diff options
author | gman@chromium.org <gman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2013-01-03 00:27:37 +0000 |
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committer | gman@chromium.org <gman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2013-01-03 00:27:37 +0000 |
commit | 0ab24c0e5d7f45258369f64f7f3650ecab28c92a (patch) | |
tree | e3871dc5e1b8c8c197aaa2dbef65c101576cac0b /gpu | |
parent | ef992ad8abd83fc74484968a64447b8d6e469877 (diff) | |
download | chromium_src-0ab24c0e5d7f45258369f64f7f3650ecab28c92a.zip chromium_src-0ab24c0e5d7f45258369f64f7f3650ecab28c92a.tar.gz chromium_src-0ab24c0e5d7f45258369f64f7f3650ecab28c92a.tar.bz2 |
Remove inappropriate code generation.
Code generation should not be used for for simple
things like repeating a few strings. It makes
code harder to edit and understand.
BUG=none
R=apatrick@chromium.org
Review URL: https://chromiumcodereview.appspot.com/11747003
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@174895 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'gpu')
-rw-r--r-- | gpu/GLES2/gl2chromium.h | 216 | ||||
-rw-r--r-- | gpu/GLES2/gl2chromium_autogen.h | 226 | ||||
-rw-r--r-- | gpu/GLES2/gl2extchromium.h | 129 | ||||
-rwxr-xr-x | gpu/command_buffer/build_gles2_cmd_buffer.py | 266 |
4 files changed, 280 insertions, 557 deletions
diff --git a/gpu/GLES2/gl2chromium.h b/gpu/GLES2/gl2chromium.h index ff22141..3b42904 100644 --- a/gpu/GLES2/gl2chromium.h +++ b/gpu/GLES2/gl2chromium.h @@ -2,16 +2,13 @@ // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. -// This file is auto-generated from -// gpu/command_buffer/build_gles2_cmd_buffer.py -// DO NOT EDIT! - // This file contains Chromium-specific GLES2 declarations. #ifndef GPU_GLES2_GL2CHROMIUM_H_ #define GPU_GLES2_GL2CHROMIUM_H_ #include <GLES2/gl2platform.h> + #define GL_CONTEXT_LOST 0x300E // Because we are using both the real system GL and our own @@ -22,216 +19,7 @@ #define GLES2_GET_FUN(name) GLES2 ## name #endif -#define glActiveTexture GLES2_GET_FUN(ActiveTexture) -#define glAttachShader GLES2_GET_FUN(AttachShader) -#define glBindAttribLocation GLES2_GET_FUN(BindAttribLocation) -#define glBindBuffer GLES2_GET_FUN(BindBuffer) -#define glBindFramebuffer GLES2_GET_FUN(BindFramebuffer) -#define glBindRenderbuffer GLES2_GET_FUN(BindRenderbuffer) -#define glBindTexture GLES2_GET_FUN(BindTexture) -#define glBlendColor GLES2_GET_FUN(BlendColor) -#define glBlendEquation GLES2_GET_FUN(BlendEquation) -#define glBlendEquationSeparate GLES2_GET_FUN(BlendEquationSeparate) -#define glBlendFunc GLES2_GET_FUN(BlendFunc) -#define glBlendFuncSeparate GLES2_GET_FUN(BlendFuncSeparate) -#define glBufferData GLES2_GET_FUN(BufferData) -#define glBufferSubData GLES2_GET_FUN(BufferSubData) -#define glCheckFramebufferStatus GLES2_GET_FUN(CheckFramebufferStatus) -#define glClear GLES2_GET_FUN(Clear) -#define glClearColor GLES2_GET_FUN(ClearColor) -#define glClearDepthf GLES2_GET_FUN(ClearDepthf) -#define glClearStencil GLES2_GET_FUN(ClearStencil) -#define glColorMask GLES2_GET_FUN(ColorMask) -#define glCompileShader GLES2_GET_FUN(CompileShader) -#define glCompressedTexImage2D GLES2_GET_FUN(CompressedTexImage2D) -#define glCompressedTexSubImage2D GLES2_GET_FUN(CompressedTexSubImage2D) -#define glCopyTexImage2D GLES2_GET_FUN(CopyTexImage2D) -#define glCopyTexSubImage2D GLES2_GET_FUN(CopyTexSubImage2D) -#define glCreateProgram GLES2_GET_FUN(CreateProgram) -#define glCreateShader GLES2_GET_FUN(CreateShader) -#define glCullFace GLES2_GET_FUN(CullFace) -#define glDeleteBuffers GLES2_GET_FUN(DeleteBuffers) -#define glDeleteFramebuffers GLES2_GET_FUN(DeleteFramebuffers) -#define glDeleteProgram GLES2_GET_FUN(DeleteProgram) -#define glDeleteRenderbuffers GLES2_GET_FUN(DeleteRenderbuffers) -#define glDeleteShader GLES2_GET_FUN(DeleteShader) -#define glDeleteTextures GLES2_GET_FUN(DeleteTextures) -#define glDepthFunc GLES2_GET_FUN(DepthFunc) -#define glDepthMask GLES2_GET_FUN(DepthMask) -#define glDepthRangef GLES2_GET_FUN(DepthRangef) -#define glDetachShader GLES2_GET_FUN(DetachShader) -#define glDisable GLES2_GET_FUN(Disable) -#define glDisableVertexAttribArray GLES2_GET_FUN(DisableVertexAttribArray) -#define glDrawArrays GLES2_GET_FUN(DrawArrays) -#define glDrawElements GLES2_GET_FUN(DrawElements) -#define glEnable GLES2_GET_FUN(Enable) -#define glEnableVertexAttribArray GLES2_GET_FUN(EnableVertexAttribArray) -#define glFinish GLES2_GET_FUN(Finish) -#define glFlush GLES2_GET_FUN(Flush) -#define glShallowFlushCHROMIUM GLES2_GET_FUN(ShallowFlushCHROMIUM) -#define glFramebufferRenderbuffer GLES2_GET_FUN(FramebufferRenderbuffer) -#define glFramebufferTexture2D GLES2_GET_FUN(FramebufferTexture2D) -#define glFrontFace GLES2_GET_FUN(FrontFace) -#define glGenBuffers GLES2_GET_FUN(GenBuffers) -#define glGenerateMipmap GLES2_GET_FUN(GenerateMipmap) -#define glGenFramebuffers GLES2_GET_FUN(GenFramebuffers) -#define glGenRenderbuffers GLES2_GET_FUN(GenRenderbuffers) -#define glGenTextures GLES2_GET_FUN(GenTextures) -#define glGetActiveAttrib GLES2_GET_FUN(GetActiveAttrib) -#define glGetActiveUniform GLES2_GET_FUN(GetActiveUniform) -#define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders) -#define glGetAttribLocation GLES2_GET_FUN(GetAttribLocation) -#define glGetBooleanv GLES2_GET_FUN(GetBooleanv) -#define glGetBufferParameteriv GLES2_GET_FUN(GetBufferParameteriv) -#define glGetError GLES2_GET_FUN(GetError) -#define glGetFloatv GLES2_GET_FUN(GetFloatv) -#define glGetFramebufferAttachmentParameteriv GLES2_GET_FUN( \ - GetFramebufferAttachmentParameteriv) -#define glGetIntegerv GLES2_GET_FUN(GetIntegerv) -#define glGetProgramiv GLES2_GET_FUN(GetProgramiv) -#define glGetProgramInfoLog