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authorgman@google.com <gman@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2009-08-24 19:30:43 +0000
committergman@google.com <gman@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2009-08-24 19:30:43 +0000
commit5dc979a4b2f51040618afe35019bf24eca0af618 (patch)
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Make Mac also look for O3D_FORCE_SOFTWARE_RENDERER
environment variable. In the Mac version, the place it's added lets one instance use the hardware renderer and another instance use the software renderer. The windows version does this as well. Review URL: http://codereview.chromium.org/173248 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@24127 0039d316-1c4b-4281-b951-d872f2087c98
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