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authorepenner@chromium.org <epenner@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-03-13 05:36:44 +0000
committerepenner@chromium.org <epenner@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-03-13 05:36:44 +0000
commit5b3a8e0d883a0fb89faa1b23992c9dcaea9ea44d (patch)
treec52809345af859a1fbe097e635e9f551712cca70 /gpu
parente97f23a7335324fba0cc44a27c5af9e0569d0822 (diff)
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gpu: Clean up pending async transfers.
Async transfers are currently tracked in the texture manager. This gives less flexibility to the async implementation, and has much higher coupling between the decoder/async-delegate. This patch moves everything into the delegate. BUG=161337 Review URL: https://chromiumcodereview.appspot.com/12330118 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@187790 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'gpu')
-rw-r--r--gpu/command_buffer/service/async_pixel_transfer_delegate_mock.h11
-rw-r--r--gpu/command_buffer/service/gles2_cmd_decoder.cc88
-rw-r--r--gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc50
-rw-r--r--gpu/command_buffer/service/texture_manager.cc48
-rw-r--r--gpu/command_buffer/service/texture_manager.h25
5 files changed, 89 insertions, 133 deletions
diff --git a/gpu/command_buffer/service/async_pixel_transfer_delegate_mock.h b/gpu/command_buffer/service/async_pixel_transfer_delegate_mock.h
index 7432737..bc72269 100644
--- a/gpu/command_buffer/service/async_pixel_transfer_delegate_mock.h
+++ b/gpu/command_buffer/service/async_pixel_transfer_delegate_mock.h
@@ -30,15 +30,18 @@ class MockAsyncPixelTransferDelegate : public gfx::AsyncPixelTransferDelegate {
virtual ~MockAsyncPixelTransferDelegate();
// Implement AsyncPixelTransferDelegate.
- MOCK_METHOD1(CreateRawPixelTransferState,
- gfx::AsyncPixelTransferState*(GLuint service_id));
+ MOCK_METHOD2(CreateRawPixelTransferState,
+ gfx::AsyncPixelTransferState*(
+ GLuint service_id, const AsyncTexImage2DParams& define_params));
+ MOCK_METHOD0(BindCompletedAsyncTransfers, bool());
MOCK_METHOD2(AsyncNotifyCompletion,
void(const AsyncMemoryParams& mem_params,
const CompletionCallback& callback));
- MOCK_METHOD3(AsyncTexImage2D,
+ MOCK_METHOD4(AsyncTexImage2D,
void(gfx::AsyncPixelTransferState*,
const AsyncTexImage2DParams& tex_params,
- const AsyncMemoryParams& mem_params));
+ const AsyncMemoryParams& mem_params,
+ const base::Closure& bind_callback));
MOCK_METHOD3(AsyncTexSubImage2D,
void(gfx::AsyncPixelTransferState*,
const AsyncTexSubImage2DParams& tex_params,
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
index 94de0f5..1d642fd 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
@@ -2857,23 +2857,13 @@ void GLES2DecoderImpl::ProcessFinishedAsyncTransfers() {
if (engine() && query_manager_.get())
query_manager_->ProcessPendingTransferQueries();
- // TODO(epenner): Is there a better place to do this? Transfers
- // can complete any time we yield the main thread. So we *must*
- // process transfers after any such yield, before resuming.
- bool frame_buffer_dirty = false;
- bool texture_dirty = false;
- texture_manager()->BindFinishedAsyncPixelTransfers(
- &texture_dirty, &frame_buffer_dirty);
- // Texture unit zero might be stomped.
- if (texture_dirty)
+ // TODO(epenner): Is there a better place to do this?
+ // This needs to occur before we execute any batch of commands
+ // from the client, as the client may have recieved an async
+ // completion while issuing those commands.
+ // "DidFlushStart" would be ideal if we had such a callback.
