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author | zmo@chromium.org <zmo@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-06-19 13:37:34 +0000 |
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committer | zmo@chromium.org <zmo@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-06-19 13:37:34 +0000 |
commit | 6883023c443ee07cc3ec2db24deefd680c5e6f5e (patch) | |
tree | 6c477521fbb0657f3a061f00e57bc5e98aac1f10 /gpu | |
parent | 09e4d281877939fa905dcb5a75b90b35be028c64 (diff) | |
download | chromium_src-6883023c443ee07cc3ec2db24deefd680c5e6f5e.zip chromium_src-6883023c443ee07cc3ec2db24deefd680c5e6f5e.tar.gz chromium_src-6883023c443ee07cc3ec2db24deefd680c5e6f5e.tar.bz2 |
Revert 142931 - Set default GL state
This breaks almost all the webgl conformance tests and gl_tests on all gpu bots.
TEST=unit tests
BUG=130617
Review URL: https://chromiumcodereview.appspot.com/10573004
TBR=gman@chromium.org
Review URL: https://chromiumcodereview.appspot.com/10581015
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@142946 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'gpu')
-rw-r--r-- | gpu/command_buffer/service/gles2_cmd_decoder.cc | 39 | ||||
-rw-r--r-- | gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc | 111 |
2 files changed, 0 insertions, 150 deletions
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc index 7bc3b10..091b96b 100644 --- a/gpu/command_buffer/service/gles2_cmd_decoder.cc +++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc @@ -2263,45 +2263,6 @@ bool GLES2DecoderImpl::Initialize( viewport_max_width_ = viewport_params[0]; viewport_max_height_ = viewport_params[1]; - // Set all the default state because some GL drivers get it wrong. - glActiveTexture(GL_TEXTURE0 + active_texture_unit_); - glLineWidth(1.0); - EnableDisable(GL_BLEND, enable_blend_); - glBlendColor(0.0f, 0.0, 0.0f, 0.0f); - glBlendFunc(GL_ONE, GL_ZERO); - glBlendEquation(GL_ADD); - glBlendFuncSeparate(GL_ONE, GL_ZERO, GL_ONE, GL_ZERO); - glClearColor(clear_red_, clear_green_, clear_blue_, clear_alpha_); - glColorMask(mask_red_, mask_green_, mask_blue_, mask_alpha_); - EnableDisable(GL_CULL_FACE, enable_cull_face_); - glCullFace(GL_BACK); - glClearDepth(clear_depth_); - glDepthFunc(GL_LESS); - glDepthRange(0.0f, 1.0f); - EnableDisable(GL_DEPTH_TEST, enable_depth_test_); - glEnable(GL_DITHER); - glFrontFace(GL_CCW); - glHint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE); - glLineWidth(1.0f); - glPixelStorei(GL_PACK_ALIGNMENT, pack_alignment_); - glPolygonOffset(0.0f, 0.0f); - glDisable(GL_POLYGON_OFFSET_FILL); - glSampleCoverage(1.0, false); - glScissor(viewport_x_, viewport_y_, viewport_width_, viewport_height_); - EnableDisable(GL_SCISSOR_TEST, enable_scissor_test_); - EnableDisable(GL_STENCIL_TEST, enable_stencil_test_); - glClearStencil(clear_stencil_); - glStencilFunc(GL_ALWAYS, 0, 0xFFFFFFFFU); - glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); - glStencilMaskSeparate(GL_FRONT, mask_stencil_front_); - glStencilMaskSeparate(GL_BACK, mask_stencil_back_); - glPixelStorei(GL_UNPACK_ALIGNMENT, unpack_alignment_); - - DoBindBuffer(GL_ARRAY_BUFFER, 0); - DoBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - DoBindFramebuffer(GL_FRAMEBUFFER, 0); - DoBindRenderbuffer(GL_RENDERBUFFER, 0); - return true; } diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc index b942e9d..7de1375 100644 --- a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc +++ b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc @@ -190,117 +190,6 @@ void