleted file mode 100644 index 48e7355..0000000 --- a/gpu/tools/compositor_model_bench/render_tree.cc +++ /dev/null @@ -1,442 +0,0 @@ -// Copyright (c) 2011 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#include "gpu/tools/compositor_model_bench/render_tree.h" - -#include <sstream> -#include <vector> - -#include "base/file_path.h" -#include "base/file_util.h" -#include "base/json/json_reader.h" -#include "base/json/json_writer.h" -#include "base/logging.h" -#include "base/memory/scoped_ptr.h" -#include "base/values.h" - -#include "gpu/tools/compositor_model_bench/shaders.h" - -using base::JSONReader; -using base::JSONWriter; -using base::Value; -using file_util::ReadFileToString; -using std::string; -using std::vector; - -GLenum TextureFormatFromString(std::string format) { - if (format == "RGBA") - return GL_RGBA; - if (format == "RGB") - return GL_RGB; - if (format == "LUMINANCE") - return GL_LUMINANCE; - return GL_INVALID_ENUM; -} - -const char* TextureFormatName(GLenum format) { - switch (format) { - case GL_RGBA: - return "RGBA"; - case GL_RGB: - return "RGB"; - case GL_LUMINANCE: - return "LUMINANCE"; - default: - return "(unknown format)"; - } -} - -int FormatBytesPerPixel(GLenum format) { - switch (format) { - case GL_RGBA: - return 4; - case GL_RGB: - return 3; - case GL_LUMINANCE: - return 1; - default: - return 0; - } -} - -void RenderNode::Accept(RenderNodeVisitor* v) { - v->BeginVisitRenderNode(this); - v->EndVisitRenderNode(this); -} - -void ContentLayerNode::Accept(RenderNodeVisitor* v) { - v->BeginVisitContentLayerNode(this); - typedef vector<RenderNode*>::iterator node_itr; - for (node_itr i = children_.begin(); i != children_.end(); ++i) { - (*i)->Accept(v); - } - v->EndVisitContentLayerNode(this); -} - -void CCNode::Accept(RenderNodeVisitor* v) { - v->BeginVisitCCNode(this); - v->EndVisitCCNode(this); -} - -RenderNode* InterpretNode(DictionaryValue* node); - -std::string ValueTypeAsString(Value::Type type) { - switch (type) { - case Value::TYPE_NULL: - return "NULL"; - case Value::TYPE_BOOLEAN: - return "BOOLEAN"; - case Value::TYPE_INTEGER: - return "INTEGER"; - case Value::TYPE_DOUBLE: - return "DOUBLE"; - case Value::TYPE_STRING: - return "STRING"; - case Value::TYPE_BINARY: - return "BINARY"; - case Value::TYPE_DICTIONARY: - return "DICTIONARY"; - case Value::TYPE_LIST: - return "LIST"; - default: - return "(UNKNOWN TYPE)"; - } -} - -// Makes sure that the key exists and has the type we expect. -bool VerifyDictionaryEntry(DictionaryValue* node, - const std::string& key, - Value::Type type) { - if (!node->HasKey(key)) { - LOG(ERROR) << "Missing value for key: " << key; - return false; - } - - Value* child; - node->Get(key, &child); - if (!child->IsType(type)) { - LOG(ERROR) << key << " did not have the expected type " - "(expected " << ValueTypeAsString(type) << ")"; - return false; - } - - return true; -} - -// Makes sure that the list entry has the type we expect. -bool VerifyListEntry(ListValue* l, - int idx, - Value::Type type, - const char* listName = 0) { - // Assume the idx is valid (since we'll be able to generate a better - // error message for this elsewhere.) - Value* el; - l->Get(idx, &el); - if (!el->IsType(type)) { - LOG(ERROR) << (listName ? listName : "List") << "element " << idx << - " did not have the expected type (expected " << - ValueTypeAsString(type) << ")\n"; - return false; - } - - return true; -} - -bool InterpretCommonContents(DictionaryValue* node, RenderNode* c) { - if (!VerifyDictionaryEntry(node, "layerID", Value::TYPE_INTEGER) || - !VerifyDictionaryEntry(node, "width", Value::TYPE_INTEGER) || - !VerifyDictionaryEntry(node, "height", Value::TYPE_INTEGER) || - !VerifyDictionaryEntry(node, "drawsContent", Value::TYPE_BOOLEAN) || - !VerifyDictionaryEntry(node, "targetSurfaceID", Value::TYPE_INTEGER) || - !VerifyDictionaryEntry(node, "transform", Value::TYPE_LIST) - ) { - return false; - } - - int layerID; - node->GetInteger("layerID", &layerID); - c->set_layerID(layerID); - int width; - node->GetInteger("width", &width); - c->set_width(width); - int height; - node->GetInteger("height", &height); - c->set_height(height); - bool