GLES2_GET_FUN(GetProgramInfoLog) -#define glGetRenderbufferParameteriv GLES2_GET_FUN(GetRenderbufferParameteriv) -#define glGetShaderiv GLES2_GET_FUN(GetShaderiv) -#define glGetShaderInfoLog GLES2_GET_FUN(GetShaderInfoLog) -#define glGetShaderPrecisionFormat GLES2_GET_FUN(GetShaderPrecisionFormat) -#define glGetShaderSource GLES2_GET_FUN(GetShaderSource) -#define glGetString GLES2_GET_FUN(GetString) -#define glGetTexParameterfv GLES2_GET_FUN(GetTexParameterfv) -#define glGetTexParameteriv GLES2_GET_FUN(GetTexParameteriv) -#define glGetUniformfv GLES2_GET_FUN(GetUniformfv) -#define glGetUniformiv GLES2_GET_FUN(GetUniformiv) -#define glGetUniformLocation GLES2_GET_FUN(GetUniformLocation) -#define glGetVertexAttribfv GLES2_GET_FUN(GetVertexAttribfv) -#define glGetVertexAttribiv GLES2_GET_FUN(GetVertexAttribiv) -#define glGetVertexAttribPointerv GLES2_GET_FUN(GetVertexAttribPointerv) -#define glHint GLES2_GET_FUN(Hint) -#define glIsBuffer GLES2_GET_FUN(IsBuffer) -#define glIsEnabled GLES2_GET_FUN(IsEnabled) -#define glIsFramebuffer GLES2_GET_FUN(IsFramebuffer) -#define glIsProgram GLES2_GET_FUN(IsProgram) -#define glIsRenderbuffer GLES2_GET_FUN(IsRenderbuffer) -#define glIsShader GLES2_GET_FUN(IsShader) -#define glIsTexture GLES2_GET_FUN(IsTexture) -#define glLineWidth GLES2_GET_FUN(LineWidth) -#define glLinkProgram GLES2_GET_FUN(LinkProgram) -#define glPixelStorei GLES2_GET_FUN(PixelStorei) -#define glPolygonOffset GLES2_GET_FUN(PolygonOffset) -#define glReadPixels GLES2_GET_FUN(ReadPixels) -#define glReleaseShaderCompiler GLES2_GET_FUN(ReleaseShaderCompiler) -#define glRenderbufferStorage GLES2_GET_FUN(RenderbufferStorage) -#define glSampleCoverage GLES2_GET_FUN(SampleCoverage) -#define glScissor GLES2_GET_FUN(Scissor) -#define glShaderBinary GLES2_GET_FUN(ShaderBinary) -#define glShaderSource GLES2_GET_FUN(ShaderSource) -#define glStencilFunc GLES2_GET_FUN(StencilFunc) -#define glStencilFuncSeparate GLES2_GET_FUN(StencilFuncSeparate) -#define glStencilMask GLES2_GET_FUN(StencilMask) -#define glStencilMaskSeparate GLES2_GET_FUN(StencilMaskSeparate) -#define glStencilOp GLES2_GET_FUN(StencilOp) -#define glStencilOpSeparate GLES2_GET_FUN(StencilOpSeparate) -#define glTexImage2D GLES2_GET_FUN(TexImage2D) -#define glTexParameterf GLES2_GET_FUN(TexParameterf) -#define glTexParameterfv GLES2_GET_FUN(TexParameterfv) -#define glTexParameteri GLES2_GET_FUN(TexParameteri) -#define glTexParameteriv GLES2_GET_FUN(TexParameteriv) -#define glTexSubImage2D GLES2_GET_FUN(TexSubImage2D) -#define glUniform1f GLES2_GET_FUN(Uniform1f) -#define glUniform1fv GLES2_GET_FUN(Uniform1fv) -#define glUniform1i GLES2_GET_FUN(Uniform1i) -#define glUniform1iv GLES2_GET_FUN(Uniform1iv) -#define glUniform2f GLES2_GET_FUN(Uniform2f) -#define glUniform2fv GLES2_GET_FUN(Uniform2fv) -#define glUniform2i GLES2_GET_FUN(Uniform2i) -#define glUniform2iv GLES2_GET_FUN(Uniform2iv) -#define glUniform3f GLES2_GET_FUN(Uniform3f) -#define glUniform3fv GLES2_GET_FUN(Uniform3fv) -#define glUniform3i GLES2_GET_FUN(Uniform3i) -#define glUniform3iv GLES2_GET_FUN(Uniform3iv) -#define glUniform4f GLES2_GET_FUN(Uniform4f) -#define glUniform4fv GLES2_GET_FUN(Uniform4fv) -#define glUniform4i GLES2_GET_FUN(Uniform4i) -#define glUniform4iv GLES2_GET_FUN(Uniform4iv) -#define glUniformMatrix2fv GLES2_GET_FUN(UniformMatrix2fv) -#define glUniformMatrix3fv GLES2_GET_FUN(UniformMatrix3fv) -#define glUniformMatrix4fv GLES2_GET_FUN(UniformMatrix4fv) -#define glUseProgram GLES2_GET_FUN(UseProgram) -#define glValidateProgram GLES2_GET_FUN(ValidateProgram) -#define glVertexAttrib1f GLES2_GET_FUN(VertexAttrib1f) -#define glVertexAttrib1fv GLES2_GET_FUN(VertexAttrib1fv) -#define glVertexAttrib2f GLES2_GET_FUN(VertexAttrib2f) -#define glVertexAttrib2fv GLES2_GET_FUN(VertexAttrib2fv) -#define glVertexAttrib3f GLES2_GET_FUN(VertexAttrib3f) -#define glVertexAttrib3fv GLES2_GET_FUN(VertexAttrib3fv) -#define glVertexAttrib4f GLES2_GET_FUN(VertexAttrib4f) -#define glVertexAttrib4fv GLES2_GET_FUN(VertexAttrib4fv) -#define glVertexAttribPointer GLES2_GET_FUN(VertexAttribPointer) -#define glViewport GLES2_GET_FUN(Viewport) -#define glBlitFramebufferEXT GLES2_GET_FUN(BlitFramebufferEXT) -#define glRenderbufferStorageMultisampleEXT GLES2_GET_FUN( \ - RenderbufferStorageMultisampleEXT) -#define glTexStorage2DEXT GLES2_GET_FUN(TexStorage2DEXT) -#define glGenQueriesEXT GLES2_GET_FUN(GenQueriesEXT) -#define glDeleteQueriesEXT GLES2_GET_FUN(DeleteQueriesEXT) -#define glIsQueryEXT GLES2_GET_FUN(IsQueryEXT) -#define glBeginQueryEXT GLES2_GET_FUN(BeginQueryEXT) -#define glEndQueryEXT GLES2_GET_FUN(EndQueryEXT) -#define glGetQueryivEXT GLES2_GET_FUN(GetQueryivEXT) -#define glGetQueryObjectuivEXT GLES2_GET_FUN(GetQueryObjectuivEXT) -#define glInsertEventMarkerEXT GLES2_GET_FUN(InsertEventMarkerEXT) -#define glPushGroupMarkerEXT GLES2_GET_FUN(PushGroupMarkerEXT) -#define glPopGroupMarkerEXT GLES2_GET_FUN(PopGroupMarkerEXT) -#define glGenVertexArraysOES GLES2_GET_FUN(GenVertexArraysOES) -#define glDeleteVertexArraysOES GLES2_GET_FUN(DeleteVertexArraysOES) -#define glIsVertexArrayOES GLES2_GET_FUN(IsVertexArrayOES) -#define glBindVertexArrayOES GLES2_GET_FUN(BindVertexArrayOES) -#define glSwapBuffers GLES2_GET_FUN(SwapBuffers) -#define glGetMaxValueInBufferCHROMIUM GLES2_GET_FUN( \ - GetMaxValueInBufferCHROMIUM) -#define glGenSharedIdsCHROMIUM GLES2_GET_FUN(GenSharedIdsCHROMIUM) -#define glDeleteSharedIdsCHROMIUM GLES2_GET_FUN(DeleteSharedIdsCHROMIUM) -#define glRegisterSharedIdsCHROMIUM GLES2_GET_FUN(RegisterSharedIdsCHROMIUM) -#define glEnableFeatureCHROMIUM GLES2_GET_FUN(EnableFeatureCHROMIUM) -#define glMapBufferCHROMIUM GLES2_GET_FUN(MapBufferCHROMIUM) -#define