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author | falken@chromium.org <falken@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2013-03-13 03:46:35 +0000 |
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committer | falken@chromium.org <falken@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2013-03-13 03:46:35 +0000 |
commit | 09e6752c18cb6961efb5bf55d83576640cd70c8b (patch) | |
tree | 1119bbea6af4c7d55252d64ac09ebdd2ba1e8331 /ipc/ipc_channel.h | |
parent | 09929e37e58f8b4a399e9913fcc3b56e3248a3ef (diff) | |
download | chromium_src-09e6752c18cb6961efb5bf55d83576640cd70c8b.zip chromium_src-09e6752c18cb6961efb5bf55d83576640cd70c8b.tar.gz chromium_src-09e6752c18cb6961efb5bf55d83576640cd70c8b.tar.bz2 |
Revert 187554 "Implement IPC::ChannelFactory, a class that accep..."
Reverting because it seems to cause failures on ipc_tests
(UnixDomainSocketUtil.Connect, UnixDomainSocketUtil.SendReceive) on Android.
> Implement IPC::ChannelFactory, a class that accept()s on a UNIX socket.
>
> IPC::ChannelFactory listens on a UNIX domain socket and notifies its delegate
> when a client connects. The delegate is expected to craft an IPC::Channel from
> the handle it is given.
>
> Committed: https://src.chromium.org/viewvc/chrome?view=rev&revision=186912
>
> Committed: https://src.chromium.org/viewvc/chrome?view=rev&revision=187233
>
> Review URL: https://chromiumcodereview.appspot.com/12386010
TBR=jeremya@chromium.org
Review URL: https://codereview.chromium.org/12431017
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@187760 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ipc/ipc_channel.h')
-rw-r--r-- | ipc/ipc_channel.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/ipc/ipc_channel.h b/ipc/ipc_channel.h index 35ead53..29caec3 100644 --- a/ipc/ipc_channel.h +++ b/ipc/ipc_channel.h @@ -167,8 +167,8 @@ class IPC_EXPORT Channel : public Sender { bool HasAcceptedConnection() const; // Returns true if the peer process' effective user id can be determined, in - // which case the supplied peer_euid is updated with it. - bool GetPeerEuid(uid_t* peer_euid) const; + // which case the supplied client_euid is updated with it. + bool GetClientEuid(uid_t* client_euid) const; // Closes any currently connected socket, and returns to a listening state // for more connections. |