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author | gman@google.com <gman@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-08-24 19:30:43 +0000 |
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committer | gman@google.com <gman@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-08-24 19:30:43 +0000 |
commit | 5dc979a4b2f51040618afe35019bf24eca0af618 (patch) | |
tree | 0c1abafc096501af9ab98fd368fb2146295ed313 /ipc/ipc_message_utils.cc | |
parent | 2a1c0f32a8611defc5f0f5b9e4022efc1810c93f (diff) | |
download | chromium_src-5dc979a4b2f51040618afe35019bf24eca0af618.zip chromium_src-5dc979a4b2f51040618afe35019bf24eca0af618.tar.gz chromium_src-5dc979a4b2f51040618afe35019bf24eca0af618.tar.bz2 |
Make Mac also look for O3D_FORCE_SOFTWARE_RENDERER
environment variable.
In the Mac version, the place it's added lets
one instance use the hardware renderer and
another instance use the software renderer.
The windows version does this as well.
Review URL: http://codereview.chromium.org/173248
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@24127 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ipc/ipc_message_utils.cc')
0 files changed, 0 insertions, 0 deletions