summaryrefslogtreecommitdiffstats
path: root/gpu
diff options
context:
space:
mode:
authorgman@chromium.org <gman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-09-09 10:28:08 +0000
committergman@chromium.org <gman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-09-09 10:28:08 +0000
commitfe0433b999d2bc6a4b717d546ebc0108f35eed34 (patch)
treeeffed5190af514b6da334f4fada39105ef68a5fb /gpu
parentf98d7b97c373ad9d65cc102f19acdc43ec3da604 (diff)
downloadchromium_src-fe0433b999d2bc6a4b717d546ebc0108f35eed34.zip
chromium_src-fe0433b999d2bc6a4b717d546ebc0108f35eed34.tar.gz
chromium_src-fe0433b999d2bc6a4b717d546ebc0108f35eed34.tar.bz2
Fix bug in SimulateAttrib0 that did not check for out of memory.
It also did not correctly check for math overflow. Also fixed similar bugs in SimulateFixedAttribs TEST=unit tests BUG=95625 R=apatrick@chromium.org Review URL: http://codereview.chromium.org/7845017 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@100384 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'gpu')
-rw-r--r--gpu/command_buffer/service/gles2_cmd_decoder.cc63
-rw-r--r--gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc90
2 files changed, 121 insertions, 32 deletions
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
index 465bff8..61be8de 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
@@ -1064,8 +1064,9 @@ class GLES2DecoderImpl : public base::SupportsWeakPtr<GLES2DecoderImpl>,
// Checks if the current program and vertex attributes are valid for drawing.
bool IsDrawValid(GLuint max_vertex_accessed);
- // Returns true if attrib0 was simulated.
- bool SimulateAttrib0(GLuint max_vertex_accessed);
+ // Returns true if successful, simulated will be true if attrib0 was
+ // simulated.
+ bool SimulateAttrib0(GLuint max_vertex_accessed, bool* simulated);
void RestoreStateForSimulatedAttrib0();
// Returns true if textures were set.
@@ -4262,30 +4263,46 @@ bool GLES2DecoderImpl::IsDrawValid(GLuint max_vertex_accessed) {
return true;
}
-bool GLES2DecoderImpl::SimulateAttrib0(GLuint max_vertex_accessed) {
+bool GLES2DecoderImpl::SimulateAttrib0(
+ GLuint max_vertex_accessed, bool* simulated) {
+ DCHECK(simulated);
+ *simulated = false;
+
if (gfx::GetGLImplementation() == gfx::kGLImplementationEGLGLES2)
- return false;
+ return true;
const VertexAttribManager::VertexAttribInfo* info =
vertex_attrib_manager_.GetVertexAttribInfo(0);
// If it's enabled or it's not used then we don't need to do anything.
bool attrib_0_used = current_program_->GetAttribInfoByLocation(0) != NULL;
if (info->enabled() && attrib_0_used) {
- return false;
+ return true;
}
- typedef VertexAttribManager::VertexAttribInfo::Vec4 Vec4;
-
- glBindBuffer(GL_ARRAY_BUFFER, attrib_0_buffer_id_);
-
// Make a buffer with a single repeated vec4 value enough to
// simulate the constant value that is supposed to be here.
// This is required to emulate GLES2 on GL.
+ typedef VertexAttribManager::VertexAttribInfo::Vec4 Vec4;
+
GLsizei num_vertices = max_vertex_accessed + 1;
- GLsizei size_needed = num_vertices * sizeof(Vec4); // NOLINT
+ GLsizei size_needed = 0;
+
+ if (num_vertices < 0 || !SafeMultiply(
+ num_vertices, static_cast<GLsizei>(sizeof(Vec4)), &size_needed)) {
+ SetGLError(GL_OUT_OF_MEMORY, "glDrawXXX: Simulating attrib 0");
+ return false;
+ }
+
+ CopyRealGLErrorsToWrapper();
+ glBindBuffer(GL_ARRAY_BUFFER, attrib_0_buffer_id_);
+
if (size_needed > attrib_0_size_) {
glBufferData(GL_ARRAY_BUFFER, size_needed, NULL, GL_DYNAMIC_DRAW);
- // TODO(gman): check for error here?