+ if (async_pixel_transfer_delegate_->BindCompletedAsyncTransfers())
RestoreCurrentTexture2DBindings();
- // A texture attached to frame-buffer might have changed size.
- if (frame_buffer_dirty) {
- clear_state_dirty_ = true;
- // TODO(gman): If textures tracked which framebuffers they were attached to
- // we could just mark those framebuffers as not complete.
- framebuffer_manager()->IncFramebufferStateChangeCount();
- }
}
void GLES2DecoderImpl::ReleaseCurrent() {
@@ -10197,6 +10187,15 @@ error::Error GLES2DecoderImpl::HandleAsyncTexImage2DCHROMIUM(
return error::kNoError;
}
+ // Since we don't allow async redefinition, this is the only
+ // time the size of this texture can change while bound
+ // as a frame-buffer.
+ if (texture->IsAttachedToFramebuffer()) {
+ // TODO(gman): If textures tracked which framebuffers they were attached to
+ // we could just mark those framebuffers as not complete.
+ framebuffer_manager()->IncFramebufferStateChangeCount();
+ }
+
if (!EnsureGPUMemoryAvailable(pixels_size)) {
LOCAL_SET_GL_ERROR(
GL_OUT_OF_MEMORY, "glAsyncTexImage2DCHROMIUM", "out of memory");
@@ -10211,16 +10210,7 @@ error::Error GLES2DecoderImpl::HandleAsyncTexImage2DCHROMIUM(
uint32 shm_data_offset = c.pixels_shm_offset;
uint32 shm_data_size = pixels_size;
- // Set up the async state if needed, and make the texture
- // immutable so the async state stays valid. The level texture
- // is set up lazily when the transfer completes.
- DCHECK(!texture->GetAsyncTransferState());
- texture->SetAsyncTransferState(
- async_pixel_transfer_delegate_->
- CreatePixelTransferState(texture->service_id()));
- texture->SetImmutable(true);
-
- // Issue the async call and set up the texture.
+ // Setup the parameters.
GLenum gl_internal_format =
GetTexInternalFormat(internal_format, format, type);
gfx::AsyncTexImage2DParams tex_params = {target, level, gl_internal_format,
@@ -10228,14 +10218,27 @@ error::Error GLES2DecoderImpl::HandleAsyncTexImage2DCHROMIUM(
gfx::AsyncMemoryParams mem_params = {shared_memory, shm_size,
shm_data_offset, shm_data_size};
- // Add a pending transfer to the texture manager, which will bind the
- // transfer data to the texture and set the level texture at the same time,
- // after the the transfer is complete.
- texture_manager()->AddPendingAsyncPixelTransfer(
- texture->GetAsyncTransferState()->AsWeakPtr(), texture);
+ // Set up the async state if needed, and make the texture
+ // immutable so the async state stays valid. The level info
+ // is set up lazily when the transfer completes.
+ DCHECK(!texture->GetAsyncTransferState());
+ texture->SetAsyncTransferState(
+ async_pixel_transfer_delegate_->
+ CreatePixelTransferState(texture->service_id(),
+ tex_params));
+ texture->SetImmutable(true);
async_pixel_transfer_delegate_->AsyncTexImage2D(
- texture->GetAsyncTransferState(), tex_params, mem_params);
+ texture->GetAsyncTransferState(),
+ tex_params,
+ mem_params,
+ base::Bind(&TextureManager::SetLevelInfoFromParams,
+ // The callback is only invoked if the transfer state
+ // still exists, which implies through manager->info->state
+ // ownership that both of these pointers are valid.
+ base::Unretained(texture_manager()),
+ base::Unretained(texture),
+ tex_params));
return error::kNoError;
}
@@ -10298,19 +10301,30 @@ error::Error GLES2DecoderImpl::HandleAsyncTexSubImage2DCHROMIUM(
uint32 shm_data_offset = c.data_shm_offset;
uint32 shm_data_size = data_size;
+ // Setup the parameters.
