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author | alokp@chromium.org <alokp@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-01-14 21:06:11 +0000 |
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committer | alokp@chromium.org <alokp@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-01-14 21:06:11 +0000 |
commit | c1823aa513cae301ce28438e62b0eab05c3a4e5f (patch) | |
tree | db20df6ce4305c9beda843dc90eff1f60f721c8c /gpu | |
parent | 9925f734681d1f0dd8f30576a0c4cebfa4339190 (diff) | |
download | chromium_src-c1823aa513cae301ce28438e62b0eab05c3a4e5f.zip chromium_src-c1823aa513cae301ce28438e62b0eab05c3a4e5f.tar.gz chromium_src-c1823aa513cae301ce28438e62b0eab05c3a4e5f.tar.bz2 |
Added simple texture demo.
BUG=26099
TEST=Run simple_texture_2d executable. You should see a square with checker-board pattern.
Review URL: http://codereview.chromium.org/543063
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@36267 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'gpu')
-rw-r--r-- | gpu/demos/demos.gyp | 11 | ||||
-rw-r--r-- | gpu/demos/simple_texture_2d/main.cc | 65 |
2 files changed, 76 insertions, 0 deletions
diff --git a/gpu/demos/demos.gyp b/gpu/demos/demos.gyp index a7596c1..0f55b0f 100644 --- a/gpu/demos/demos.gyp +++ b/gpu/demos/demos.gyp @@ -46,6 +46,17 @@ ], }, { + 'target_name': 'simple_texture_2d', + 'type': 'executable', + 'dependencies': [ + 'app_framework', + '../../third_party/gles2_book/gles2_book.gyp:simple_texture_2d', + ], + 'sources': [ + 'simple_texture_2d/main.cc', + ], + }, + { 'target_name': 'simple_vertex_shader', 'type': 'executable', 'dependencies': [ diff --git a/gpu/demos/simple_texture_2d/main.cc b/gpu/demos/simple_texture_2d/main.cc new file mode 100644 index 0000000..7ba8691 --- /dev/null +++ b/gpu/demos/simple_texture_2d/main.cc @@ -0,0 +1,65 @@ +// Copyright (c) 2010 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +// This is a simple example that draws a quad with a 2D +// texture image. The purpose of this example is to demonstrate +// the basics of 2D texturing + +#include "gpu/demos/app_framework/application.h" +#include "third_party/gles2_book/Chapter_9/Simple_Texture2D/Simple_Texture2D.h" + +namespace gpu_demos { +class SimpleTexture2D : public Application { + public: + SimpleTexture2D(); + ~SimpleTexture2D(); + + bool Init(); + + protected: + virtual void Draw(float); + + private: + ESContext context_; + STUserData user_data_; + + DISALLOW_COPY_AND_ASSIGN(SimpleTexture2D); +}; + +SimpleTexture2D::SimpleTexture2D() { + esInitContext(&context_); + + memset(&user_data_, 0, sizeof(STUserData)); + context_.userData = &user_data_; +} + +SimpleTexture2D::~SimpleTexture2D() { + stShutDown(&context_); +} + +bool SimpleTexture2D::Init() { + if (!Application::InitRenderContext()) return false; + + context_.width = width(); + context_.height = height(); + if (!stInit(&context_)) return false; + + return true; +} + +void SimpleTexture2D::Draw(float) { + stDraw(&context_); +} +} // namespace gpu_demos + +int main(int argc, char *argv[]) { + gpu_demos::SimpleTexture2D app; + if (!app.Init()) { + printf("Could not init.\n"); + return EXIT_FAILURE; + } + + app.MainLoop(); + return EXIT_SUCCESS; +} |