GLES2DecoderTestBase::InitDecoder( max_viewport_dims, max_viewport_dims + arraysize(max_viewport_dims))) .RetiresOnSaturation(); - EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE0)) - .Times(1) - .RetiresOnSaturation(); - EXPECT_CALL(*gl_, LineWidth(1.0)) - .Times(1) - .RetiresOnSaturation(); - EXPECT_CALL(*gl_, Disable(GL_BLEND)) - .Times(1) - .RetiresOnSaturation(); - EXPECT_CALL(*gl_, BlendColor(0.0f, 0.0, 0.0f, 0.0f)) - .Times(1) - .RetiresOnSaturation(); - EXPECT_CALL(*gl_, BlendFunc(GL_ONE, GL_ZERO)) - .Times(1) - .RetiresOnSaturation(); - EXPECT_CALL(*gl_, BlendEquation(GL_ADD)) - .Times(1) - .RetiresOnSaturation(); - EXPECT_CALL(*gl_, BlendFuncSeparate(GL_ONE, GL_ZERO, GL_ONE, GL_ZERO)) - .Times(1) - .RetiresOnSaturation(); - EXPECT_CALL(*gl_, ClearColor(0.0f, 0.0, 0.0f, 0.0f)) - .Times(1) - .RetiresOnSaturation(); - EXPECT_CALL(*gl_, ColorMask(true, true, true, true)) - .Times(1) - .RetiresOnSaturation(); - EXPECT_CALL(*gl_, Disable(GL_CULL_FACE)) - .Times(1) - .RetiresOnSaturation(); - EXPECT_CALL(*gl_, CullFace(GL_BACK)) - .Times(1) - .RetiresOnSaturation(); - EXPECT_CALL(*gl_, ClearDepth(1.0f)) - .Times(1) - .RetiresOnSaturation(); - EXPECT_CALL(*gl_, DepthFunc(GL_LESS)) - .Times(1) - .RetiresOnSaturation(); - EXPECT_CALL(*gl_, DepthRange(0.0f, 1.0f)) - .Times(1) - .RetiresOnSaturation(); - EXPECT_CALL(*gl_, Disable(GL_DEPTH_TEST)) - .Times(1) - .RetiresOnSaturation(); - EXPECT_CALL(*gl_, Enable(GL_DITHER)) - .Times(1) - .RetiresOnSaturation(); - EXPECT_CALL(*gl_, FrontFace(GL_CCW)) - .Times(1) - .RetiresOnSaturation(); - EXPECT_CALL(*gl_, Hint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE)) - .Times(1) - .RetiresOnSaturation(); - EXPECT_CALL(*gl_, LineWidth(1.0f)) - .Times(1) - .RetiresOnSaturation(); - EXPECT_CALL(*gl_, PixelStorei(GL_PACK_ALIGNMENT, 4)) - .Times(1) - .RetiresOnSaturation(); - EXPECT_CALL(*gl_, PolygonOffset(0.0f, 0.0f)) - .Times(1) - .RetiresOnSaturation(); - EXPECT_CALL(*gl_, Disable(GL_POLYGON_OFFSET_FILL)) - .Times(1) - .RetiresOnSaturation(); - EXPECT_CALL(*gl_, SampleCoverage(1.0, false)) - .Times(1) - .RetiresOnSaturation(); - EXPECT_CALL(*gl_, Scissor( - kViewportX, kViewportY, kViewportWidth, kViewportHeight)) - .Times(1) - .RetiresOnSaturation(); - EXPECT_CALL(*gl_, Disable(GL_SCISSOR_TEST)) - .Times(1) - .RetiresOnSaturation(); - EXPECT_CALL(*gl_, Disable(GL_STENCIL_TEST)) - .Times(1) - .RetiresOnSaturation(); - EXPECT_CALL(*gl_, ClearStencil(0)) - .Times(1) - .RetiresOnSaturation(); - EXPECT_CALL(*gl_, StencilFunc(GL_ALWAYS, 0, 0xFFFFFFFFU)) - .Times(1) - .RetiresOnSaturation(); - EXPECT_CALL(*gl_, StencilOp(GL_KEEP, GL_KEEP, GL_KEEP)) - .Times(1) - .RetiresOnSaturation(); - EXPECT_CALL(*gl_, StencilMaskSeparate(GL_FRONT, 0xFFFFFFFFU)) - .Times(1) - .RetiresOnSaturation(); - EXPECT_CALL(*gl_, StencilMaskSeparate(GL_BACK, 0xFFFFFFFFU)) - .Times(1) - .RetiresOnSaturation(); - EXPECT_CALL(*gl_, PixelStorei(GL_UNPACK_ALIGNMENT, 4)) - .Times(1) - .RetiresOnSaturation(); - - EXPECT_CALL(*gl_, BindBuffer(GL_ARRAY_BUFFER, 0)) - .Times(1) - .RetiresOnSaturation(); - EXPECT_CALL(*gl_, BindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)) - .Times(1) - .RetiresOnSaturation(); - EXPECT_CALL(*gl_, BindFramebufferEXT(GL_FRAMEBUFFER, 0)) - .Times(1) - .RetiresOnSaturation(); - EXPECT_CALL(*gl_, BindRenderbufferEXT(GL_RENDERBUFFER, 0)) - .Times(1) - .RetiresOnSaturation(); - engine_.reset(new StrictMock<MockCommandBufferEngine>()); Buffer buffer = engine_->GetSharedMemoryBuffer(kSharedMemoryId); shared_memory_offset_ = kSharedMemoryOffset; |