+ gfx::AsyncTexSubImage2DParams tex_params = {target, level, xoffset, yoffset,
+ width, height, format, type};
+ gfx::AsyncMemoryParams mem_params = {shared_memory, shm_size,
+ shm_data_offset, shm_data_size};
if (!texture->GetAsyncTransferState()) {
+ // TODO(epenner): We may want to enforce exclusive use
+ // of async APIs in which case this should become an error,
+ // (the texture should have been async defined).
+ gfx::AsyncTexImage2DParams define_params = {target, level,
+ 0, 0, 0, 0, 0, 0};
+ texture->GetLevelSize(target, level, &define_params.width,
+ &define_params.height);
+ texture->GetLevelType(target, level, &define_params.type,
+ &define_params.internal_format);
// Set up the async state if needed, and make the texture
// immutable so the async state stays valid.
texture->SetAsyncTransferState(
async_pixel_transfer_delegate_->
- CreatePixelTransferState(texture->service_id()));
+ CreatePixelTransferState(texture->service_id(),
+ define_params));
texture->SetImmutable(true);
}
- gfx::AsyncTexSubImage2DParams tex_params = {target, level, xoffset, yoffset,
- width, height, format, type};
- gfx::AsyncMemoryParams mem_params = {shared_memory, shm_size,
- shm_data_offset, shm_data_size};
async_pixel_transfer_delegate_->AsyncTexSubImage2D(
texture->GetAsyncTransferState(), tex_params, mem_params);
return error::kNoError;
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc b/gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc
index e4dd9cb..a385f81 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc
@@ -38,6 +38,7 @@ using ::testing::Invoke;
using ::testing::MatcherCast;
using ::testing::Pointee;
using ::testing::Return;
+using ::testing::SaveArg;
using ::testing::SetArrayArgument;
using ::testing::SetArgumentPointee;
using ::testing::SetArgPointee;
@@ -8000,20 +8001,21 @@ TEST_F(GLES2DecoderManualInitTest, AsyncPixelTransfers) {
GL_UNSIGNED_BYTE, kSharedMemoryId, kSharedMemoryOffset);
WaitAsyncTexImage2DCHROMIUM wait_cmd;
wait_cmd.Init(GL_TEXTURE_2D);
- gfx::AsyncTexImage2DParams teximage_params =
- {GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE};
// No transfer state exists initially.
EXPECT_FALSE(texture->GetAsyncTransferState());
+ base::Closure bind_callback;
+
// AsyncTexImage2D
{
// Create transfer state since it doesn't exist.
- EXPECT_CALL(*delegate, CreateRawPixelTransferState(kServiceTextureId))
+ EXPECT_CALL(*delegate, CreateRawPixelTransferState(kServiceTextureId, _))
.WillOnce(Return(
state = new StrictMock<gfx::MockAsyncPixelTransferState>))
.RetiresOnSaturation();
- EXPECT_CALL(*delegate, AsyncTexImage2D(state, _, _))
+ EXPECT_CALL(*delegate, AsyncTexImage2D(state, _, _, _))
+ .WillOnce(SaveArg<3>(&bind_callback))
.RetiresOnSaturation();
// Command succeeds.
EXPECT_EQ(error::kNoError, ExecuteCmd(teximage_cmd));
@@ -8035,24 +8037,17 @@ TEST_F(GLES2DecoderManualInitTest, AsyncPixelTransfers) {
EXPECT_TRUE(texture->SafeToRenderFrom());
}
- // Lazy binding/defining of the async transfer
+ // Binding/defining of the async transfer
{
- // We the code should check that the transfer is done,
- // call bind transfer on it, and update the texture texture.