drawsContent; - node->GetBoolean("drawsContent", &drawsContent); - c->set_drawsContent(drawsContent); - int targetSurface; - node->GetInteger("targetSurfaceID", &targetSurface); - c->set_targetSurface(targetSurface); - - ListValue* transform; - node->GetList("transform", &transform); - if (transform->GetSize() != 16) { - LOG(ERROR) << "4x4 transform matrix did not have 16 elements"; - return false; - } - float transform_mat[16]; - for (int i = 0; i < 16; ++i) { - if (!VerifyListEntry(transform, i, Value::TYPE_DOUBLE, "Transform")) - return false; - double el; - transform->GetDouble(i, &el); - transform_mat[i] = el; - } - c->set_transform(transform_mat); - - if (node->HasKey("tiles")) { - if (!VerifyDictionaryEntry(node, "tiles", Value::TYPE_DICTIONARY)) - return false; - DictionaryValue* tiles_dict; - node->GetDictionary("tiles", &tiles_dict); - if (!VerifyDictionaryEntry(tiles_dict, "dim", Value::TYPE_LIST)) - return false; - ListValue* dim; - tiles_dict->GetList("dim", &dim); - if (!VerifyListEntry(dim, 0, Value::TYPE_INTEGER, "Tile dimension") || - !VerifyListEntry(dim, 1, Value::TYPE_INTEGER, "Tile dimension")) { - return false; - } - int tile_width; - dim->GetInteger(0, &tile_width); - c->set_tile_width(tile_width); - int tile_height; - dim->GetInteger(1, &tile_height); - c->set_tile_height(tile_height); - - if (!VerifyDictionaryEntry(tiles_dict, "info", Value::TYPE_LIST)) - return false; - ListValue* tiles; - tiles_dict->GetList("info", &tiles); - for (unsigned int i = 0; i < tiles->GetSize(); ++i) { - if (!VerifyListEntry(tiles, i, Value::TYPE_DICTIONARY, "Tile info")) - return false; - DictionaryValue* tdict; - tiles->GetDictionary(i, &tdict); - - if (!VerifyDictionaryEntry(tdict, "x", Value::TYPE_INTEGER) || - !VerifyDictionaryEntry(tdict, "y", Value::TYPE_INTEGER)) { - return false; - } - Tile t; - tdict->GetInteger("x", &t.x); - tdict->GetInteger("y", &t.y); - if (tdict->HasKey("texID")) { - if (!VerifyDictionaryEntry(tdict, "texID", Value::TYPE_INTEGER)) - return false; - tdict->GetInteger("texID", &t.texID); - } else { - t.texID = -1; - } - c->add_tile(t); - } - } - return true; -} - -bool InterpretCCData(DictionaryValue* node, CCNode* c) { - if (!VerifyDictionaryEntry(node, "vertex_shader", Value::TYPE_STRING) || - !VerifyDictionaryEntry(node, "fragment_shader", Value::TYPE_STRING) || - !VerifyDictionaryEntry(node, "textures", Value::TYPE_LIST)) { - return false; - } - string vertex_shader_name, fragment_shader_name; - node->GetString("vertex_shader", &vertex_shader_name); - node->GetString("fragment_shader", &fragment_shader_name); - - c->set_vertex_shader(ShaderIDFromString(vertex_shader_name)); - c->set_fragment_shader(ShaderIDFromString(fragment_shader_name)); - ListValue* textures; - node->GetList("textures", &textures); - for (unsigned int i = 0; i < textures->GetSize(); ++i) { - if (!VerifyListEntry(textures, i, Value::TYPE_DICTIONARY, "Tex list")) - return false; - DictionaryValue* tex; - textures->GetDictionary(i, &tex); - - if (!VerifyDictionaryEntry(tex, "texID", Value::TYPE_INTEGER) || - !VerifyDictionaryEntry(tex, "height", Value::TYPE_INTEGER) || - !VerifyDictionaryEntry(tex, "width", Value::TYPE_INTEGER) || - !VerifyDictionaryEntry(tex, "format", Value::TYPE_STRING)) { - return false; - } - Texture t; - tex->GetInteger("texID", &t.texID); - tex->GetInteger("height", &t.height); - tex->GetInteger("width", &t.width); - - string formatName; - tex->GetString("format", &formatName); - t.format = TextureFormatFromString(formatName); - if (t.format == GL_INVALID_ENUM) { - LOG(ERROR) << "Unrecognized texture format in layer " << c->layerID() << - " (format: " << formatName << ")\n" - "The layer had " << textures->GetSize() << " children."; - return false; - } - - c->add_texture(t); - } - - if (c->vertex_shader() == SHADER_UNRECOGNIZED) { - LOG(ERROR) << "Unrecognized vertex shader name, layer " << c->layerID() << - " (shader: " << vertex_shader_name << ")"; - return false; - } - - if (c->fragment_shader() == SHADER_UNRECOGNIZED) { - LOG(ERROR) << "Unrecognized fragment shader name, layer " << c->layerID() << - " (shader: " << fragment_shader_name << ")"; - return false; - } - - return