glUnmapBufferCHROMIUM GLES2_GET_FUN(UnmapBufferCHROMIUM) -#define glMapBufferSubDataCHROMIUM GLES2_GET_FUN(MapBufferSubDataCHROMIUM) -#define glUnmapBufferSubDataCHROMIUM GLES2_GET_FUN(UnmapBufferSubDataCHROMIUM) -#define glMapTexSubImage2DCHROMIUM GLES2_GET_FUN(MapTexSubImage2DCHROMIUM) -#define glUnmapTexSubImage2DCHROMIUM GLES2_GET_FUN(UnmapTexSubImage2DCHROMIUM) -#define glResizeCHROMIUM GLES2_GET_FUN(ResizeCHROMIUM) -#define glGetRequestableExtensionsCHROMIUM GLES2_GET_FUN( \ - GetRequestableExtensionsCHROMIUM) -#define glRequestExtensionCHROMIUM GLES2_GET_FUN(RequestExtensionCHROMIUM) -#define glRateLimitOffscreenContextCHROMIUM GLES2_GET_FUN( \ - RateLimitOffscreenContextCHROMIUM) -#define glGetMultipleIntegervCHROMIUM GLES2_GET_FUN( \ - GetMultipleIntegervCHROMIUM) -#define glGetProgramInfoCHROMIUM GLES2_GET_FUN(GetProgramInfoCHROMIUM) -#define glCreateStreamTextureCHROMIUM GLES2_GET_FUN( \ - CreateStreamTextureCHROMIUM) -#define glDestroyStreamTextureCHROMIUM GLES2_GET_FUN( \ - DestroyStreamTextureCHROMIUM) -#define glGetTranslatedShaderSourceANGLE GLES2_GET_FUN( \ - GetTranslatedShaderSourceANGLE) -#define glPostSubBufferCHROMIUM GLES2_GET_FUN(PostSubBufferCHROMIUM) -#define glTexImageIOSurface2DCHROMIUM GLES2_GET_FUN( \ - TexImageIOSurface2DCHROMIUM) -#define glCopyTextureCHROMIUM GLES2_GET_FUN(CopyTextureCHROMIUM) -#define glDrawArraysInstancedANGLE GLES2_GET_FUN(DrawArraysInstancedANGLE) -#define glDrawElementsInstancedANGLE GLES2_GET_FUN(DrawElementsInstancedANGLE) -#define glVertexAttribDivisorANGLE GLES2_GET_FUN(VertexAttribDivisorANGLE) -#define glGenMailboxCHROMIUM GLES2_GET_FUN(GenMailboxCHROMIUM) -#define glProduceTextureCHROMIUM GLES2_GET_FUN(ProduceTextureCHROMIUM) -#define glConsumeTextureCHROMIUM GLES2_GET_FUN(ConsumeTextureCHROMIUM) -#define glBindUniformLocationCHROMIUM GLES2_GET_FUN( \ - BindUniformLocationCHROMIUM) -#define glBindTexImage2DCHROMIUM GLES2_GET_FUN(BindTexImage2DCHROMIUM) -#define glReleaseTexImage2DCHROMIUM GLES2_GET_FUN(ReleaseTexImage2DCHROMIUM) -#define glTraceBeginCHROMIUM GLES2_GET_FUN(TraceBeginCHROMIUM) -#define glTraceEndCHROMIUM GLES2_GET_FUN(TraceEndCHROMIUM) -#define glAsyncTexSubImage2DCHROMIUM GLES2_GET_FUN(AsyncTexSubImage2DCHROMIUM) -#define glAsyncTexImage2DCHROMIUM GLES2_GET_FUN(AsyncTexImage2DCHROMIUM) -#define glDiscardFramebufferEXT GLES2_GET_FUN(DiscardFramebufferEXT) -#define glLoseContextCHROMIUM GLES2_GET_FUN(LoseContextCHROMIUM) +#include <GLES2/gl2chromium_autogen.h> #endif // GPU_GLES2_GL2CHROMIUM_H_ diff --git a/gpu/GLES2/gl2chromium_autogen.h b/gpu/GLES2/gl2chromium_autogen.h new file mode 100644 index 0000000..88bf547 --- /dev/null +++ b/gpu/GLES2/gl2chromium_autogen.h @@ -0,0 +1,226 @@ +// Copyright (c) 2012 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +// This file is auto-generated from +// gpu/command_buffer/build_gles2_cmd_buffer.py +// DO NOT EDIT! + +// This file contains Chromium-specific GLES2 declarations. + +#ifndef GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ +#define GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ + +#define glActiveTexture GLES2_GET_FUN(ActiveTexture) +#define glAttachShader GLES2_GET_FUN(AttachShader) +#define glBindAttribLocation GLES2_GET_FUN(BindAttribLocation) +#define glBindBuffer GLES2_GET_FUN(BindBuffer) +#define glBindFramebuffer GLES2_GET_FUN(BindFramebuffer) +#define glBindRenderbuffer GLES2_GET_FUN(BindRenderbuffer) +#define glBindTexture GLES2_GET_FUN(BindTexture) +#define glBlendColor GLES2_GET_FUN(BlendColor) +#define glBlendEquation GLES2_GET_FUN(BlendEquation) +#define glBlendEquationSeparate GLES2_GET_FUN(BlendEquationSeparate) +#define glBlendFunc GLES2_GET_FUN(BlendFunc) +#define glBlendFuncSeparate GLES2_GET_FUN(BlendFuncSeparate) +#define glBufferData GLES2_GET_FUN(BufferData) +#define glBufferSubData GLES2_GET_FUN(BufferSubData) +#define glCheckFramebufferStatus GLES2_GET_FUN(CheckFramebufferStatus) +#define glClear GLES2_GET_FUN(Clear) +#define glClearColor GLES2_GET_FUN(ClearColor) +#define glClearDepthf GLES2_GET_FUN(ClearDepthf) +#define glClearStencil GLES2_GET_FUN(ClearStencil) +#define glColorMask GLES2_GET_FUN(ColorMask) +#define glCompileShader GLES2_GET_FUN(CompileShader) +#define glCompressedTexImage2D GLES2_GET_FUN(CompressedTexImage2D) +#define glCompressedTexSubImage2D GLES2_GET_FUN(CompressedTexSubImage2D) +#define glCopyTexImage2D GLES2_GET_FUN(CopyTexImage2D) +#define glCopyTexSubImage2D GLES2_GET_FUN(CopyTexSubImage2D) +#define glCreateProgram GLES2_GET_FUN(CreateProgram) +#define glCreateShader GLES2_GET_FUN(CreateShader) +#define glCullFace GLES2_GET_FUN(CullFace) +#define glDeleteBuffers GLES2_GET_FUN(DeleteBuffers) +#define glDeleteFramebuffers GLES2_GET_FUN(DeleteFramebuffers) +#define glDeleteProgram GLES2_GET_FUN(DeleteProgram) +#define glDeleteRenderbuffers GLES2_GET_FUN(DeleteRenderbuffers) +#define glDeleteShader GLES2_GET_FUN(DeleteShader) +#define glDeleteTextures GLES2_GET_FUN(DeleteTextures) +#define glDepthFunc GLES2_GET_FUN(DepthFunc) +#define glDepthMask GLES2_GET_FUN(DepthMask) +#define glDepthRangef GLES2_GET_FUN(DepthRangef) +#define glDetachShader GLES2_GET_FUN(DetachShader) +#define glDisable GLES2_GET_FUN(Disable) +#define glDisableVertexAttribArray GLES2_GET_FUN(DisableVertexAttribArray) +#define glDrawArrays GLES2_GET_FUN(DrawArrays) +#define glDrawElements GLES2_GET_FUN(DrawElements) +#define glEnable GLES2_GET_FUN(Enable) +#define glEnableVertexAttribArray GLES2_GET_FUN(EnableVertexAttribArray) +#define glFinish GLES2_GET_FUN(Finish) +#define glFlush GLES2_GET_FUN(Flush) +#define glShallowFlushCHROMIUM GLES2_GET_FUN(ShallowFlushCHROMIUM) +#define glFramebufferRenderbuffer