- InSequence scoped_in_sequence;
- EXPECT_CALL(*state, TransferIsInProgress())
- .WillOnce(Return(false))
- .RetiresOnSaturation();
- EXPECT_CALL(*state, BindTransfer(_))
- .WillOnce(SetArgPointee<0>(teximage_params))
- .RetiresOnSaturation();
- TextureManager* manager = decoder_->GetContextGroup()->texture_manager();
- bool texture_dirty, framebuffer_dirty;
- manager->BindFinishedAsyncPixelTransfers(&texture_dirty,
- &framebuffer_dirty);
- EXPECT_TRUE(texture_dirty);
- EXPECT_FALSE(framebuffer_dirty);
- // Texture is safe, and has the right size etc.
+ // TODO(epenner): We should check that the delegate gets the
+ // BindCompletedAsyncTransfers() call, which is required to
+ // guarantee the delegate calls the bind callback.
+
+ // Simulate the bind callback from the delegate.
+ bind_callback.Run();
+
+ // After the bind callback is run, the texture is safe,
+ // and has the right size etc.
EXPECT_TRUE(texture->SafeToRenderFrom());
GLsizei width, height;
EXPECT_TRUE(texture->GetLevelSize(GL_TEXTURE_2D, 0, &width, &height));
@@ -8065,7 +8060,7 @@ TEST_F(GLES2DecoderManualInitTest, AsyncPixelTransfers) {
texture->SetImmutable(false);
{
// Create transfer state since it doesn't exist.
- EXPECT_CALL(*delegate, CreateRawPixelTransferState(kServiceTextureId))
+ EXPECT_CALL(*delegate, CreateRawPixelTransferState(kServiceTextureId, _))
.WillOnce(Return(
state = new StrictMock<gfx::MockAsyncPixelTransferState>))
.RetiresOnSaturation();
@@ -8119,11 +8114,11 @@ TEST_F(GLES2DecoderManualInitTest, AsyncPixelTransfers) {
texture->SetAsyncTransferState(scoped_ptr<gfx::AsyncPixelTransferState>());
texture->SetImmutable(false);
// Create transfer state since it doesn't exist.
- EXPECT_CALL(*delegate, CreateRawPixelTransferState(kServiceTextureId))
+ EXPECT_CALL(*delegate, CreateRawPixelTransferState(kServiceTextureId, _))
.WillOnce(Return(
state = new StrictMock<gfx::MockAsyncPixelTransferState>))
.RetiresOnSaturation();
- EXPECT_CALL(*delegate, AsyncTexImage2D(state, _, _))
+ EXPECT_CALL(*delegate, AsyncTexImage2D(state, _, _, _))
.RetiresOnSaturation();
// Start async transfer.
EXPECT_EQ(error::kNoError, ExecuteCmd(teximage_cmd));
@@ -8132,11 +8127,8 @@ TEST_F(GLES2DecoderManualInitTest, AsyncPixelTransfers) {
EXPECT_TRUE(texture->IsImmutable());
// Wait for completion.
EXPECT_CALL(*delegate, WaitForTransferCompletion(state));
- EXPECT_CALL(*state, TransferIsInProgress())
- .WillOnce(Return(false))
- .RetiresOnSaturation();
- EXPECT_CALL(*state, BindTransfer(_))
- .WillOnce(SetArgPointee<0>(teximage_params))
+ EXPECT_CALL(*delegate, BindCompletedAsyncTransfers())
+ .WillOnce(Return(true))
.RetiresOnSaturation();
// State restoration after binding.