+ GLenum error = glGetError();
+ if (error != GL_NO_ERROR) {
+ SetGLError(GL_OUT_OF_MEMORY, "glDrawXXX: Simulating attrib 0");
+ return false;
+ }
attrib_0_buffer_matches_value_ = false;
}
if (attrib_0_used &&
@@ -4303,6 +4320,7 @@ bool GLES2DecoderImpl::SimulateAttrib0(GLuint max_vertex_accessed) {
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, NULL);
+ *simulated = true;
return true;
}
@@ -4337,7 +4355,12 @@ bool GLES2DecoderImpl::SimulateFixedAttribs(
// tests so we just add to the buffer attrib used.
// Compute the number of elements needed.
- int num_vertices = max_vertex_accessed + 1;
+ GLsizei num_vertices = max_vertex_accessed + 1;
+ if (num_vertices < 0) {
+ SetGLError(GL_OUT_OF_MEMORY, "glDrawXXX: Simulating attrib 0");
+ return false;
+ }
+
int elements_needed = 0;
const VertexAttribManager::VertexAttribInfoList& infos =
vertex_attrib_manager_.GetEnabledVertexAttribInfos();
@@ -4367,10 +4390,16 @@ bool GLES2DecoderImpl::SimulateFixedAttribs(
return false;
}
+ CopyRealGLErrorsToWrapper();
glBindBuffer(GL_ARRAY_BUFFER, fixed_attrib_buffer_id_);
if (size_needed > fixed_attrib_buffer_size_) {
glBufferData(GL_ARRAY_BUFFER, size_needed, NULL, GL_DYNAMIC_DRAW);
+ GLenum error = glGetError();
+ if (error != GL_NO_ERROR) {
+ SetGLError(GL_OUT_OF_MEMORY, "glDrawXXX: simulating GL_FIXED attribs");
+ return false;
+ }
}
// Copy the elements and convert to float
@@ -4440,7 +4469,10 @@ error::Error GLES2DecoderImpl::HandleDrawArrays(
GLuint max_vertex_accessed = first + count - 1;
if (IsDrawValid(max_vertex_accessed)) {
- bool simulated_attrib_0 = SimulateAttrib0(max_vertex_accessed);
+ bool simulated_attrib_0 = false;
+ if (!SimulateAttrib0(max_vertex_accessed, &simulated_attrib_0)) {
+ return error::kNoError;
+ }
bool simulated_fixed_attribs = false;
if (SimulateFixedAttribs(max_vertex_accessed, &simulated_fixed_attribs)) {
bool textures_set = SetBlackTextureForNonRenderableTextures();
@@ -4511,7 +4543,10 @@ error::Error GLES2DecoderImpl::HandleDrawElements(
}
if (IsDrawValid(max_vertex_accessed)) {
- bool simulated_attrib_0 = SimulateAttrib0(max_vertex_accessed);
+ bool simulated_attrib_0 = false;
+ if (!SimulateAttrib0(max_vertex_accessed, &simulated_attrib_0)) {
+ return error::kNoError;
+ }
bool simulated_fixed_attribs = false;
if (SimulateFixedAttribs(max_vertex_accessed, &simulated_fixed_attribs)) {
bool textures_set = SetBlackTextureForNonRenderableTextures();
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc b/gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc
index d0c63bd..de27194 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc
@@ -55,8 +55,13 @@ class GLES2DecoderWithShaderTest : public GLES2DecoderWithShaderTestBase {
: GLES2DecoderWithShaderTestBase() {
}
- void AddExpectationsForSimulatedAttrib0(
- GLsizei num_vertices, GLuint buffer_id) {
+
+ void AddExpectationsForSimulatedAttrib0WithError(
+ GLsizei num_vertices, GLuint buffer_id, GLenum error) {
+ EXPECT_CALL(*gl_, GetError())
+ .WillOnce(Return(GL_NO_ERROR))
+ .WillOnce(Return(error))
+ .RetiresOnSaturation();
EXPECT_CALL(*gl_, BindBuffer(GL_ARRAY_BUFFER, kServiceAttrib0BufferId))
.Times(1)
.RetiresOnSaturation();
