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authorxians@chromium.org <xians@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-10-04 22:38:30 +0000
committerxians@chromium.org <xians@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-10-04 22:38:30 +0000
commit980a50c7853059caf68b475ae8637dc35f199f82 (patch)
tree426f5fe68780a407d247a2cd4fb22ae737f38c14 /media/audio/audio_io.h
parent19005b7e8f675a339af6327563fd72775ae592f7 (diff)
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Adding delay estimation to input audio.
On linux, snd_pcm_delay API will be used to get the delay value from ALSA; On mac, the AudioQueue implementation will just use the buffer size as delay value since we may not use this impl for recording; the low-latency AudioUnits implementation will use some AudioUnitGetProperty() API to get the accurate delay value from the driver; On windows, for the Wave implementation, based on the tests we do, it should be OK to use the buffer size as the delay value; for the to-be-implemented core audio implementation, we will see what is the appropriate way to get the delay there. Review URL: http://codereview.chromium.org/8068005 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@104002 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'media/audio/audio_io.h')
-rw-r--r--media/audio/audio_io.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/media/audio/audio_io.h b/media/audio/audio_io.h
index 74b5c47..2550873 100644
--- a/media/audio/audio_io.h
+++ b/media/audio/audio_io.h
@@ -112,7 +112,7 @@ class AudioInputStream {
// available. This is called from a special audio thread and the
// implementation should return as soon as possible.
virtual void OnData(AudioInputStream* stream, const uint8* src,
- uint32 size) = 0;
+ uint32 size, uint32 hardware_delay_bytes) = 0;
// The stream is done with this callback, the last call received by this
// audio sink.