true; -} - -RenderNode* InterpretContentLayer(DictionaryValue* node) { - ContentLayerNode* n = new ContentLayerNode; - if (!InterpretCommonContents(node, n)) - return NULL; - - if (!VerifyDictionaryEntry(node, "type", Value::TYPE_STRING) || - !VerifyDictionaryEntry(node, "skipsDraw", Value::TYPE_BOOLEAN) || - !VerifyDictionaryEntry(node, "children", Value::TYPE_LIST)) { - return false; - } - - string type; - node->GetString("type", &type); - DCHECK_EQ(type, "ContentLayer"); - bool skipsDraw; - node->GetBoolean("skipsDraw", &skipsDraw); - n->set_skipsDraw(skipsDraw); - - ListValue* children; - node->GetList("children", &children); - for (unsigned int i = 0; i < children->GetSize(); ++i) { - DictionaryValue* childNode; - children->GetDictionary(i, &childNode); - RenderNode* child = InterpretNode(childNode); - if (child) - n->add_child(child); - } - - return n; -} - -RenderNode* InterpretCanvasLayer(DictionaryValue* node) { - CCNode* n = new CCNode; - if (!InterpretCommonContents(node, n)) - return NULL; - - if (!VerifyDictionaryEntry(node, "type", Value::TYPE_STRING)) { - return NULL; - } - - string type; - node->GetString("type", &type); - assert(type == "CanvasLayer"); - - if (!InterpretCCData(node, n)) - return NULL; - - return n; -} - -RenderNode* InterpretVideoLayer(DictionaryValue* node) { - CCNode* n = new CCNode; - if (!InterpretCommonContents(node, n)) - return NULL; - - if (!VerifyDictionaryEntry(node, "type", Value::TYPE_STRING)) { - return NULL; - } - - string type; - node->GetString("type", &type); - assert(type == "VideoLayer"); - - if (!InterpretCCData(node, n)) - return NULL; - - return n; -} - -RenderNode* InterpretImageLayer(DictionaryValue* node) { - CCNode* n = new CCNode; - if (!InterpretCommonContents(node, n)) - return NULL; - - if (!VerifyDictionaryEntry(node, "type", Value::TYPE_STRING)) { - return NULL; - } - - string type; - node->GetString("type", &type); - assert(type == "ImageLayer"); - - if (!InterpretCCData(node, n)) - return NULL; - - return n; -} - -RenderNode* InterpretNode(DictionaryValue* node) { - if (!VerifyDictionaryEntry(node, "type", Value::TYPE_STRING)) { - return NULL; - } - - string type; - node->GetString("type", &type); - if (type == "ContentLayer") - return InterpretContentLayer(node); - if (type == "CanvasLayer") - return InterpretCanvasLayer(node); - if (type == "VideoLayer") - return InterpretVideoLayer(node); - if (type == "ImageLayer") - return InterpretImageLayer(node); - - - string outjson; - JSONWriter::Write(node, true, &outjson); - LOG(ERROR) << "Unrecognized node type! JSON:\n\n" - "-----------------------\n" << - outjson << - "-----------------------"; - - return NULL; -} - -RenderNode* BuildRenderTreeFromFile(const FilePath& path) { - LOG(INFO) << "Reading " << path.LossyDisplayName(); - string contents; - if (!ReadFileToString(path, &contents)) - return NULL; - - scoped_ptr<Value> root; - int error_code = 0; - string error_message; - root.reset(JSONReader::ReadAndReturnError(contents, - true, - &error_code, - &error_message)); - if (!root.get()) { - LOG(ERROR) << "Failed to parse JSON file " << path.LossyDisplayName() << - "\n(" << error_message << ")"; - return NULL; - } - - if (root->IsType(Value::TYPE_DICTIONARY)) { - DictionaryValue* v = static_cast<DictionaryValue*>(root.get()); - RenderNode* tree = InterpretContentLayer(v); - return tree; - } else { - LOG(ERROR) << path.LossyDisplayName() << - " doesn not encode a JSON dictionary."; - return NULL; - } -} - diff --git a/gpu/tools/compositor_model_bench/render_tree.h b/gpu/tools/compositor_model_bench/render_tree.h deleted file mode 100644 index 7a4cb7c..0000000 --- a/gpu/tools/compositor_model_bench/render_tree.h +++ /dev/null @@ -1,218 +0,0 @@ -// Copyright (c) 2011 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -// Data structures for representing parts of Chromium's composited layer tree -// and a function to load it from the JSON configuration file - -#ifndef GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_TREE_H_ -#define GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_TREE_H_ - -#include <string> -#include <vector> - -#include "base/compiler_specific.h" -#include "base/memory/scoped_vector.h" -#include "gpu/tools/compositor_model_bench/shaders.h" -#include "ui/gfx/gl/gl_bindings.h" -#include "ui/gfx/gl/gl_implementation.h" - -// These are fairly arbitrary values based on how big my actual browser -// window was. -const int WINDOW_WIDTH = 1609; -const int WINDOW_HEIGHT = 993; - -struct Tile { - int x; - int y; - int texID; -}; - -struct Texture { - int texID; - int height; - int width; - GLenum format; -}; - -GLenum TextureFormatFromString(std::string format); -const char* TextureFormatName(GLenum format); -int FormatBytesPerPixel(GLenum format); - -struct RenderNodeVisitor; - -class RenderNode { - public: - RenderNode() {} - virtual ~RenderNode() {} - virtual void Accept(RenderNodeVisitor* v); - - int layerID() { - return layerID_; - } - - void set_layerID(int id) { - layerID_ = id; - } - - int width() { - return width_; - } - - void set_width(int width) { - width_ = width; - } - - int height() { - return height_; - } - - void set_height(int height) { - height_ = height; - } - - bool drawsContent() { - return drawsContent_; - } - - void set_drawsContent(bool draws) { - drawsContent_ = draws; - } - - void set_targetSurface(int surface) { - targetSurface_ = surface; - } - - float* transform() { - return transform_; - } - - void set_transform(float* mat) { - memcpy(reinterpret_cast<void*>(transform_), - reinterpret_cast<void*>(mat), - 16 * sizeof(transform_[0])); - } - - void add_tile(Tile t) { - tiles_.push_back(t); - } - - size_t num_tiles() { - return tiles_.size(); - } - - Tile* tile(size_t index) { - return &tiles_[index]; - } - - int tile_width() { - return tile_width_; - } - - void set_tile_width(int width) { - tile_width_ = width; - } - - int tile_height() { - return tile_height_; - } - - void set_tile_height(int height) { - tile_height_ = height; - } - - private: - int layerID_; - int width_; - int height_; - bool drawsContent_; - int targetSurface_; - float transform_[16]; - std::vector<Tile> tiles_; - int tile_width_; - int tile_height_; -}; - -class ContentLayerNode : public RenderNode { - public: - ContentLayerNode() {} - virtual void Accept(RenderNodeVisitor* v) OVERRIDE; - - void set_skipsDraw(bool skips) { - skipsDraw_ = skips; - } - - void add_child(RenderNode* child) { - children_.push_back(child); - } - - private: - ScopedVector<RenderNode> children_; - bool skipsDraw_; -}; - -class CCNode : public RenderNode { - public: - CCNode() {} - - virtual void Accept(RenderNodeVisitor* v) OVERRIDE; - - ShaderID vertex_shader() { - return vertex_shader_; - } - - void set_vertex_shader(ShaderID shader) { - vertex_shader_ = shader; - } - - ShaderID fragment_shader() { - return fragment_shader_; - } - - void set_fragment_shader(ShaderID shader) { - fragment_shader_ = shader; - } - - void add_texture(Texture t) { - textures_.push_back(t); - } - - size_t num_textures() { - return textures_.size(); - } - - Texture* texture(size_t index) { - return &textures_[index]; - } - - private: - ShaderID vertex_shader_; - ShaderID fragment_shader_; - std::vector<Texture> textures_; -}; - -class RenderNodeVisitor { - public: - virtual ~RenderNodeVisitor() {} - - virtual void BeginVisitRenderNode(RenderNode* v) = 0; - virtual void BeginVisitContentLayerNode(ContentLayerNode* v) { - this->BeginVisitRenderNode(v); - } - virtual void BeginVisitCCNode(CCNode* v) { - this->BeginVisitRenderNode(v); - } - - virtual void EndVisitRenderNode(RenderNode* v) {} - virtual void EndVisitContentLayerNode(ContentLayerNode* v) { - this->EndVisitRenderNode(v); - } - virtual void EndVisitCCNode(CCNode* v) { - this->EndVisitRenderNode(v); - } -}; - -RenderNode* BuildRenderTreeFromFile(const FilePath& path); - -#endif // GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_TREE_H_ - diff --git a/gpu/tools/compositor_model_bench/shaders.cc b/gpu/tools/compositor_model_bench/shaders.cc deleted file mode 100644 index 5b8c63b..0000000 --- a/gpu/tools/compositor_model_bench/shaders.cc +++ /dev/null @@ -1,450 +0,0 @@ -// Copyright (c) 2011 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#include "gpu/tools/compositor_model_bench/shaders.h" - -#include <algorithm> - -#include "gpu/tools/compositor_model_bench/render_model_utils.h" -#include "gpu/tools/compositor_model_bench/render_tree.h" - -using std::min; - -static const int kPositionLocation = 0; -static const int kTexCoordLocation = 1; - -static unsigned g_quad_vertices_vbo; -static unsigned g_quad_elements_vbo; - -// Store a pointer to the transform matrix of the active layer (the complete -// transform isn't build until we draw the quad; then we can apply -// translation/scaling/projection) -static float* g_current_layer_transform; - -// In addition to the transform, store other useful information about tiled -// layers that we'll need to render each tile's quad -static float g_current_tile_layer_width; -static float g_current_tile_layer_height; -static float g_current_tile_width; -static float g_current_tile_height; - -static const float yuv2RGB[9] = { - 1.164f, 1.164f, 1.164f, - 0.f, -.391f, 2.018f, - 1.596f, -.813f, 0.f -}; - -// Store shader programs in a sparse array so that they can be addressed easily. -static int g_program_objects[SHADER_ID_MAX*SHADER_ID_MAX]; -static int g_active_index = -1; - -/////////////////////////////////////////////////////////////////////////////// -// L R B T N F -// glOrtho(0, WINDOW_WIDTH, WINDOW_HEIGHT, 0, -1, 1); // column major - -static float g_projection_matrix[] = { - 2.0 / WINDOW_WIDTH, 0.0, 0.0, 0.0, - 0.0, 2.0 / -WINDOW_HEIGHT, 0.0, 0.0, - 0.0, 0.0, -1.0, 0.0, - -1.0, 1.0, 0.0, 1.0 -}; - -#define ADDR(i, j) (i*4 + j) /* column major */ -static void Project(const float* v, float* p) { - for (int i = 0; i < 4; ++i) { - for (int j = 0; j < 4; ++j) { - p[ADDR(i, j)] = 0; - for (int k = 0; k < 4; ++k) { - p[ADDR(i, j)] += g_projection_matrix[ADDR(k, i)] * v[ADDR(j, k)]; - } - } - } -} - -static void Scale(const float* in, float* out, float sx, float sy, float sz) { - for (int i = 0; i < 4; ++i) - out[i] = in[i] * sx; - for (int j = 4; j < 8; ++j) - out[j] = in[j] * sy; - for (int k = 8; k < 12; ++k) - out[k] = in[k] * sz; - for (int l = 12; l < 16; ++l) - out[l] = in[l]; -} - -static void TranslateInPlace(float* m, float tx, float ty, float tz) { - m[12] += tx; - m[13] += ty; - m[14] += tz; -} - -/////////////////////////////////////////////////////////////////////////////// - -ShaderID ShaderIDFromString(std::string name) { - if (name == "VertexShaderPosTexYUVStretch") - return VERTEX_SHADER_POS_TEX_YUV_STRETCH; - if (name == "VertexShaderPosTex") - return VERTEX_SHADER_POS_TEX; - if (name == "VertexShaderPosTexTransform") - return VERTEX_SHADER_POS_TEX_TRANSFORM; - if (name == "FragmentShaderYUVVideo") - return FRAGMENT_SHADER_YUV_VIDEO; - if (name == "FragmentShaderRGBATexFlipAlpha") - return FRAGMENT_SHADER_RGBA_TEX_FLIP_ALPHA; - if (name == "FragmentShaderRGBATexAlpha") - return FRAGMENT_SHADER_RGBA_TEX_ALPHA; - return SHADER_UNRECOGNIZED; -} - -std::string ShaderNameFromID(ShaderID id) { - switch (id) { - case VERTEX_SHADER_POS_TEX_YUV_STRETCH: - return "VertexShaderPosTexYUVStretch"; - case VERTEX_SHADER_POS_TEX: - return "VertexShaderPosTex"; - case VERTEX_SHADER_POS_TEX_TRANSFORM: - return "VertexShaderPosTexTransform"; - case FRAGMENT_SHADER_YUV_VIDEO: - return "FragmentShaderYUVVideo"; - case FRAGMENT_SHADER_RGBA_TEX_FLIP_ALPHA: - return "FragmentShaderRGBATexFlipAlpha"; - case FRAGMENT_SHADER_RGBA_TEX_ALPHA: - return "FragmentShaderRGBATexAlpha"; - default: - return "(unknown shader)"; - } -} - -#define SHADER0(Src) #Src -#define SHADER(Src) SHADER0(Src) - -const char* GetShaderSource(ShaderID shader) { - switch (shader) { - case VERTEX_SHADER_POS_TEX_YUV_STRETCH: - return SHADER( - #ifdef GL_ES - precision mediump float; - #endif - attribute vec4 a_position; - attribute vec2 a_texCoord; - uniform mat4 matrix; - varying vec2 y_texCoord; - varying vec2 uv_texCoord; - uniform float y_widthScaleFactor; - uniform float uv_widthScaleFactor; - void main() { - gl_Position = matrix * a_position; - y_texCoord = vec2(y_widthScaleFactor * a_texCoord.x, - a_texCoord.y); - uv_texCoord = vec2(uv_widthScaleFactor * a_texCoord.x, - a_texCoord.y); - }); - break; - case VERTEX_SHADER_POS_TEX: - return SHADER( - attribute vec4 a_position; - attribute vec2 a_texCoord; - uniform mat4 matrix; - varying vec2 v_texCoord; - void