@@ -65,22 +70,30 @@ class GLES2DecoderWithShaderTest : public GLES2DecoderWithShaderTestBase {
_, GL_DYNAMIC_DRAW))
.Times(1)
.RetiresOnSaturation();
- EXPECT_CALL(*gl_, BufferSubData(
- GL_ARRAY_BUFFER, 0, num_vertices * sizeof(GLfloat) * 4, _))
- .Times(1)
- .RetiresOnSaturation();
- EXPECT_CALL(*gl_, VertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, NULL))
- .Times(1)
- .RetiresOnSaturation();
- EXPECT_CALL(*gl_, BindBuffer(GL_ARRAY_BUFFER, 0))
- .Times(1)
- .RetiresOnSaturation();
- EXPECT_CALL(*gl_, VertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, NULL))
- .Times(1)
- .RetiresOnSaturation();
- EXPECT_CALL(*gl_, BindBuffer(GL_ARRAY_BUFFER, buffer_id))
- .Times(1)
- .RetiresOnSaturation();
+ if (error == GL_NO_ERROR) {
+ EXPECT_CALL(*gl_, BufferSubData(
+ GL_ARRAY_BUFFER, 0, num_vertices * sizeof(GLfloat) * 4, _))
+ .Times(1)
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_, VertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, NULL))
+ .Times(1)
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_, BindBuffer(GL_ARRAY_BUFFER, 0))
+ .Times(1)
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_, VertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, NULL))
+ .Times(1)
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_, BindBuffer(GL_ARRAY_BUFFER, buffer_id))
+ .Times(1)
+ .RetiresOnSaturation();
+ }
+ }
+
+ void AddExpectationsForSimulatedAttrib0(
+ GLsizei num_vertices, GLuint buffer_id) {
+ AddExpectationsForSimulatedAttrib0WithError(
+ num_vertices, buffer_id, GL_NO_ERROR);
}
};
@@ -125,6 +138,47 @@ TEST_F(GLES2DecoderWithShaderTest, DrawArraysNoAttributesSucceeds) {
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
+// Tests when the math overflows (0x40000000 * sizeof GLfloat)
+TEST_F(GLES2DecoderWithShaderTest, DrawArraysSimulatedAttrib0OverflowFails) {
+ const GLsizei kLargeCount = 0x40000000;
+ SetupTexture();
+ EXPECT_CALL(*gl_, DrawArrays(_, _, _))
+ .Times(0)
+ .RetiresOnSaturation();
+ DrawArrays cmd;
+ cmd.Init(GL_TRIANGLES, 0, kLargeCount);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_OUT_OF_MEMORY, GetGLError());
+}
+
+// Tests when the math overflows (0x7FFFFFFF + 1 = 0x8000000 verts)
+TEST_F(GLES2DecoderWithShaderTest, DrawArraysSimulatedAttrib0PosToNegFails) {
+ const GLsizei kLargeCount = 0x7FFFFFFF;
+ SetupTexture();
+ EXPECT_CALL(*gl_, DrawArrays(_, _, _))
+ .Times(0)
+ .RetiresOnSaturation();
+ DrawArrays cmd;
+ cmd.Init(GL_TRIANGLES, 0, kLargeCount);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_OUT_OF_MEMORY, GetGLError());
+}
+
+// Tests when the driver returns an error
+TEST_F(GLES2DecoderWithShaderTest, DrawArraysSimulatedAttrib0OOMFails) {
+ const GLsizei kFakeLargeCount = 0x1234;
+ SetupTexture();
+ AddExpectationsForSimulatedAttrib0WithError(
+ kFakeLargeCount, 0, GL_OUT_OF_MEMORY);
+ EXPECT_CALL(*gl_, DrawArrays(_, _, _))
+ .Times(0)
+ .RetiresOnSaturation();
+ DrawArrays cmd;
+ cmd.Init(GL_TRIANGLES, 0, kFakeLargeCount);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_OUT_OF_MEMORY, GetGLError());
+}
+
TEST_F(GLES2DecoderWithShaderTest, DrawArraysBadTextureUsesBlack) {
DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
// This is an NPOT texture. As the default filtering requires mips