GLES2_GET_FUN(FramebufferRenderbuffer) +#define glFramebufferTexture2D GLES2_GET_FUN(FramebufferTexture2D) +#define glFrontFace GLES2_GET_FUN(FrontFace) +#define glGenBuffers GLES2_GET_FUN(GenBuffers) +#define glGenerateMipmap GLES2_GET_FUN(GenerateMipmap) +#define glGenFramebuffers GLES2_GET_FUN(GenFramebuffers) +#define glGenRenderbuffers GLES2_GET_FUN(GenRenderbuffers) +#define glGenTextures GLES2_GET_FUN(GenTextures) +#define glGetActiveAttrib GLES2_GET_FUN(GetActiveAttrib) +#define glGetActiveUniform GLES2_GET_FUN(GetActiveUniform) +#define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders) +#define glGetAttribLocation GLES2_GET_FUN(GetAttribLocation) +#define glGetBooleanv GLES2_GET_FUN(GetBooleanv) +#define glGetBufferParameteriv GLES2_GET_FUN(GetBufferParameteriv) +#define glGetError GLES2_GET_FUN(GetError) +#define glGetFloatv GLES2_GET_FUN(GetFloatv) +#define glGetFramebufferAttachmentParameteriv GLES2_GET_FUN( \ + GetFramebufferAttachmentParameteriv) +#define glGetIntegerv GLES2_GET_FUN(GetIntegerv) +#define glGetProgramiv GLES2_GET_FUN(GetProgramiv) +#define glGetProgramInfoLog GLES2_GET_FUN(GetProgramInfoLog) +#define glGetRenderbufferParameteriv GLES2_GET_FUN(GetRenderbufferParameteriv) +#define glGetShaderiv GLES2_GET_FUN(GetShaderiv) +#define glGetShaderInfoLog GLES2_GET_FUN(GetShaderInfoLog) +#define glGetShaderPrecisionFormat GLES2_GET_FUN(GetShaderPrecisionFormat) +#define glGetShaderSource GLES2_GET_FUN(GetShaderSource) +#define glGetString GLES2_GET_FUN(GetString) +#define glGetTexParameterfv GLES2_GET_FUN(GetTexParameterfv) +#define glGetTexParameteriv GLES2_GET_FUN(GetTexParameteriv) +#define glGetUniformfv GLES2_GET_FUN(GetUniformfv) +#define glGetUniformiv GLES2_GET_FUN(GetUniformiv) +#define glGetUniformLocation GLES2_GET_FUN(GetUniformLocation) +#define glGetVertexAttribfv GLES2_GET_FUN(GetVertexAttribfv) +#define glGetVertexAttribiv GLES2_GET_FUN(GetVertexAttribiv) +#define glGetVertexAttribPointerv GLES2_GET_FUN(GetVertexAttribPointerv) +#define glHint GLES2_GET_FUN(Hint) +#define glIsBuffer GLES2_GET_FUN(IsBuffer) +#define glIsEnabled GLES2_GET_FUN(IsEnabled) +#define glIsFramebuffer GLES2_GET_FUN(IsFramebuffer) +#define glIsProgram GLES2_GET_FUN(IsProgram) +#define glIsRenderbuffer GLES2_GET_FUN(IsRenderbuffer) +#define glIsShader GLES2_GET_FUN(IsShader) +#define glIsTexture GLES2_GET_FUN(IsTexture) +#define glLineWidth GLES2_GET_FUN(LineWidth) +#define glLinkProgram GLES2_GET_FUN(LinkProgram) +#define glPixelStorei GLES2_GET_FUN(PixelStorei) +#define glPolygonOffset GLES2_GET_FUN(PolygonOffset) +#define glReadPixels GLES2_GET_FUN(ReadPixels) +#define glReleaseShaderCompiler GLES2_GET_FUN(ReleaseShaderCompiler) +#define glRenderbufferStorage GLES2_GET_FUN(RenderbufferStorage) +#define glSampleCoverage GLES2_GET_FUN(SampleCoverage) +#define glScissor GLES2_GET_FUN(Scissor) +#define glShaderBinary GLES2_GET_FUN(ShaderBinary) +#define glShaderSource GLES2_GET_FUN(ShaderSource) +#define glStencilFunc GLES2_GET_FUN(StencilFunc) +#define glStencilFuncSeparate GLES2_GET_FUN(StencilFuncSeparate) +#define glStencilMask GLES2_GET_FUN(StencilMask) +#define glStencilMaskSeparate GLES2_GET_FUN(StencilMaskSeparate) +#define glStencilOp GLES2_GET_FUN(StencilOp) +#define glStencilOpSeparate GLES2_GET_FUN(StencilOpSeparate) +#define glTexImage2D GLES2_GET_FUN(TexImage2D) +#define glTexParameterf GLES2_GET_FUN(TexParameterf) +#define glTexParameterfv GLES2_GET_FUN(TexParameterfv) +#define glTexParameteri GLES2_GET_FUN(TexParameteri) +#define glTexParameteriv GLES2_GET_FUN(TexParameteriv) +#define glTexSubImage2D GLES2_GET_FUN(TexSubImage2D) +#define glUniform1f GLES2_GET_FUN(Uniform1f) +#define glUniform1fv GLES2_GET_FUN(Uniform1fv) +#define glUniform1i GLES2_GET_FUN(Uniform1i) +#define glUniform1iv GLES2_GET_FUN(Uniform1iv) +#define glUniform2f GLES2_GET_FUN(Uniform2f) +#define glUniform2fv GLES2_GET_FUN(Uniform2fv) +#define glUniform2i GLES2_GET_FUN(Uniform2i) +#define glUniform2iv GLES2_GET_FUN(Uniform2iv) +#define glUniform3f GLES2_GET_FUN(Uniform3f) +#define glUniform3fv GLES2_GET_FUN(Uniform3fv) +#define glUniform3i GLES2_GET_FUN(Uniform3i) +#define glUniform3iv GLES2_GET_FUN(Uniform3iv) +#define glUniform4f GLES2_GET_FUN(Uniform4f) +#define glUniform4fv GLES2_GET_FUN(Uniform4fv) +#define glUniform4i GLES2_GET_FUN(Uniform4i) +#define glUniform4iv GLES2_GET_FUN(Uniform4iv) +#define glUniformMatrix2fv GLES2_GET_FUN(UniformMatrix2fv) +#define glUniformMatrix3fv GLES2_GET_FUN(UniformMatrix3fv) +#define glUniformMatrix4fv GLES2_GET_FUN(UniformMatrix4fv) +#define glUseProgram GLES2_GET_FUN(UseProgram) +#define glValidateProgram GLES2_GET_FUN(ValidateProgram) +#define glVertexAttrib1f GLES2_GET_FUN(VertexAttrib1f) +#define glVertexAttrib1fv GLES2_GET_FUN(VertexAttrib1fv) +#define glVertexAttrib2f GLES2_GET_FUN(VertexAttrib2f) +#define glVertexAttrib2fv GLES2_GET_FUN(VertexAttrib2fv) +#define glVertexAttrib3f GLES2_GET_FUN(VertexAttrib3f) +#define glVertexAttrib3fv GLES2_GET_FUN(VertexAttrib3fv) +#define glVertexAttrib4f GLES2_GET_FUN(VertexAttrib4f) +#define glVertexAttrib4fv GLES2_GET_FUN(VertexAttrib4fv) +#define glVertexAttribPointer GLES2_GET_FUN(VertexAttribPointer) +#define glViewport GLES2_GET_FUN(Viewport) +#define glBlitFramebufferEXT GLES2_GET_FUN(BlitFramebufferEXT) +#define glRenderbufferStorageMultisampleEXT GLES2_GET_FUN( \ + RenderbufferStorageMultisampleEXT) +#define glTexStorage2DEXT GLES2_GET_FUN(TexStorage2DEXT) +#define glGenQueriesEXT GLES2_GET_FUN(GenQueriesEXT) +#define glDeleteQueriesEXT GLES2_GET_FUN(DeleteQueriesEXT) +#define glIsQueryEXT GLES2_GET_FUN(IsQueryEXT) +#define glBeginQueryEXT GLES2_GET_FUN(BeginQueryEXT) +#define glEndQueryEXT