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authorzmo@google.com <zmo@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2012-04-13 00:01:14 +0000
committerzmo@google.com <zmo@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2012-04-13 00:01:14 +0000
commitc71a9209d52be4330497e0dd4569b292bc7b167f (patch)
tree10bf2d72a5786a9a0ad63cd32ccc5805373eb890 /gpu
parent0458f1f4865314c17fc0ca0c0333d53e19d63ddf (diff)
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Turn off shader function emulation on Windows.
It turns out the failures are due to test bugs, not D3D driver bugs, so turn the emulation off on Windows. BUG= TEST=webgl conformance tests R=kbr Review URL: https://chromiumcodereview.appspot.com/10038035 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@132094 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'gpu')
-rw-r--r--gpu/command_buffer/service/gles2_cmd_decoder.cc3
1 files changed, 0 insertions, 3 deletions
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
index 45f5aa7..42b80f3 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
@@ -2173,9 +2173,6 @@ bool GLES2DecoderImpl::Initialize(
vendor_str && strstr(vendor_str, "NVIDIA");
needs_glsl_built_in_function_emulation_ =
vendor_str && (strstr(vendor_str, "ATI") || strstr(vendor_str, "AMD"));
-#elif defined(OS_WIN)
- if (gfx::GetGLImplementation() == gfx::kGLImplementationEGLGLES2)
- needs_glsl_built_in_function_emulation_ = true;
#endif
}