diff options
author | tommi@chromium.org <tommi@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-06-07 12:45:51 +0000 |
---|---|---|
committer | tommi@chromium.org <tommi@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-06-07 12:45:51 +0000 |
commit | a0e3f0fe89bf3d1a21ea6b078c1c4bcab353069c (patch) | |
tree | f2e9027dbceedaaaed995ddd546a07f425b1d648 /media/audio/async_socket_io_handler_win.cc | |
parent | c57ccd8e0dce78d664c79b320079487c8094198a (diff) | |
download | chromium_src-a0e3f0fe89bf3d1a21ea6b078c1c4bcab353069c.zip chromium_src-a0e3f0fe89bf3d1a21ea6b078c1c4bcab353069c.tar.gz chromium_src-a0e3f0fe89bf3d1a21ea6b078c1c4bcab353069c.tar.bz2 |
Add support to be able to asynchronously read from a CancelableSyncSocket
on a TYPE_IO message loop thread. This makes it easy to share a thread
that uses a message loop (e.g. for IPC and other things) and not require
a separate thread to read from the socket.
TEST=Run media_unittests. (--gtest_filter=AsyncSocketIoHandlerTest.*)
Review URL: https://chromiumcodereview.appspot.com/10540047
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@140994 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'media/audio/async_socket_io_handler_win.cc')
-rw-r--r-- | media/audio/async_socket_io_handler_win.cc | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/media/audio/async_socket_io_handler_win.cc b/media/audio/async_socket_io_handler_win.cc new file mode 100644 index 0000000..aad3823 --- /dev/null +++ b/media/audio/async_socket_io_handler_win.cc @@ -0,0 +1,74 @@ +// Copyright (c) 2012 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "media/audio/async_socket_io_handler.h" + +namespace media { + +AsyncSocketIoHandler::AsyncSocketIoHandler() + : socket_(base::SyncSocket::kInvalidHandle), + context_(NULL) {} + +AsyncSocketIoHandler::~AsyncSocketIoHandler() { + // We need to be deleted on the correct thread to avoid racing with the + // message loop thread. + DCHECK(CalledOnValidThread()); + + if (context_) { + if (!read_complete_.is_null()) { + // Make the context be deleted by the message pump when done. + context_->handler = NULL; + } else { + delete context_; + } + } +} + +// Implementation of IOHandler on Windows. +void AsyncSocketIoHandler::OnIOCompleted(MessageLoopForIO::IOContext* context, + DWORD bytes_transfered, + DWORD error) { + DCHECK(CalledOnValidThread()); + DCHECK_EQ(context_, context); + if (!read_complete_.is_null()) { + read_complete_.Run(error == ERROR_SUCCESS ? bytes_transfered : 0); + read_complete_.Reset(); + } +} + +bool AsyncSocketIoHandler::Read(char* buffer, int buffer_len, + const ReadCompleteCallback& callback) { + DCHECK(CalledOnValidThread()); + DCHECK(read_complete_.is_null()); + DCHECK_NE(socket_, base::SyncSocket::kInvalidHandle); + + read_complete_ = callback; + + DWORD bytes_read = 0; + BOOL ok = ::ReadFile(socket_, buffer, buffer_len, &bytes_read, + &context_->overlapped); + // The completion port will be signaled regardless of completing the read + // straight away or asynchronously (ERROR_IO_PENDING). OnIOCompleted() will + // be called regardless and we don't need to explicitly run the callback + // in the case where ok is FALSE and GLE==ERROR_IO_PENDING. + return ok || GetLastError() == ERROR_IO_PENDING; +} + +bool AsyncSocketIoHandler::Initialize(base::SyncSocket::Handle socket) { + DCHECK(!context_); + DCHECK_EQ(socket_, base::SyncSocket::kInvalidHandle); + + DetachFromThread(); + + socket_ = socket; + MessageLoopForIO::current()->RegisterIOHandler(socket, this); + + context_ = new MessageLoopForIO::IOContext(); + context_->handler = this; + memset(&context_->overlapped, 0, sizeof(context_->overlapped)); + + return true; +} + +} // namespace media. |