GLES2_GET_FUN(EndQueryEXT) +#define glGetQueryivEXT GLES2_GET_FUN(GetQueryivEXT) +#define glGetQueryObjectuivEXT GLES2_GET_FUN(GetQueryObjectuivEXT) +#define glInsertEventMarkerEXT GLES2_GET_FUN(InsertEventMarkerEXT) +#define glPushGroupMarkerEXT GLES2_GET_FUN(PushGroupMarkerEXT) +#define glPopGroupMarkerEXT GLES2_GET_FUN(PopGroupMarkerEXT) +#define glGenVertexArraysOES GLES2_GET_FUN(GenVertexArraysOES) +#define glDeleteVertexArraysOES GLES2_GET_FUN(DeleteVertexArraysOES) +#define glIsVertexArrayOES GLES2_GET_FUN(IsVertexArrayOES) +#define glBindVertexArrayOES GLES2_GET_FUN(BindVertexArrayOES) +#define glSwapBuffers GLES2_GET_FUN(SwapBuffers) +#define glGetMaxValueInBufferCHROMIUM GLES2_GET_FUN( \ + GetMaxValueInBufferCHROMIUM) +#define glGenSharedIdsCHROMIUM GLES2_GET_FUN(GenSharedIdsCHROMIUM) +#define glDeleteSharedIdsCHROMIUM GLES2_GET_FUN(DeleteSharedIdsCHROMIUM) +#define glRegisterSharedIdsCHROMIUM GLES2_GET_FUN(RegisterSharedIdsCHROMIUM) +#define glEnableFeatureCHROMIUM GLES2_GET_FUN(EnableFeatureCHROMIUM) +#define glMapBufferCHROMIUM GLES2_GET_FUN(MapBufferCHROMIUM) +#define glUnmapBufferCHROMIUM GLES2_GET_FUN(UnmapBufferCHROMIUM) +#define glMapBufferSubDataCHROMIUM GLES2_GET_FUN(MapBufferSubDataCHROMIUM) +#define glUnmapBufferSubDataCHROMIUM GLES2_GET_FUN(UnmapBufferSubDataCHROMIUM) +#define glMapTexSubImage2DCHROMIUM GLES2_GET_FUN(MapTexSubImage2DCHROMIUM) +#define glUnmapTexSubImage2DCHROMIUM GLES2_GET_FUN(UnmapTexSubImage2DCHROMIUM) +#define glResizeCHROMIUM GLES2_GET_FUN(ResizeCHROMIUM) +#define glGetRequestableExtensionsCHROMIUM GLES2_GET_FUN( \ + GetRequestableExtensionsCHROMIUM) +#define glRequestExtensionCHROMIUM GLES2_GET_FUN(RequestExtensionCHROMIUM) +#define glRateLimitOffscreenContextCHROMIUM GLES2_GET_FUN( \ + RateLimitOffscreenContextCHROMIUM) +#define glGetMultipleIntegervCHROMIUM GLES2_GET_FUN( \ + GetMultipleIntegervCHROMIUM) +#define glGetProgramInfoCHROMIUM GLES2_GET_FUN(GetProgramInfoCHROMIUM) +#define glCreateStreamTextureCHROMIUM GLES2_GET_FUN( \ + CreateStreamTextureCHROMIUM) +#define glDestroyStreamTextureCHROMIUM GLES2_GET_FUN( \ + DestroyStreamTextureCHROMIUM) +#define glGetTranslatedShaderSourceANGLE GLES2_GET_FUN( \ + GetTranslatedShaderSourceANGLE) +#define glPostSubBufferCHROMIUM GLES2_GET_FUN(PostSubBufferCHROMIUM) +#define glTexImageIOSurface2DCHROMIUM GLES2_GET_FUN( \ + TexImageIOSurface2DCHROMIUM) +#define glCopyTextureCHROMIUM GLES2_GET_FUN(CopyTextureCHROMIUM) +#define glDrawArraysInstancedANGLE GLES2_GET_FUN(DrawArraysInstancedANGLE) +#define glDrawElementsInstancedANGLE GLES2_GET_FUN(DrawElementsInstancedANGLE) +#define glVertexAttribDivisorANGLE GLES2_GET_FUN(VertexAttribDivisorANGLE) +#define glGenMailboxCHROMIUM GLES2_GET_FUN(GenMailboxCHROMIUM) +#define glProduceTextureCHROMIUM GLES2_GET_FUN(ProduceTextureCHROMIUM) +#define glConsumeTextureCHROMIUM GLES2_GET_FUN(ConsumeTextureCHROMIUM) +#define glBindUniformLocationCHROMIUM GLES2_GET_FUN( \ + BindUniformLocationCHROMIUM) +#define glBindTexImage2DCHROMIUM GLES2_GET_FUN(BindTexImage2DCHROMIUM) +#define glReleaseTexImage2DCHROMIUM GLES2_GET_FUN(ReleaseTexImage2DCHROMIUM) +#define glTraceBeginCHROMIUM GLES2_GET_FUN(TraceBeginCHROMIUM) +#define glTraceEndCHROMIUM GLES2_GET_FUN(TraceEndCHROMIUM) +#define glAsyncTexSubImage2DCHROMIUM GLES2_GET_FUN(AsyncTexSubImage2DCHROMIUM) +#define glAsyncTexImage2DCHROMIUM GLES2_GET_FUN(AsyncTexImage2DCHROMIUM) +#define glDiscardFramebufferEXT GLES2_GET_FUN(DiscardFramebufferEXT) +#define glLoseContextCHROMIUM GLES2_GET_FUN(LoseContextCHROMIUM) + +#endif // GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ + diff --git a/gpu/GLES2/gl2extchromium.h b/gpu/GLES2/gl2extchromium.h index 0175740..8e5d9fa 100644 --- a/gpu/GLES2/gl2extchromium.h +++ b/gpu/GLES2/gl2extchromium.h @@ -2,16 +2,13 @@ // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. -// This file is auto-generated from -// gpu/command_buffer/build_gles2_cmd_buffer.py -// DO NOT EDIT! - // This file contains Chromium-specific GLES2 extensions declarations. #ifndef GPU_GLES2_GL2EXTCHROMIUM_H_ #define GPU_GLES2_GL2EXTCHROMIUM_H_ #include <GLES2/gl2chromium.h> + #ifdef __cplusplus extern "C" { #endif @@ -24,10 +21,9 @@ GL_APICALL void GL_APIENTRY glTexImageIOSurface2DCHROMIUM( GLenum target, GLsizei width, GLsizei height, GLuint ioSurfaceId, GLuint plane); #endif -typedef void ( - GL_APIENTRYP PFNGLTEXIMAGEIOSURFACE2DCHROMIUMPROC) ( - GLenum target, GLsizei width, GLsizei height, GLuint ioSurfaceId, - GLuint plane); +typedef void (GL_APIENTRYP PFNGLTEXIMAGEIOSURFACE2DCHROMIUMPROC) ( + GLenum target, GLsizei width, GLsizei height, GLuint ioSurfaceId, + GLuint plane); #endif /* GL_CHROMIUM_iosurface */ /* GL_CHROMIUM_gpu_memory_manager */ @@ -56,22 +52,16 @@ typedef void ( #endif #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glGenMailboxCHROMIUM(GLbyte* mailbox); -#endif -typedef void (GL_APIENTRYP PFNGLGENMAILBOXCHROMIUMPROC) (GLbyte* mailbox); -#ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glProduceTextureCHROMIUM( GLenum target, const GLbyte* mailbox); -#endif -typedef void ( - GL_APIENTRYP PFNGLPRODUCETEXTURECHROMIUMPROC) ( - GLenum target, const GLbyte* mailbox); -#ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glConsumeTextureCHROMIUM( GLenum target, const GLbyte* mailbox); #endif -typedef void ( - GL_APIENTRYP PFNGLCONSUMETEXTURECHROMIUMPROC) ( - GLenum target, const GLbyte* mailbox); +typedef void (GL_APIENTRYP PFNGLGENMAILBOXCHROMIUMPROC) (GLbyte* mailbox); +typedef void (GL_APIENTRYP PFNGLPRODUCETEXTURECHROMIUMPROC) ( + GLenum target, const GLbyte* mailbox); +typedef void (GL_APIENTRYP PFNGLCONSUMETEXTURECHROMIUMPROC) ( + GLenum target, const