main() { - gl_Position = matrix * a_position; - v_texCoord = a_texCoord; - }); - break; - case VERTEX_SHADER_POS_TEX_TRANSFORM: - return SHADER( - attribute vec4 a_position; - attribute vec2 a_texCoord; - uniform mat4 matrix; - uniform vec4 texTransform; - varying vec2 v_texCoord; - void main() { - gl_Position = matrix * a_position; - v_texCoord = a_texCoord*texTransform.zw + texTransform.xy; - }); - break; - case FRAGMENT_SHADER_YUV_VIDEO: - return SHADER( - #ifdef GL_ES - precision mediump float; - precision mediump int; - #endif - varying vec2 y_texCoord; - varying vec2 uv_texCoord; - uniform sampler2D y_texture; - uniform sampler2D u_texture; - uniform sampler2D v_texture; - uniform float alpha; - uniform vec3 yuv_adj; - uniform mat3 cc_matrix; - void main() { - float y_raw = texture2D(y_texture, y_texCoord).x; - float u_unsigned = texture2D(u_texture, uv_texCoord).x; - float v_unsigned = texture2D(v_texture, uv_texCoord).x; - vec3 yuv = vec3(y_raw, u_unsigned, v_unsigned) + yuv_adj; - vec3 rgb = cc_matrix * yuv; - gl_FragColor = vec4(rgb, 1.0) * alpha; - }); - break; - case FRAGMENT_SHADER_RGBA_TEX_FLIP_ALPHA: - return SHADER( - #ifdef GL_ES - precision mediump float; - #endif - varying vec2 v_texCoord; - uniform sampler2D s_texture; - uniform float alpha; - void main() { - vec4 texColor = texture2D(s_texture, - vec2(v_texCoord.x, 1.0 - v_texCoord.y)); - gl_FragColor = vec4(texColor.x, - texColor.y, - texColor.z, - texColor.w) * alpha; - }); - break; - case FRAGMENT_SHADER_RGBA_TEX_ALPHA: - return SHADER( - #ifdef GL_ES - precision mediump float; - #endif - varying vec2 v_texCoord; - uniform sampler2D s_texture; - uniform float alpha; - void main() { - vec4 texColor = texture2D(s_texture, v_texCoord); - gl_FragColor = texColor * alpha; - }); - break; - default: - printf("Shader source requested for unknown shader\n"); - return ""; - } -} - -int GetProgramIdx(ShaderID v, ShaderID f) { - return v * SHADER_ID_MAX + f; -} - -static void ReportAnyShaderCompilationErrors(GLuint shader, ShaderID id) { - GLint status; - glGetShaderiv(shader, GL_COMPILE_STATUS, &status); - if (status) - return; - // Get the length of the log string - GLsizei length; - glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length); - scoped_array<GLchar> log(new GLchar[length+1]); - glGetShaderInfoLog(shader, length, NULL, log.get()); - LOG(ERROR) << log.get() << " in shader " << ShaderNameFromID(id); -} - -static int ActivateShader(ShaderID v, ShaderID f, float* layer_transform) { - int program_index = GetProgramIdx(v, f); - if (!g_program_objects[program_index]) { - g_program_objects[program_index] = glCreateProgramObjectARB(); - GLenum vs = glCreateShaderObjectARB(GL_VERTEX_SHADER); - GLenum fs = glCreateShaderObjectARB(GL_FRAGMENT_SHADER); - const char* vs_source = GetShaderSource(v); - const char* fs_source = GetShaderSource(f); - glShaderSourceARB(vs, 1, &vs_source, 0); - glShaderSourceARB(fs, 1, &fs_source, 0); - glCompileShaderARB(vs); - ReportAnyShaderCompilationErrors(vs, v); - glCompileShaderARB(fs); - ReportAnyShaderCompilationErrors(fs, f); - glAttachObjectARB(g_program_objects[program_index], vs); - glAttachObjectARB(g_program_objects[program_index], fs); - glBindAttribLocationARB(g_program_objects[program_index], - kPositionLocation, - "a_position"); - glBindAttribLocationARB(g_program_objects[program_index], - kTexCoordLocation, - "a_texCoord"); - glLinkProgramARB(g_program_objects[program_index]); - } - if (g_active_index != program_index) - glUseProgramObjectARB(g_program_objects[program_index]); - g_active_index = program_index; - - g_current_layer_transform = layer_transform; - - return g_program_objects[program_index]; -} - -void ConfigAndActivateShaderForNode(CCNode* n) { - ShaderID vs = n->vertex_shader(); - ShaderID fs = n->fragment_shader(); - float* transform = n->transform(); - int program = ActivateShader(vs, fs, transform); - if (vs == VERTEX_SHADER_POS_TEX_YUV_STRETCH) { - GLint y_scale = glGetUniformLocationARB(program, "y_widthScaleFactor"); - GLint uv_scale = glGetUniformLocationARB(program, "uv_widthScaleFactor"); - glUniform1fARB(y_scale, 1.0); - glUniform1fARB(uv_scale, 1.0); - } - if (vs == VERTEX_SHADER_POS_TEX_TRANSFORM) { - GLint texTrans = glGetUniformLocationARB(program, "texTransform"); - glUniform4fARB(texTrans, 0.0, 0.0, 0.0, 0.0); - } - if (fs == FRAGMENT_SHADER_RGBA_TEX_FLIP_ALPHA) { - DCHECK_EQ(n->num_textures(), 1u); - DCHECK_NE(n->texture(0)->texID, -1); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, n->texture(0)->texID); - int sTexLoc = glGetUniformLocationARB(program, "s_texture"); - glUniform1iARB(sTexLoc, 0); - } - if (fs == FRAGMENT_SHADER_YUV_VIDEO) { - DCHECK_EQ(n->num_textures(), 3u); - DCHECK_NE(n->texture(0)->texID, -1); - DCHECK_NE(n->texture(1)->texID, -1); - DCHECK_NE(n->texture(2)->texID, -1); - // Bind Y tex. - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, n->texture(0)->texID); - int yTexLoc = glGetUniformLocationARB(program, "y_texture"); - glUniform1iARB(yTexLoc, 0); - // Bind U tex. - glActiveTexture(GL_TEXTURE0 + 1); - glBindTexture(GL_TEXTURE_2D, n->texture(1)->texID); - int uTexLoc = glGetUniformLocationARB(program, "u_texture"); - glUniform1iARB(uTexLoc, 1); - // Bind V tex. - glActiveTexture(GL_TEXTURE0 + 2); - glBindTexture(GL_TEXTURE_2D, n->texture(2)->texID); - int vTexLoc = glGetUniformLocationARB(program, "v_texture"); - glUniform1iARB(vTexLoc, 2); - // Set YUV offset. - int yuvAdjLoc = glGetUniformLocationARB(program, "yuv_adj"); - glUniform3fARB(yuvAdjLoc, -0.0625f, -0.5f, -0.5f); - // Set YUV matrix. - int ccMatLoc = glGetUniformLocationARB(program, "cc_matrix"); - glUniformMatrix3fvARB(ccMatLoc, 1, false, yuv2RGB); - } - GLint alpha = glGetUniformLocationARB(program, "alpha"); - glUniform1fARB(alpha, 0.9); -} - -void ConfigAndActivateShaderForTiling(ContentLayerNode* n) { - int program = ActivateShader(VERTEX_SHADER_POS_TEX_TRANSFORM, - FRAGMENT_SHADER_RGBA_TEX_ALPHA, - n->transform()); - GLint texTrans = glGetUniformLocationARB(program, "texTransform"); - glUniform4fARB(texTrans, 0.0, 0.0, 1.0, 1.0); - GLint alpha = glGetUniformLocationARB(program, "alpha"); - glUniform1fARB(alpha, 0.9); - - g_current_tile_layer_width = n->width(); - g_current_tile_layer_height = n->height(); - g_current_tile_width = n->tile_width(); - g_current_tile_height = n->tile_height(); -} - -void DeleteShaders() { - g_active_index = -1; - glUseProgramObjectARB(0); - for (int i = 0; i < SHADER_ID_MAX*SHADER_ID_MAX; ++i) { - if (g_program_objects[i]) { - glDeleteObjectARB(g_program_objects[i]); - } - g_program_objects[i] = 0; - } -} - -void InitBuffers() { - // Vertex positions and texture coordinates for the 4 corners of a 1x1 quad. - float vertices[] = { -0.5f, 0.5f, 0.0f, 0.0f, 1.0f, - -0.5f, -0.5f, 0.0f, 0.0f, 0.0f, - 0.5f, -0.5f, 0.0f, 1.0f, 0.0f, - 0.5f, 0.5f, 0.0f, 1.0f, 1.0f }; - uint16_t indices[] = { 0, 1, 2, 0, 2, 3}; - - glGenBuffers(1, &g_quad_vertices_vbo); - glGenBuffers(1, &g_quad_elements_vbo); - glBindBuffer(GL_ARRAY_BUFFER, g_quad_vertices_vbo); - glBufferData(GL_ARRAY_BUFFER, - sizeof(vertices), - vertices, - GL_STATIC_DRAW); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, g_quad_elements_vbo); - glBufferData(GL_ELEMENT_ARRAY_BUFFER, - sizeof(indices), - indices, - GL_STATIC_DRAW); -} - -void BeginFrame() { - glBindBuffer(GL_ARRAY_BUFFER, g_quad_vertices_vbo); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, g_quad_elements_vbo); - unsigned offset = 0; - glVertexAttribPointer(kPositionLocation, - 3, - GL_FLOAT, - false, - 5 * sizeof(float), - reinterpret_cast<void*>(offset)); - offset += 3 * sizeof(float); - glVertexAttribPointer(kTexCoordLocation, - 2, - GL_FLOAT, - false, - 5 * sizeof(float), - reinterpret_cast<void*>(offset)); - glEnableVertexAttribArray(kPositionLocation); - glEnableVertexAttribArray(kTexCoordLocation); -} - -void DrawQuad(float width, float height) { - float mv_transform[16]; - float proj_transform[16]; - Scale(g_current_layer_transform, mv_transform, width, height, 1.0); - Project(mv_transform, proj_transform); - GLint mat = glGetUniformLocationARB(g_program_objects[g_active_index], - "matrix"); - glUniformMatrix4fvARB(mat, 1, GL_TRUE, proj_transform); - - glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0); -} - -void DrawTileQuad(GLuint texID, int x, int y) { - float left = g_current_tile_width*x; - float