EXPECT_CALL(*gl_, ActiveTexture(_));
diff --git a/gpu/command_buffer/service/texture_manager.cc b/gpu/command_buffer/service/texture_manager.cc
index 4b6fe58..8f72cf4 100644
--- a/gpu/command_buffer/service/texture_manager.cc
+++ b/gpu/command_buffer/service/texture_manager.cc
@@ -1230,53 +1230,5 @@ void TextureManager::AddToSignature(
texture->AddToSignature(feature_info_.get(), target, level, signature);
}
-void TextureManager::AddPendingAsyncPixelTransfer(
- base::WeakPtr<gfx::AsyncPixelTransferState> state, Texture* texture) {
- pending_async_transfers_.push_back(PendingAsyncTransfer(state, texture));
-}
-
-void TextureManager::BindFinishedAsyncPixelTransfers(
- bool* texture_dirty, bool* framebuffer_dirty) {
- DCHECK(texture_dirty);
- DCHECK(framebuffer_dirty);
- *texture_dirty = false;
- *framebuffer_dirty = false;
-
- // Remove finished transfers from the list, while
- // marking whether texture unit 0 or frame_buffer status is dirty.
- while(!pending_async_transfers_.empty()) {
- PendingAsyncTransfer state_info = pending_async_transfers_.front();
- if (!state_info.first.get()) {
- // The AsyncState is owned by the Texture. So if the
- // async state is deleted, so is the Texture.
- pending_async_transfers_.pop_front();
- continue;
- }
- // Terminate early, as all transfers finish in order.
- if (state_info.first->TransferIsInProgress())
- break;
- // If the transfer is finished, bind it to the texture,
- // update the Texture, and remove it from pending list.
- *texture_dirty = true;
- *framebuffer_dirty |= state_info.second->IsAttachedToFramebuffer();
- gfx::AsyncTexImage2DParams tex_define_params;
- state_info.second->
- GetAsyncTransferState()->BindTransfer(&tex_define_params);
- SetLevelInfo(
- state_info.second,
- tex_define_params.target,
- tex_define_params.level,
- tex_define_params.internal_format,
- tex_define_params.width,
- tex_define_params.height,
- 1, // depth
- tex_define_params.border,
- tex_define_params.format,
- tex_define_params.type,
- true); // cleared
- pending_async_transfers_.pop_front();
- }
-}
-
} // namespace gles2
} // namespace gpu
diff --git a/gpu/command_buffer/service/texture_manager.h b/gpu/command_buffer/service/texture_manager.h
index 18dda7a..f1d1fea 100644
--- a/gpu/command_buffer/service/texture_manager.h
+++ b/gpu/command_buffer/service/texture_manager.h
@@ -448,6 +448,16 @@ class GPU_EXPORT TextureManager {
GLenum type,
bool cleared);
+ // Adapter to call above function.
+ void SetLevelInfoFromParams(Texture* texture,
+ const gfx::AsyncTexImage2DParams& params) {
+ SetLevelInfo(
+ texture, params.target, params.level, params.internal_format,
+ params.width, params.height, 1 /* depth */,
+ params.border, params.format,
+ params.type, true /* cleared */ );
+ }
+
// Save the texture definition and leave it undefined.
TextureDefinition* Save(Texture* texture);
@@ -554,13 +564,6 @@ class GPU_EXPORT TextureManager {
GLint level,
std::string* signature) const;
- // Transfers added will get their Texture updated at the same time
- // the async transfer is bound to the real texture.
- void AddPendingAsyncPixelTransfer(
- base::WeakPtr<gfx::AsyncPixelTransferState> state, Texture* texture);
- void BindFinishedAsyncPixelTransfers(bool* texture_dirty,
- bool* framebuffer_dirty);
-
private:
friend class Texture;
@@ -605,14 +608,6 @@ class GPU_EXPORT TextureManager {
// The default textures for each target (texture name = 0)
scoped_refptr<Texture> default_textures_[kNumDefaultTextures];
- // Async texture allocations which haven't been bound to their textures
- // yet. This facilitates updating the Texture at the same time the
- // real texture data is bound.
- typedef std::pair<base::WeakPtr<gfx::AsyncPixelTransferState>,
- Texture*> PendingAsyncTransfer;
- typedef std::list<PendingAsyncTransfer> PendingAsyncTransferList;
- PendingAsyncTransferList pending_async_transfers_;
-
DISALLOW_COPY_AND_ASSIGN(TextureManager);
};