GLbyte* mailbox); #endif /* GL_CHROMIUM_texture_mailbox */ /* GL_CHROMIUM_pixel_transfer_buffer_object */ @@ -79,10 +69,12 @@ typedef void ( #define GL_CHROMIUM_pixel_transfer_buffer_object 1 #ifndef GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM +// TODO(reveman): Get official numbers for this constants. #define GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM 0x88EC #endif #ifndef GL_PIXEL_UNPACK_TRANSFER_BUFFER_BINDING_CHROMIUM +// TODO(reveman): Get official numbers for this constants. #define GL_PIXEL_UNPACK_TRANSFER_BUFFER_BINDING_CHROMIUM 0x88EF #endif #endif /* GL_CHROMIUM_pixel_transfer_buffer_object */ @@ -101,27 +93,19 @@ typedef void ( #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void* GL_APIENTRY glMapBufferSubDataCHROMIUM( GLuint target, GLintptr offset, GLsizeiptr size, GLenum access); -#endif -typedef void* ( - GL_APIENTRYP PFNGLMAPBUFFERSUBDATACHROMIUMPROC) ( - GLuint target, GLintptr offset, GLsizeiptr size, GLenum access); -#ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glUnmapBufferSubDataCHROMIUM(const void* mem); -#endif -typedef void ( - GL_APIENTRYP PFNGLUNMAPBUFFERSUBDATACHROMIUMPROC) (const void* mem); -#ifdef GL_GLEXT_PROTOTYPES GL_APICALL void* GL_APIENTRY glMapTexSubImage2DCHROMIUM( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLenum access); -#endif -typedef void* ( - GL_APIENTRYP PFNGLMAPTEXSUBIMAGE2DCHROMIUMPROC) ( - GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, - GLsizei height, GLenum format, GLenum type, GLenum access); -#ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glUnmapTexSubImage2DCHROMIUM(const void* mem); #endif +typedef void* (GL_APIENTRYP PFNGLMAPBUFFERSUBDATACHROMIUMPROC) ( + GLuint target, GLintptr offset, GLsizeiptr size, GLenum access); +typedef void ( + GL_APIENTRYP PFNGLUNMAPBUFFERSUBDATACHROMIUMPROC) (const void* mem); +typedef void* (GL_APIENTRYP PFNGLMAPTEXSUBIMAGE2DCHROMIUMPROC) ( + GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, + GLsizei height, GLenum format, GLenum type, GLenum access); typedef void ( GL_APIENTRYP PFNGLUNMAPTEXSUBIMAGE2DCHROMIUMPROC) (const void* mem); #endif /* GL_CHROMIUM_map_sub */ @@ -131,14 +115,12 @@ typedef void ( #define GL_CHROMIUM_request_extension 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL const GLchar* GL_APIENTRY glGetRequestableExtensionsCHROMIUM(); -#endif -typedef const GLchar* ( - GL_APIENTRYP PFNGLGETREQUESTABLEEXTENSIONSCHROMIUMPROC) (); -#ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glRequestExtensionCHROMIUM(const char* extension); #endif -typedef void ( - GL_APIENTRYP PFNGLREQUESTEXTENSIONCHROMIUMPROC) (const char* extension); +typedef const GLchar* (GL_APIENTRYP PFNGLGETREQUESTABLEEXTENSIONSCHROMIUMPROC) ( + ); +typedef void (GL_APIENTRYP PFNGLREQUESTEXTENSIONCHROMIUMPROC) ( + const char* extension); #endif /* GL_CHROMIUM_request_extension */ /* GL_CHROMIUM_get_error_query */ @@ -146,6 +128,7 @@ typedef void ( #define GL_CHROMIUM_get_error_query 1 #ifndef GL_GET_ERROR_QUERY_CHROMIUM +// TODO(gman): Get official numbers for this constants. #define GL_GET_ERROR_QUERY_CHROMIUM 0x84F3 #endif #endif /* GL_CHROMIUM_get_error_query */ @@ -156,17 +139,13 @@ typedef void ( #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glBindTexImage2DCHROMIUM( GLenum target, GLint imageId); -#endif -typedef void ( - GL_APIENTRYP PFNGLBINDTEXIMAGE2DCHROMIUMPROC) ( - GLenum target, GLint imageId); -#ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glReleaseTexImage2DCHROMIUM( GLenum target, GLint imageId); #endif -typedef void ( - GL_APIENTRYP PFNGLRELEASETEXIMAGE2DCHROMIUMPROC) ( - GLenum target, GLint imageId); +typedef void (GL_APIENTRYP PFNGLBINDTEXIMAGE2DCHROMIUMPROC) ( + GLenum target, GLint imageId); +typedef void (GL_APIENTRYP PFNGLRELEASETEXIMAGE2DCHROMIUMPROC) ( + GLenum target, GLint imageId); #endif /* GL_CHROMIUM_texture_from_image */ /* GL_CHROMIUM_rate_limit_offscreen_context */ @@ -185,9 +164,8 @@ typedef void (GL_APIENTRYP PFNGLRATELIMITOFFSCREENCONTEXTCHROMIUMPROC) (); GL_APICALL void GL_APIENTRY glPostSubBufferCHROMIUM( GLint x, GLint y, GLint width, GLint height); #endif -typedef void ( - GL_APIENTRYP PFNGLPOSTSUBBUFFERCHROMIUMPROC) ( - GLint x, GLint y, GLint width, GLint height); +typedef void (GL_APIENTRYP PFNGLPOSTSUBBUFFERCHROMIUMPROC) ( + GLint x, GLint y, GLint width, GLint height); #endif /* GL_CHROMIUM_post_sub_buffer */ /* GL_CHROMIUM_bind_uniform_location */ @@ -197,9 +175,8 @@ typedef void ( GL_APICALL void GL_APIENTRY glBindUniformLocationCHROMIUM( GLuint program, GLint location, const char* name); #endif -typedef void ( - GL_APIENTRYP PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC) ( - GLuint program, GLint location, const char* name); +typedef void (GL_APIENTRYP PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC) ( + GLuint program, GLint location, const char* name); #endif /* GL_CHROMIUM_bind_uniform_location */ /* GL_CHROMIUM_command_buffer_query */ @@ -207,6 +184,7 @@ typedef void ( #define GL_CHROMIUM_command_buffer_query 1 #ifndef GL_COMMANDS_ISSUED_CHROMIUM +// TODO(gman): Get official numbers for this constants. #define GL_COMMANDS_ISSUED_CHROMIUM 0x84F2 #endif #endif /* GL_CHROMIUM_command_buffer_query */ @@ -335,21 +313,19 @@ GL_APICALL void GL_APIENTRY glCopyTextureCHROMIUM( GLenum target, GLenum source_id, GLenum dest_id, GLint level, GLint internalformat); #endif -typedef void ( - GL_APIENTRYP PFNGLCOPYTEXTURECHROMIUMPROC) ( - GLenum target, GLenum source_id, GLenum dest_id, GLint level, - GLint internalformat); +typedef void (GL_APIENTRYP PFNGLCOPYTEXTURECHROMIUMPROC) ( + GLenum target, GLenum source_id, GLenum dest_id, GLint level, + GLint internalformat); #endif /* GL_CHROMIUM_copy_texture */ /* GL_CHROMIUM_lose_context */ #ifndef GL_CHROMIUM_lose_context #define GL_CHROMIUM_lose_context 1 #ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glLoseContextCHROMIUM( - GLenum current, GLenum other); +GL_APICALL void GL_APIENTRY glLoseContextCHROMIUM(GLenum current, GLenum other); #endif -typedef void ( - GL_APIENTRYP PFNGLLOSECONTEXTCHROMIUMPROC) (GLenum current, GLenum other); +typedef void (GL_APIENTRYP PFNGLLOSECONTEXTCHROMIUMPROC) ( + GLenum current, GLenum other); #endif /* GL_CHROMIUM_lose_context */ /* GL_CHROMIUM_flipy */ @@ -384,8 +360,8 @@ typedef void ( #ifdef GL_GLEXT_PROTOTYPES GL_APICALL GLboolean GL_APIENTRY glEnableFeatureCHROMIUM(const char* feature); #endif -typedef GLboolean ( - GL_APIENTRYP PFNGLENABLEFEATURECHROMIUMPROC) (const char* feature); +typedef GLboolean (GL_APIENTRYP PFNGLENABLEFEATURECHROMIUMPROC) ( + const char* feature); #endif /* GL_CHROMIUM_enable_feature */ /* GL_CHROMIUM_command_buffer_latency_query */ @@ -393,6 +369,7 @@ typedef GLboolean ( #define GL_CHROMIUM_command_buffer_latency_query 1 #ifndef GL_LATENCY_QUERY_CHROMIUM +// TODO(gman): Get official numbers for these constants. #define GL_LATENCY_QUERY_CHROMIUM 0x84F4 #endif #endif /* GL_CHROMIUM_command_buffer_latency_query */ @@ -422,10 +399,9 @@ GL_APICALL void GL_APIENTRY glBlitFramebufferEXT( GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); #endif -typedef void ( - GL_APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) ( - GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, - GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) ( + GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, + GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); #endif /* GL_EXT_framebuffer_blit */ /* GL_CHROMIUM_resize */ @@ -434,8 +410,8 @@ typedef void ( #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glResizeCHROMIUM(GLuint width, GLuint height); #endif -typedef void ( - GL_APIENTRYP PFNGLRESIZECHROMIUMPROC) (GLuint width, GLuint height); +typedef void (GL_APIENTRYP PFNGLRESIZECHROMIUMPROC) ( + GLuint width, GLuint height); #endif /* GL_CHROMIUM_resize */ /* GL_CHROMIUM_get_multiple */ @@ -444,23 +420,20 @@ typedef void ( #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glGetMultipleIntegervCHROMIUM( const GLenum* pnames, GLuint count, GLint* results, GLsizeiptr size); -#endif -typedef void ( - GL_APIENTRYP PFNGLGETMULTIPLEINTEGERVCHROMIUMPROC) ( - const GLenum* pnames, GLuint count, GLint* results, GLsizeiptr size); -#ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glGetProgramInfoCHROMIUM( GLuint program, GLsizei bufsize, GLsizei* size, void* info); #endif -typedef void ( - GL_APIENTRYP PFNGLGETPROGRAMINFOCHROMIUMPROC) ( - GLuint program, GLsizei bufsize, GLsizei* size, void* info); +typedef void (GL_APIENTRYP PFNGLGETMULTIPLEINTEGERVCHROMIUMPROC) ( + const GLenum* pnames, GLuint count, GLint* results, GLsizeiptr size); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOCHROMIUMPROC) ( + GLuint program, GLsizei bufsize, GLsizei* size, void* info); #endif /* GL_CHROMIUM_get_multiple */ /* GL_CHROMIUM_front_buffer_cached */ #ifndef GL_CHROMIUM_front_buffer_cached #define GL_CHROMIUM_front_buffer_cached 1 #endif /* GL_CHROMIUM_front_buffer_cached */ + #ifdef __cplusplus } #endif diff --git a/gpu/command_buffer/build_gles2_cmd_buffer.py b/gpu/command_buffer/build_gles2_cmd_buffer.py index 99acbc4..e46fa90 100755 --- a/gpu/command_buffer/build_gles2_cmd_buffer.py +++ b/gpu/command_buffer/build_gles2_cmd_buffer.py @@ -2313,197 +2313,6 @@ _FUNCTION_INFO = { } -_CHROMIUM_SPECIFIC_CONSTANTS = { - 'GL_CONTEXT_LOST': '0x300E', # TODO(gman): What value? -} - - -_CHROMIUM_SPECIFIC_EXTENSIONS = { - 'GL_EXT_framebuffer_multisample': { - 'constants': { - 'GL_DRAW_FRAMEBUFFER_BINDING': '0x8CA6', - 'GL_DRAW_FRAMEBUFFER_BINDING_EXT': 'GL_DRAW_FRAMEBUFFER_BINDING', - 'GL_FRAMEBUFFER_BINDING': '0x8CA6', - 'GL_FRAMEBUFFER_BINDING_EXT': 'GL_FRAMEBUFFER_BINDING', - 'GL_RENDERBUFFER_BINDING': '0x8CA7', - 'GL_RENDERBUFFER_BINDING_EXT': 'GL_RENDERBUFFER_BINDING', - 'GL_READ_FRAMEBUFFER': '0x8CA8', - 'GL_READ_FRAMEBUFFER_EXT': 'GL_READ_FRAMEBUFFER', - 'GL_DRAW_FRAMEBUFFER': '0x8CA9', - 'GL_DRAW_FRAMEBUFFER_EXT': 'GL_DRAW_FRAMEBUFFER', - 'GL_READ_FRAMEBUFFER_BINDING': '0x8CAA', - 'GL_READ_FRAMEBUFFER_BINDING_EXT': 'GL_READ_FRAMEBUFFER_BINDING', - 'GL_RENDERBUFFER_SAMPLES': '0x8CAB', - 'GL_RENDERBUFFER_SAMPLES_EXT': 'GL_RENDERBUFFER_SAMPLES', - 'GL_MAX_SAMPLES': '0x8D57', - 'GL_MAX_SAMPLES_EXT': 'GL_MAX_SAMPLES', - 'GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE': '0x8D56', - 'GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT': - 'GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE', - }, - }, - 'GL_EXT_framebuffer_blit': { - 'functions': [ - 'BlitFramebufferEXT', - ], - }, - 'GL_CHROMIUM_map_sub': { - 'constants': { - 'GL_READ_ONLY': '0x88B8', - 'GL_WRITE_ONLY': '0x88B9', - }, - 'functions': [ - 'MapBufferSubDataCHROMIUM', - 'UnmapBufferSubDataCHROMIUM', - 'MapTexSubImage2DCHROMIUM', - 'UnmapTexSubImage2DCHROMIUM', - ], - }, - 'GL_CHROMIUM_resize': { - 'functions': [ - 'ResizeCHROMIUM', - ], - }, - 'GL_CHROMIUM_request_extension': { - 'functions': [ - 'GetRequestableExtensionsCHROMIUM', - 'RequestExtensionCHROMIUM', - ], - }, - 'GL_CHROMIUM_rate_limit_offscreen_context': { - 'functions': [ - 'RateLimitOffscreenContextCHROMIUM', - ], - }, - 'GL_CHROMIUM_get_multiple': { - 'functions': [ - 'GetMultipleIntegervCHROMIUM', - 'GetProgramInfoCHROMIUM', - ], - }, - 'GL_CHROMIUM_flipy': { - 'constants': { - 'GL_UNPACK_FLIP_Y_CHROMIUM': '0x9240', - }, - }, - 'GL_CHROMIUM_texture_compression_dxt3': { - 'constants': { - 