top = g_current_tile_height*y; - if (left > g_current_tile_layer_width || top > g_current_tile_layer_height) - return; - - float right = min(left+g_current_tile_width, g_current_tile_layer_width); - float bottom = min(top+g_current_tile_height, g_current_tile_layer_height); - float width = right-left; - float height = bottom-top; - - int prog = g_program_objects[g_active_index]; - - // Scale the texture if the full tile rectangle doesn't get drawn. - float u_scale = width / g_current_tile_width; - float v_scale = height / g_current_tile_height; - GLint texTrans = glGetUniformLocationARB(prog, "texTransform"); - glUniform4fARB(texTrans, 0.0, 0.0, u_scale, v_scale); - - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, texID); - int texLoc = glGetUniformLocationARB(prog, "s_texture"); - glUniform1iARB(texLoc, 0); - - float mv_transform[16]; - float proj_transform[16]; - Scale(g_current_layer_transform, mv_transform, width, height, 1.0); - - // We have to position the tile by its center. - float center_x = (left+right)/2 - g_current_tile_layer_width/2; - float center_y = (top+bottom)/2 - g_current_tile_layer_height/2; - TranslateInPlace(mv_transform, center_x, center_y, 0.0); - - Project(mv_transform, proj_transform); - GLint mat = glGetUniformLocationARB(prog, "matrix"); - glUniformMatrix4fvARB(mat, 1, GL_TRUE, proj_transform); - - glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0); -} - diff --git a/gpu/tools/compositor_model_bench/shaders.h b/gpu/tools/compositor_model_bench/shaders.h deleted file mode 100644 index 184fb80..0000000 --- a/gpu/tools/compositor_model_bench/shaders.h +++ /dev/null @@ -1,54 +0,0 @@ -// Copyright (c) 2011 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -// Shaders from Chromium and an interface for setting them up - -#ifndef GPU_TOOLS_COMPOSITOR_MODEL_BENCH_SHADERS_H_ -#define GPU_TOOLS_COMPOSITOR_MODEL_BENCH_SHADERS_H_ - -#include <string> - -// Forward declarations. -struct CCNode; -struct ContentLayerNode; -class TextureBuilder; - -typedef unsigned int GLuint; - -enum ShaderID { - SHADER_UNRECOGNIZED = 0, - VERTEX_SHADER_POS_TEX_YUV_STRETCH, - VERTEX_SHADER_POS_TEX, - VERTEX_SHADER_POS_TEX_TRANSFORM, - FRAGMENT_SHADER_YUV_VIDEO, - FRAGMENT_SHADER_RGBA_TEX_FLIP_ALPHA, - FRAGMENT_SHADER_RGBA_TEX_ALPHA, - SHADER_ID_MAX -}; - -ShaderID ShaderIDFromString(std::string name); -std::string ShaderNameFromID(ShaderID id); - -void ConfigAndActivateShaderForNode(CCNode* n); - -// Call once to set up the parameters for an entire tiled layer, then use -// DrawTileQuad for each tile to be drawn. -void ConfigAndActivateShaderForTiling(ContentLayerNode* n); - -// One-off function to set up global VBO's that will be used every time -// we want to draw a quad. -void InitBuffers(); - -// Per-frame initialization of the VBO's (to replicate behavior in Chrome.) -void BeginFrame(); - -// Draw the quad in those VBO's. -void DrawQuad(float width, float height); - -// Draw the quad in those VBO's for an individual tile within a tiled layer. -// x and y give the 2D index of the tile. -void DrawTileQuad(GLuint texID, int x, int y); - -#endif // GPU_TOOLS_COMPOSITOR_MODEL_BENCH_SHADERS_H_ - diff --git a/gpu/tools/tools.gyp b/gpu/tools/tools.gyp deleted file mode 100644 index 0f1a9d2..0000000 --- a/gpu/tools/tools.gyp +++ /dev/null @@ -1,37 +0,0 @@ -# Copyright (c) 2011 The Chromium Authors. All rights reserved. -# Use of this source code is governed by a BSD-style license that can be -# found in the LICENSE file. - -{ - 'variables': { - 'chromium_code': 1, - }, - 'targets': [ - ], - 'conditions': [ - ['OS == "linux" and target_arch != "arm"', { - 'targets': [ - { - 'target_name': 'compositor_model_bench', - 'type': 'executable', - 'dependencies': [ - '../../base/base.gyp:base', - '../../ui/gfx/gl/gl.gyp:gl', - ], - 'libraries': [ - '-lGL', - '-ldl', - ], - 'sources': [ - 'compositor_model_bench/compositor_model_bench.cc', - 'compositor_model_bench/render_tree.cc', - 'compositor_model_bench/shaders.cc', - 'compositor_model_bench/render_models.cc', - 'compositor_model_bench/render_model_utils.cc', - 'compositor_model_bench/forward_render_model.cc', - ], - }, - ], - }], - ], -} |