'GL_COMPRESSED_RGBA_S3TC_DXT3_EXT': '0x83F2', - }, - }, - 'GL_CHROMIUM_texture_compression_dxt5': { - 'constants': { - 'GL_COMPRESSED_RGBA_S3TC_DXT5_EXT': '0x83F3', - }, - }, - 'GL_CHROMIUM_enable_feature': { - 'functions': [ - 'EnableFeatureCHROMIUM', - ], - }, - 'GL_CHROMIUM_post_sub_buffer': { - 'functions': [ - 'PostSubBufferCHROMIUM', - ], - }, - 'GL_CHROMIUM_front_buffer_cached': { - }, - 'GL_CHROMIUM_gpu_memory_manager': { - 'constants': { - 'GL_TEXTURE_POOL_CHROMIUM': '0x6000', - 'GL_TEXTURE_POOL_MANAGED_CHROMIUM': '0x6001', - 'GL_TEXTURE_POOL_UNMANAGED_CHROMIUM': '0x6002', - }, - }, - 'GL_ARB_robustness': { - 'constants': { - 'GL_GUILTY_CONTEXT_RESET_ARB': '0x8253', - 'GL_INNOCENT_CONTEXT_RESET_ARB': '0x8254', - 'GL_UNKNOWN_CONTEXT_RESET_ARB': '0x8255', - }, - }, - 'GL_ARB_texture_rectangle': { - 'constants': { - 'GL_TEXTURE_RECTANGLE_ARB': '0x84F5', - 'GL_TEXTURE_BINDING_RECTANGLE_ARB': '0x84F6', - 'GL_SAMPLER_2D_RECT_ARB': '0x8B63', - }, - }, - 'GL_CHROMIUM_iosurface': { - 'functions': [ - 'TexImageIOSurface2DCHROMIUM', - ], - }, - 'GL_CHROMIUM_copy_texture': { - 'constants': { - 'GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM': '0x9241', - 'GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM': '0x9242', - 'GL_UNPACK_COLORSPACE_CONVERSION_CHROMIUM': '0x9243', - }, - 'functions': [ - 'CopyTextureCHROMIUM', - ], - }, - 'GL_CHROMIUM_command_buffer_query': { - 'constants': { - # TODO(gman): Get official numbers for these constants. - 'GL_COMMANDS_ISSUED_CHROMIUM': '0x84F2', - }, - }, - 'GL_CHROMIUM_get_error_query': { - 'constants': { - # TODO(gman): Get official numbers for these constants. - 'GL_GET_ERROR_QUERY_CHROMIUM': '0x84F3', - }, - }, - 'GL_CHROMIUM_command_buffer_latency_query': { - 'constants': { - # TODO(gman): Get official numbers for these constants. - 'GL_LATENCY_QUERY_CHROMIUM': '0x84F4', - }, - }, - 'GL_CHROMIUM_texture_mailbox': { - 'constants': { - 'GL_MAILBOX_SIZE_CHROMIUM': '64', - }, - 'functions': [ - 'GenMailboxCHROMIUM', - 'ProduceTextureCHROMIUM', - 'ConsumeTextureCHROMIUM', - ], - }, - 'GL_CHROMIUM_bind_uniform_location': { - 'functions': [ - 'BindUniformLocationCHROMIUM', - ], - }, - 'GL_CHROMIUM_texture_from_image': { - 'functions': [ - 'BindTexImage2DCHROMIUM', - 'ReleaseTexImage2DCHROMIUM', - ], - }, - 'GL_CHROMIUM_pixel_transfer_buffer_object': { - 'constants': { - # TODO(reveman): Get official numbers for these constants. - 'GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM': '0x88EC', - 'GL_PIXEL_UNPACK_TRANSFER_BUFFER_BINDING_CHROMIUM': '0x88EF', - }, - }, - 'GL_CHROMIUM_async_pixel_transfers': { - 'constants': { - # TODO(reveman): Get official numbers for these constants. - 'GL_ASYNC_PIXEL_TRANSFERS_COMPLETED_CHROMIUM': '0x84F5', - }, - }, - 'GL_CHROMIUM_lose_context': { - 'functions': [ - 'LoseContextCHROMIUM', - ], - }, -} - - def Grouper(n, iterable, fillvalue=None): """Collect data into fixed-length chunks or blocks""" args = [iter(iterable)] * n @@ -7274,84 +7083,12 @@ void GLES2DecoderTestBase::SetupInitStateExpectations() { filename, "// This file contains Chromium-specific GLES2 declarations.\n\n") - file.Write("#include <GLES2/gl2platform.h>\n") - - for name, value in _CHROMIUM_SPECIFIC_CONSTANTS.iteritems(): - file.Write("#define %s %s\n" % (name, value)) - - file.Write(""" -// Because we are using both the real system GL and our own -// emulated GL we need to use different names to avoid conflicts. -#if defined(GLES2_USE_CPP_BINDINGS) -#define GLES2_GET_FUN(name) gles2::GetGLContext()->name -#else -#define GLES2_GET_FUN(name) GLES2 ## name -#endif - -""") - for func in self.original_functions: func.WriteGLES2Header(file) file.Write("\n") file.Close() - def WriteGLES2ExtHeader(self, filename): - """Writes the GLES2 extensions header.""" - file = CHeaderWriter( - filename, - "// This file contains Chromium-specific " - "GLES2 extensions declarations.\n\n") - - file.Write("#include <GLES2/gl2chromium.h>\n") - file.Write("""#ifdef __cplusplus -extern "C" { -#endif -""") - - for ext_name, ext_dict in _CHROMIUM_SPECIFIC_EXTENSIONS.iteritems(): - file.Write(""" -/* %(name)s */ -#ifndef %(name)s -#define %(name)s 1 -""" % {'name' : ext_name}) - for name, value in ext_dict.get('constants', {}).iteritems(): - file.Write(""" -#ifndef %(name)s -#define %(name)s %(value)s -#endif -""" % {'name': name, 'value': value}) - - for name in ext_dict.get('functions', []): - found = False - for function in self.original_functions: - if function.name != name: - continue - file.Write("#ifdef GL_GLEXT_PROTOTYPES\n") - file.Write("GL_APICALL %s GL_APIENTRY gl%s(%s);\n" % ( - function.return_type, - function.name, - function.MakeTypedOriginalArgString(prefix=''))) - file.Write("#endif\n") - file.Write("typedef %s (GL_APIENTRYP %s) (%s);\n" % ( - function.return_type, - 'PFNGL%sPROC' % function.name.upper(), - function.MakeTypedOriginalArgString(prefix=''))) - found = True - break - if not found: - self.Error("Function '%s' not found." % name) - - file.Write("#endif /* %s */\n" % ext_name) - - file.Write("""#ifdef __cplusplus -} -#endif -""") - - file.Write("\n") - file.Close() - def WriteGLES2CLibImplementation(self, filename): """Writes the GLES2 c lib implementation.""" file = CHeaderWriter( @@ -7832,8 +7569,7 @@ def main(argv): "service/gles2_cmd_validation_implementation_autogen.h") gen.WriteCommonUtilsHeader("common/gles2_cmd_utils_autogen.h") gen.WriteCommonUtilsImpl("common/gles2_cmd_utils_implementation_autogen.h") - gen.WriteGLES2Header("../GLES2/gl2chromium.h") - gen.WriteGLES2ExtHeader("../GLES2/gl2extchromium.h") + gen.WriteGLES2Header("../GLES2/gl2chromium_autogen.h") if gen.errors > 0: print "%d errors" % gen.errors |